Fallout series

I've been recently playing the D20 system there's a terrible fallout TTRPG it feels like I'm playing fallout 4 asset not as good which is saying something because I really didn't enjoy fallout 4 much.
There is a Fallout Tactics inspired TTRPG that came with the game back in the day, I believe the PDF is free to download out there somewhere. I dunno if it's better or worse, but it's not Fallout 4 so I would say it's arguably better
 
I've been recently playing the D20 system there's a terrible fallout TTRPG it feels like I'm playing fallout 4 asset not as good which is saying something because I really didn't enjoy fallout 4 much.
You could just play GURPS if you want a TTRPG. I wouldn't be surprised if somebody hasn't already made their own module for Fallout.
 
Replayed Fallout 2, been more than a decade since I last beat it. Since I also replayed the original recently it corrected one big misconception I had with the classic games, in that Fallout 2 had way more le wacky xD stuff and Fallout 1 was super serious. Relative to the length of each game (F1 I beat in 21 hours, 2 in 50 hours) F1 has about as much humor in my experience but admittedly it has less le wacky xD humor and more subtle and dark humor. Still, the humor doesn't feel overpowering in either game, both have a really gritty and ruthless atmosphere but with some silly jokes being cracked here or there.
 
forgot to add that on wednesday fallout et tu was updated change log is below.
Link to NMA Post.
this update fixed a major quest bug for the brotherhood of steel, I legitmately softlocked my game and stopped playing because of this bug.
  • Fixed: Crash when delivering pulse grenades to Sophia.
Sfall has been updated to version 4.4.4

  • Added: "Mangled" corpse script to the dead bodies in the Necropolis sewers that were dragged away by rats (Restored cut content).
  • Added: Full ai generated Ron Perlman voice for the Expanded Ending slides.
  • Added: New mini-mod for restored "original" Junktown endings (inverted Killian and Gizmo consequences).
  • Added: The nerfed hit chance in Fo2 can now be reverted back to the version in Fo1 (GVAR_ENABLE_FO2_HITCHANCE in fo1_settings.ini)
  • Fixed: Added missing dialog for the hintbook and tweaked the text to fit Fo1in2.
  • Fixed: Crash when delivering pulse grenades to Sophia.
  • Fixed: Dog in random coast encounter wasn't called "Dog", because it shared the script with the peasants.
  • Fixed: Footsteps mod would crash the game when triggering corpse aging on map enter.
  • Fixed: Incorrect LVAR check was used for MacRae's teach option after helping the Blades.
  • Fixed: It is now possible to win the chess game against Zax in the Glow when using the vanilla chess game dialog (advanced chess game has been moved behind a new toggle option in the fo1_settings.ini file).
  • Fixed: Lance in the Shady Sands encounter could talk about the player having dealt with the Khans, even though he didn't yet.
  • Fixed: Mike in the Boneyard (Blades territory) would show the wrong dialog message if the player declines his reward.
  • Fixed: Mr. Handy and Floating Eye companions use base game repair mechanics for healing now.
  • Fixed: One of tiles for John's work routine was out of range.
  • Fixed: One of tiles for V13 water guard's sleep routine was out of range.
  • Fixed: People of average intelligence could run into a bug with Lou that would restart the whole dialog.
  • Fixed: Radscorpions near the Glow could have a wrong script.
  • Fixed: Razor had a visible debug dialog option.
  • Fixed: The brutal death endgame cutscene with the Overseer could break if the player went into it with a weapon already in his hands.
  • Fixed: The computer course in Brotherhood was ten times longer.
  • Fixed: The player's ouch message (stupid only) was missing when healed by Thorndyke.
  • Fixed: The random rotation of FoA guard/scout movement was out of range.
  • Fixed: Wrong message was shown when detecting traps in the Hub thieves guild hideout.
  • Fixed: not all FO1 perks (ID 0-63) have their old requirements.
  • Fixed: possible crash when talking to Katja when escaping the military base
  • Tweaked: The world map travel speed calculations have been changed. Now traveling will take the same amount of time as it did in Fo1 and depends on the Outdoorsman skill.
  • Tweaked: Aradesh dialog will now mention the reward that the player gets after rescuing Tandi.
  • Tweaked: Ian (and Tandi if around) will now leave the party and attack if the player is an enemy of Shady Sands.
  • Tweaked: If player has disabled the Fo2 party member limit, the Magnetic Personality perk won't show up anymore, since it is useless.
  • Tweaked: Restored the original chess game dialog with Zax in the Glow.
  • Tweaked: Reverted Fixt changes to party member stats, to bring them back more in line with vanilla Fo1. Adjusted stats for party member level-up accordingly.
  • Tweaked: Reworked the Lance encounter around Shady Sands to work more like in the vanilla game again (random chance to spawn a dead raider instead of Lance). Lance remains alive (restored cut-content).
  • Tweaked: The expanded chess game with Zax is now behind a new GVAR_ENABLE_FIXT_CHESS toggle option (see fo1_settings.ini file). Disabled by default.
  • Tweaked: Tycho will now leave the party and attack if the player is an enemy of Junktown.
  • Tweaked: When damaging a door but not yet destroying it, a notification will show in the message log.
 
I watched the stupid fallout TV show again because a friend wanted to watch it and I realized that not only is the general aesthetic and tone extremely off but it doesn't even follow the Fallout story formula.

Most notably it lacks a Chosen One archeotype. In the games your PC starts out as a random wastlander and becomes a folk hero or pseudo mythological figure to the other people in the wasteland via their deeds and interactions with other factions.

Lucy sort of seems like she's going this direction but not only does she never do anything notable or accomplish anything but she also doesn't have a mcguffin to lead her forward to a greater purpose ie, Project Purity/G.E.C.K or the Platinum Chip.

Hell the biggest story reveals revolve around the vault experiments and this all happens in a subplot in which neither Lucy or Maximus are ever present.

God it sucks even more the second time around.
 
I watched the stupid fallout TV show again because a friend wanted to watch it and I realized that not only is the general aesthetic and tone extremely off but it doesn't even follow the Fallout story formula.

Most notably it lacks a Chosen One archeotype. In the games your PC starts out as a random wastlander and becomes a folk hero or pseudo mythological figure to the other people in the wasteland via their deeds and interactions with other factions.

Lucy sort of seems like she's going this direction but not only does she never do anything notable or accomplish anything but she also doesn't have a mcguffin to lead her forward to a greater purpose ie, Project Purity/G.E.C.K or the Platinum Chip.

Hell the biggest story reveals revolve around the vault experiments and this all happens in a subplot in which neither Lucy or Maximus are ever present.

God it sucks even more the second time around.
>He hate watched it
>Again

Stop being part of the problem if you don't like it, then. The companies don't care if you're watching it with your soy mouth agape or seething every moment you do, just that you watch and consoom the product.
>But my frie-
You should have told your friend to shut up and watch something better, or if he wanted to watch something Fallout related there is always Nuka Break
Hell, if he's a newcomer to the series show him one of the games, maybe one of the classic ones if all he knows is the console Bugthesda slop. You would be surprised how receptive newcomers are to games they never heard of it you just show them how to play.

The best thing you can do is to completely bury and ignore this piece of shit. Worked for BOS aka POS, so much so that even Todd seemingly forgot about it(Tactics is in a canon limbo but it was mentioned a few times, most notably with the BOS blimps in 4, where as nobody really remembers FO:BOS). Let the cattle have their slop, altho it's already mostly forgotten and will stay that way until the shilling for season 2 begins.
 
Speaking of the TV show, I know it's dead and buried by this point(until season 2 drops and then the shilling/fake hype will begin again), but I did find this nice video that I must have missed when this was going on:
MATN is a Bugthesda baby so I didn't think I would agree with him, but I guess he's a strange case since he has limited experience with classic CRPGs and his favorite game of all time is New Vegas.
Not much more to add than this, he's pretty much spot on with what he's saying there, so this is a good video to recommend to people who want to get into Fallout.
If I had to give my own input, it would be this:

Fallout 1 is definitely the best place to start, period. The game isn't all that hard and it's very short, plus it has the best tutorial in the series. You will know all of it's mechanics well by the end of the first dungeon(Vault 15), even if you never played a top town isometric CRPG before. The game is short too, so you can easily start with a new build and try it out here before you play other games.
Once you know the game well enough, you can download Fallout Fixt or Et Tu and enable the invasion timers. Those are for hardcore players only, after 90 days LA Boneyard falls and after that, the other cities continue until the eventual game over when they reach Vault 13. For reference, 90 days in you still have 60 days to find the Water Chip, and you can only get the best gear(Turbo Plasma Rifle and Hardened Power Armor) there, not to mention the best shop in the game, before those 90 days roll in. This brings up questions you would never ask in any other Fallout game, such as "is it worth going to the nearby town and burning X amount of days when I can spend it healing myself here or continuing the main quest?" Very different experience, and one that I myself enjoy(it reminds me of Dead Rising's merciless timer, I wish it came back for later entries)
He also didn't talk about Tactics, that one is strictly for those who are experienced with Tactics based Squad Strategy games like Jagged Alliance 2, and those who have mastered the isometric combat in F1/F2 so definitely not a game for beginners, but one that rewards those who can handle it's quirks. The game is not just hard, but LONG, world record speedrun for the game is 2 hours and most content is NOT OPTIONAL, so it definitely gonna filter out a lot of people, newcomers especially. Definitely the meatiest isometric game, and the only one where you can control more than one character and use vehicles(minus Frontier mod for NV), so it is one of the more unique experiences Fallout has to offer.

I am interested, however: What was the first Fallout game for the users here, and is it even your favorite one? For me, it was Fallout 1(obviously), and I do still think it is the perfect, most pure Fallout title in the franchise. New Vegas might have more content and combat might be better in Tactics/F4 while Fallout 2 did almost everything better, but Fallout 1 is still the baseline for the franchise, and it's a perfect weekend game with how short it is. It's short runtime is a plus, while games like F2 or NV and especially Tactics are long commitments, F1 is a great game to just knockdown whenever you feel like it, and like I said with the timers, it is a very unique experience as well that rewards game knowledge and speed running tricks/meta gaming.
 
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I played Fo4 first i think but Fo1 is beyond a doubt the best in the series, too bad the mods for the classics are all made by russians with no translation
Nevada and Olympus 2077 are translated, I heavily recommend both. Hopefully Sonora will soon follow, it looks really good.
I would consider Nevada to be a proper Fallout game, with how high quality it is and how it understands the source material perfectly. Sadly, it is a bit too hard for newcomers, it requires way too much knowledge of the franchise, it's lore and how the oldschool games are played to be enjoyed. First timers will just get frustrated, but a very decent title to play if you've beaten F1 and F2 before.
 
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My first was Fallout New Vegas because I used to only use consoles back then. Later on I played Fallout 1 and 2. Honestly I still consider Fallout New Vegas as my personal favorite as I believe it has the most interesting main story and the best combat compared to 1 and 2. I still need to play tactics at some point I have a copy but I never bother to start it yet.
 
I am interested, however: What was the first Fallout game for the users here, and is it even your favorite one?
The first I played was Fallout 1. I bought it in a set with FO2, and they really stood out among the other RPGs I played back then.
New Vegas is my favorite, but I still like FO1, which is more than I can say for the rest of the franchise.
 
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Fallout 1 was (in my opinion) the only Fallout game to balance its seriousness and goofiness. The RNG in it leads to players replaying it for different twists. Although the plot resembles an old Sci-Fi comic story, the side quests and writing make the player ignore that. The writers of the game understood the player's needs and wants. Fallout's later games represent the direction of the gaming industry: rushing the product and decreasing its quality. Our times have passed.
 
Playing a dumb low INT character is probably the most underrated build.
Y O U R E O N E O F T H E M S P E C I A L F O L K S A I N T Y O U ?

Just for fun, I decided to search for clips of Cliff Briscoe's actor in other things because, let's be honest, it doesn't matter if he's voicing an old shopkeeper, a wandering minstrel or a hardened legionary veteran, they all sound like Cliff Briscoe. And every line sounds like "darn it no one ever buys the t rexes.."

Anyway, I found this clip and it's so jarring hearing this voice actually, you know,acting.
 
I am interested, however: What was the first Fallout game for the users here, and is it even your favorite one?
I was a console fag back in the day so my first was Fallout 3, I liked it a lot back then, then played 4 and liked it bust mostly because I went full autismo with the settlement system, I am currently playing New Vegas for the first time, and I'm liking it a lot.
 
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Why exactly are so many people saying Fallout 2 is the best in the series ? I can't see it tbh, third place maybe
I can generally respect anyone who says it, 1 or NV are for varying reasons. 2 does have some improved gameplay elements that can lead to some preferring it to 1 for example.
 
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I am interested, however: What was the first Fallout game for the users here, and is it even your favorite one?

I knew a bit about the series but never tried any of the games growing up. Finally gave it a shot and played Fallout 3 after seeing YouTuber Xcalizorz play it in 2013. Consensus seems to be that New Vegas is the superior game, but despite its flaws my favorite is 4 because I've had far more fun playing it than any of the other entries.
 
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