Fallout series

What is better obisidan style fallout which is post post apocalypse which focuses on the world rebuilding? Or Betheseda style fallout which is set to feel like it is just after the apocalypse?
 
I just had an interesting idea for how a Fallout game could handle its protagonist, that I think is a good compromise between Bethesda-style protagonists and a more RPG like protagonist.

The game opens on a train that is heading to the setting of the game (Chicago, NYC, whatever), and there are 3 characters sitting in one of the passenger cars: a Vault Dweller, a Wastelander, and a Settler. Each of these characters have established backstories and personalities, as well as preset names and SPECIAL stats (Vault Dweller has high Intelligence, Wastelander has high Endurance, Settler has high Strength, etc.). The player is able to change the name and stats, as well as the gender and appearance of the character they select, and there are changes to dialogue depending on things like the Intelligence and Charisma stat, but they will still have an established backstory and personality, and the character will be voiced. The Vault Dweller is a young, naive and obedient type, the Wastelander is a cynical, no-nonsense type, and the Settler is a friendly easy-going type, and speaks in a southern accent. In addition to these 3 characters, there is another character, a Stowaway hiding in one of the luggage compartments. This character will be a complete blank slate for the character to customize, and will not have voiced dialogue options.

Suddenly, an explosion rocks the train and it begins to tip over and derail. As this happens, the screen cuts to black right on impact and the player character’s life flashes before their eyes, which functions as the tutorial (kind of like Fallout 3). For the Vault Dweller, we see them participate in a training regimen preparing them for the wasteland shortly before leaving the Vault. For the Wastelander, we see flashbacks throughout their life of their mentor figure (the Wastelander is an orphan) teaching them how to survive. For the Settler, we see flashbacks of them in their settlement with their large family teaching them various life skills. For the Stowaway, the landscape around them is a pure white with simple shapes floating around, and the tutorial is done in an abstract manner (for example, a gun is just floating in the air and after picking it up a text prompt tells you how to use it).

The character then wakes up on the wall of the tipped over train compartment, with the other player characters on the ground unconscious, as the sounds of gunfire erupt in the vicinity. There is a 10mm pistol (belonging to the Wastelander) on the ground in front of you, and as you pick it up, you hear walking above you and a raider jumps down from one of the broken windows. He begins looking around and spots the player character moving and begins aiming his SMG at you. There is then a slowed-down time effect (like Jet in F4) and the player is then able to kill the raider with the 10mm pistol. As the other characters begin to wake up (sans the Stowaway if you were not playing as them, in which case they never got knocked out of their compartment), the sounds of gunfire intensify outside, but begin to be drowned out by rapid-fire laser blasts, the whoosh of a flamethrower, and the screams of the raiders. A Mr Gutsy (the train’s security) then flys into the room, having dispatched the raiders with his weaponry. He inquires about the status of the passengers, and the other characters say they are alright, realizing that the player character had just saved their lives. Everyone then disembarks from the train, and the other characters give the player character items as a token of their appreciation. The Vault Dweller gives you their Pip-boy, the Wastelander allows you to keep their 10mm pistol and gives you some ammo for it, and the Settler gives you 100 caps and several bottles of Nuka-Cola (obviously if the player character is already one of those 3 characters they will have their respective item already in their inventory). You then go your separate ways into the wasteland…
 
I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
 
Last edited:
I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
At least we have forms to keeping the last stable version before the fag update of this year, like me.
 
  • Like
Reactions: gmax alcremie
I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.

Plus, a lot of people gaslit themselves into thinking the show is good.

I really do believe that Bethesda purposely fucked with the West to one up the original creators and Obsidian. Because honestly, the NCR wasn't ever going to collapse to the extent of non-existence. They would've had a lot more issues after New Vegas yes, but the settlements in California are civilized enough to the point that if the NCR fractures they would've been independent city states or something.

The fuck is Vault-Tec going to do? Nuke everyone? They CAN'T, contray to what Bethesda says. Because y'know, the Enclave are in dire straits around the Northern parts of the US and possibly Canada.
 
Plus, a lot of people gaslit themselves into thinking the show is good.

I really do believe that Bethesda purposely fucked with the West to one up the original creators and Obsidian. Because honestly, the NCR wasn't ever going to collapse to the extent of non-existence. They would've had a lot more issues after New Vegas yes, but the settlements in California are civilized enough to the point that if the NCR fractures they would've been independent city states or something.

The fuck is Vault-Tec going to do? Nuke everyone? They CAN'T, contray to what Bethesda says. Because y'know, the Enclave are in dire straits around the Northern parts of the US and possibly Canada.
People are dooming but vault tek being behind the nukes isn't going to be canon, at least not in the games.

That was censorship so they could market the show in China.
 
That was censorship so they could market the show in China.

Censorship in order to market in China is probably one of the few things I hate in life because you have to dumb things down in order to go past Chinese censors just to access a large market that probably doesn't even care.

The Homefront game series is an example of self-censorship via stupidity. There's an open secret that the North Koreans are supposed to be Chinese but the developer supposedly thought the Chinese weren't too scary at the time since they make almost everything we have. Nowadays, they're systemically exterminating Uyghurs and trying to invade Taiwan among other things.
 
They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
You know, I can't think of any new series or revivals or such that actually cultivate a lasting fanbase since, what, Undertale? Closest are things like Fear and Hunger, Signalis, and Coffin of Andy and Leyley for all the wrong reasons.

Everything feels like a flash in the pan now. It's sad and mind-numbing.
 
People are dooming but vault tek being behind the nukes isn't going to be canon, at least not in the games.

That was censorship so they could market the show in China.
Something funny I noticed when lurking on 4chan is that ever since the TV show has aired and the whole chalkboard/NCR gets nuked drama happened, there were so many more retcons noted that some people outright declared TV show and Bethesda games to be non-canon at this point. One example that gets posted somewhat regularly:
1716034164661.png
This is probably a troll chart, but it makes Bethesda part of the fanbase(especially those that play Fallout 76 unironically) extremely asshurt. Use this information as you wish, if you spend time around Bethesda/nuFallout loyalists.
Funny how the TV show ended up becoming seasonal slop nobody cares about several months later(just like I predicted), so much asshurt over defending something so mediocre.
I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
That was the funniest part: All these newcomers, record numbers ever since the games launched, only for them to find F4 completely broken, F3 rendered irrelevant by TTW and NV working perfectly fine with tens of thousands of quality mods. Not to mention classic games still wiping the floor with the Bethesda titles, leading to confusion as to why you would nuke the region those games took place in for no reason. Bethesda just can't stop catching Ls, can they?
It gets worse: About half the content in the update(you know, the excuse they used to break your game and your mods) is actually unfinished/unused. That's right, there exist more weapons in the game files you cannot spawn or that are unfinished. This was in the works for 2 years btw, longer than NV has been in development.
 
The question that should be asked, though, is how many people were actually working on it for those 2 years.
With the amount of content there, this would be embarrassing for a professional modder to release in over 2 years time, more like 6 months tops. That's right, this is the kind of content one guy is capable of producing, so if Bethesda had a whole dev team working on this? lol, lmao even

This isn't professional content, just Creation Club tier "Go here, kill this, get this extremely overpowered weapon that breaks the balance of the game" slop, not actual quest content or new story branches that "next gen" label would imply. Gun Runners Arsenal for New Vegas wipes the floor with this, even if it does cost a small fee. BTW the Enclave content(the "main attraction") such as the Hellfire Armor and the Incinerator has been available either on Nexus for free or on Creation Club for years now, barely anything is actually "new" about any of these weapons or armor. They could have just repackaged some existing mods and call it a day, but they fucked up even that.
Compare the Enclave "quest" in the update to something like America Rising. Then let's remember that modders actually release game sized total conversions regularly(see the ones in chart above), this is humiliating across every metric for Bethesda even if they had one intern working on this in their lunchtime. Fallout Nevada/Sonora has been done by one dude in Siberia and it's arguably a better Fallout sequel/prequel than anything Bethesda has ever done, that's not counting every other project that has been released or currently ongoing.

I've seen theories in the Starfield thread that the reason they aren't releasing modding tools is that so the modders won't fix the bugs they are trying to market for their upcoming 2.0 patch(lol) like major bug fixes and buggies/vehicles(that were probably cut out of the game). This is exactly why they're doing this, so that they won't get humiliated by the fans who know the engine better than actual Bethesda does at this point or beat them to the punch in releasing some basic armor/weapons.
 
Last edited:
With the amount of content there, this would be embarrassing for a professional modder to release in over 2 years time, more like 6 months tops. That's right, this is the kind of content one guy is capable of producing, so if Bethesda had a whole dev team working on this? lol, lmao even
I love this trope in game development.
Fallout New Vegas = 18 months
Starslop = 5 years
Batman Arkham Asylum = 21 months
Suicide Squad: Kill Rocksteady = 7 years
I've seen theories in the Starfield thread that the reason they aren't releasing modding tools is that so the modders won't fix the bugs they are trying to market for their upcoming 2.0 patch(lol)
PatricianTV believes that the real reason for the unreleased modding tools is because they would expose, even more, in the code, how little content Starfield actually has. I don't remember the number exactly but I think that Starfield has less than 5 "procedurally generated" dungeons.
 
PatricianTV believes that the real reason for the unreleased modding tools is because they would expose, even more, in the code, how little content Starfield actually has. I don't remember the number exactly but I think that Starfield has less than 5 "procedurally generated" dungeons.
There is already tools that let you see the game's content, and how much of it is unused as well.
I think it's more likely that Bethesda is tired of being one-upped by the modding community but you never know. Either way, Starfield is already dead and I doubt Fallout 5 will be better, it looks to me that Bethesda is going to speedrun destroying their franchises like 343 ruined Halo(very fitting comparison, since Microsoft now owns both)
 
  • Like
Reactions: gmax alcremie
Shit, we've even got a second America Rising. I am sorely tempted to fuck around with reinstalling FO4 just so I can poke my finger in the eyes of these fucks by joining the Enclave and rebuilding my country.
There is only one America Rising, the first one is an incomplete beta build. This one actually introduces a brand new faction that you can finish the entire game with, that includes bombing the blimp and/or taking over the Institute.
See, when I think of "next gen update" THIS is what I am thinking of.
Also, there is yet another Enclave mod that was made all the way back in 2017 that STILL wipes the floor with this latest update. This one isn't as indepth as AR and only adds a few quests/locations/only one companion but it's still much better than what we got with the update recently
It's obvious why they're locking the modding tools for Starfield, they don't want to be humiliated again, when they know how much more talented the modders are than their own devs. As if the entirety of Starfield vanilla game wasn't enough proof.
Shame that the only Enclave mod in Fallout New Vegas is this cringy one(made by the same people who made AR): https://www.nexusmods.com/newvegas/mods/39531
Nobody made one yet where you can side with the F3 one either. Frontier really was the last chance for Enclave chads in NV and the commie pedo devs blew it
 
  • Informative
Reactions: AFAB and Snekposter
Shame that the only Enclave mod in Fallout New Vegas is this cringy one(made by the same people who made AR): https://www.nexusmods.com/newvegas/mods/39531
Well, considering its age being a bit cringe can be excused. Everyone involved in it was over ten years younger than when they did America Rising, and that means ten years less maturity and ten years less experience. I'm sure if they felt like redoing it they'd blow their old work completely out of the water.
 
Beat Dead Money for the second time ever since I've owned NV and it was a very different experience going through it knowing all the meta. The map was more of a pain then the actual enemies, especially when you have to escape the Sierra Madre vault before your collar goes off. I can see why people hated that DLC when it first came out but it's fun enough and adds enough new content to the game to make it worthwhile.

Escaped with 4 gold bars and a full set of Sierra madre armor which is supposedly some of the best light armor in the game.
 
Back