Fallout series

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The whole plotline of Fallout 3 is fucking stupid and full of holes, so looking for one particular plothole is an exercise in futility when there is another one waiting right around the corner. I mean, the story is centered around a water purifier, but then any character in F4, even those with 1INT can just build a whole bunch of them at level 1 in Sanctuary. Smaller scale ones, of course, but it's still the same principle. Why the fuck were these chuckleheads in DC having so much trouble with this, again? BTW, in the real world, you can purify water with just some sand.
F3 is just a rehash of F1 and F2 stories: infiltrate mutant facility (mutant vault), find GECK, destroy Enclave's base, fix water problem.
There are some sparks of good storytelling there, such as Tranquility Lane or Blade Runner-style investigation, but they are few and far between.
 
Idk man fallout 3 was always like a cartoon or a sitcom to me. Mostly because everyone is designed to be a retard.
You walk into town? There 2 retards pretending to play super heroes.
You go underground? There a bunch of retards that are pretending to be vampires.
You go do the main story? There a retard who pretends like i know him and he is my archnemesis.
And most importantly: Me. A retard who is playing a game that pretends it has a serious story with all this goofy shit around me.
Dont get me wrong New vegas has plenty of goofy shit. Like the idea of the Kings is goofy as fuck. But it kinda works? Mostly because under the cosplay and voices there motivation behind the faction or the person.
 
Idk man fallout 3 was always like a cartoon or a sitcom to me. Mostly because everyone is designed to be a retard.
You walk into town? There 2 retards pretending to play super heroes.
You go underground? There a bunch of retards that are pretending to be vampires.
You go do the main story? There a retard who pretends like i know him and he is my archnemesis.
And most importantly: Me. A retard who is playing a game that pretends it has a serious story with all this goofy shit around me.
Dont get me wrong New vegas has plenty of goofy shit. Like the idea of the Kings is goofy as fuck. But it kinda works? Mostly because under the cosplay and voices there motivation behind the faction or the person.
The Kings made sense in New Vegas since Elvis Presley was a huge part of Las Vegas culture and history. The man was one of the biggest celebrities associated with the city which is why there's so many Elvis Impersonators today.

They really wanted to include a few Elvis songs in the radio but doing so would cost Obsidian a shit ton of money since he's a big name. so they still wanted at least some representation for the King of Rock and Roll.

Primm has a 'wacky' robot that LARPs as a cowboy because the state of Nevada was once part of the untamed frontier which was the backdrop of the Wild West. So thematically, it makes sense too.

Mr. House turned a bunch of tribals into Mafia stereotypes because technically, Las Vegas wouldn't have been Las Vegas if it weren't for the Mafia's contributions. See Bugsy Siegel.

I can't really pinpoint why Superheroes, Vampires, Lord of the Flies (Little Lamplight) nd Waco (Republic of Dave iirc is a joke on Waco) have to do with Washington DC or the greater Virginia area.
 
I'm going to head back to London soon, maybe today. As I said a few months ago, I had to put my playthru on hold due to not having enough time and simply playing too many games. I ended up going with Dead Rising achievements instead, games I played to death years ago...yeah, not looking good for this game's review.

Don't get me wrong, it's not bad. In fact, for Fallout 4 it's pretty damn good. The main quest, tho? It's just...boring, it doesn't grip me at all. You don't end up caring about anything you do, the characters involved are trash, and about halfway thru the game drops the plot entirely to do what NV and F4 did and have you choose the faction you want to side with for the rest of the playthru. Problem is that you only get 3 of those factions, and only one of these have any interactions with you prior to this point...and all they did was make horrific experiments that went wrong or they lied and fucked you over. Why you would want to side with Angel is beyond me, but your other 2 options are 5th Column(reddit fascists) or Camelot(literal medieval larpers, BOS stand-in due to no power armor). For the latter two, you don't get ANY interaction with them at all, if you sequence skip and try to head to their HQ early it's locked and no NPC will talk to you. What?

This is what really kills it for me, can you imagine if New Vegas didn't give you any NCR or Legion quests at all and you could only interact with them after your visit from the Lucky 38? Even Fallout 4 gets it right, you can work with 3 different factions independently to the main quest and then you get a second tier of their quests once you progress far enough in the main quest to find The Institute, at which point they become the fourth faction you can side with. Not like London doesn't have any other factions worth joining, but you can't do anything with them either. Tommies aren't the British NCR like the previews made them out to be, they are involved with one main quest, several later faction quests and a few minor side quests. Their biggest involvement in the game is the "Lost Tommies" quest that gives you a unique Combat Shotgun and that quest is locked behind level 20. Vagabonds are another good faction, one you can join right away if you want to ignore the main quest like I did, but they aren't a faction per say: They're a guild, they have their own isolated little story that doesn't effect the main quest at all and you earn a few fun rewards for working with them. That's it, once their questline ends, it's done, the guild is finished. Very disappointing, especially since early on the devs would have you side with them for the main quest but that was just...dropped, not even a Minuteman/Yes Man route if you pissed off the other factions.

So yeah, after experiencing the best that this mod has to offer and then being stuck in a boring quagmire of political drama involving people I had no interest in, I decided to go back to play Dead Rising. Good choice, since I don't think it even matters that I don't remember what I was doing, out of the three factions I was given I choose Camelot and I can only wonder what these chuckleheads will want me to do. Probably stab some things with an antique sword and their questline will culminate in building a medieval catapult to break thru the walls of Westminston, I mean what else can you even do with them? One nice thing I can say about them is that they have an SAS hardass ghoul called "Merlin", but they really couldn't just add Tommies and have him work for them? I guess I will make the best of it.

Anyways, I'm thinking of dusting off my GECK skills and making another small mod. The old one I made, with recipes and junk overhaul is completed, I won't update it again since it now has another dependency I can't be bothered to remove for a separate release. What I am thinking of is changing the "body type" text at the start of the game and bringing back the gender option like how modders did with Starfield, removing a reference to the 6 gorrilion holohoax in the Museum, and completely overhauling the cringy GOG terminal at the start of the game so it's lore friendly. Maybe there is some other woke/cringy text I can't remember off the top of my head, I will change that too. If I get around to doing this, I will upload it here.

Edit: Here is the mod
Simple job, most of the time was spend actually looking for the internal entry names for the messages.
This is the poz removal mod, here is what it changes right now:
*"Body Type" in the intro changed to "Gender"
*Cringy Patreon paypig terminal at the start changed to Smythe's personal terminal. It is now locked behind a Novice password and has plenty of lore to set the early player up for what's waiting for them in the game proper
*"Holocaust" entry in the Imperial War Museum changed to a more grounded exhibit talking about the prisoners of war taken during the Resource Wars and European Civil War
*"Hun's Buzzsaw" loading screen changed to "Hitler's Buzzsaw"

If I find anymore, I will change these entries as well. I haven't seen a mod that changes the body type to gender for London, so I daresay I am the first in the world who made this mod. Feel free to spread this around if you want, as long as you give me credit. I don't actually care about that, but I do want people to know that "30+GameOvers" made it. I feel there is a certain kike who might not like that name being mentioned, so I want as many people to know about it as possible.

Screenshots:
ScreenShot252.pngScreenShot253.pngScreenShot254.png
 
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Primm has a 'wacky' robot that LARPs as a cowboy because the state of Nevada was once part of the untamed frontier which was the backdrop of the Wild West. So thematically, it makes sense too.
Considering he's there to show off and talk about the Vicki and Vance exhibit there's no reason not for him to be tacky since he's supposed to be turning the hotel into a tourist trap.
Republic of Dave
Some dude setting up a homestead and declaring it to be his personal and sovereign fiefdom complete with personality cult isn't exactly out of touch with the world being a hellish post-apocalyptic wasteland though.
 
All three of my London mods are currently on Modding Heaven for future reference. I also send a submission to Based.Mods, but it's not up as of this writing, probably will be soon.
I'm surprised how dead the modding scene around the mod is. Mind you, this isn't just that nobody is really talking about the mod anymore, but also because it's a pain in the ass to actually do any major modding for the game. There is only a couple of people making active mods for London right now, semi regularly, and nobody knows how long this will last. I would kill for a proper companion mod, let alone some extra quest or main quest mods.
 
Idk man fallout 3 was always like a cartoon or a sitcom to me. Mostly because everyone is designed to be a retard.
You walk into town? There 2 retards pretending to play super heroes.
You go underground? There a bunch of retards that are pretending to be vampires.
You go do the main story? There a retard who pretends like i know him and he is my archnemesis.
And most importantly: Me. A retard who is playing a game that pretends it has a serious story with all this goofy shit around me.
Dont get me wrong New vegas has plenty of goofy shit. Like the idea of the Kings is goofy as fuck. But it kinda works? Mostly because under the cosplay and voices there motivation behind the faction or the person.

I'm replaying fallout 3 right now and goddamn it's retarded fun!

I play in very hard, kinda like roleplaying it, taking my time and absorb the atmosphere and damn it is dark! You can sell children to slavers, you can turn women into prostitutes, you can make an addict sell you chem or you turn it in, in one of the dlc you can tell a widow how his husband died and make her faint giving her every detail, you can fucking nuke a town!!!

The main quest is utterly retarded but feel good too, I don't, it's one of those game where you lost hours doing dumb shit and you enjoy it and turn your brain off.
 
The main quest is utterly retarded but feel good too, I don't, it's one of those game where you lost hours doing dumb shit and you enjoy it and turn your brain off.
That was just how Bethesda games are supposed to be to be honest, it's really just in a post Skyrim society that they have begun to try and be taken seriously as "stories".
 
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I kind of feel this level of acceptance between the Fallout fans and enjoyers. The latter agreed that Bethesda will never change and its all downhill from here so might as well stick with Fallout 1,2, NV and maybe 3 and Tactics while ignoring everything else.

I barely see anyone talking about the Fallout series after the first couple of months and I dont see that much hype towards Season 2 (but then again, I dont frequent circle jerking echo chambers like their discord...seriously, that thing more irradiated than The Cloud).

I mean, sure, the idea of seeing New Vegas again is intriguing but the credits made it highly likely we will see its ruins and the ultimate assassination of the New Vegas lore. The Legion will probably not be mentioned beyond that "those chuds fell, a youtuber said so. And I doubt Mr House is making any appearance beyond mentionings ( wouldnt put it beyond them making him get spoken about like he was Trump or Elon Musk). I legit cant see the subversive normie friendly writing of S1 ever handling NV with actual care and not subversive spite towards a superior lore Bethesda had no control over.

But honestly, its at a point where Fallout enjoyers had come to terms the only way to still enjoy this series is being selective over what is canon or not because Bethesda made a mockery of this series's themes and significance. And the modern entertainment industry has demonstrated they legit do not care if they destroy a franchise, as long they get to own the chuds.

Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play.
I recall that someone made a video on that Gage is actually the closest thing to a Legion companion we are ever going to get officially.

Mods have a lot of them so pick your type but Gage's mentality does actually fit within the Legion's and he would be a good legionaire if he ever happen to meet the Legion.
 
I kind of feel this level of acceptance between the Fallout fans and enjoyers. The latter agreed that Bethesda will never change and its all downhill from here so might as well stick with Fallout 1,2, NV and maybe 3 and Tactics while ignoring everything else.

I barely see anyone talking about the Fallout series after the first couple of months and I dont see that much hype towards Season 2 (but then again, I dont frequent circle jerking echo chambers like their discord...seriously, that thing more irradiated than The Cloud).
The first week of the show's airing was a battlefield on /fog/, between actual fans of Fallout and normalfags/Bethesda fans/paid shills. After that, you could tell that everybody involved stopped caring about it, aside from content creators who creamed themselves at how much of a good product it is and how lore friendly it is and how they can't wait for Season 2. On /fog/, this show only got mentioned later when lore spergery comes around, and there is a few people there left that genuinely get angry when it and Fallout 76 are laughed as fanfiction.
That's really the only legacy this show will have to me and I can't see Season 2 changing that. If anything, inclusion of Vegas will make people go back to playing the actual game, and be shocked at how different it is compared to Bethesda slop.
Remember how when the TV show aired, Fallout 4 had this awful update that broke all the mods and exposed tens of thousands of people to incompetency of Bethesda? I see this happening again, except for the eternal argument of "is New Vegas better than Fallout 3/4?". There is only so many times the LGBT friendly Bethesda fans can call it "Fallout Troon Vegas" before they have to face facts that their favorite games are either not RPGs, or barely count as such, not to mention all the other flaws their games have. Now imagine a new wave of normals having to face those facts, too.
 
You can sell children to slavers, you can turn women into prostitutes, you can make an addict sell you chem or you turn it in, in one of the dlc you can tell a widow how his husband died and make her faint giving her every detail, you can fucking nuke a town!!!
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.
 
Some dude setting up a homestead and declaring it to be his personal and sovereign fiefdom complete with personality cult isn't exactly out of touch with the world being a hellish post-apocalyptic wasteland though.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
what.jpg

Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
 
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.

To be fair, there is a mission in The Legion fort where you can fight to get a girl slave her teddy back (which, fyi, requires you to fight a bunch of fighting bred dogs of increasingly strength) and you can finally return to the little girl, say you got her teddy, get her all excited...and rip it in half right in her front.
Let me recap, the courier literally had to get his hide bitten and scratched by angry dogs just so he can rip a teddy bear's head in front of a little girl. The Courier doesnt really get anything from it outside of bad karma, he doesnt even get Legion reputation. It was all literally just to make a girl cry in a special way.

I admire this level of comical spiteful almost self destructive villany.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
View attachment 6663051
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?

Because the deathclaws respect the sovereignty of Dave's republic. They fear him.

They respect the republic more than IRL democrats.
 
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
This is the problem with fast travel and map markers and compasses in games. It causes the developers to design each town as a theme park ride with nothing connected in between. Things like trade routes, bridges, tunnels, roads, tolls, road signs, markers, patrols, and so on often do not exist in games where the player just uses fast travel to go everywhere. You simply look at your map, place the compass marker, then follow that marker forward and barely pay attention to the actual surroundings.

The way that Bethesda designs their worlds is that they just make a bunch of towns or encounters then randomly drop them on the map. So nothing really feels like a cohesive world. And the spaces between those towns and cities are most barren map tiles with nothing else remarkable. Because the player is never actually looking at the game world. Their eyes are focused on the compass or map marker. There is no immersion. It's like a theme park. You ride a ride, then look where you want to go next, and walk through the park to the next ride. Never looking at anything but the next ride and walking on a blank sidewalk.
 
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