Legend of Zelda thread - Lorefags GTFO!

People are coping about them "not wanting to spoil the game" but all I see is Nintendo trying to hide the fact that this won't have any of the fan requested features people wanted.
Well weapon durability is still int he game and people are coping saying well at least we can combine items about to break so they did listen! Its a strong cope. I expect a lot of weird decisions like that in the game
 
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Ok the game looks bitchin. If it offers as much peaceful exploration as BOTW but a bunch of new story, characters, missions, enemies, abilities, battle companions etc that's worth it to me. The overworld looks suitably different while recognizably the same place. Scary bosses are always good.

Not sure what to think about that saxophone though.

Although upon thinking, I am getting strong Champions Ballad vibes, back when that dlc trailer made it look like we might be getting a time-travel story of the Calamity (which ended up just being cut scene memories.)
 
Well weapon durability is still int he game and people are coping saying well at least we can combine items about to break so they did listen! Its a strong cope. I expect a lot of weird decisions like in the game
It's not a weird decision. It fits perfectly with their vision for Breath of the Wild. When people say they want Dark Souls with easy mode and Breath of the Wild but without all that foraging and crafting and survival stuff, good game designers know better than to listen.
 
It's not a weird decision. It fits perfectly with their vision for Breath of the Wild. When people say they want Dark Souls with easy mode and Breath of the Wild but without all that foraging and crafting and survival stuff, good game designers know better than to listen.

Simply adding in mechanic to repair your items at specific locations and use the materials you find in the world which you will have hundreds of eventually would be a good design decision. Fucking combining your axe with a stick is weird.

That being said I did enjoy the most recent trailer. I really hope they do an extended gameplay session before the game releases in a month like they did with BOTW 1 would put a lot of people worries at ease.....Looks like they may have more unique and robust dungeon like puzzles passed off the trailer hard to say for sure.
 
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The game is about finding and saving a princess? I hope the game doesn't get cancelled before it releases in a month. After the Mario movie, if anything I expected there to be some MGS2 plot twist, and all the gameplay as Link was fake, and actually we'd be Zelda on a quest to save Link. Link is gonna turn out to be an FtM tranny or something, and the real final boss is going to be a bunch of children who need to be aborted with a gun in their 20th trimester or whatever. Only way they'd be allowed to release a game like this in America.
 
There definitely seems to be some kind of callback to Twilight Princess, between the theme creeping in and all the glowy circuitry shit in the logo's artwork. Maybe all that new floaty land is from the twilight world or something, dunno. In any event, Ganon's DBZ scream at the end of the trailer amused me immensely.
 
Simply adding in mechanic to repair your items at specific locations and use the materials you find in the world which you will have hundreds of eventually would be a good design decision. Fucking combining your axe with a stick is weird.
No it wouldn't. The entire point of the durability system is to keep you from just using the highest powered gear and only swapping it out when you find something better. Combining found weapons fits perfectly with the vision of Breath of the Wild.
 
No it wouldn't. The entire point of the durability system is to keep you from just using the highest powered gear and only swapping it out when you find something better. Combining found weapons fits perfectly with the vision of Breath of the Wild.
They could just level the world so different areas are harder, and then the powerful gear is only powerful in baby areas, so there is some form of actual progression. This whole 'open' philosophy kinda sucks. I get that people like it, but I feel like every Zelda game is going to just be BotW now. But this argument will just go on forever.
 
No it wouldn't. The entire point of the durability system is to keep you from just using the highest powered gear and only swapping it out when you find something better. Combining found weapons fits perfectly with the vision of Breath of the Wild.
Yeah buddy because its fun going through 10 weapons fighting a couple higher tier enemies or big guys. Btw did you play "master mode" ? It highlights the flaws with the autistic durability system.
 
No story fags btfod.

Caves will be the "dungeons" so while they will not be "dungeons", they will be essentially the same. Also, defending the kingdom and setting up fights between troops and bad guys will be fun
Yeah rewatching the trailer has a lot of littles things you miss the first time around. I think rebuilding the kingdom will be a thing which is great. NPCS seem to be more important too link driving them in a wagon, obvious reconstruction. I'm interested in if we can have followers all the time. That would be fun.
 
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