I'm going to head back to London soon, maybe today. As I said a few months ago, I had to put my playthru on hold due to not having enough time and simply playing too many games. I ended up going with Dead Rising achievements instead, games I played to death years ago...yeah, not looking good for this game's review.
Don't get me wrong, it's not bad. In fact, for Fallout 4 it's pretty damn good. The main quest, tho? It's just...boring, it doesn't grip me at all. You don't end up caring about anything you do, the characters involved are trash, and about halfway thru the game drops the plot entirely to do what NV and F4 did and have you choose the faction you want to side with for the rest of the playthru. Problem is that you only get 3 of those factions, and only one of these have any interactions with you prior to this point...and all they did was make horrific experiments that went wrong or they lied and fucked you over. Why you would want to side with Angel is beyond me, but your other 2 options are 5th Column(reddit fascists) or Camelot(literal medieval larpers, BOS stand-in due to no power armor). For the latter two, you don't get ANY interaction with them at all, if you sequence skip and try to head to their HQ early it's locked and no NPC will talk to you. What?
This is what really kills it for me, can you imagine if New Vegas didn't give you any NCR or Legion quests at all and you could only interact with them after your visit from the Lucky 38? Even Fallout 4 gets it right, you can work with 3 different factions independently to the main quest and then you get a second tier of their quests once you progress far enough in the main quest to find The Institute, at which point they become the fourth faction you can side with. Not like London doesn't have any other factions worth joining, but you can't do anything with them either. Tommies aren't the British NCR like the previews made them out to be, they are involved with one main quest, several later faction quests and a few minor side quests. Their biggest involvement in the game is the "Lost Tommies" quest that gives you a unique Combat Shotgun and that quest is locked behind level 20. Vagabonds are another good faction, one you can join right away if you want to ignore the main quest like I did, but they aren't a faction per say: They're a guild, they have their own isolated little story that doesn't effect the main quest at all and you earn a few fun rewards for working with them. That's it, once their questline ends, it's done, the guild is finished. Very disappointing, especially since early on the devs would have you side with them for the main quest but that was just...dropped, not even a Minuteman/Yes Man route if you pissed off the other factions.
So yeah, after experiencing the best that this mod has to offer and then being stuck in a boring quagmire of political drama involving people I had no interest in, I decided to go back to play Dead Rising. Good choice, since I don't think it even matters that I don't remember what I was doing, out of the three factions I was given I choose Camelot and I can only wonder what these chuckleheads will want me to do. Probably stab some things with an antique sword and their questline will culminate in building a medieval catapult to break thru the walls of Westminston, I mean what else can you even do with them? One nice thing I can say about them is that they have an SAS hardass ghoul called "Merlin", but they really couldn't just add Tommies and have him work for them? I guess I will make the best of it.
Anyways, I'm thinking of dusting off my GECK skills and making another small mod. The old one I made, with recipes and junk overhaul is completed, I won't update it again since it now has another dependency I can't be bothered to remove for a separate release. What I am thinking of is changing the "body type" text at the start of the game and bringing back the gender option like how modders did with Starfield, removing a reference to the 6 gorrilion holohoax in the Museum, and completely overhauling the cringy GOG terminal at the start of the game so it's lore friendly. Maybe there is some other woke/cringy text I can't remember off the top of my head, I will change that too. If I get around to doing this, I will upload it here.
Edit: Here is the mod
Simple job, most of the time was spend actually looking for the internal entry names for the messages.
This is the poz removal mod, here is what it changes right now:
*"Body Type" in the intro changed to "Gender"
*Cringy Patreon paypig terminal at the start changed to Smythe's personal terminal. It is now locked behind a Novice password and has plenty of lore to set the early player up for what's waiting for them in the game proper
*"Holocaust" entry in the Imperial War Museum changed to a more grounded exhibit talking about the prisoners of war taken during the Resource Wars and European Civil War
*"Hun's Buzzsaw" loading screen changed to "Hitler's Buzzsaw"
If I find anymore, I will change these entries as well. I haven't seen a mod that changes the body type to gender for London, so I daresay I am the first in the world who made this mod. Feel free to spread this around if you want, as long as you give me credit. I don't actually care about that, but I do want people to know that "30+GameOvers" made it. I feel there is a certain kike who might not like that name being mentioned, so I want as many people to know about it as possible.
Screenshots:


