As if society was covered with Pepto-Bismol and people with high blood pressure.Looks like someone painted a third world shithole neon pink
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As if society was covered with Pepto-Bismol and people with high blood pressure.Looks like someone painted a third world shithole neon pink
It's sorta like the Yakuza series where everything that doesn't happen during cutscenes is questionably canon at best. The same way Kiryu doesn't kill most GTA protagonists don't kill random civvies.There's a guy on /v/ claiming to be an insider at Rockstar. He talks about a bunch of shit that's probably untrue but there was something he said that did make me think. Allegedly the two main characters have a kid together and the main story is about them fixing their relationship and getting their kid back. He says that the game has a dating sim like side quests that change the game's ending. The only proof of any of this is that the real leaks do show a relationship system.
The only reason I'm bringing it up is because I feel like Rockstar still hasn't fixed the stupid "ludonarrative dissonance" that GTA has become known for. These characters are mass murdering criminals but they want me to give a fuck about their kid (allegedly)?
I just want to go back to an era where games don't take ten years, hundreds of millions dollars, and bloated staffs of 1,000 or more people to develop, where games weren't just glorified interactive movies, where things like "battle passes" and "seasons" didn't exist, where people would riot over horse armor, and AA games were actually a thing.You act like there's some "good old days" or some shit lol
I think churning Liberty City, Los Santos, and Vice City again is going to be a harder sell as the return on effort is exponentially less, while each of these cities and their regions roughly covers a major culture in the US that makes other cities almost redundant (i.e. why do Chicago when you can have similar stuff in Liberty City?)After GTA VI, what's next? Where would it even take place? Would it be rebooted again?
Played through VC again a year ago and breezed through that mission. How the hell were we so retarded that it took us many attempts to complete it?All I want is a mandatory 1:1 version of the helicopter construction mission from Vice in 6. I want the young to experience my pain.
So, you don't play indies then? You are a mainstream consoomer of triple a bullshit.I just want to go back to an era where games don't take ten years, hundreds of million dollars, and bloated staffs of 1,000 or more people to develop, where games weren't just glorified interactive movies, where things like "battle passes" and "seasons" didn't exist, where people would riot over horse armor, and AA games were actually a thing.
So, you know, like 2004 or something.
Oh, I remember that. More incentive to explore bite size Liberty City. First time where you can DIRECTLY sell drugs in a GTA game as a dealer. Let's appreciate how GTA: Chinatown Wars explored the Triad perspective of organized crime while having fun with the Oriental cultural theming.I think the drug dealing side activity in GTA Chinatown wars was fun
Yes, ß is SS in German. Nice in joke.
You can have fun in a private lobby just fucking around with your friends.Any actual gta fans on the farms, I got a question:
Was GTA online ever actually fun, or was it always just ‘do glitchy races to grind money for cosmetics’?
No. GTA Online lets you be a woman with no discernible difference between male characters so why would this be any different?Will Rockstar give her realistic strength?
GTA VII : Tokyo DriftI think churning Liberty City, Los Santos, and Vice City again is going to be a harder sell as the return on effort is exponentially less, while each of these cities and their regions roughly covers a major culture in the US that makes other cities almost redundant (i.e. why do Chicago when you can have similar stuff in Liberty City?)
I swore off western developed AAA games after Fallout 4. Modern independent titles do little to spark my interest. The independent scene has devolved into a homologous, interchangeable blob of "quirky" roguelike titles with Stardew Valley aesthetics. I watched that Nintendo independent games showcase a few weeks ago and was rolling my eyes throughout the whole thing. To be fair, I have found some diamonds in the rough in the past decade, but they are few and far between for me.So, you don't play indies then? You are a mainstream consoomer of triple a bullshit.
We were probably all 12 and fucking retarded.How the hell were we so retarded that it took us many attempts to complete it?
I think female characters in GTA Online have smaller hitboxes. Even so, it's negligible.No. GTA Online lets you be a woman with no discernible difference between male characters so why would this be any different?
My money is still on Dildo Dodo (the mission with the Seaplane dropping leaflets) and Supply Lines (the infamous Zero mission with shooting down armed vans with a Red Baron) being the most difficult missions in GTA history, flying or otherwise. Actually, let me add another mission. That mission in VCS where you're flying a helicopter with a magnet and you have to catch a car being gunned down.Every time someone complains about that, Wrong Side of the Tracks or the airplane mission in San Andreas today I ask how long it's been since they played because those missions are super fucking simple if you're not hopped up on Mountain Dew and having hormones raging through your veins.
Long shot, but does he still have that assignment? I really wish I could see that.The big "capstone" project for my seventh grade English class was to do an informative presentation on a topic of your choice and my buddy did his on how to beat The Exchange in GTA3. It was legendary.
2004-2012You act like there's some "good old days" or some shit lol