I've nearly finished my map I believe. The only changes I might make is more decoration and changing the song. I used a James P. track just to make sure I knew how to add a midi, but I do not know whether or not that would be an issue. I also think I should write my own for reasons.
If anyone would be so kind as to playtest the level I would appreciate it. I have already gone through and made sure all the important stuff should be in order, like doors working, textures aligned and not missing, windows impassible, etc, but I would appreciate any and all feedback about broken textures or the level being too difficult or whatever,
Map should be fine if you run it alongside the KFDoom_assets_project_2 pk3. Thank you.
What's wrong with the song? It sounds good.
Feedback:
- The beginning has too little ammo. When you get to the megasphere place you are most likely out of ammo, even if you find the rocket secret. There are some in the office before the yellow door, but it's very unlikely someone new walks there first unless you know the level. If you walk to and find the megasphere secret frst you won't have enough and since you can't reenter, it will become like this.
-There's too much ammo at the end and if you find the BFG the end becomes even easier. You should move some shells and bullets to the start. When I finished the second playthrough I had this much left. It's too much.
-There should be a big fight at the exit since the ammo secret in the grey/silver room at the end is very easy to find, and you will have plenty with ammo. The church doesn't count since you are invincible there so you can just blast rockets.
-Shouldn't the exit be inside the escape ship? Make it a huge trap.
-There's waaaaay too much armor. Remove all doubles and have fewer blues.
-The megasphere room can only be triggered once, so if you miss it(which 99% will do), you can never get it.
-The button line to the secret in the grey/silver room at the end is flipped wrong and doesn't work.
-The sector that triggers the secret in the plasma room after the hidden teleporter is too small and didn't trigger for me. This room also has very inconsistent hidden lines for the map.
-The blue armor/plasma gun double secret has no secret trigger.
-The soulsphere secret is way too hard to find.
-The Vile teleporter exit by the red key is brighter than the sectors around it. Also, some windows in there doesn't block hitscan so the Vile(and you) can shoot through them. Is that intended?
That's it I think. The stage looks good with simple but effective detailing. The blue windows are a really cool detail. It really feels like you are in a spacestation with the long corridors and tech rooms.
The health distribution is good.
What I want to change is to move some ammo from the end to the start and add way more monsters at the exit. Good job.
I still have the final area left and then all the lighting, and that should be everything.
Don't worry, it's plenty time left.