Sony hate thread

Comparing Stray and Elden Ring is just stupid at this point. Elden Ring came out 5 months ago with no GAS bullshit, while Stray just came out. The only definite numbers we can get are from the Steam trackers since Steam tracks that stuff natively while so far all the PS trackers people have to opt in to contribute, which makes then highly unreliable. You honestly wanna use these PS trackers as a source considering they are saying only 1.19% of PS owners own Stray? Like that seems low for that type of game with all the hype no? You'd think it would be at 10% the way your puffing it up.
Yes you're completely right on the total numbers, there are none that would be deemed reliable. But the game seems to have found at the very least an audience to build a base from.

But I'm also coming from the perspective knowing that Stray isn't there first of these types of games, there have been other attempts in the past with realistic animal games that have played similarly. They've all been pretty much forgotten and never gained much of a following.

People were complaining months back that indie devs were trying to make Harvest Moon clones because farming games are popular. The game getting attention will usually mean more derivatives in the future. I admit I am more interested in seeing what other people would do to improve upon the genre. What they have with Stray seems to be a solid blueprint to build other things upon.
 
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Another bit of Gran Turismo 7 news, the game is at a point where even the FIA is threatening to pull support for GT7 being an E-Sport, if the game doesn't improve. And yes, while the FIA itself also has it's share of skeletons in the closet and corruption, and trying to force an E-Sports scene on a game usually will end terribly, the fact that GT7 as a game is still lacking, compared to past GT games and even other racing games, is a big concern.

The seemingly lackluster sales for the game, even though racing games are still niche compared to other bigger game genres, doesn't help matters either.
 
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That's true I did, but those were also both older titles that had more concrete numbers that existed for them, and Astrobot has traditionally been a hardware bundled title so it comes as a pack-in so by the very virtue of that, the series does sell more. But I was serious about Astrobot being the better made game out of the two. Gravity Rush 1 and 2 as a game suffers from many shortcomings that are linked to it's overall design and game mechanics, very base level stuff seems to have held the series back. It's popularity is similar to Overwatch where it's the secondary content like fan art and things like that which gets it attention but the source material of that art(i.e. the game) is less than desirable. Team Asobi made the better game in the end that's why they overtook Studio Japan and all their IPs.

Now Elden Ring clearly sold in the tens of millions in total, Stray certainly won't push that. But the game is being played by a larger number of people.

There's a good lot to be said why Sony's western studios had larger success than Studio Japan and (outside of management), their western games had a better idea of what they were and kept their scope more focused rather than adding things that would hinder the core gameplay. For example the side activities in God of War are more appropriate and better designed for it's genre than what gravity rush had going for it. God of War also used it's levels better than gravity rush did. Gravity Rush's DLC campaign contained shit like stealth sections for which both games were not designed around, Horizon's Frozen Wilds DLC campaign had better activities than were in the base game and improved upon the core mechanics in the base game.

Gravity Rush at it's core is a super hero game where you're flying through the city and fighting enemies, Kat is not all that far off from Superman in behavior.But many of the activities and sidequests in the game felt closer to busywork like what Ubisoft would do. The game never properly realized it's own mechanics.
Shut the fuck up and fuck off. We are tired of your bullshit and autism.
 
Yes you're completely right on the total numbers, there are none that would be deemed reliable. But the game seems to have found at the very least an audience to build a base from.
Once again your only reading what you want to read. Sites like SteamDB take their info directly from Steam, no one has to opt in or do anything. That means their info is 100% and will only be wrong because of Steam. Unlike sites like PS Tracker who have to have people opt in to get the data, which makes them 100% unreliable.

But I'm also coming from the perspective knowing that Stray isn't there first of these types of games, there have been other attempts in the past with realistic animal games that have played similarly. They've all been pretty much forgotten and never gained much of a following.

People were complaining months back that indie devs were trying to make Harvest Moon clones because farming games are popular. The game getting attention will usually mean more derivatives in the future. I admit I am more interested in seeing what other people would do to improve upon the genre. What they have with Stray seems to be a solid blueprint to build other things upon.
Which is fine if you weren't comparing it to Elden Ring. Maybe IDK compare it to another indie title that was popular like Stardew Valley.
 
"This Stray cat will bring the PS5 to glory I promise you! Look unto its eyes and behold its majesty for it can even keep up with the most Elden of Rings!"

This is the biggest cope I've seen in awhile or this is a shitpost. I can't even fathom what the fuck I'm reading regarding this Stray vs Elden Ring conversation.
 
Yes you're completely right on the total numbers, there are none that would be deemed reliable. But the game seems to have found at the very least an audience to build a base from.

But I'm also coming from the perspective knowing that Stray isn't there first of these types of games, there have been other attempts in the past with realistic animal games that have played similarly. They've all been pretty much forgotten and never gained much of a following.

People were complaining months back that indie devs were trying to make Harvest Moon clones because farming games are popular. The game getting attention will usually mean more derivatives in the future. I admit I am more interested in seeing what other people would do to improve upon the genre. What they have with Stray seems to be a solid blueprint to build other things upon.
This is a solid improvement on your posting style. Keep practicing!
 
But I'm also coming from the perspective knowing that Stray isn't there first of these types of games, there have been other attempts in the past with realistic animal games that have played similarly. They've all been pretty much forgotten and never gained much of a following.
I've never seen one come even close to the popularity of Stray. I figured you'd be happy about it, it's a very popular game that's about as close to being a PS5 exclusive as possible - no Xbox or Switch releases! (but still PS4 and PC, because PS5 is crippled and incompetent lmao)
 
Wasn't it also cheaper than a lot of DVD players at the time? Honestly it's no surprise why that system sold so well, Sony may never be able to replicate those console sales again for a long time.
Yup. $300 at a time when DVD players were like $600 for cheapo ones, IIRC. You could also control them with the controller, which you couldn't do on Xbox for retarded reasons. Plus, they were feature-complete at the time. I remember seeing a video ages and ages ago demonstrating how PS2 DVDs could do crazy shit like multi-angle shots you could move around manually with one of the sticks, akin to a modern YouTube 360 video, though I never had anything that could do that, and tbh, it probably never manifested.

Plus, you got this amazing game console that'd have nonstop solid releases for like eight years straight, that could also play your whole PS1 library. It was a hell of a deal.
UNLIKE THE PS5
 
Yup. $300 at a time when DVD players were like $600 for cheapo ones, IIRC. You could also control them with the controller, which you couldn't do on Xbox for retarded reasons. Plus, they were feature-complete at the time. I remember seeing a video ages and ages ago demonstrating how PS2 DVDs could do crazy shit like multi-angle shots you could move around manually with one of the sticks, akin to a modern YouTube 360 video, though I never had anything that could do that, and tbh, it probably never manifested.

Your post made me remember a funny experience I had regarding the PS2's DVD playback capability and it being able to use the controller as a remote. Years back somehow I ended up with a copy of Dragon's Lair on DVD and decide to give it a go, I tried to use my then PC's DVD drive to play it and it was a complete fool's errand, No matter how much I tried the on-screen prompts would flash in a instant and the inputs would be completely unrecognized, never got pass the first screen. What to do? Pop it into the PS2 and suddenly it is playable and the controller is a perfect input method compared to the IR remotes with mushy plastic buttons that shipped with DVD players.

So (unintended?) consequence is that the PS2 became the ideal method to play all those questionable interactive DVD games that came to market at the time.

 
Plus, you got this amazing game console that'd have nonstop solid releases for like eight years straight, that could also play your whole PS1 library.
IIRC, early PS3 models could play PS1 and PS2 games, meaning that the console could effectively play a quarter of a century of PlayStation games (the PS1 first came out in Japan in 1994, and the last game released for the PS3 was Shakedown: Hawaii). Later PS3 models could still play PS1 games, but dropped support for PS2 games.

Kind of sad PlayStation is not nearly as good with backwards compatibility anymore. The Xbox Series X doesn't have the greatest backwards compatibility ever; it has to download the corresponding game from its store based on whatever disc is in it, and even then most older Xbox games are not supported. At least it does acknowledge any old Xbox disc that's supported on it, which is more than what can be said about the PS5.
 
IIRC, early PS3 models could play PS1 and PS2 games, meaning that the console could effectively play a quarter of a century of PlayStation games (the PS1 first came out in Japan in 1994, and the last game released for the PS3 was Shakedown: Hawaii). Later PS3 models could still play PS1 games, but dropped support for PS2 games.

Kind of sad PlayStation is not nearly as good with backwards compatibility anymore. The Xbox Series X doesn't have the greatest backwards compatibility ever; it has to download the corresponding game from its store based on whatever disc is in it, and even then most older Xbox games are not supported. At least it does acknowledge any old Xbox disc that's supported on it, which is more than what can be said about the PS5.
For the Xbox Series X, it's not native BC. Original Xbox games, like 360 games, had to be certified and approved by the developer and their license holders. OG Xbox BC is small because many developers then NOW are defunct.

How hard could it been for Sony to do something backwards compatibility with the PS4, at least with PS2 titles?
 
Another bit of Gran Turismo 7 news, the game is at a point where even the FIA is threatening to pull support for GT7 being an E-Sport, if the game doesn't improve. And yes, while the FIA itself also has it's share of skeletons in the closet and corruption, and trying to force an E-Sports scene on a game usually will end terribly, the fact that GT7 as a game is still lacking, compared to past GT games and even other racing games, is a big concern.

The seemingly lackluster sales for the game, even though racing games are still niche compared to other bigger game genres, doesn't help matters either.
To be fair, ACC is a much more hardcore sim than Gran Turismo. Assetto Corsa and iRacing are in a completely different league than Gran Turismo and Forza. If the FIA wants esports to be an affordable driver pipeline for real world racing then they should permanently move to a more realistic sim. If they want esports to just be marketing, GT7 is fine.
 
IIRC, early PS3 models could play PS1 and PS2 games, meaning that the console could effectively play a quarter of a century of PlayStation games (the PS1 first came out in Japan in 1994, and the last game released for the PS3 was Shakedown: Hawaii). Later PS3 models could still play PS1 games, but dropped support for PS2 games.
That's what annoyed me the most about the PS3. It's like they were schizophrenic and couldn't stick to just ONE model, but had to make like 15 bajillion different version of the fucker, the later ones REALLY trying to push that Blu-Ray shit like it was the greatest technology ever made.

The first PS3 that could play both PS1 and PS2 games was fucking perfect. All they had to do was stick to that stucture and make it "the ultimate playstation system" while allowing for manual hardware upgrades (specifically a better HDD), and they would have been making fucking BANK. Hardcores could customize it however they wanted while the casuals had a fuck-ton of games, specifically back-catalog of stuff, they could play from if they didn't want to venture into the new shit.

But IMO this was the time where Sony lost their way and started doing stupid shit that lead them to the position they are in now.
 
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