Legend of Zelda thread - Lorefags GTFO!

Gamecube really did have a great controller. It's just a shame it hardly got any games I cared about when it was contemporary. I hate having to keep around PlayStation 2s and deal with all of their crap due to how poorly made they are.
It was during a time when Nintendo was struggling due to how big Sony was in the console race (and an added fact that even Sega dropped out of said race once PS2 dominated sales over Dreamcast thus being a third party company instead). It was also because consumers at the time were looking for another DVD player, and PS2 was the one with a built-in DVD player, although technically Microsoft's first Xbox also had one, but it needed to come with a remote as it was rare. The GC had a player, but not built-in, as Panasonic had one for the GC as a third-party thing, and that one was even rarer due to its short longevity.
 
Hell, even Pokemon of all things--the most formulaic of franchises, the CoD of JRPGs--really went for a different tone and unique mechanics with Colosseum. It successfully meshed Stadium and the mainline games along with a twist (Shadow Pokemon, playing as an antihero).
Something people don't really note about the GameCube was just how much more of a powerhouse it was compared to the PS2, even running OpenGL as a graphics library. This allowed developers with an aggressive artistic vision of the game they wanted to make to go HAM on graphical effects and audio. Third parties knew this and pushed the system to the limit even in preexisting IPs. You need only look at the audio and graphical fidelity of Crystal Chronicles, RE4 and Colosseum to see that compared to their previous mainline entries at the time.
 
so too does the newer more open-ended style.
See, I genuinely do like the bones of what they've done with Breath, but it's something they need to build on top of, not lazily copy and paste.

We waited six years for Tears to come out and they only added the most tangential features imaginable. How much longer do we have to wait for them to add actual dungeons to discover in the open world? To make a combat system that isn't shit? To come up with quest design that uses the mechanics and isn't 'collect twenty lightning bugs or rocks', to make a story that is engaging but also doesn't intrude on the gameplay?

Ten? Twenty years? We waited over a decade for them to make something worthwhile on a game that was already built in majority and the best they could come up with is Fortnite cars and an empty underground full of recolored enemies. My hopes are just dashed. Maybe they'll prove me wrong.
 
Eh, as someone who really enjoyed BOTW, I thought TOTK was also a really fun game, and felt that it was a sequel in the vein of games like Doom 2, Thief 2, or Super Mario Galaxy 2. That being, a sequel that, rather than be a whole new evolution, instead polishes and expands on the original’s mechanics. Given everything you can do and experiment with, I’d also argue against the combat being poor.

Though I do see where you are coming from in a few areas. I too wouldn’t mind seeing more complex dungeons. Even so, I still enjoyed TOTK, and felt that the additions and improved mechanics made it feel different enough from BOTW.

Again, just me.
 
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and felt that it was a sequel in the vein of games like Doom 2, Thief 2, or Super Mario Galaxy 2.
The difference is that those games came out in, what, a year? Three at the most?

SIX years of dev time. No I don't give a fuck about Covid slowing things down. And it is arguably that all of those games are a direct improvement on their predecessor.

Tears at best sidestepped a lot of Breath's issues and at worst outright ignored or made some worse. At least in Breath of the Wild I didn't have to escort the most obnoxious NPCs ever made to upgrade my gear.
 
Approaching dungeon number four. Played a lot more than normal this weekend. I changed my play style a bit and the game is even more fun now.

Generally speaking I was playing the game like Breath of the Wild. Most of the new features remained untouched and I was playing much the same game. Once I began using more of the fuse ability and built my own contraptions the game got a lot more fun and unique. And once I put an effort into upgrading my energy a lot of the rest of the game fell into place as that particular gameplay chunk is pretty involved. This past weekend of play was the best yet.
 
We know, because this is like the third post of "I see, but I really like the game. Just me, though teehee." If you like the game, great. But you aren't winning anyone over with this passive-aggressive bs.
I don’t expect to. Just giving my opinion that is opposite to most people here.
The difference is that those games came out in, what, a year? Three at the most?

SIX years of dev time. No I don't give a fuck about Covid slowing things down. And it is arguably that all of those games are a direct improvement on their predecessor.

Tears at best sidestepped a lot of Breath's issues and at worst outright ignored or made some worse. At least in Breath of the Wild I didn't have to escort the most obnoxious NPCs ever made to upgrade my gear.
True, those sequels did take less time, given that they were made back when development wasn’t as complicated as nowadays.

And I thought that TOTK was indeed a direct improvement over BOTW, in terms of environmental and physic interactions, along with it adding new mechanics and areas to experiment with. Though I do agree that the NPC stuff to upgrade the gear did get a bit grating.
 
Eh, as someone who really enjoyed BOTW, I thought TOTK was also a really fun game, and felt that it was a sequel in the vein of games like Doom 2, Thief 2, or Super Mario Galaxy 2. That being, a sequel that, rather than be a whole new evolution, instead polishes and expands on the original’s mechanics. Given everything you can do and experiment with, I’d also argue against the combat being poor.

Though I do see where you are coming from in a few areas. I too wouldn’t mind seeing more complex dungeons. Even so, I still enjoyed TOTK, and felt that the additions and improved mechanics made it feel different enough from BOTW.

Again, just me.
Tears of the Kingdom was indeed a more polished game with several additional stuff that gave a better incentive to roam around Hyrule, and I enjoyed it far more than BotW (which was a merely "okay" vidya imo). Even battling was less cumbersome because you could just strap every item together to form a (better) weapon, even if the durability feature was still present. Screwing around with the physic powers was fun and the fact that all my weird wielded contraptions would maintain their properties and never sperg out, like you'd expect something out of Gmod, is really commendable.

It's far from being a GOTY to me, that award may be given to Armored Core 6 next month (assuming Earth Defense Force 6 doesn't come on PC this year however) but it was still a good and enjoyable game.

That being said, I do notice a couple of english-speaking people on the Internet really have a strong grudge against TotK (as seen in this thread), but also towards the more recent first-parties, Fire Emblem Engage and Xenoblade 3 in particular. Some guy I used to occasionally follow for localization materials ended up having brain rot, from too much exposure of social media and culture wars, and claimed the games were "woke" as a ham-fisted justification he doesn't like them.
 

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The difference is that those games came out in, what, a year? Three at the most?

SIX years of dev time. No I don't give a fuck about Covid slowing things down. And it is arguably that all of those games are a direct improvement on their predecessor.

Tears at best sidestepped a lot of Breath's issues and at worst outright ignored or made some worse. At least in Breath of the Wild I didn't have to escort the most obnoxious NPCs ever made to upgrade my gear.
Here's the thing that most retards are kind of forgetting, Aounuma and his gang of useless retards didn't exactly make shit of the wild, monolith did a lot of the heavy lifting/tard wrangling when it came to actually coding
And seeing as how botw crippled xeno 2 pretty hard (at the end of development there were less than 10 people working on it according to rumors) and seeing as how during those 6 years they were busy with xeno 1 DE and 3 and how Takashi is starting to become one of the big dogs in nintendo
I wouldn't be surprised if 4 of those years were Aonuma just spewing dumb ideas and the last 2 actual development once xeno 3 went into just fix the bugs and ship this shit mode
 
I don't care how dumb it is I'm gonna buy the Game & Watch™: The Legend of Zelda™ System.

I actually had the original Legend of Zelda Game and Watch so getting 3 games and a nostalgia rush is worth it.
Its not stupid at all.
I practically carry mine with me every day.
I have an original Mario Bros Game and Watch, too (still works! I've had it since I was a small child, before my family even had an NES)
The worst thing I can say about the Mario Game and watch is that those niggers at Nintendo didn't include Mario 2 US and Mario 3, too.
 
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I wouldn't be surprised if 4 of those years were Aonuma just spewing dumb ideas and the last 2 actual development once xeno 3 went into just fix the bugs and ship this shit mode
Monolith opened a new studio after BoTW to handle Zelda games exclusively, leaving the A team with Takahashi and another support team for Xenoblade and the other Nintendo projects just because of how much BoTW hurt Xenoblade 2. All the main Xenoblade staff are on the A team and worked on XC3, which was so well managed that they finished it early (Monolith bans all overtime and has very generous pay and stuff, a really good company to work for) then they finished the 3 DLC early and released it a year early.

Xenoblade 3 in particular.
3 was handled much better than 2 or X was, but the voice direction is still awful, and they sneaked some woke shit in like that one hero that all the characters call they for some reason, and them turning A into some nonbinary LGBT thing instead of the split Anima Animus of Jungian psychology that was intended. I still wont forgive them for mistranslating Ontos entirely, and there was some other mishandling in 3 which can be read about here: https://xenomira.wordpress.com/2023/05/06/ghondors-path-confusion-mistranslation/
 
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mainline zelda games are just retellings of the same fucking legend anyways

Legend of Zelda: Green guy went to some dungeons, got some triangles, killed big monster and saved princess.
LttP: Green guy got 3 pendants, got master sword, went to some dungeons, got crystals, killed a pig monster and saved princess.
OoT: Green guy got 3 stones, got master sword, went to some dungeons and got medallions, killed pig monster and saved princess.
WW: Green guy gets 3 pearls, gets sword, finds some triangles, kills dude, saves princess.

etc. etc.

Like if you want to believe in Zelda timelines, that's cool and all but just like sucking dick you should keep that shit to yourself cause nobody cares and someone probably finds it gross and you probably don't even do it right.
The only game with a more fucked lore backstory that makes absolutely no sense is Mortal Kombat.
This is why the Mortal Kombat movies were "less terrible" imho than other video game counterparts, there was no in game backstory to butcher, and the franchise wasn't nearly as popular or known as other games, so it was ok to make up a LOT of shit on the fly that was never in the games.

This is also why the first Mario Movie is dystopian Total Recall ish fever dream sprinkled with vague references from the games shoehorned in here and there to show that they were at least familiar with the games at a surface level. I'm honestly surprised that the Bullet Bill powered Super Jump boots didn't make it into a future Mario game as a power-up, that was actually a neat idea from a reference shoehorned into the movie.
 
3 was handled much better than 2 or X was, but the voice direction is still awful, and they sneaked some woke shit in like that one hero that all the characters call they for some reason, and them turning A into some nonbinary LGBT thing instead of the split Anima Animus of Jungian psychology that was intended. I still wont forgive them for mistranslating Ontos entirely, and there was some other mishandling in 3 which can be read about here: https://xenomira.wordpress.com/2023/05/06/ghondors-path-confusion-mistranslation/
Japanese games have shit english translations in general but the dude (whose other alias is iuntue on Twitter) I linked, in my post above, claimed TotK/Xeno3/FE Engage were 'woke' mainly because of their translations. All while giving the A-okay for the other japanese games in his chart, under the "Freedom of Expression" category, despite they have terrible TLs as well.

He has also a meltdown because of dark-skinned elves on Zelda or the art direction in Xeno3 being slightly more serious, and it really does come across as becoming no different than the sjws he criticizes about honestly. He's a good reminder that it's an encouraged behavior to take regular breaks off the Internet and not being invested in social media.
 

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Japanese games have shit translations in general but the dude (whose other alias is iuntue on Twitter) I linked, in my post above, claimed TotK/Xeno3/FE Engage were 'woke' mainly because of their translations. All while giving the A-okay for the other japanese games in his chart, under the "Freedom of Expression" category, despite they have terrible translations as well.

He has also a meltdown because of dark-skinned elves on Zelda or the art direction in Xeno3 being slightly more serious, and it really does come across as becoming no different than the sjws he criticizes about honestly. He's a good reminder that it's an encouraged behavior to take breaks from the Internet and avoid social media.
I read the archive you linked, a lot of it seems like hes just seeing shadows and thinking its woke, and I think all of his Pokemon complaints are literally just Gamefreak being too lazy. His XC3 complaints I don't get, and I'm probably the first person that would complain about Xenoblade stuff. Characters are all 18 because its a story about growing up (all the characters NOT in their final year are under 18, so his complaint is stupid), they aren't sexualized because its a story about soldiers in a war, gender doesn't matter there (In real life it does but they have magic swords and stuff). I don't get his complaint about them not talking about genders or whatever, I'm amazed Nintendo even let them make such a dark game, let alone have a scene like the learning about how kids are made. When I was playing I was a bit annoyed that they would completely ignore all the different races of the characters, but in world that makes sense, they are slaves to a system and don't know about anything other than war, its a main theme of the story, they of course address it in the DLC when characters that aren't from the cycle of the war are there. Obviously Treehouse did diddle things, I blame the lack of gendered language on them, and trust me it made me annoyed playing it, just because of how awkward and stilted everything is because of it. I just think he should look back and see what he has to say about Xenogears, which has no fanservice and the same dark tone, is about growing up and escaping a cycle, and is about a monogamous relationship with a blue eyes redhead qt, much the same as XC3.
 
Doom 2 was 1 year after Doom, and was just filler for Quake. Thief 2 was 2 years after Thief, and Galaxy 2 was 3 years later (2 and a half if you want to get semantic). ToTK was 6 years
And in the case of Galaxy, it's a platformer, a completely different genre than an action adventure game. Some genres are inherently iterative like platformers, whereas something like Zelda is significantly less so, generally speaking.

Plus, Majora's Mask was a lot better as a sequel than TotK is, instead of pointing at a few other games that didn't change much in sequels it's better to look at Zelda itself.
 
I'm amazed Nintendo even let them make such a dark game
I think people here easily forget that Nintendo is a japanese company firstmost, and not the NoA branch that followed american sensibilities.
This Switch generation really did show the company has been mainly focusing on its home market too.

Obviously Treehouse did diddle things, I blame the lack of gendered language on them, and trust me it made me annoyed playing it, just because of how awkward and stilted everything is because of it.
Again, while the japanese language can be sometimes ambiguous on purpose (and not giving much an importance to gendered pronouns except in the first-person), the overall awkwardness appearing in english translation is mostly due of the hired translators being bottom-of-the-barrel, who lack proficiency in both the foreign language and their native tongue. And likely not consulting the japanese devs to clear up certain things in the game's script. And as far as I remember, the english TL in Xenoblade 3 made up a lot of things as well.

There is no doubt that Treehouse hires terminally-online people so that even certain mundane words, deemed offensive to them, get altered in the translation.
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