Fallout series

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All three of my London mods are currently on Modding Heaven for future reference. I also send a submission to Based.Mods, but it's not up as of this writing, probably will be soon.
I'm surprised how dead the modding scene around the mod is. Mind you, this isn't just that nobody is really talking about the mod anymore, but also because it's a pain in the ass to actually do any major modding for the game. There is only a couple of people making active mods for London right now, semi regularly, and nobody knows how long this will last. I would kill for a proper companion mod, let alone some extra quest or main quest mods.
 
Why are models incapable of creating more legion mods the legion is the best faction if you don't like the legion you are homosexual or you're probably a homosexual as well but a right wing homosexual which apparently is a thing.

It was still the best faction in new Vegas 2nd is Mr. house
 
Idk man fallout 3 was always like a cartoon or a sitcom to me. Mostly because everyone is designed to be a retard.
You walk into town? There 2 retards pretending to play super heroes.
You go underground? There a bunch of retards that are pretending to be vampires.
You go do the main story? There a retard who pretends like i know him and he is my archnemesis.
And most importantly: Me. A retard who is playing a game that pretends it has a serious story with all this goofy shit around me.
Dont get me wrong New vegas has plenty of goofy shit. Like the idea of the Kings is goofy as fuck. But it kinda works? Mostly because under the cosplay and voices there motivation behind the faction or the person.

I'm replaying fallout 3 right now and goddamn it's retarded fun!

I play in very hard, kinda like roleplaying it, taking my time and absorb the atmosphere and damn it is dark! You can sell children to slavers, you can turn women into prostitutes, you can make an addict sell you chem or you turn it in, in one of the dlc you can tell a widow how his husband died and make her faint giving her every detail, you can fucking nuke a town!!!

The main quest is utterly retarded but feel good too, I don't, it's one of those game where you lost hours doing dumb shit and you enjoy it and turn your brain off.
 
The main quest is utterly retarded but feel good too, I don't, it's one of those game where you lost hours doing dumb shit and you enjoy it and turn your brain off.
That was just how Bethesda games are supposed to be to be honest, it's really just in a post Skyrim society that they have begun to try and be taken seriously as "stories".
 
I kind of feel this level of acceptance between the Fallout fans and enjoyers. The latter agreed that Bethesda will never change and its all downhill from here so might as well stick with Fallout 1,2, NV and maybe 3 and Tactics while ignoring everything else.

I barely see anyone talking about the Fallout series after the first couple of months and I dont see that much hype towards Season 2 (but then again, I dont frequent circle jerking echo chambers like their discord...seriously, that thing more irradiated than The Cloud).

I mean, sure, the idea of seeing New Vegas again is intriguing but the credits made it highly likely we will see its ruins and the ultimate assassination of the New Vegas lore. The Legion will probably not be mentioned beyond that "those chuds fell, a youtuber said so. And I doubt Mr House is making any appearance beyond mentionings ( wouldnt put it beyond them making him get spoken about like he was Trump or Elon Musk). I legit cant see the subversive normie friendly writing of S1 ever handling NV with actual care and not subversive spite towards a superior lore Bethesda had no control over.

But honestly, its at a point where Fallout enjoyers had come to terms the only way to still enjoy this series is being selective over what is canon or not because Bethesda made a mockery of this series's themes and significance. And the modern entertainment industry has demonstrated they legit do not care if they destroy a franchise, as long they get to own the chuds.

Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play.
I recall that someone made a video on that Gage is actually the closest thing to a Legion companion we are ever going to get officially.

Mods have a lot of them so pick your type but Gage's mentality does actually fit within the Legion's and he would be a good legionaire if he ever happen to meet the Legion.
 
I kind of feel this level of acceptance between the Fallout fans and enjoyers. The latter agreed that Bethesda will never change and its all downhill from here so might as well stick with Fallout 1,2, NV and maybe 3 and Tactics while ignoring everything else.

I barely see anyone talking about the Fallout series after the first couple of months and I dont see that much hype towards Season 2 (but then again, I dont frequent circle jerking echo chambers like their discord...seriously, that thing more irradiated than The Cloud).
The first week of the show's airing was a battlefield on /fog/, between actual fans of Fallout and normalfags/Bethesda fans/paid shills. After that, you could tell that everybody involved stopped caring about it, aside from content creators who creamed themselves at how much of a good product it is and how lore friendly it is and how they can't wait for Season 2. On /fog/, this show only got mentioned later when lore spergery comes around, and there is a few people there left that genuinely get angry when it and Fallout 76 are laughed as fanfiction.
That's really the only legacy this show will have to me and I can't see Season 2 changing that. If anything, inclusion of Vegas will make people go back to playing the actual game, and be shocked at how different it is compared to Bethesda slop.
Remember how when the TV show aired, Fallout 4 had this awful update that broke all the mods and exposed tens of thousands of people to incompetency of Bethesda? I see this happening again, except for the eternal argument of "is New Vegas better than Fallout 3/4?". There is only so many times the LGBT friendly Bethesda fans can call it "Fallout Troon Vegas" before they have to face facts that their favorite games are either not RPGs, or barely count as such, not to mention all the other flaws their games have. Now imagine a new wave of normals having to face those facts, too.
 
You can sell children to slavers, you can turn women into prostitutes, you can make an addict sell you chem or you turn it in, in one of the dlc you can tell a widow how his husband died and make her faint giving her every detail, you can fucking nuke a town!!!
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.
 
Some dude setting up a homestead and declaring it to be his personal and sovereign fiefdom complete with personality cult isn't exactly out of touch with the world being a hellish post-apocalyptic wasteland though.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
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Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
 
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.

To be fair, there is a mission in The Legion fort where you can fight to get a girl slave her teddy back (which, fyi, requires you to fight a bunch of fighting bred dogs of increasingly strength) and you can finally return to the little girl, say you got her teddy, get her all excited...and rip it in half right in her front.
Let me recap, the courier literally had to get his hide bitten and scratched by angry dogs just so he can rip a teddy bear's head in front of a little girl. The Courier doesnt really get anything from it outside of bad karma, he doesnt even get Legion reputation. It was all literally just to make a girl cry in a special way.

I admire this level of comical spiteful almost self destructive villany.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
View attachment 6663051
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?

Because the deathclaws respect the sovereignty of Dave's republic. They fear him.

They respect the republic more than IRL democrats.
 
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
This is the problem with fast travel and map markers and compasses in games. It causes the developers to design each town as a theme park ride with nothing connected in between. Things like trade routes, bridges, tunnels, roads, tolls, road signs, markers, patrols, and so on often do not exist in games where the player just uses fast travel to go everywhere. You simply look at your map, place the compass marker, then follow that marker forward and barely pay attention to the actual surroundings.

The way that Bethesda designs their worlds is that they just make a bunch of towns or encounters then randomly drop them on the map. So nothing really feels like a cohesive world. And the spaces between those towns and cities are most barren map tiles with nothing else remarkable. Because the player is never actually looking at the game world. Their eyes are focused on the compass or map marker. There is no immersion. It's like a theme park. You ride a ride, then look where you want to go next, and walk through the park to the next ride. Never looking at anything but the next ride and walking on a blank sidewalk.
 
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
View attachment 6663051
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
The Deathclaws clearly just fear Dave.
 
Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
I always just assumed this was the answer myself.
I recall Rockstar saying something similar about GTA maps... or maybe it was the Red Dead map, unsure but someone asked them some kind of question about distance or the map itself and they explained something like "The map in-game is shrunken down for player convenience. In canon these locations are actually much farther apart than they appear in-game."
 
Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
It should also be noted that in the last months of development, Fallout 3 map was increased in size since the devs thought it was too small. Many, and I mean MANY locations were moved where they're not supposed to be to make sure the added worldmap didn't feel empty, Triangle City did a good set of videos on this. This was probably just an oversight, well that or just Emil not know what "worldbuilding" is. Let's just say it's the same reason why a "town" like Girdershade can exist right next to a fucking Yao Guai den(along with Enclave patrols when these start showing up, and Raiders not too far from them).
 
Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
I absolutely believe that a deathclaw will wander ten miles to find food. It's not like there's anything else to eat in Old Olney (except you, if you visit.)
 
Why are models incapable of creating more legion mods
There are several existing lore-friendly mods to help expand upon the Legion to have players sympathize in joining their cause.

Factions Reloaded - Legion​

Nexus
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Legion Forward Camp Aqua, which is south of Cottonwood Cove, and has a new trader and a centurion NPC with a quest to give (both given voice acting)

Adds several Legion camps in the southern Mojave to shows the Legion's expanding presence that reaches Nipton. In addition to the camps, the mod adds several Legion traders and NPCs (with full-fledged voice acting, not too bad) that can give out new Legion quests to the Courier. The coolest part of the mod is it also sets up scripted moments where Legionnaires would set up ambushes at NCR outposts and you get to witness a cool gunfight.

Dry Wells - Legion Expansion​

Nexus
dry_wells_legion_expansion.webp

Have you ever wanted to visit one of the towns before deciding to nuke it in Lonesome Road? You can now visit Dry Wells, now filled with fully-voiced civilian NPCs living under the Legion and Legionnaires with their own quests to give that can help you sympathize more with siding with the Legion. I haven't reached this area yet in my current playthrough, but apparently, the playtime of this mod with the content it has is longer than Honest Hearts. Same author as Factions Reloaded - Legion, who is also doing a Long 15 mod.

Imperium Radio​

Nexus
imperium_radio.webp

Adds a Legion radio station with a voiced DJ (voiced by TheNeoCypher, a pro-Legion Fallout-tuber) who reacts to 50+ story events in addition to player choices, with 25+ Classical Latin and Greek songs. Same author as Factions Reloaded - Legion and Dry Wells.



And of course, as already mentioned by users of the thread:

Nova Arizona​

The Tamriel Rebuilt mod for Fallout: New Vegas

Nexus

Pip-boy Map​
In-Game​
nova_arizona_map.jpeg
nova_arizona.webp

The goal of the mod aims to expand the Mojave Wasteland map to more parts of Arizona, which is controlled by the Legion. The full goal of the mod is to realize Josh Sawyer's ambitions on fleshing out the Legion to get players to sympathize in joining them and not be turned off by their less-appeasing traits that you see west of the Colorado.

Here are the given statistics provided by the mod:
  • 146 new interiors
  • 79 new marked locations
  • 107 new named human NPCs
  • 454 new human NPCs total
  • 1,133 new NPCs total (including creatures)
  • 14 new marked quests
  • 1,660 new dialogue topics
  • 77 MB of design documents
  • 8 new unique weapons
  • 9 new unique outfits
  • 35 new outfits total
  • < 15 vanilla records modified (not including cells or landscape)
  • 0 deleted records
dolan_springs.jpeg
solitare.jpeg
Dolan Springs, a real village in Arizona
Solitare, a fictional truck stop town​

There was some controversy in which one of the mod developers mentioned the themes of the game that are reminiscence with the themes of the disaster that is Fallout: Frontier in a response to a Frontier comment.

I checked the post again in Nexus but it seemed that it was scrubbed, either by Nexus, the author of the post, or the mod authors.

11 April 202419 November 2024
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Either way, this pinned post is a good reassurance that this may not end up a disaster like Frontier.

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Q) What is your philosophy on lore and dialogue?
A) Upholding consistency with the vanilla themes and dialogue is our top concern.
Much of our new lore is based on extrapolations from in-game sources and the game guide. We also take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and various other fan-works like Fallout: Lanius. Creating a coherent narrative out of this has been extremely challenging for a couple reasons. The first is, there are several contradictory statements made between in-game sources and the game guide. This would not have been a big deal if it was not a matter of offsetting the timeline of the Mojave conflict by 20 YEARS. In most cases, we have opted for the in-game timeline. The second reason is that the Legion was badly characterized in New Vegas (Josh Sawyer has admitted to this). We have made no attempts to retcon any of their existing lore, or to portray the Legion as actually being misunderstood and well-intentioned heroes (although this viewpoint will certainly be presented in dialogue), but we have taken enormous steps toward developing their history and culture so that they are an actually believable society. In this mod, the Legion DOES have some semblance of a civilian society and military government, they DO make limited use of industry and technology when it would be stupid not to, they DO have luxuries, fine arts, and pastimes of their own, they DO have a unique economy with private enterprise, corruption and disloyalty DO happen despite being extremely rare, there IS a thriving civilian population back in Flagstaff, Phoenix, and Two-Sun, and the role of slaves is afforded more nuance with the introduction of male slaves and exalted priestesses. More depth has been added to their martial organization and traditions as well.

Currently, the mod is not finished.
  • The interior world space, exterior world space, and loot locations are mostly done.
  • Navmesh and enemy locations are still work in progress.
  • Most of the quests and NPC dialogue (no voice acting yet) hasn't been integrated with the mod yet.
As a result, at its current state, if you are playing a House/NCR/Yes Man playthrough to just genocide Legionnaires and to look at pretty sights, this mod is pretty much done. However, if you are looking for an in-depth Legion playthrough, it is recommended to just wait it out until most of the quests and NPC dialogue are done.
 
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