The Elder Scrolls

Emil definitely should not be the Main/Lead writer for a Bethesda open world game. He was the Main/Lead writer for Fallout 4, I remember in Joseph Anderson's "Fallout 4 One Year Later" critique, him talking about how most of Fallout 4's side quests could be summarized in one sentence and most were as deep as that summary. Another problem is that a good amount of the quest ideas aren't coming from the writers but level designers, artists, and family members pitching an idea. Fallout 4 should also be a BIG wake up call for the decline in Bethesda writing. The really poor main quest for Fallout 4 and how the big side quests don't really matter are the main reason I never finished the game. In New Vegas the Main Quest is great and many of the side quest matter to the Mojave Wasteland.
I'm so upset that I put 100 hours into Fallout 4 before i figured out that the gameplay is fun, but the quests are all just shooting or looting your way through dungeons. You've got that DLC Nuke World where there were lots of potential. climbing through the ranks of a raider group with several factions vying with each other for control and backstabbing one another. perhaps a new ending for the commonwealth where you get to loot the institute with the raiders. Lots of interesting companions options.
But no, it's just a shooting gallery, and the companion you do get is the least interesting raider in the whole of Nuka World
 
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One of the Main problems I have with the Elder scrolls games is the balancing of the games, Some are very easy to break. Hell I think the one of the main reasons for why Skyrim is the way it is is trying to make the 3 main styles of gameplay, Warrior, Rouge and Mage equally viable and fun ways to play the game.(even if it inevitably devolves into stealth archer). In Daggerfall, Morrowind, and Oblivion, Magic is king and THE best way to play the game. Magic in Daggerfall Is the best for every situation and avoiding Daggerfalls bullshit. In Morrowind its also really good and at bypassing annoyances like lockpicking. In Oblivion its the best way to kill things late game. The custom spell maker allows for some disgusting min-maxing of spells that allowed you to gook nuke every thing in the 3 games (but be careful in Morrowind random things have some reflect on them)
Breaking the game with magic is the most fun you can possibly have and the most Aryan way to play the game. Todd is a kike for reigning it in and it still didn't work (see: 100% fortify destruction + impact, cloak spells + fortify destruction potions), though finally being able to roleplay as a necromancer is dope. I really don't think that the playstyles were balanced at all and that's a completely retarded goal in the first place as it results in a fun sized design ethos that treats the player like a child.
 
Breaking the game with magic is the most fun you can possibly have and the most Aryan way to play the game. Todd is a kike for reigning it in and it still didn't work (see: 100% fortify destruction + impact, cloak spells + fortify destruction potions), though finally being able to roleplay as a necromancer is dope. I really don't think that the playstyles were balanced at all and that's a completely retarded goal in the first place as it results in a fun sized design ethos that treats the player like a child.
Im not saying its not fun to do it. I just really wish that the other stuff was also as equally fun to break the game with and that it took a bit more effort
 
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Breaking the game with magic is the most fun you can possibly have and the most Aryan way to play the game. Todd is a kike for reigning it in and it still didn't work (see: 100% fortify destruction + impact, cloak spells + fortify destruction potions), though finally being able to roleplay as a necromancer is dope. I really don't think that the playstyles were balanced at all and that's a completely retarded goal in the first place as it results in a fun sized design ethos that treats the player like a child.
i disagree with you calling Re(Master)Todd a kike since he did not introduce caps to enchantments as it is the easiest way to destroy the enchantment system, not even in fallout4 there are caps to the weapon/armor enchantments and you can go insanely high with it.
 
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It's funny how in Skyrim this would be large enough to be the capital city of an entire hold
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Im not saying its not fun to do it. I just really wish that the other stuff was also as equally fun to break the game with and that it took a bit more effort
I think that the ways in which Skyrim is trivialized is directly related to its mechanical depth or lack thereof. None of its systems have any complexity and therefore anything that breaks them is ludicrously simple. Morrowind's melee systems are downright primitive but its magic systems have depth reflective of how busted they are in the right hands. I agree that the degree to which a player can break the game open should be indicative of their knowledge of its systems but that's delving into the territory of these being intentional (they're not).
 
I'd forgotten how goofy Oblivion's level scaling is. Not even in terms of stats but in terms of enemy pools - doing gates at 30+ is miserable when every room has 2-5 Xivilai running around.

hate these spell stealing niggers like you wouldn't believe
 
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I decided not to become a vampire on oblivion remastered with my imperial female but I created another character a wood elf female and become a vampire on that one. I feel like the yellow eyes the vampires have look less like vampires than the red demon eyes you can creat your character with. My imperial stayed human to keep the red eyes as a way of like rp ing that I’m a vampire with red eyes. I look more like a vampire by not being a vampire. It reminded me of, when I created a character on baldurs gate 3 you could have red glowing demon eyes that kinda look like vampire eyes. Those are meant for tieflings but any race can give themselves those red eyes and oblivion the red eyes are meant for dark elves but anyone race can make themselves with red eyes and I thought it was cool you can start with red eyes so that’s why I was confused as to why vampires would have yellow eyes instead of red eyes. It’s hard to comprehend is all.
 
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The one item that saves Morrowind for me is the Boots of Blinding Speed. The games default walk speed is soooooooo slow if begs to be increased via mods.(Which I did) Still need the boots. I got places to be and Khajiit to beat. Rip the Farm tools for not being able to wear shoes. Knocks them down the 1-2 tiers on the tier list.
Bretons still the kings of being the S-Tier Race of the Elder Scrolls games.
 
The one item that saves Morrowind for me is the Boots of Blinding Speed. The games default walk speed is soooooooo slow if begs to be increased via mods.(Which I did) Still need the boots. I got places to be and Khajiit to beat. Rip the Farm tools for not being able to wear shoes. Knocks them down the 1-2 tiers on the tier list.
Bretons still the kings of being the S-Tier Race of the Elder Scrolls games.
Run.webp
Once you level your athletics you'll move faster than any other MC from the series or you know jump or use intervention, recall, boats, striders or you know the propylon chambers.
 
One of the Main problems I have with the Elder scrolls games is the balancing of the games, Some are very easy to break. Hell I think the one of the main reasons for why Skyrim is the way it is is trying to make the 3 main styles of gameplay, Warrior, Rouge and Mage equally viable and fun ways to play the game.(even if it inevitably devolves into stealth archer). In Daggerfall, Morrowind, and Oblivion, Magic is king and THE best way to play the game. Magic in Daggerfall Is the best for every situation and avoiding Daggerfalls bullshit. In Morrowind its also really good and at bypassing annoyances like lockpicking. In Oblivion its the best way to kill things late game. The custom spell maker allows for some disgusting min-maxing of spells that allowed you to gook nuke every thing in the 3 games (but be careful in Morrowind random things have some reflect on them)
Unless you're playing Daggerfall as a member of the prostitute guild, you probably won't be a rouge.
 
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Once you level your athletics you'll move faster than any other MC from the series or you know jump or use intervention, recall, boats, striders or you know the propylon chambers.
It's very satisfying to jump across the continent in Morrowind with a couple hundred points in acrobatics. You can sort of do it in Oblivion too. If you have high athletics, speed, and acrobatics you can jump far horizontally, but it's a lot harder to gain height.
 
One of the Main problems I have with the Elder scrolls games is the balancing of the games, Some are very easy to break. Hell I think the one of the main reasons for why Skyrim is the way it is is trying to make the 3 main styles of gameplay, Warrior, Rouge and Mage equally viable and fun ways to play the game.(even if it inevitably devolves into stealth archer). In Daggerfall, Morrowind, and Oblivion, Magic is king and THE best way to play the game. Magic in Daggerfall Is the best for every situation and avoiding Daggerfalls bullshit. In Morrowind its also really good and at bypassing annoyances like lockpicking. In Oblivion its the best way to kill things late game. The custom spell maker allows for some disgusting min-maxing of spells that allowed you to gook nuke every thing in the 3 games (but be careful in Morrowind random things have some reflect on them)
thats a problem with crpgs is magic is either op or it might as well not exist. in tabletop it makes sense because youre playing out more than just combat in depth and the dynamic is basically that as a magic user youre a sack of potatoes for actual warrior pc's to carry earlier on and then you become an arcane god of death and enchantment later on while they will have just gone from hitting things hard to hitting things a bit harder.

works better in tabletop because you get attached to the character and their relation to the group and the world that you can flesh out in more depth with more ease and even on the fly if need be. i dont think theres actually a way outside of that to make it so magic, a violation of the natural laws of the universe, is both not underwhelming or overbearing.
 
The one item that saves Morrowind for me is the Boots of Blinding Speed. The games default walk speed is soooooooo slow if begs to be increased via mods.(Which I did) Still need the boots. I got places to be and Khajiit to beat. Rip the Farm tools for not being able to wear shoes. Knocks them down the 1-2 tiers on the tier list.
Bretons still the kings of being the S-Tier Race of the Elder Scrolls games.
Max your acrobatics to 100, and use some form of constant effect to buff it beyond that. I actually enjoy jumping across the landscape. Makes me feel super human mer.
 
thats a problem with crpgs is magic is either op or it might as well not exist. in tabletop it makes sense because youre playing out more than just combat in depth and the dynamic is basically that as a magic user youre a sack of potatoes for actual warrior pc's to carry earlier on and then you become an arcane god of death and enchantment later on while they will have just gone from hitting things hard to hitting things a bit harder.

works better in tabletop because you get attached to the character and their relation to the group and the world that you can flesh out in more depth with more ease and even on the fly if need be. i dont think theres actually a way outside of that to make it so magic, a violation of the natural laws of the universe, is both not underwhelming or overbearing.
I never understood the people who care about balance in a single player game what do you care about being unfair to a block of code Fun>Balance.

As for magic look at skyrim for how not to do magic weak, boring and zero room for creativity or exploration. I am of the opinion that magic should always be powerful and the way you counter act power is by giving it downsides.
 
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I never understood the people who care about balance in a single player game what do you care about being unfair to a block of code Fun>Balance.
Balance can often equal fun, though. If one class does 10x the damage of the others or is braindead to steamroll the game with (hi, stealth archers in Skyrim), then you either feel like you're gimping yourself by not using it, or you make the game a snoozefest by using it because the game isn't built around that level of power.

If things are nicely balanced, or if the unbalanced aspects don't impact the core gameplay much (like alchemy or enchanting cheese), then it's easy to just pick whatever sounds coolest and go to town.
 
I never understood the people who care about balance in a single player game what do you care about being unfair to a block of code Fun>Balance.

As for magic look at skyrim for how not to do magic weak, boring and zero room for creativity or exploration. I am of the opinion that magic should always be powerful and the way you counter act power is by giving it downsides.
well balance can mean different things. theres no competitive balance in tes sure but there is still the desire for there to be reasons to pick different options.
Balance can often equal fun, though. If one class does 10x the damage of the others or is braindead to steamroll the game with (hi, stealth archers in Skyrim), then you either feel like you're gimping yourself by not using it, or you make the game a snoozefest by using it because the game isn't built around that level of power.
or even beyond that someone might gimp themselves just for fun and be willing to do that, but if you can never reach the potential and fun of more powerful and fun options then the weaker options are a waste of space. and thats an issue even if the stronger elements are fun and make a good game in their own right by themselves.
 
Balance can often equal fun, though. If one class does 10x the damage of the others or is braindead to steamroll the game with (hi, stealth archers in Skyrim), then you either feel like you're gimping yourself by not using it, or you make the game a snoozefest by using it because the game isn't built around that level of power.
Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo. Just why? There's no leaderboards, there's no meta, nobody is judging you. Nobody is going to be impressed when you clear a cave in record time using only marksmanship. Lack of challenge might only end up with you getting bored and dropping the game.



If things are nicely balanced, or if the unbalanced aspects don't impact the core gameplay much (like alchemy or enchanting cheese), then it's easy to just pick whatever sounds coolest and go to town.
It's TES. There never was any balance and there never will be, and any skillset will end up being broken one way or another. Right now with 100 in alchemy I can turn a single sample of bloodgrass into two 37%/120s chameleon potions, I don't even need to farm Oblivion gates for 30% sigil stones. The Damage Fatigue poisons I make are so potent most enemies just collapse after a single hit, and if they don't, the enchantment on my battleaxe makes sure they do. The custom restore fatigue spell I made allows me to mash power attacks and sprint indefinitely (Athletics still only at 80), custom Feather gives me superhuman speed. I will confess that I have never actually bothered with Marksman/Archery in Morrowind/Oblivion/Skyrim because it's slow, boring, lame and for pussies. If you're not beating your enemy's face in with at least a longsword/war axe/mace/your damn bare hands then you might as well not be alive. Sadly, twohanders kinda suck in the remaster, they'd at least need a 50% damage increase to compensate for their abysmal speed. It's unreal that Umbra can outdamage a daedric warhammer with a 30pt damage health enchantment.
 
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