Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
There's a guy on /v/ claiming to be an insider at Rockstar. He talks about a bunch of shit that's probably untrue but there was something he said that did make me think. Allegedly the two main characters have a kid together and the main story is about them fixing their relationship and getting their kid back. He says that the game has a dating sim like side quests that change the game's ending. The only proof of any of this is that the real leaks do show a relationship system.

The only reason I'm bringing it up is because I feel like Rockstar still hasn't fixed the stupid "ludonarrative dissonance" that GTA has become known for. These characters are mass murdering criminals but they want me to give a fuck about their kid (allegedly)?
It's sorta like the Yakuza series where everything that doesn't happen during cutscenes is questionably canon at best. The same way Kiryu doesn't kill most GTA protagonists don't kill random civvies.
 
You act like there's some "good old days" or some shit lol
I just want to go back to an era where games don't take ten years, hundreds of millions dollars, and bloated staffs of 1,000 or more people to develop, where games weren't just glorified interactive movies, where things like "battle passes" and "seasons" didn't exist, where people would riot over horse armor, and AA games were actually a thing.

So, you know, like 2004 or something.
 
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Even for a trailer, this seems *almost* like a reach.
 
After GTA VI, what's next? Where would it even take place? Would it be rebooted again?
I think churning Liberty City, Los Santos, and Vice City again is going to be a harder sell as the return on effort is exponentially less, while each of these cities and their regions roughly covers a major culture in the US that makes other cities almost redundant (i.e. why do Chicago when you can have similar stuff in Liberty City?)

That being said, I think that the next GTA Online will start merging these three cities together, probably not on the same open world, but accessible through the airport/flight, with some additional subregions as well to cover other parts of the US.
 
I just want to go back to an era where games don't take ten years, hundreds of million dollars, and bloated staffs of 1,000 or more people to develop, where games weren't just glorified interactive movies, where things like "battle passes" and "seasons" didn't exist, where people would riot over horse armor, and AA games were actually a thing.

So, you know, like 2004 or something.
So, you don't play indies then? You are a mainstream consoomer of triple a bullshit.
 
I think the drug dealing side activity in GTA Chinatown wars was fun
Oh, I remember that. More incentive to explore bite size Liberty City. First time where you can DIRECTLY sell drugs in a GTA game as a dealer. Let's appreciate how GTA: Chinatown Wars explored the Triad perspective of organized crime while having fun with the Oriental cultural theming.
 
Any actual gta fans on the farms, I got a question:

Was GTA online ever actually fun, or was it always just ‘do glitchy races to grind money for cosmetics’?
You can have fun in a private lobby just fucking around with your friends.

Theoretically, you could somehow find 3 people who are not absolute dogshit at GTA, are not greedy as fuck about payouts, and complete a heist with teamwork before Rockstar nerfs the payouts and makes all NPC's have auto aim and super armor.

But the chances of that happening might be less than winning the lottery tbqh
 
Will Rockstar give her realistic strength?
No. GTA Online lets you be a woman with no discernible difference between male characters so why would this be any different?

A female protagonist wouldn't really bother me if this was coming out at any other time in history. GTA has had every kind of protagonist at some point, a chick doesn't seem unreasonable. But you already know there's going to be a mission where she fights a bunch of racist white rednecks barehanded to show them her strong Latinx power.
 
I think churning Liberty City, Los Santos, and Vice City again is going to be a harder sell as the return on effort is exponentially less, while each of these cities and their regions roughly covers a major culture in the US that makes other cities almost redundant (i.e. why do Chicago when you can have similar stuff in Liberty City?)
GTA VII : Tokyo Drift
 
So, you don't play indies then? You are a mainstream consoomer of triple a bullshit.
I swore off western developed AAA games after Fallout 4. Modern independent titles do little to spark my interest. The independent scene has devolved into a homologous, interchangeable blob of "quirky" roguelike titles with Stardew Valley aesthetics. I watched that Nintendo independent games showcase a few weeks ago and was rolling my eyes throughout the whole thing. To be fair, I have found some diamonds in the rough in the past decade, but they are few and far between for me.

95% of my game purchases are from Japanese studios, and I tend to gravitate toward games developed by companies like Falcom, NIS, etc. (those that harken back to sixth and seventh gen consoles). Even Japanese AAA titles like FFXVI disappointed me (again, if I wanted to watch a movie I'd watch a movie). I appreciate what Elden Ring brought to the table from a design and structure standpoint, but those games aren't really my bag. I also find some enjoyment in modern "Eurojank" titles like ELEX, Greedfall, Technomancer, etc.

I can't even remember why we are having this discussion. Is it because you are really trying to argue that gaming hasn't changed since the early 1980s?
 
How the hell were we so retarded that it took us many attempts to complete it?
We were probably all 12 and fucking retarded.

Every time someone complains about that, Wrong Side of the Tracks or the airplane mission in San Andreas today I ask how long it's been since they played because those missions are super fucking simple if you're not hopped up on Mountain Dew and having hormones raging through your veins.
 
No. GTA Online lets you be a woman with no discernible difference between male characters so why would this be any different?
I think female characters in GTA Online have smaller hitboxes. Even so, it's negligible.

Every time someone complains about that, Wrong Side of the Tracks or the airplane mission in San Andreas today I ask how long it's been since they played because those missions are super fucking simple if you're not hopped up on Mountain Dew and having hormones raging through your veins.
My money is still on Dildo Dodo (the mission with the Seaplane dropping leaflets) and Supply Lines (the infamous Zero mission with shooting down armed vans with a Red Baron) being the most difficult missions in GTA history, flying or otherwise. Actually, let me add another mission. That mission in VCS where you're flying a helicopter with a magnet and you have to catch a car being gunned down.

Now that I think about it, flying in GTA is easy compared to other games that incorporate flying. They just use one analog stick and a couple buttons.
 
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The big "capstone" project for my seventh grade English class was to do an informative presentation on a topic of your choice and my buddy did his on how to beat The Exchange in GTA3. It was legendary.
Long shot, but does he still have that assignment? I really wish I could see that.

PL: I remember I did one presentation on Non Stop Pop FM from GTA V about Californian culture. It went well.
 
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