Legend of Zelda thread - Lorefags GTFO!

I'm amazed Nintendo even let them make such a dark game, let alone have a scene like the learning about how kids are made.
Just because there's a bunch of corporate faggots who dicksuck miyamoto 24/7 doesn't mean nintendo isn't afraid to publish games with dark themes or M rating.
Hell, the wii u fatal frame is all about an actual incest baby
 
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Just because there's a bunch of corporate faggots who dicksuck miyamoto 24/7 doesn't mean nintendo isn't afraid to publish games with dark themes or M rating.
Hell, the wii u fatal frame is all about an actual incest baby
I hope the success of Xenoblade 3 means they will finally let Monolith make that M rated game they have wanted to make for a while
 
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And you know what else? My GC controller didn't get fucking drift after a year of extremely light use. In fact, I'm pretty sure you could drop an atomic bomb on a classic GC purple controller and it would still work. Those things were built to fucking last.
The only two good controllers Nintendo ever made were the GC and the SNES. And those were damned good. Every other controller they've ever made is some varying degree of shit.
 
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I think people here easily forget that Nintendo is a japanese company firstmost, and not the NoA branch that followed american sensibilities.
This Switch generation really did show the company has been mainly focusing on its home market too.


Again, while the japanese language can be sometimes ambiguous on purpose (and not giving much an importance to gendered pronouns except in the first-person), the overall awkwardness appearing in english translation is mostly due of the hired translators being bottom-of-the-barrel, who lack proficiency in both the foreign language and their native tongue. And likely not consulting the japanese devs to clear up certain things in the game's script. And as far as I remember, the english TL in Xenoblade 3 made up a lot of things as well.

There is no doubt that Treehouse hires terminally-online people so that even certain mundane words, deemed offensive to them, get altered in the translation.
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I can't read the moonrunes, could you give us a quick crash course on how you would translate it compared to how it's done?
 
I don't care how dumb it is I'm gonna buy the Game & Watch™: The Legend of Zelda™ System.

I actually had the original Legend of Zelda Game and Watch so getting 3 games and a nostalgia rush is worth it.
I have one. It'd be neat for $10, but it's a ripoff for $50. The D-pad is very stiff and the flat plastic on the back makes it feel like a McDonalds toy. The inclusion of black-and-white Link's Awakening, as opposed to the color DX version is just, like, why? It also should have had the Oracle games, and it would have been really nice if they included the original Zelda Game & Watch games, as opposed to just reskinning Vermin.

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Also, if someone tries to tell you it comes with a stand, that is literally just the packaging and how it has some pieces of cardboard you can fold out. You cannot close the stand back up without permanently creasing the cardboard. There is also no way to add roms to it without ordering some very specific chip, flashing it, and soldering it in yourself.
 
The only two good controllers Nintendo ever made were the GC and the SNES. And those were damned good. Every other controller they've ever made is some varying degree of shit.
N64 works fine for the available games, comfortable too. The only ones I'd really say suck are Wii U Gamepad and Joycon. NES and Wiimote were passable.
 
I have one. It'd be neat for $10, but it's a ripoff for $50. The D-pad is very stiff and the flat plastic on the back makes it feel like a McDonalds toy. The inclusion of black-and-white Link's Awakening, as opposed to the color DX version is just, like, why? It also should have had the Oracle games, and it would have been really nice if they included the original Zelda Game & Watch games, as opposed to just reskinning Vermin.

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Also, if someone tries to tell you it comes with a stand, that is literally just the packaging and how it has some pieces of cardboard you can fold out. You cannot close the stand back up without permanently creasing the cardboard. There is also no way to add roms to it without ordering some very specific chip, flashing it, and soldering it in yourself.

I'll have to concur that they're not really worth the $50 asking price, but they do get some bonus autism points for including the Japanese versions of all of those games. They get autism points deducted for not including a microphone so that you can actually kill Pols Voice in the Japanese version (the lack of a mic is why Arrows were balanced as the best way to kill them in the US version)

One of my gripes with the Super Mario Game and Watch is that the Game and Watch game isn't the original SMB Game and Watch game (which I own).

I'll also agree that Nintendo are niggers for not including a nice display stand for these, as that's pretty much what they're intended for. I found the D-pad a little on the small side but workable, better than anything I've felt on a modern system (low bar, but nobody is gonna match the SNES D-pad). Shit, I've even ran through SMB a few times, and the D-pad was "good enough" to do the infinite 1-up glitch.

I may get another Zelda Game and Watch just to jail-break, as the amount of memory on these far exceeds what is required for the scant few ROMS actually included. The SMB Game and Watch wouldn't work as well for this, as the Zelda version has the full NES controller, while the Mario version lacks a "select" button.
 
N64 works fine for the available games, comfortable too. The only ones I'd really say suck are Wii U Gamepad and Joycon. NES and Wiimote were passable.
The NES controller is just that little bit too small for my slovenly American hands and the sharp corners become uncomfortable quickly. I don't like the Wiimote for much the same reason plus I've always hated motion controls although I will freely admit that's a me problem. The N64 controller is at least comfortable in the hands but the way it's laid out means that you're only ever using two-thirds of it at any given time with usually the left side of the controller being ignored entirely and the original sticks broke if you so much as looked at them funny. I generally dislike the N64 and the controller is honestly a big part of that.
 
I don't care how dumb it is I'm gonna buy the Game & Watch™: The Legend of Zelda™ System.

I actually had the original Legend of Zelda Game and Watch so getting 3 games and a nostalgia rush is worth it.
Don't let the nerds discourage you. The special G&W releases have been great. I got the Mario and the Zelda ones and the games never looked better and play like you would expect.
 
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The NES controller is just that little bit too small for my slovenly American hands and the sharp corners become uncomfortable quickly. I don't like the Wiimote for much the same reason plus I've always hated motion controls although I will freely admit that's a me problem. The N64 controller is at least comfortable in the hands but the way it's laid out means that you're only ever using two-thirds of it at any given time with usually the left side of the controller being ignored entirely and the original sticks broke if you so much as looked at them funny. I generally dislike the N64 and the controller is honestly a big part of that.
I agree about the NES controller, it wasn't comfortable, but it was very functional, the buttons felt good to press. Something about the way they designed the tactility of it just worked really well.

As for N64, I hear people say that about the controller, that you don't really have access to the whole thing at any given time, but I never ran into a game that wasn't designed with that in mind, so it isn't actually a problem. The sticks did get loose as shit though.
 
And in the case of Galaxy, it's a platformer, a completely different genre than an action adventure game. Some genres are inherently iterative like platformers, whereas something like Zelda is significantly less so, generally speaking.

Plus, Majora's Mask was a lot better as a sequel than TotK is, instead of pointing at a few other games that didn't change much in sequels it's better to look at Zelda itself.
Maybe so for the latter, but again, the scope of game development and the like have gotten far more complex than back in the N64 days.

Considering that the last year of TOTK’s development was reported to be mainly bug fixing and polishing the whole thing up, I wonder just how long it took to implement things like the Depths and the Sky Islands.

Man, I really am the odd one out when it comes to enjoying TOTK here aren’t I?
 
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mainly bug fixing and polishing the whole thing up
Clearly not a very good job considering the sages suck ass and the complete lack of QOL features, like arrow switching for EVERY arrow
I wonder just how long it took to implement things like the Depths and the Sky Islands.
Depths is the same heightmap as the surface just inverted on the Z axis with no actual landmarks besides copy pasted enemy camps, art was also limited because its just one biome. Sky Islands have a couple art kits but they re-used entire island chains a bunch of times, only the two sky dungeons have somewhat unique art. Programming wise nothing is really changed other than an updated LOD system and data streaming for the up down traversal, but the game still freezes when going to the depths. Not 6 years worth of work (or 5 with a year for polish), and its nowhere near as much as was in the original world that they re-used, which was made in either 3 - 6 years depending on when pre-production ended.

The actual game and engine was done, they just added dynamic constraints and control method stuff for the building, which isn't easy but its still not 6 years of work. The core game is the same, and the engine is the same considering how fast mods came out. It reeks of troubled development and poor direction. I think they just got lucky that they have so many nu-male consoomers (not calling you one, just in general) that don't actually care about the quality of the product.
 
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but I never ran into a game that wasn't designed with that in mind
I've always held fast to the belief that the N64 is remembered fondly as a great console in spite of it's hardware and statements like that just reaffirm that belief for me. The carts cut down loading times but sacrificed in almost every other department of performance over discs and the controller was badly designed but good developers managed to work around both of those factors.
it was very functional, the buttons felt good to press.
I will absolutely agree with you there but for anything I'm planning to grip onto and interact with for an extended period of time hand feel is very important. I generally don't come down on the NES controller too hard though, the console and it's library are both great and it was Nintendo's first controller, teething issues are to be expected.
Maybe so for the latter, but again, the scope of game development and the like have gotten far more complex than back in the N64 days.
Not really. Developers have always been limited by the tools at hand and there have always been projects where the developer's reach exceeded their grasp, In almost all cases for video games their development cycles start out huge and then must be cut back. Sometimes the opposite is true where the game starts out small and then the scope expands but that seems to be exception to the rule on AAA titles and more of an early access game thing. It's the development team's responsibility to realize what they can and cannot do and work within that limitation to make the best game that they can.

For a perfect example of a game that went through an absolutely hellish dev cycle but came out the other side well received by basically everyone who played it look at Bungie with Halo 2. They realized twelve months before the game came out that EVERYTHING had to go in the trash and they'd have to remake the entire game from the ground up, they reassessed what they could do, recognized their limitations, cancelled other projects to better allocate resources, made a ton of cuts to H2 itself in order to better allocate time, and got the fucker done with minimal delay. Nintendo's failure with ToTK isn't really a technical failure, it's a failure of vision more than anything. They wanted to make a sequel to BoTW, and that's honestly great, but what they ended up making was essentially a giant expansion pack for BoTW. ToTK honestly reminds me of some of the total overhaul mods people make for Bethesda games and then release for free on Nexus.
Clearly not a very good job considering the sages suck ass and the complete lack of QOL features, like arrow switching for EVERY arrow
This is another thing I'd file under "failure of vision" and "unwillingness to change".
 
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Don't let the nerds discourage you. The special G&W releases have been great. I got the Mario and the Zelda ones and the games never looked better and play like you would expect.
I got one, and the only thing I wish is that there was a bit easier way to get more/different games on it. Tempted to buy a modded one (they worked out how to add a extra memory cheap) so I can play all the GB Zelda games that I missed out on, maybe even do a few QoL Rom Hacks for Zelda 2.
 
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Don't let the nerds discourage you. The special G&W releases have been great. I got the Mario and the Zelda ones and the games never looked better and play like you would expect.
If they were truly bad they wouldn’t be worth any money at all, but for $50 the whole thing should at least have an aluminum chassis, not the McDonalds toy plastic they used

When it comes to novelties like that, presentation is everything. Each and every one of us have at least a couple of things we could install ZeldaLA.gb onto and play comfortably, but those G&Ws are a fun novel way of playing them, and they just feel a little too cheap. The screen's fine but nothing spectacular, the speaker does the job but it's easy to cover it up with your hand, the D-pad is stiff, and the whole thing feels a little too close to being just a toy for its asking price. Just a nice green aluminum chassis would have enhanced the whole feel into something nice.
 
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What QOL additions besides that did you find missing? Cause I never really had any problems navigating the world nor did I come across any major bugs or glitches. Heck, not once did the game freeze on me, and not when entering the Depths, which I actually found to have several interesting landmarks and features not in the mainland. Just having to be more careful when both traversing it and fighting the enemies had me thinking of new ways to approach the game.

So by making a sequel to BOTW that, while not a complete overhaul, still refines and adds onto the former’s base, how exactly is that “failure of vision” and “unwillingness to change?” Especially given that, unlike Halo 2, development wasn’t extremely rushed or troubled to the point that they had no choice but to scrap everything (just recently played that game, and while good, the troubled production really shows in the campaign).

Once again, it really depends on whether or not you like the direction these games are taking. While I really like it, I can see why you guys prefer the older style. Heck, I’d be lying if I said that I wouldn’t have minded a bit more of that in terms of the dungeon design.
 
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Nigger they had 6 years and monolith even made a team dedicated to deal with the zeldafaggots so they wouldn't fuck xeno 3 and the best they could come up with was skyloft.....but no dogshit flying and an actual wasteland.....but you can't see shit
 
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