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- Aug 17, 2018
But what did that have to do with Cold War's development?They were the lead devs for Vanguard.
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But what did that have to do with Cold War's development?They were the lead devs for Vanguard.
My mistake I misread that, sorry. If I recall correctly, Sledgehammer was struggling with Vanguard so people were pulled from Cold War to help on Vanguard.But what did that have to do with Cold War's development?
Sledgehammer were the original developers of the game that became Cold War (I believe it was originally titled CoD: Vietnam).But what did that have to do with Cold War's development?
All I can think of is they're prepping gamers to expect less and less content in a base game, like how Sims players know that the base version of a Sims games won't have seasons and just wait until EA sells it too them again for what the will be 4th time when The Sims 5 comes.
Edit: Fixed to be coherent sentences
I've said this before. Navigating tiles using a controller or mouse is clunky. Black Ops 4 had the same issue. Actually, worse. You had to use the analog stick to navigate poorly placed tiles.The interface is honestly the most baffling thing about this game.
I don't want to be mean, but I get the impression Call of Duty fans are kind of fucking retarded. At least my friends who are into it are retarded. They can't navigate this menu AT ALL. My one friend was complaining that he was level 20 and still hadn't unlocked the gunsmith yet because he just couldn't figure out how the fuck to get to it. Every five seconds he's asking me how to select something or do something in this fucking menu, and even I need to take a minute to figure it out for him.
Like you have a fanbase of retards hopped up on Mountain Dew you'd think you'd make the interface as easy as possible to navigate. Nobody involved in this games development thought that this thing might be a bit of a hassle to navigate?
I'm on PC and it's still fairly clunky, although I can understand why I'm having an easier time than my console friends.I've said this before. Navigating tiles using a controller or mouse is clunky.
I've been revisiting the campaigns from CoD 4 Modern Warfare onward. Just finished Black Ops 2.
Playing them back to back like that it becomes really obvious just how much more stylish and interesting the Treyarch games are. They actually have an eye for interesting visuals and storytelling. It's also amusing how in the Black Ops games you are the one doing all the badass shit while in the IW games you're always watching other characters like Soap or Price being the badasses. It becomes particularly weird when Black Ops 1 has your character talking during gameplay only to play MW3 next and play a mute again who basically just functions as a walking camera to witness Price and Soap being badass. Except then you play Price in the final mission and suddenly the PC talks again.
That said IW do seem to be a bit better at balance, I played all of them on Hardened and there's less bullshit deaths in them, though they still definitely have their moments where you randomly get one or twoshot. IW is also better at gun SFX starting with MW2, the Treyarch guns still sound like peashooters by BO2.
Now I'm finally entering the era of CoD games I've never played, starting with Ghosts, so that will be interesting(I hope)
In my experience that's what the treyarch guns sound like. Don't mistake what I said for thinking the IW gun sounds being great though, particularly in MW1 they're bad, but they get a bit more oomph to them in MW2 and 3. Just look at the M4 for example.What are you on? Treyarch guns sound like actual guns. The guns in WaW and BO1 are especially on point. The guns in IW guns either sound like a pencil tapping on aluminum foil or a motorcycle engine about to self-destruct.
In my experience that's what the treyarch guns sound like. Don't mistake what I said for thinking the IW gun sounds being great though, particularly in MW1 they're bad, but they get a bit more oomph to them in MW2 and 3. Just look at the M4 for example.
I'm really disappointed by how IW is just rehashing the original MW story. Like oh boy Shepard is back I wonder what he's up to this time??I've been revisiting the campaigns from CoD 4 Modern Warfare onward. Just finished Black Ops 2.
Playing them back to back like that it becomes really obvious just how much more stylish and interesting the Treyarch games are. They actually have an eye for interesting visuals and storytelling. It's also amusing how in the Black Ops games you are the one doing all the badass shit while in the IW games you're always watching other characters like Soap or Price being the badasses. It becomes particularly weird when Black Ops 1 has your character talking during gameplay only to play MW3 next and play a mute again who basically just functions as a walking camera to witness Price and Soap being badass. Except then you play Price in the final mission and suddenly the PC talks again.
That said IW do seem to be a bit better at balance, I played all of them on Hardened and there's less bullshit deaths in them, though they still definitely have their moments where you randomly get one or twoshot. IW is also better at gun SFX starting with MW2, the Treyarch guns still sound like peashooters by BO2.
Now I'm finally entering the era of CoD games I've never played, starting with Ghosts, so that will be interesting(I hope)
This can conceivably happen, Mexico is that ass backwards.
- A PMC just taking over a Mexican government facility and detaining all the personnel "because we like the place" is too moronic to swallow.
They did change Ghosts mask from MW2019 from a full skull with jaw to just the Skull, if the skull was some soft material or really thin you could say it would work with a helmet and NVGs.
- Ghost's halloween mask goes over the line from "a little silly" from "extremely cringe & gay." Pretty sure you could not wear a helmet or goggles with that stupid thing on.
- Why's Shephard's mustache gone? At least make him look somewhat like the same guy, come on.
- The writers seem to have zero awareness that the USA and the UK are not the same countries, and their soldiers don't answer to our chain of command.
The worst one to me was when:Other little nitpicks that illustrate the slide in quality:
It just goes on and on like that. It's so far beyond reload animations, uniform goofs, anachronisms, or NATO weapons in Russian hands. It's not that any of these things break the game per se, it's that all of these, put together, reveal that nobody directing this game cared at all about the overall quality of the game.
- Captain Price has gone from smokey-voiced in COD4 to sounding like he gargles sand every morning in MW II.
- Ghost's halloween mask goes over the line from "a little silly" from "extremely cringe & gay." Pretty sure you could not wear a helmet or goggles with that stupid thing on.
- Why's Shephard's mustache gone? At least make him look somewhat like the same guy, come on.
- There's this banter between Task 141 and CIA cunt about how the CIA cunt smokes them all in long distance because the SAS guys don't do cardio. The. SAS. Guys. Don't. Do. Cardio. I'm not expecting COD to be a tactical milsim, but uh...some vague awareness that soldiers have to exercise should be a prereq.
- The writers seem to have zero awareness that the USA and the UK are not the same countries, and their soldiers don't answer to our chain of command.
- A PMC just taking over a Mexican government facility and detaining all the personnel "because we like the place" is too moronic to swallow.
- Not even an effort to make the fake gun names recognizable. Fine, so you're not going to call it an MP5. Call it the SMG-5. PM-5. MPP-55. IDK.
Its a real shame seeing as he was the most likable character in the game. The main problem i had with the game is that nothing in the story feels like it has any stakes. Good guys win, bad guys die. In the OG MW series there was a big o-shit moment when Soap & Ghost, Roach died. That also made you really motivated to nail Shepard/Makarov.Eh, not really. They've held back an absurd amount of content for Season 1.
- Challenges
- Barracks
- Tier 1 mode (New name for hardcore mode, specifically said to be available at launch then postponed)
- Emblems and Calling Cards that are not fag/mental illness pride themed
- Maps that were in the beta are now missing and presumed to be added in season one
- Weapons have been held back. To the point where they forgot to remove the listings for attachments that are unlocked by leveling them up. (so you have impossible to obtain attachments in game right now)
This is just the stuff off the top of my head. This isn't even getting into the awful Ping and Weapon Tuning glitches that required them to be disabled wholesale.
How Phillip Graves is handled creates the dumbest moment in the game. They have a whole plot point where they can't kill a fucking Iranian who is planning a terrorist attack when they capture him because "It's Illegal", but then when Graves needs to be a bad guy he starts executing civilians and him and Shepard are just like "lol fuck 'em".
The dumbest part is that Laswell is the one that is like "This is illegal" when their whole fucking MO is doing illegal shit. And the fucking catalyst of the god damn game is them fucking blowing an Iranian general the fuck up with a missile.
Honestly, the more I think about it the more retarded the fucking campaign becomes. There was no reason to have so many callbacks to MW2 when MW2019 seemed to go full in on being a reboot.