Legend of Zelda thread - Lorefags GTFO!

I could be mistaken, but I'm pretty sure BOTW DLC was announced before the game even came out. In fact, I think most of Nintendo's games that have gotten DLC work that way. I just see no reason for Aonuma to be cagey about it and say this...:

Aonuma : "There are no plans to release additional content this time, but that's because I feel like I've done everything I can to create games in that world."

... if there was DLC in the works.

I could see them making a "deluxe" version with exclusive content for Switch2, but I doubt we'll get any normal DLC. Bummer too because I'd be way down for Master Mode right about now.
I wouldn't mind a way to have the Master Sword permanently at full power like in BOTW, and Kotake and Koume are in the game (sort of) so we could have Twinrova as a boss but alas
 
I could be mistaken, but I'm pretty sure BOTW DLC was announced before the game even came out.
Oh man I don't even remember anymore. I did not like BOTW's DLC. Lots of busywork to wall off the best boss fight in the game. And the Master Sword trials were just annoying. It was fine on regular but very tedious in master mode.

If that is the fate for TOTK DLC... pass.
 
The main thing I've noticed about these open world games is their total lack of replayability. I don't want to touch Super Mario Odyssey ever again, despite it being a great game, because of the twenty or thirty hours I spent looking for the final collectible items. It's like strip-mining, but with fun. I've yet to even beat all the shrines in Breath of the Wild, let alone Tears of the Kingdom, and never want to restart either. That's part of what made Master Mode a drag; I'm not restarting, so what's the point? I should've been able to start it that way.
 
i may have gone too far in a few places. anyway.
i wish the totk amiibos gave you more than just the boring shit that the old zelda amiibos do. besides gannie's giving you gloom weapons and shit its really fucking boring.
 
The main thing I've noticed about these open world games is their total lack of replayability. I don't want to touch Super Mario Odyssey ever again, despite it being a great game, because of the twenty or thirty hours I spent looking for the final collectible items. It's like strip-mining, but with fun. I've yet to even beat all the shrines in Breath of the Wild, let alone Tears of the Kingdom, and never want to restart either. That's part of what made Master Mode a drag; I'm not restarting, so what's the point? I should've been able to start it that way.
For me at least, that's something I feel with many large expansive games, even the ones I love like BOTW.

The first time is always going to be special as you are experiencing all this with fresh eyes, so the magic goes away once you know how everything is going to end up, especially when you have to start from scratch again after having built up your character over tons of hours.
 
The main thing I've noticed about these open world games is their total lack of replayability. I don't want to touch Super Mario Odyssey ever again, despite it being a great game, because of the twenty or thirty hours I spent looking for the final collectible items.
For me, replaying a game like this I rarely ever go for a 100% again, and usually just replay the main story and any side Quest I liked, For example I've only once in my life gotten all 120 Stars in Mario 64, when I replay I usually just go for the bare minimum required to beat the game and any Stars I particularly enjoy. Of course if you are the kind of guy who is not satisfied unless you 100% the game everytime then like you said you'll likely never touch them again as it becomes tedious going for all 999 moons everytime or Korok Seeds etc.

BTW does the game have a glitch like BOTW that lets you have all 40 hearts and full stamina? I hate missing two hearts if I go for full stamina
 
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it's a miracle he turned out as masculine as he is. anyway.
what do you guys think will be in the (probably going to happen) dlc? i hear people saying kass isn't in the basegame so they can milk some more pennies out of the people furfags who like him.
pic related; i don't think they would have those unique models of koume and kotake in the two tear cutscenes just for them to be blurred and hardly visible unless they were going to be used for something else.
 
It's already been confirmed there will be no DLC. They said they did everything they wanted to in the base game.
that makes no fucking sense then, there's so much shit left unanswered. i don't doubt they'll cave anyway because money
 
It still amazes me that people think anyone at Nintendo gives a shit about Zelda having a cohesive story.
Yeah their first and only attempt was a hard cover release of GameFAQs fan theories Hyrule Historia and that was mostly because the fanbase wouldn't shut the fuck up and Nintendo decided to make a buck.

It's already been confirmed there will be no DLC. They said they did everything they wanted to in the base game.
Good thing they're wrong.
 
It still amazes me that people think anyone at Nintendo gives a shit about Zelda having a cohesive story.
i just want to know why the fuck one of the most popular characters from the last game got absolutely wiped without a trace
 
I love how awkward the gaping hole is with Kass not being there. Pretty sure he would have something to say about his kids running the village so damn well before you clear the wind temple.

I don't even remember an npc mentioning him.
I talked about it a bit when the game first came out but Nintendo made the strange choice to make a sequel but then largely attempted to make the game playable for people that knew nothing about the first.

Oddly, by not explicitly saying that the time travel stuff at the game's start somehow erased that knowledge or overwrote it, they dodged a bullet. If it was an explicit time travel excuse, it would have been even worse. Leaving it ambiguous helped.
 
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