The Sims

Want to get into the Sims again and im debating sailing for getting either 2 or 3. Which one would you guys recommend?
Both games are broken as shit without mods, so it depends more on what you like. Open worlds and mostly locked to one household, 3. Many smaller lots spread over one map and more households to control, 2 (you can even use Simcity 4 to make custom maps). I prefer the way sims interact in 2 more, with a lot of variables determining whether they will get along well or not (3 felt really basic in comparison), but again, that is just personal taste.
 
Want to get into the Sims again and im debating sailing for getting either 2 or 3. Which one would you guys recommend?

Both games are broken as shit without mods, so it depends more on what you like. Open worlds and mostly locked to one household, 3. Many smaller lots spread over one map and more households to control, 2 (you can even use Simcity 4 to make custom maps). I prefer the way sims interact in 2 more, with a lot of variables determining whether they will get along well or not (3 felt really basic in comparison), but again, that is just personal taste.

The designs of the Sims themselves also will make or break which of either TS2 or TS3 you prefer, since people weren't that fond of the pudding faces in 3, and some of the default faces in 2 look ridiculous. Also, 2 has a lot more smaller details in animations and item designs, i.e. getting into your car and then driving off to work, while in 3 your Sims presses a remote and materializes in the car, like using a mount in World of Warcraft. You can also notice a lot more RPG aspects in 3, since Rod Humble's gameplay direction with TS3's development mirrors quite a bit of RPGs in general.

Back to the TS2 Legacy Collection, there is also a major glitch where children just disappear. It's getting to the point where it wouldn't be surprising if TS2 wipes your hard drive or something else literally game breaking.

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One modder took a look at the error logs with TS2 Legacy Collection, and suspected that EA (in usual fashion) may have broke something with the Inventory Manager code, which may be causing all of these glitches with this version of TS2: / Archive

Right, so, after reading some error logs, obtaining a copy of the objects.package that shipped with the Sims 2 rerelease, and talking about this with Lazy Duchess, I have a conspiracy theory about why the rerelease is so damn broken

So first, I looked at an error log that was happening in the Enthusiasm Tracker. It was coming from the function that signs sims up for a magazine subscription after they choose that option on the phone. It's a very short function, all it does is 1) check to see if the family has a magazine subscription token, 2) create one if it does not already exist, and 3) set a property on the token regardless of whether 2 was necessary or not. All three of these actions make use of the Manage Inventory primitive, which controls not just sim inventories, but also tokens like this, memories, and gossip. I compared all like five lines of this function to the one in my objects.package, that I have from the Ultimate Collection, and they were exactly the same. But for some reason, in the rerelease, this throws an error. There is no explanation at the level of this function. I kind of scratched my head and thought, maybe they changed how the magazine subscription token works in this version, and forgot to update this function? Or something?

Next, there was an Too Many Iterations error log that had a very obvious cause: for some reason, the active family had over 500 tokens in its inventory. The family inventory isn't listed in the error log, so have no idea what those tokens were, or how there came to be 500+ of them. BUT. The aforementioned magazine subscription token is a token that goes in the family inventory. Maybe these two problems are somehow related. Are those 500 tokens all magazine subscription tokens, or something?

And then there is the infamous error that the game now throws when a sim goes to get abducted. I didn't see an error log for this one, but I was making a post on MTS listing all of the known issues with the rerelease, and someone mentioned there that the issue is not so much with the abduction as it is with other sims reacting to the abduction, and if there are no sims on the lot to react to the abduction, the error does not occur. Someone else then mentioned that the Abduction Reaction Fix mod that I made actually fixes this error. I made that mod, I know exactly what it does. What does it do?

Well, you see, objects in the game all have what is called a tree table, which is a table of interactions and the functions that need to be called when those interactions are triggered. One of the interactions on the telescope is the interaction to run to the telescope after someone has been abducted. But, in the Free Time expansion, a lot of new interactions were added to the telescope, and for some reason, EA decided to renumber all of the functions when they did that. They forgot to update the tree table, which references functions by their numbers, and as a result, the function that was called when sims were supposed to do the run-to-telescope interaction was actually the function that gives sims credit for discovering a new planet. In my mod, I fixed this, so that when sims are supposed to run to the telescope, the proper run-to-the-telescope function is called instead.

So, the error happens when my mod is not installed (when the planet discovery function is being called erroneously) and not when it is (when the run-to-the-telescope function is called instead). So the error must be coming from the planet discovery function. What is in the planet discovery function? It is almost identical to the magazine subscription function. It checks for the planet discovery token, adds it if it isn't there, and then modifies a property on it, using Manage Inventory. So this is exact same bug. And other people are reporting that some sims cannot gain memories - another game function that is handled by Manage Inventory. There is also an error that happens after a sim cooks food - one thing that happens at that point is that tokens and memories are added to the sim's inventory marking that they have successfully (or unsuccessfully) learned to cook that food.

So at this point, my theory is that EA somehow broke the Manage Inventory primitive. It's used all over the code, to do all sorts of stuff, if you break something that ubiquitous and fundamental, of course it's going to cause a whole lot of seemingly completely unrelated errors. Manage Inventory is now going hog-wild, throwing errors, adding hundreds of extraneous tokens to inventories, refusing to give sims memories, and who knows what else. I can feel it, this is the answer
 
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3 is unplayable out of the box IMO. Stick with 2 for a more well-rounded vanilla gameplay experience.
i actually bought 1 on Steam and enjoying it despite its simplicity, the only real issue I have with it which is forgivable for its time, but theres no weekday/weekend system, so if you get a Job or you have a Child in the family they go to work or school literally every single day.
 
i actually bought 1 on Steam and enjoying it despite its simplicity, the only real issue I have with it which is forgivable for its time, but theres no weekday/weekend system, so if you get a Job or you have a Child in the family they go to work or school literally every single day.
You can skip every other day of work, if you need to give your Sim a day off to recharge their mood or have extra time to work on skills or building friends.
 
EA should've just paid a team of experienced modders to iron any compatibility issues and glitches Sims 1 and Sims 2 have with modern systems but evidently that was too expensive for a company worth billions upon billions of dollars.

This is the same company that decided to rush out a DLC where almost everything didn't work correctly (My Wedding Stories), and it even bugged out during their LIVESTREAM, which made them change to pre-recorded streams now. They've even outsourced Q&A to Pajeets now, and the upcoming Sims Labs is just Open Beta Tests for future crap.
 
The designs of the Sims themselves also will make or break which of either TS2 or TS3 you prefer, since people weren't that fond of the pudding faces in 3, and some of the default faces in 2 look ridiculous. Also, 2 has a lot more smaller details in animations and item designs, i.e. getting into your car and then driving off to work, while in 3 your Sims presses a remote and materializes in the car, like using a mount in World of Warcraft. You can also notice a lot more RPG aspects in 3, since Rod Humble's gameplay direction with TS3's development mirrors quite a
Yeah, all depends on your tastes.
I played Sims 2 too long and now i'm playing Sims 3 and i liked some more but i miss the music bangers of the earlier game.

About the car animations; i think is more a QoL feature; 'cus in Sims 2 your car could be stuck anytime when using it. Teleport to the street makes multiple cars accessible to more than one family of Sims in a lot.
About the jobs, i think is a lot of improvement from Sims 2, opportunities are more diverse and not needing to have friends to level up in a job is more fun.

At least finally you can see the city grow up with you, and not see a lot of neighbors stuck in the age progression, like in Sims 2.
 
Never thought I'd see the day when they'd put Sims 1 and 2 on steam. I don't care that it's super unstable I'm just really happy to see it. Sims 2 is goated.
Call it xdd consoomer brain or whatever, but to have 100% all of Sims 1 and 2 on steam, 'forever', for that price, is pretty good. I guarantee most of the people complaining about the price is gonna drop $80 on some AAA game and fail to refund it once they realize it's dogshit.

The fact they're actually releasing updates has me considering buying the pack, which isn't even a time-limited thing with a discount, so there's not even a rush to do that. if they release 2-3 big patches that address most issues over the next month, I'll probably get it (and then delete Sims 4 from my library despite the few DLC I own cause fuck that game).
 
Man, I do miss Sims 2, despite being a Sims 3 fan (I just like the open world).

But I do remember having all the packs for Sims 2, having a home-owned business in my house, and a cowplant that devoured customers, granting my sims immortality, and an unending flow of ghosts.
 
Call it xdd consoomer brain or whatever, but to have 100% all of Sims 1 and 2 on steam, 'forever', for that price, is pretty good. I guarantee most of the people complaining about the price is gonna drop $80 on some AAA game and fail to refund it once they realize it's dogshit.

The fact they're actually releasing updates has me considering buying the pack, which isn't even a time-limited thing with a discount, so there's not even a rush to do that. if they release 2-3 big patches that address most issues over the next month, I'll probably get it (and then delete Sims 4 from my library despite the few DLC I own cause fuck that game).
Sims 4 is the most soulless shit ever. Hated it the very first time I played it and I got it for free. It's like if you took some Silicon valley fuckhead and let them design their vision of the world. Hate character designs, hate the weirdo PC language used in the game, hated how it doesn't even really feel like a Sims game the way the first 3 do.
 
but to have 100% all of Sims 1 and 2 on steam, 'forever', for that price, is pretty good.
The fact they're actually releasing updates has me considering buying the pack
imagine actually paying for sims lmao xdd consoomer brain
The copies of the first 3 games with all expansions and addons I torrented years ago aren't going anywhere.
 
Could be worse. Sims 3 is almost 350 dollars, and that's not even including store items either. I've always been on the fence about pirating but companies like EA don't paint a very sympathetic picture. I'll just stick to my copy of the trilogy with all the expansions and store content, thanks.

Come to think of it, do the new rereleases even come with all of the store items/official extras?
 
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I know its not accurate but hey, its funnier so

"We are paying the Veilguard tax"
I had no issue whatsoever with the price tag. 40 dollars for both Sims games with all the expansion packs that originally cost literally hundreds of dollars isn't bad at all.
 
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