- Joined
- Jul 1, 2015
Yea so do they lose access to the move?
I think so, sadly. So transferred Happy Hour event Pokémon from older games would end up losing that move, even though that move is in S/V.
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Yea so do they lose access to the move?
Whenever people make this comparison, I am always reminded of these really shitty PETA games. You know the ones.people have been comparing Pokemon to dogfighting/cockfighting/puppy mills ever since it got popular and it's as tiresome as saying videogames cause mass shootings. It's hard to tell when it's a joke when there are people actually arguing that breeding fake monsters is just as bad as real puppy mills.
This, but for me it's also Iwao. Man has some talent and quite a few good ideas that you would never see in a mainline title for being "too risky". I want him to make a proper mainline title at some point, or at least direct the Gen 5 remake.It always makes me mad that Shigeki Morimoto directed my two favorite Pokemon games, Emerald and HGSS, and then they never let him direct again. Let my man free to make another banger.
Sad thing is that this is something that was just lost to time because Pokémon would drop the concept themselves. The original Pokémon look "uninspired" because they're supposed to represent evolved real world animals, which is visibly apparent with the Normal and Water type Pokémon, specifically. The weirder ones were supposed to be more modern due to urbanization.If you criticize modern Pokemon designs, someone will remind you of Raticate, Krabby, Dewgong, Voltorb, Magneton and Muk, even if you're not a Kanto fan.
All of the original XY Megas were just a giant greatest hit compilation to cover the most bases with the least amount of effort.I enjoy Gen VI to an extent, but it really did rub me the wrong way that the Kanto-pandering was that blatant and Mega Evolutions relied so much on it instead of being its own damn thing.
I'm not the biggest fan of gen I, but you raise a very good point about their designs. That certainly would explain why Kanto is the only Pokemon region named after a real place, and why the early anime and games referenced real animals and places so often. It certainly feels that they intended to make "our world, but with some magical animals" and ended up with "a different world with magical animals that looks like ours" as they kept adding more of them.Sad thing is that this is something that was just lost to time because Pokémon would drop the concept themselves. The original Pokémon look "uninspired" because they're supposed to represent evolved real world animals, which is visibly apparent with the Normal and Water type Pokémon, specifically. The weirder ones were supposed to be more modern due to urbanization.
Now that Pokémon is no longer meant to be a parallel to our world, that means designs need to be more creative, even though you'll still see real animal inspirations if only because fans have always gone on about "Hey, wouldn't it be cool to have a dolphin/koala/zebra/etc. Pokémon?" Unova being a "mirror" of Kanto rustled the Genwunners' jimmies that they ended up pointing it out to everyone, thus tainting the experience, and that's why Kanto-pandering remains a problem. Never mind that Kanto Pokémon have always been around in newer regions in some capacity, but it was the first game to be of a completely new PokéDex from the start, and those "fans" couldn't have that. How dare Game Freak try something new! Gimme muh Charizards you bastardssssss!
I enjoy Gen VI to an extent, but it really did rub me the wrong way that the Kanto-pandering was that blatant and Mega Evolutions relied so much on it instead of being its own damn thing.
At least they were well intentioned, and if successful the consequences would be less severe. I think society can handle a lack of Pokemon, but silencing "hate speech" against heckin' valid transwomen not so much.PKMN is satanic
>tfw you're feelin old because you remember the time when conservatives were the ones doing cancel culture
It's one of the best gens, but I wish they'd do some more Johto pandering.VI's Kanto pandering was honestly embarrassing.
Fellow chudbro do no mentally ill audience pandering, 10/10 video, got my sub and like without begging for it with big tearful numale eyes like a doggo for food.This video very cool about AI and Pokemon. I think it's a bit of a stretch when he tries to draw correlations to humans, but otherwise an interesting watch. No tranny shit either, amazing for a Pokemon video these days.
I wonder if the AI will start using those ridiculous exploits that people use to quite literally break(or in some cases even reprogram) the game. Hell, I wonder if it will discover them naturally. There have been cases of an AI discovering a previously unknown glitch in gaming before.This video very cool about AI and Pokemon. I think it's a bit of a stretch when he tries to draw correlations to humans, but otherwise an interesting watch. No tranny shit either, amazing for a Pokemon video these days.
Character designs have been terrible as well, but like I said before, I think the current character designers are unintentionally copying designs from their favorite anime but then end up scrambling at the last minute to make them not be copyright infringements. Like how else would you explain the Sword/Shield brothers with the dumbass Yu-Gi-Oh-wannabes hairstyles?"Hey Anon, why do you not like the newer Pokémon designs as much as the old ones?"
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I don't understand how this doesn't look even slightly creepy to the people who OK'd it
I don't disagree lol, the character designs have absolutely been getting worse too. I haven't enjoyed most major-character designs since BW2 and I've disliked even normal trainers since SMish. I just think that (human) character designs matter way less in a game about collecting monsters (or I guess just battling them now) than the monsters' do.Character designs have been terrible as well, but like I said before, I think the current character designers are unintentionally copying designs from their favorite anime but then end up scrambling at the last minute to make them not be copyright infringements. Like how else would you explain the Sword/Shield brothers with the dumbass Yu-Gi-Oh-wannabes hairstyles?
Not Spanish but my opinion is that they didn't. Outside of the characters' names and the academy looking like that church in Barcelona there's nothing Spanish about the game. And thats a good thing.I would honestly like some Spanish players' opinions on how their country and culture has been portrayed in S/V, because I have a hard time finding beauty in the region's wildlife and its peoples, whether in physical looks or fashion. This is really the biggest hang-up I have as to why I haven't touched the games (next to not finishing Shield lol).
But everyone used to throw away the bookets that came with the game, and because of this we can no longer have nice thingsThat's what was great about old games, the tutorial was a fun and cool booklet if you wanted information, and if not you could just play the damn game and figure it out. I like in-game tutorials but they need to be concise and optional, though they never are.
I agree, but just barely. The main character and Gym Leaders need to be interesting for me to give a shit. They just don't make characters memorable anymore, I remember a couple prominent ones from gen 3, and that's it.I just think that (human) character designs matter way less in a game about collecting monsters (or I guess just battling them now) than the monsters' do.
this is generation 3, and only in Ruby/Sapphire(I remember the champion of gen 4 is a boring guy named fucking Steven, that's it)