- Joined
- Dec 16, 2019
Indeed. After all, the Republic of Dave is the only true sovereign nation in the Wasteland. The only really civilized place left in the world.It's one of the funnier parts of 3 as a whole to be quite honest.
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Indeed. After all, the Republic of Dave is the only true sovereign nation in the Wasteland. The only really civilized place left in the world.It's one of the funnier parts of 3 as a whole to be quite honest.
At least on the East Coast.Indeed. After all, the Republic of Dave is the only true sovereign nation in the Wasteland. The only really civilized place left in the world.
Idk man fallout 3 was always like a cartoon or a sitcom to me. Mostly because everyone is designed to be a retard.
You walk into town? There 2 retards pretending to play super heroes.
You go underground? There a bunch of retards that are pretending to be vampires.
You go do the main story? There a retard who pretends like i know him and he is my archnemesis.
And most importantly: Me. A retard who is playing a game that pretends it has a serious story with all this goofy shit around me.
Dont get me wrong New vegas has plenty of goofy shit. Like the idea of the Kings is goofy as fuck. But it kinda works? Mostly because under the cosplay and voices there motivation behind the faction or the person.
That was just how Bethesda games are supposed to be to be honest, it's really just in a post Skyrim society that they have begun to try and be taken seriously as "stories".The main quest is utterly retarded but feel good too, I don't, it's one of those game where you lost hours doing dumb shit and you enjoy it and turn your brain off.
I recall that someone made a video on that Gage is actually the closest thing to a Legion companion we are ever going to get officially.Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play.
The first week of the show's airing was a battlefield on /fog/, between actual fans of Fallout and normalfags/Bethesda fans/paid shills. After that, you could tell that everybody involved stopped caring about it, aside from content creators who creamed themselves at how much of a good product it is and how lore friendly it is and how they can't wait for Season 2. On /fog/, this show only got mentioned later when lore spergery comes around, and there is a few people there left that genuinely get angry when it and Fallout 76 are laughed as fanfiction.I kind of feel this level of acceptance between the Fallout fans and enjoyers. The latter agreed that Bethesda will never change and its all downhill from here so might as well stick with Fallout 1,2, NV and maybe 3 and Tactics while ignoring everything else.
I barely see anyone talking about the Fallout series after the first couple of months and I dont see that much hype towards Season 2 (but then again, I dont frequent circle jerking echo chambers like their discord...seriously, that thing more irradiated than The Cloud).
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.You can sell children to slavers, you can turn women into prostitutes, you can make an addict sell you chem or you turn it in, in one of the dlc you can tell a widow how his husband died and make her faint giving her every detail, you can fucking nuke a town!!!
The one quest that sticks out for me is where the courier goes out of his way to help the ghouls with their rockets just so he could watch them crash into each other.be cartoonishly evil and a dick for no real reason.
They deserved it.The one quest that sticks out for me is where the courier goes out of his way to help the ghouls with their rockets just so he could watch them crash into each other.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:Some dude setting up a homestead and declaring it to be his personal and sovereign fiefdom complete with personality cult isn't exactly out of touch with the world being a hellish post-apocalyptic wasteland though.
Although I love New Vegas and it's probably the game I've sunk the most hours into, I do have a soft spot for Fallout 3 just allowing the player to be cartoonishly evil and a dick for no real reason. New Vegas' evil choices usually played it more realistically, which is a better decision on a writing level, but I sometimes just long to just be a petty asshole. There are moments where you can do that in New Vegas, but I just remember there being a whole lot more opportunities for it in 3.
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
View attachment 6663051
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
This is the problem with fast travel and map markers and compasses in games. It causes the developers to design each town as a theme park ride with nothing connected in between. Things like trade routes, bridges, tunnels, roads, tolls, road signs, markers, patrols, and so on often do not exist in games where the player just uses fast travel to go everywhere. You simply look at your map, place the compass marker, then follow that marker forward and barely pay attention to the actual surroundings.Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
The Deathclaws clearly just fear Dave.I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
View attachment 6663051
Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.How the hell does the Republic of Dave exist?
I always just assumed this was the answer myself.Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
It should also be noted that in the last months of development, Fallout 3 map was increased in size since the devs thought it was too small. Many, and I mean MANY locations were moved where they're not supposed to be to make sure the added worldmap didn't feel empty, Triangle City did a good set of videos on this. This was probably just an oversight, well that or just Emil not know what "worldbuilding" is. Let's just say it's the same reason why a "town" like Girdershade can exist right next to a fucking Yao Guai den(along with Enclave patrols when these start showing up, and Raiders not too far from them).Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
I absolutely believe that a deathclaw will wander ten miles to find food. It's not like there's anything else to eat in Old Olney (except you, if you visit.)Personally I view the 3d Fallout world maps as not to scale, so while Daves republic is only a 3 to 4 minute walk from Old Olney in game, in "reality" it would be 5 to 10 miles out, or at least far enough where that isn't a major worry for the citizens.
There are several existing lore-friendly mods to help expand upon the Legion to have players sympathize in joining their cause.Why are models incapable of creating more legion mods
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Q) What is your philosophy on lore and dialogue?
A) Upholding consistency with the vanilla themes and dialogue is our top concern. Much of our new lore is based on extrapolations from in-game sources and the game guide. We also take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and various other fan-works like Fallout: Lanius. Creating a coherent narrative out of this has been extremely challenging for a couple reasons. The first is, there are several contradictory statements made between in-game sources and the game guide. This would not have been a big deal if it was not a matter of offsetting the timeline of the Mojave conflict by 20 YEARS. In most cases, we have opted for the in-game timeline. The second reason is that the Legion was badly characterized in New Vegas (Josh Sawyer has admitted to this). We have made no attempts to retcon any of their existing lore, or to portray the Legion as actually being misunderstood and well-intentioned heroes (although this viewpoint will certainly be presented in dialogue), but we have taken enormous steps toward developing their history and culture so that they are an actually believable society. In this mod, the Legion DOES have some semblance of a civilian society and military government, they DO make limited use of industry and technology when it would be stupid not to, they DO have luxuries, fine arts, and pastimes of their own, they DO have a unique economy with private enterprise, corruption and disloyalty DO happen despite being extremely rare, there IS a thriving civilian population back in Flagstaff, Phoenix, and Two-Sun, and the role of slaves is afforded more nuance with the introduction of male slaves and exalted priestesses. More depth has been added to their martial organization and traditions as well.