Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

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But what did that have to do with Cold War's development?
Sledgehammer were the original developers of the game that became Cold War (I believe it was originally titled CoD: Vietnam).

They developed it for about a year, and Activision were not too happy with it so they pulled Sledgehammer from development and put Treyarch on it. Treyarch took what they had and turned the game into a Black Ops game over the course of a year.

Because of all that the schedule was fucked up and they are currently a year behind on games. To give Treyarch the full development time needed for their next game, Modern Warfare II is getting a 2 year cycle. Activision originally said this wasn't going to be the norm, but now that the Microsoft deal is happening it is a lot less clear if that will be the case or not.
 
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I miss the headquarters from WWII, it was more fun than just using menus. I guess people didn't like it so they didn't put it in future games?
 
All I can think of is they're prepping gamers to expect less and less content in a base game, like how Sims players know that the base version of a Sims games won't have seasons and just wait until EA sells it too them again for what the will be 4th time when The Sims 5 comes.

Edit: Fixed to be coherent sentences

My best guesses:
  1. Their code base isn't very modular, so reusing basic things like UI components for a new game is way easier said than done.
  2. Whoever's in charge of UI is a total fag who wants to tear everything up and redo it every game in order to chase every hot new trend.
Both are really common in software.
 
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The interface is honestly the most baffling thing about this game.

I don't want to be mean, but I get the impression Call of Duty fans are kind of fucking retarded. At least my friends who are into it are retarded. They can't navigate this menu AT ALL. My one friend was complaining that he was level 20 and still hadn't unlocked the gunsmith yet because he just couldn't figure out how the fuck to get to it. Every five seconds he's asking me how to select something or do something in this fucking menu, and even I need to take a minute to figure it out for him.

Like you have a fanbase of retards hopped up on Mountain Dew you'd think you'd make the interface as easy as possible to navigate. Nobody involved in this games development thought that this thing might be a bit of a hassle to navigate?
 
I've been revisiting the campaigns from CoD 4 Modern Warfare onward. Just finished Black Ops 2.
Playing them back to back like that it becomes really obvious just how much more stylish and interesting the Treyarch games are. They actually have an eye for interesting visuals and storytelling. It's also amusing how in the Black Ops games you are the one doing all the badass shit while in the IW games you're always watching other characters like Soap or Price being the badasses. It becomes particularly weird when Black Ops 1 has your character talking during gameplay only to play MW3 next and play a mute again who basically just functions as a walking camera to witness Price and Soap being badass. Except then you play Price in the final mission and suddenly the PC talks again.

That said IW do seem to be a bit better at balance, I played all of them on Hardened and there's less bullshit deaths in them, though they still definitely have their moments where you randomly get one or twoshot. IW is also better at gun SFX starting with MW2, the Treyarch guns still sound like peashooters by BO2.

Now I'm finally entering the era of CoD games I've never played, starting with Ghosts, so that will be interesting(I hope)
 
The interface is honestly the most baffling thing about this game.

I don't want to be mean, but I get the impression Call of Duty fans are kind of fucking retarded. At least my friends who are into it are retarded. They can't navigate this menu AT ALL. My one friend was complaining that he was level 20 and still hadn't unlocked the gunsmith yet because he just couldn't figure out how the fuck to get to it. Every five seconds he's asking me how to select something or do something in this fucking menu, and even I need to take a minute to figure it out for him.

Like you have a fanbase of retards hopped up on Mountain Dew you'd think you'd make the interface as easy as possible to navigate. Nobody involved in this games development thought that this thing might be a bit of a hassle to navigate?
I've said this before. Navigating tiles using a controller or mouse is clunky. Black Ops 4 had the same issue. Actually, worse. You had to use the analog stick to navigate poorly placed tiles.
 
The AUG (STB 556 in game) absolutely shreds people. High rate of fire and fairly minimal recoil. Also the gun needed to unlock neon pink camo for all your Barbie gun needs. I haven't seen a lot of people using it, probably because it unlocks around level 40. but I feel like there will be a lot of tears shed over it soon.
 
I finished the MW II campaign, and it's just really...not any good at all. I would rank it below those two Modern Warfare-ripoff Medal of Honor games. Those were just paint-by-numbers mediocrities, but MW II is actually outright bad most of the time. Every part of the game that isn't shooting bad guys sucks, and that's about half the game. Bullshit stealth, bullshit driving, and bullshit swimming, it's all there, and it's all bullshit. The shooting missions themselves are not very good, and in the back half feature Warzone-style armored enemies, where you have to hose them down with bullets to "break" their armor before finally getting a kill. This is fine for a BR game, but annoying and retarded in a single-player campaign. The boss fight with the tank is also extremely gay and not what you expect from a CoD game. Plus, all the weapons have stupid names, so I had no intuition about what this 'Lachmann' gun was supposed to be. Consequently, I mostly just stuck to the Not-AK-47 and the not-M4. Yes, they even renamed Soviet guns that have no trademarks.

Overall, I give the campaign a 4/10. It's crap, and I regret playing it.

I've been revisiting the campaigns from CoD 4 Modern Warfare onward. Just finished Black Ops 2.
Playing them back to back like that it becomes really obvious just how much more stylish and interesting the Treyarch games are. They actually have an eye for interesting visuals and storytelling. It's also amusing how in the Black Ops games you are the one doing all the badass shit while in the IW games you're always watching other characters like Soap or Price being the badasses. It becomes particularly weird when Black Ops 1 has your character talking during gameplay only to play MW3 next and play a mute again who basically just functions as a walking camera to witness Price and Soap being badass. Except then you play Price in the final mission and suddenly the PC talks again.

That said IW do seem to be a bit better at balance, I played all of them on Hardened and there's less bullshit deaths in them, though they still definitely have their moments where you randomly get one or twoshot. IW is also better at gun SFX starting with MW2, the Treyarch guns still sound like peashooters by BO2.

Now I'm finally entering the era of CoD games I've never played, starting with Ghosts, so that will be interesting(I hope)

What are you on? Treyarch guns sound like actual guns. The guns in WaW and BO1 are especially on point. The guns in IW guns either sound like a pencil tapping on aluminum foil or a motorcycle engine about to self-destruct.
 
What are you on? Treyarch guns sound like actual guns. The guns in WaW and BO1 are especially on point. The guns in IW guns either sound like a pencil tapping on aluminum foil or a motorcycle engine about to self-destruct.
In my experience that's what the treyarch guns sound like. Don't mistake what I said for thinking the IW gun sounds being great though, particularly in MW1 they're bad, but they get a bit more oomph to them in MW2 and 3. Just look at the M4 for example.
 
In my experience that's what the treyarch guns sound like. Don't mistake what I said for thinking the IW gun sounds being great though, particularly in MW1 they're bad, but they get a bit more oomph to them in MW2 and 3. Just look at the M4 for example.

The M4 in MW3 is a good example of one of the shittiest gun sounds I've ever heard; it sounds like a gun from a 1990s game made by nerds who had never touched a firearm. This not only doesn't sound anything like an M4, it doesn't sound anything like a gun. It sounds like a blender somebody dropped some metal filings into. The pitch is too low, there's too much bass, and there's some kind of weird grinding/clipping effect on the mids.

What small arms actually sound like.

Another example of terrible MW3 guns:

Making of WaW sounds

Most of the gun sounds in BO1 are real, to the extent they could get their hands on weapons. The sound engineer behind all that quit either during or after BO2, which is why after that, the Black Ops guns all have that same ultra-fake video game sound.
 
I've been revisiting the campaigns from CoD 4 Modern Warfare onward. Just finished Black Ops 2.
Playing them back to back like that it becomes really obvious just how much more stylish and interesting the Treyarch games are. They actually have an eye for interesting visuals and storytelling. It's also amusing how in the Black Ops games you are the one doing all the badass shit while in the IW games you're always watching other characters like Soap or Price being the badasses. It becomes particularly weird when Black Ops 1 has your character talking during gameplay only to play MW3 next and play a mute again who basically just functions as a walking camera to witness Price and Soap being badass. Except then you play Price in the final mission and suddenly the PC talks again.

That said IW do seem to be a bit better at balance, I played all of them on Hardened and there's less bullshit deaths in them, though they still definitely have their moments where you randomly get one or twoshot. IW is also better at gun SFX starting with MW2, the Treyarch guns still sound like peashooters by BO2.

Now I'm finally entering the era of CoD games I've never played, starting with Ghosts, so that will be interesting(I hope)
I'm really disappointed by how IW is just rehashing the original MW story. Like oh boy Shepard is back I wonder what he's up to this time??

The only constant in the IW games is that Price should be a main character. He's been with the series since the first game he's essentially the video game James Bond especially how he's a WW2 Veteran and now in the 2020 era appearently born in the early 1980s.

As I wrote about Vanguard at least this is the only multiplat franchise that's managed to nail crossplay. I hope Micorosoft isn't infact dumb or greedy enough to turn the franchise to just Xbox/PC being able to play with Sonyfriends is what got me back to casual Call of Duty. Well that and DICE being seemingly too stupid to make a decent Battlefield. I never thought Battlefield 1 would be the series swan song but here we are.
 
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Other little nitpicks that illustrate the slide in quality:
  • Captain Price has gone from smokey-voiced in COD4 to sounding like he gargles sand every morning in MW II.
  • Ghost's halloween mask goes over the line from "a little silly" from "extremely cringe & gay." Pretty sure you could not wear a helmet or goggles with that stupid thing on.
  • Why's Shephard's mustache gone? At least make him look somewhat like the same guy, come on.
  • There's this banter between Task 141 and CIA cunt about how the CIA cunt smokes them all in long distance because the SAS guys don't do cardio. The. SAS. Guys. Don't. Do. Cardio. I'm not expecting COD to be a tactical milsim, but uh...some vague awareness that soldiers have to exercise should be a prereq.
  • The writers seem to have zero awareness that the USA and the UK are not the same countries, and their soldiers don't answer to our chain of command.
  • A PMC just taking over a Mexican government facility and detaining all the personnel "because we like the place" is too moronic to swallow.
  • Not even an effort to make the fake gun names recognizable. Fine, so you're not going to call it an MP5. Call it the SMG-5. PM-5. MPP-55. IDK.
It just goes on and on like that. It's so far beyond reload animations, uniform goofs, anachronisms, or NATO weapons in Russian hands. It's not that any of these things break the game per se, it's that all of these, put together, reveal that nobody directing this game cared at all about the overall quality of the game.
 
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  • A PMC just taking over a Mexican government facility and detaining all the personnel "because we like the place" is too moronic to swallow.
This can conceivably happen, Mexico is that ass backwards.
 
  • Ghost's halloween mask goes over the line from "a little silly" from "extremely cringe & gay." Pretty sure you could not wear a helmet or goggles with that stupid thing on.
  • Why's Shephard's mustache gone? At least make him look somewhat like the same guy, come on.
  • The writers seem to have zero awareness that the USA and the UK are not the same countries, and their soldiers don't answer to our chain of command.
They did change Ghosts mask from MW2019 from a full skull with jaw to just the Skull, if the skull was some soft material or really thin you could say it would work with a helmet and NVGs.
Betting now Shephard will have a mustache in MW3, since he's ran off and seems to be in hiding
To be fair, Task Force 141 was formed by Price in MW19 with the go ahead of the CIA, its safe to say TF141 Answers to the CIA and General Shephard over anyone else, so that isn't unreasonable to me.

My biggest issue with MW2019 and MWII 22 is that they took two sorta interesting threads from the end of 19 and wasted them on warzone , i didn't want them to retread the same ground persay, but setting up Makarov at the end of two games is retarded, i doubt the warzone writers and the campaign writers were talking much between eachother.
 
Other little nitpicks that illustrate the slide in quality:
  • Captain Price has gone from smokey-voiced in COD4 to sounding like he gargles sand every morning in MW II.
  • Ghost's halloween mask goes over the line from "a little silly" from "extremely cringe & gay." Pretty sure you could not wear a helmet or goggles with that stupid thing on.
  • Why's Shephard's mustache gone? At least make him look somewhat like the same guy, come on.
  • There's this banter between Task 141 and CIA cunt about how the CIA cunt smokes them all in long distance because the SAS guys don't do cardio. The. SAS. Guys. Don't. Do. Cardio. I'm not expecting COD to be a tactical milsim, but uh...some vague awareness that soldiers have to exercise should be a prereq.
  • The writers seem to have zero awareness that the USA and the UK are not the same countries, and their soldiers don't answer to our chain of command.
  • A PMC just taking over a Mexican government facility and detaining all the personnel "because we like the place" is too moronic to swallow.
  • Not even an effort to make the fake gun names recognizable. Fine, so you're not going to call it an MP5. Call it the SMG-5. PM-5. MPP-55. IDK.
It just goes on and on like that. It's so far beyond reload animations, uniform goofs, anachronisms, or NATO weapons in Russian hands. It's not that any of these things break the game per se, it's that all of these, put together, reveal that nobody directing this game cared at all about the overall quality of the game.
The worst one to me was when:
You capture Hassan in Mexico and had to let him go. "He's to hot to hold we have to let him go iTs IlLeGaL"
BULL-FUCKING-SHIT. Your telling me a black ops special forces band that's pooling resources with the fucking CIA with the express intent to combat terrorism without red tape would let a guy go that they know have 3 ballistic missilies that he's gonna target the US with? Like hell no he's on american soil he would rot in Guantanamo bay for the rest of his life.

The second worst is the cartel lady's reasoning. "It's my insurance if the war on terror never ends then there will never be a war on drugs.." Well except if they can link you and your siccarios to an event that would be like 9/11x1000.
I don't understand either why every they told every male actor except Graves to sound as gravely as possible. Makes some of them almost unlistnable beacuse of how put on it sounds.

Eh, not really. They've held back an absurd amount of content for Season 1.

- Challenges
- Barracks
- Tier 1 mode (New name for hardcore mode, specifically said to be available at launch then postponed)
- Emblems and Calling Cards that are not fag/mental illness pride themed
- Maps that were in the beta are now missing and presumed to be added in season one
- Weapons have been held back. To the point where they forgot to remove the listings for attachments that are unlocked by leveling them up. (so you have impossible to obtain attachments in game right now)

This is just the stuff off the top of my head. This isn't even getting into the awful Ping and Weapon Tuning glitches that required them to be disabled wholesale.


How Phillip Graves is handled creates the dumbest moment in the game. They have a whole plot point where they can't kill a fucking Iranian who is planning a terrorist attack when they capture him because "It's Illegal", but then when Graves needs to be a bad guy he starts executing civilians and him and Shepard are just like "lol fuck 'em".

The dumbest part is that Laswell is the one that is like "This is illegal" when their whole fucking MO is doing illegal shit. And the fucking catalyst of the god damn game is them fucking blowing an Iranian general the fuck up with a missile.


Honestly, the more I think about it the more retarded the fucking campaign becomes. There was no reason to have so many callbacks to MW2 when MW2019 seemed to go full in on being a reboot.
Its a real shame seeing as he was the most likable character in the game. The main problem i had with the game is that nothing in the story feels like it has any stakes. Good guys win, bad guys die. In the OG MW series there was a big o-shit moment when Soap & Ghost, Roach died. That also made you really motivated to nail Shepard/Makarov.
Graves and Shepard's turn in the game is nonsensical. Why not use the boys to get the missile back and cover up the event while just getting rid of Laswell? Sets up Price going rouge in the third game to avenge her. Why would they even have a problem with them doing a shady missile op in the first place? The whole game as you correctly pointed out starts with them blasting the shit out of russians and the irans general.
 
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