Diseased Open Source Software Community - it's about ethics in Code of Conducts

Duckstation dev (made his emulator non-free a while back because he was angry at Retroarch) has decided to add an if statement to break Arch builds because he got angry at Arch users for reporting bugs from aur packages, and is apparently intending to stop developing any Linux builds because Wayland sucks.
Lunduke doesn't even know the fucking basics and he's trying to be a reporter on FOSS. DuckStation is not open source. It's Source Available. If a previous version was under an OSI/open source license, someone can fork it from that point. Also, the AUR can just patch out his little hissy bitch in the build script as it builds the package.

If the issues are with Wayland, the dev can just drop wayland support. Remove all the #if/hacks and through up an message when it launches saying Wayland isn't supported.
 
Lunduke doesn't even know the fucking basics and he's trying to be a reporter on FOSS. DuckStation is not open source. It's Source Available. If a previous version was under an OSI/open source license, someone can fork it from that point.
The only thing separating Source Available and Open Source is the licencing of the software, and yet a fuck-ton of so called "experts" always fail to make that very important distinction, perhaps because they don't fucking read the repos. Shamefur deesplay.
(…) and is apparently intending to stop developing any Linux builds because Wayland sucks.
Wayland does sucks, but to prevent Linux builds at all because of that WM is astoundingly petty and autistic.
 
We are talking about a man who made free software, and then relicensed it and rewrote a bunch of free code because he was mad at people using his emulator in ways he didn't approve of.
Ah, so he's a moron too, for if he wanted to do that and get away with it, he should of worked for Apple rather than to make a PS1 emulator.

MacOS is like the modern playstation, it has no games in it, poetic isn't it?
 
I don't understand, Mac has most games.
Through Steam's compatibility layers and many other cross-platform titles, yes they obviously do. The meme is about that they don't have native games that are worth buying or using a Mac or Playstation, for you can play games anywhere else, so why bother with them?

I still remember when they had actually good games that were ported elsewhere, like the original Marathon and SimCity 2000. Fuck me I am, SO old.
 
Through Steam's compatibility layers and many other cross-platform titles, yes they obviously do. The meme is about that they don't have native games that are worth buying or using a Mac or Playstation, for you can play games anywhere else, so why bother with them?

I still remember when they had actually good games that were ported elsewhere, like the original Marathon and SimCity 2000. Fuck me I am, SO old.
You're also old enough to remember when platform exclusives existed. Games are certainly not a reason to buy a Mac, and Apple is probably the worst platform for gaming right now other than maybe Android and ChromeOS, but there are not very many good games that don't work on Mac today, either through Steam under Kegworks (and Rosetta 2), or a native emulator/port (like Duckstation). To my knowledge it would just be PS3 and Xbox/Xbox 360 exclusives, although I can't pretend to be an expert on this as a non-gamer, and certainly not a Mac gamer. Also I'm pretty sure Steam has no compatibility layers for running games on Mac.
 
You're also old enough to remember when platform exclusives existed. Games are certainly not a reason to buy a Mac, and Apple is probably the worst platform for gaming right now other than maybe Android and ChromeOS, but there are not very many good games that don't work on Mac today, either through Steam under Kegworks (and Rosetta 2), or a native emulator/port (like Duckstation). To my knowledge it would just be PS3 and Xbox/Xbox 360 exclusives, although I can't pretend to be an expert on this as a non-gamer, and certainly not a Mac gamer. Also I'm pretty sure Steam has no compatibility layers for running games on Mac.
PCSX3 for MacOS is feature-equal to the Windows build and it performs better. XEMU is the same, and I am pretty sure the XBox 360 emulator is close to the same.

Steam for Mac is shit these days, mainly due to Fat Fuck Gabe being the usual lazy, entitled asshat he always is.
 
Through Steam's compatibility layers and many other cross-platform titles, yes they obviously do. The meme is about that they don't have native games that are worth buying or using a Mac or Playstation, for you can play games anywhere else, so why bother with them?

I still remember when they had actually good games that were ported elsewhere, like the original Marathon and SimCity 2000. Fuck me I am, SO old.
I think this might actually be somewhat intentional on Apple's part - for the longest time, Macs were mocked by PC and Linux fags as being "toys" or "baby's first computer", so one way Apple could kick that image would be simply by not having vidya on their platform.

That, and last time they actually included any form of dGPU on any of their laptops, nVidia burned them big-time and sent them tens of millions of defective chips that were defective from the factory and which suffered system-bricking crib deaths at an absolutely astronomical rate. I think that's every bit a part of their decision to say "Fuck it, we're only using our own silicon that we have direct process control over from now on" as Intel's inability to get power draw on x86 under control was.
You're also old enough to remember when platform exclusives existed. Games are certainly not a reason to buy a Mac, and Apple is probably the worst platform for gaming right now other than maybe Android and ChromeOS, but there are not very many good games that don't work on Mac today, either through Steam under Kegworks (and Rosetta 2), or a native emulator/port (like Duckstation). To my knowledge it would just be PS3 and Xbox/Xbox 360 exclusives, although I can't pretend to be an expert on this as a non-gamer, and certainly not a Mac gamer. Also I'm pretty sure Steam has no compatibility layers for running games on Mac.
Mac's lack of a dGPU (or even the ability to use one through an external dock) does more to kill chances of Mac ever getting anything more technically-complex than TF2 or Indie Post-Postmodern EarthBound-Inspired Pixel RPG With Themes Of Depression than anything else. Their iGPUs are extremely optimized for power efficiency and professional video editing, and completely incapable by literally every other metric.
 
Also I'm pretty sure Steam has no compatibility layers for running games on Mac.
Steam for Mac is shit these days, mainly due to Fat Fuck Gabe being the usual lazy, entitled asshat he always is.
Turns out that you can run Steam natively on Apple's in-house Silicon processors.
I think this might actually be somewhat intentional on Apple's part - for the longest time, Macs were mocked by PC and Linux fags as being "toys" or "baby's first computer", so one way Apple could kick that image would be simply by not having vidya on their platform.

That, and last time they actually included any form of dGPU on any of their laptops, nVidia burned them big-time and sent them tens of millions of defective chips that were defective from the factory and which suffered system-bricking crib deaths at an absolutely astronomical rate. I think that's every bit a part of their decision to say "Fuck it, we're only using our own silicon that we have direct process control over from now on" as Intel's inability to get power draw on x86 under control was.

Mac's lack of a dGPU (or even the ability to use one through an external dock) does more to kill chances of Mac ever getting anything more technically-complex than TF2 or Indie Post-Postmodern EarthBound-Inspired Pixel RPG With Themes Of Depression than anything else. Their iGPUs are extremely optimized for power efficiency and professional video editing, and completely incapable by literally every other metric.
Huh, so turns out that Apple are non-gaming hipsters due to understandable spite from shitty HW vendors and being mocked due to its ease of access since the 90s.

They are still cringe for not supporting FOSS projects, and to not have a proper, low-level dev kit for their otherwise impressive hardware makes me want to roundhouse kick a "genius" bar technician.
 
PCSX3 for MacOS is feature-equal to the Windows build and it performs better. XEMU is the same, and I am pretty sure the XBox 360 emulator is close to the same.

Steam for Mac is shit these days, mainly due to Fat Fuck Gabe being the usual lazy, entitled asshat he always is.
RPCS3 is experimental on MacOS and most Mac users don't meet the recommended specs due to lack of RAM. Xenia is only available for Windows, and last time I checked Xemu wasn't on Mac, but that was years ago, and it looks like it exists now. The actual reason the Mac build of Steam sucks is that it has almost no games because Apple dropped 32 bit support, nearly all Mac games require 32 bit libraries, so if you want to play Steam games you need to use winetricks in Kegworks to install the Windows version of Steam, since unlike on Linux, you can't download Windows games on the Mac app.
I think this might actually be somewhat intentional on Apple's part - for the longest time, Macs were mocked by PC and Linux fags as being "toys" or "baby's first computer", so one way Apple could kick that image would be simply by not having vidya on their platform.
Apple has been trying to turn iPhones into a real gaming platform for a few years now, even paying Capcom to make iOS/iPadOS/MacOS versions of some of their games. The problem is that Apple doesn't understand that the games industry doesn't care much about the Apple audience (besides dedicated mobile/gambling games) so their development ethos of changing shit suddenly and telling devs to deal with it doesn't fly with the games industry.
 
Duckstation dev (made his emulator non-free a while back because he was angry at Retroarch) has decided to add an if statement to break Arch builds because he got angry at Arch users for reporting bugs from aur packages, and is apparently intending to stop developing any Linux builds because Wayland sucks.
Stenzek has thrown huge hissy fits in the past. Basically taking his own labor hostage because of some spurious reasons. I sit here, building duckstation off the AUR and I have no issues. I have no idea what Stenzek is talking about. I can't stop people from submitting bug reports. I can't even tell stenzek is "lol calm down" because he'll just freak out even more. I have no idea what he expects anyone to do other than roll their eyes and hope he doesn't actually go full nuclear.

I hope stenzek keeps working on the thing, but I'm not going to reward his histrionics with asspats. He just needs to fucking cope.
 
Stenzek has thrown huge hissy fits in the past. Basically taking his own labor hostage because of some spurious reasons. I sit here, building duckstation off the AUR and I have no issues. I have no idea what Stenzek is talking about. I can't stop people from submitting bug reports. I can't even tell stenzek is "lol calm down" because he'll just freak out even more. I have no idea what he expects anyone to do other than roll their eyes and hope he doesn't actually go full nuclear.

I hope stenzek keeps working on the thing, but I'm not going to reward his histrionics with asspats. He just needs to fucking cope.
Sounds like a typical Open Sores developer, honestly.
 
I don't understand, Mac has most games.
they don't have native games that are worth buying
Steam for Mac is shit these days
Another big issue is simply backwards compatibility. Most Windows 7 games will still work on Windows 10. There were a few kernel DRM implementations that are broken now, or activation servers that went off-line, but for the most part, a huge chunk of Windows software works without modification.

macOS is terrible about backwards compatibility. Apple expects a lot more maintenance and people continually updating their releases. Games don't typically get updates at the 10 year mark, and there are a lot of macOS natives games, written for the earliest Intel releases, that simply will not run today. PPC games are probably SOL as well.
 
Valve being a privately owned company means they can waste money on making every video game work on every system. Which is just now paying dividends with the steamdeck.
The greed written into law for publicly traded companies actually indirectly outlaws long term frivolities like customer retention and brand reputation if it means short term loss.
 
Stenzek has thrown huge hissy fits in the past. Basically taking his own labor hostage because of some spurious reasons. I sit here, building duckstation off the AUR and I have no issues. I have no idea what Stenzek is talking about. I can't stop people from submitting bug reports. I can't even tell stenzek is "lol calm down" because he'll just freak out even more. I have no idea what he expects anyone to do other than roll their eyes and hope he doesn't actually go full nuclear.

I hope stenzek keeps working on the thing, but I'm not going to reward his histrionics with asspats. He just needs to fucking cope.
Just give them the Ebussy Special. Use case for Wayland support? Closing issue as WONTFIX.
 
Valve being a privately owned company means they can waste money on making every video game work on every system. Which is just now paying dividends with the steamdeck.
The greed written into law for publicly traded companies actually indirectly outlaws long term frivolities like customer retention and brand reputation if it means short term loss.
Valve being privately owned is the only reason they're the only old guard "dev game" that hasn't completely sold out and turned into some absolute shitter house. Ironically they're not even really a game dev studio anymore.

Epic and Valve are the only game companies I'd actually want to invest in, and I can't. Except Roblox, because it's apparently taking over the entire planet.
 
Back