Unpopular Opinions about Video Games

What RPGs on that level do we have now?
Japanese ones. Yakuza and Persona alone show us that RPGs can still be colorful and funny, not just a bunch of depressing woke garbage. And then you've got that situation where all the wokies are super mad over Final Fantasy XVI not putting negroes in their medieval setting, and now there's little choice if you refuse to become a weeaboo. JRPGs got good again. Not completely across the board, of course, but some of the biggest recent ones can go toe-to-toe with the SNES ones so many boomers love to pieces.

Shieet, it's not easy to think of a good western game of any genre from the last few years that doesn't have woke writing. Hitman 3? That's about it. I know comparing WRPGs to JRPGs is too apples-and-oranges for most people, but there really isn't anything else to discuss on the topic of RPGs overall.
 
There's nothing wrong with fast travel systems, at the very least for areas you've already been to in games. The idea that people are expected to sit around walking through empty space for hours is ridiculous for everyone who isn't a permaNEET.
It really depends on the scenery. I almost never take fast travel in Elder Scrolls, but I wanted to kill myself the first time I had to walk back through three dungeons in Diablo 1 when I ran out of Scroll Of Town Portals.
 
It really depends on the scenery. I almost never take fast travel in Elder Scrolls, but I wanted to kill myself the first time I had to walk back through three dungeons in Diablo 1 when I ran out of Scroll Of Town Portals.
It depends, if it's your first time doing it it's no so bad, but even with elder scrolls when you're doing some fetch quest where you're walking back and forth through places you've already been it can get tiresome.
 
The trick is to use the grab/ throw, it uses the enemies damage multiplier against themselves and others. Found that trick out as a younger much more autistic man. Not defending it, it is shit design.
lol at that...

Very commonly there is one real difficulty setting and the others are thrown together in five minutes just to head off user complaints or as the laziest conceivable way to add "content". If it's just going to be a slider that either multiplies or divides every number by 100 it probably might as well not even be there. At least then I won't have to guess where to set it so as to play the version of the game that actually got play tested.

Ninja Gaiden Black comes to mind as having a particularly good difficulty implementation: ~5-ish different grades, each of which altered enemy and item placements and introduced new enemy types. Every mode feels like a training for the next highest one. Even the lowest Retard Mode setting that mocks you for being a pussy casual had unique stuff and had actual effort put into it. Itagaki is a massive autist and consummate craftsman who actually likes hard action games and had the sense to increase (or reduce) the challenge in a well-rounded way. He also masterfully programmed the camera to point the wrong way all the time, adding an additional level of challenge and strategy.
 
Just warping is kinda silly though.

I miss traveling screens that made a whole mini-game out of "fast travel".
Especially Star Trail's one, which was really detailed. For example if a character had an axe equipped while moving through a deep forest you were likely to get attacked by ents, if you didn't have warm clothing when it's cold you often got sick, you had to regularly rest and could send out people to forage for food and herbs, etc..
So you would like something like Kingdom Come Deliverance, where you see a map with a figures moving about on it, and events can happen based on time of day (like ambushes forcing you out of auto-travel) and hunger, sleep, and such still changing.

I'm shocked that there has never been a Chicago themed Grand Theft Auto game.
I don't understand why there has never been an open-world game set in Texas (be it Western or modern).

LA Noire is all style no substance. The Sherlock Holmes games and The Sinking City are no style all substance. Detective games need player choice (and they should be right or wrong, not open ended) to have any meaning. LA Noire has great writing, but it offers no challenge or intrigue to the individual cases. You will catch the right guy in the end no matter how shite you are at it. There is no satisfaction because it lays itself out like a game of dominos. SH and SC at least offer a chance for you to think who the criminal is most likely, and you can see how it goes.
The story is also great until it undoes it all. You solve the murders correctly until you find out that actually it was all a mistake and there was a different killer behind it. Half the major plot arcs have nothing to do with the overall story. At the end, it's main plot is just LA Confidential. The game's story is very entertaining in its individual cases but they add up to a complete, aimless mess. That's a problem that's also true for Rockstar games in general, and which I feel is overlooked.
 
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Kenshi isn't as super hard as it is portrayed, in fact it's really easy once you know where and how to grind stats. Getting a shitton of money is ultra easy too.
RE6 is more RE than both RE3 remake and RE7.
RE6 is the best RE gameplaywise, and with best Mercenaries mode (main story was garbage though)
 
Alpha Protocol - Rushed
They spent four years on Alpha Protocol. For the time that was a lotof time and they have no one to blame but themselves.
The game's development began in March 2006 after publisher Sega approached Obsidian for a new intellectual property role-playing game. While Obsidian co-founders Feargus Urquhart and Chris Jones came up with the concept of an "espionage RPG", no one was assigned to lead the project until early 2008.
Whoops!
 
Speaking of which, there's something just so revolting about how dead-eyed those Idea Factory characters are. You'd see them all the time if you were a regular on the PS3 and Vita storefronts, and over time, I grew a weird sense of loathing when I'd see them. Especially this one:
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That's a pedo game, so it's already one that should be chucked into the sun for its own merits, but even that dead look from the character in the foreground just puts me off in ways that feel very... uncanny valley. I don't know how better to explain it.
IF character designs suffer from the same syndrome that other budget RPG characters suffer from.
kemco.jpg

They are often based on traces, sometimes the artist will even use things like figma references, so they wind up looking like toys, because well that's what they were based on for a reference so that explains their dead stare. This coupled with insane amounts of overdesigned clothes gets to such a point where they just look generic. There's no individual flare or concrete base for the characters, they look like they were designed off the top of someone's head and were never really refined or revised. Almost like an AI shat them out without any greater understanding.
 
Did people hate Alpha Protocol that much? I thought it was okay.
I liked it though some parts fucking sucked. It was a mess in many ways. But it was not rushed like NV or KOTOR2. It's true that SEGA(who funded development) at one point said "for fucks sake" and cracked the whip, but they were given plenty of time before that.
 
I liked it though some parts fucking sucked. It was a mess in many ways. But it was not rushed like NV or KOTOR2. It's true that SEGA(who funded development) at one point said "for fucks sake" and cracked the whip, but they were given plenty of time before that.
There were a lot of games like that, Too Human was another one where it was an uneven mess. Mindjack, Rogue Warrior, Two Worlds, Legendary, Advent Rising were others.

If you were looking for action game schlock you were spoiled for choice.
 
Did people hate Alpha Protocol that much? I thought it was okay.
Nobody hates Obsidian games, they're far too mediocre to hate.

There is a reason their games consistently rate in the 6-8 range, with 8 or higher usually only being pulled off through fan hype from an association to a license. (Star Wars, Fallout, D&D)

This doesn't mean that Obsidian games can't be fun, but the company isn't and has never produced anything great.
 
Did people hate Alpha Protocol that much? I thought it was okay.
The game itself is considered pretty mediocre, even by autistic fans with Riddler avatars, and the most glowing reviews had little positivity about it.

Its sheer reactivity, however, was incredible and it did feel like a personal storyline. There were even moments in the story that were specifically written to change if you used a certain personality in them, despite not having done so elsewhere. The amount of shit that game tracked, recorded and made use of was nuts and I don't think anything else has pulled a stunt like it.
 
Nobody hates Obsidian games, they're far too mediocre to hate.

There is a reason their games consistently rate in the 6-8 range, with 8 or higher usually only being pulled off through fan hype from an association to a license. (Star Wars, Fallout, D&D)

This doesn't mean that Obsidian games can't be fun, but the company isn't and has never produced anything great.
see, this is why Obsidianchads of old shouldn't have bullied Bethesdacucks
eventually they grow up to seethe
 
see, this is why Obsidianchads of old shouldn't have bullied Bethesdacucks
eventually they grow up to seethe
I don't seethe because Obsidian fans bully Bethesda (Bethesda games are not great either), I seethe because all of you set up this shitty precedent of "if they fix it years down the line, it's actually a great game!" trend that Hello Games, Activision, Bethesda and CDPR have capitalized on.
 
I loved Alpha Protocol but, yeah, it's very obviously rushed and the finale sucks due to it. The last mission is pretty much nothing but pop a mole-ing enemies and it's very possible to build Thorton as a pure stealth character, thus heavily gimping yourself during it.

As for Obsidian in general, I like their games up to New Vegas. After that everything they've produced is some level of mediocre.
 
I loved Alpha Protocol but, yeah, it's very obviously rushed and the finale sucks due to it. The last mission is pretty much nothing but pop a mole-ing enemies and it's very possible to build Thorton as a pure stealth character, thus heavily gimping yourself during it.

As for Obsidian in general, I like their games up to New Vegas. After that everything they've produced is some level of mediocre.
I think their only game I've played since New Vegas was The Outer Worlds, and it was a very... game. One of the most games that I've ever played. I have literally no other description for it.
 
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