Saints Row thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Out of all Saints Row games, I played 2, 3 and 4.
2 and 3 are very different, but both of them are good in their own regard (the radio in SR3 was worse than in SR2, though). Saints Row 4 is not bad, however it looked too much like a Prototype/Infamous clone.
 
  • DRINK!
Reactions: The Last Stand
I'm nearing the end of Saints Row III (I just finished the murderbrawl and zombie missions). I bought it because of Jace streaming number II and I really regret not buying #4 last weekend or whenever it was 75% off because holy shit this game is fun and ridiculous.
 
I got the second one on PS3. I only did like three to four missions since I was having too much fun throwing stuff at people and using my samurai sword. I gonna have to do more missions.
 
I got the second one on PS3. I only did like three to four missions since I was having too much fun throwing stuff at people and using my samurai sword. I gonna have to do more missions.
I loved using beer cans, pizza boxes, and whatever trash I could find on the ground as a weapon. There's nothing more satisfying than hitting a running target in the back of the head with a beer can causing them to rag doll into traffic.
 
  • Like
Reactions: LordDarkrai
I got the second one on PS3. I only did like three to four missions since I was having too much fun throwing stuff at people and using my samurai sword. I gonna have to do more missions.
That's like the best thing about 2. The story is really good, but it's way more fun to just run around finding cool new shit to do.
 
  • Agree
Reactions: Coster
I got the second one on PS3. I only did like three to four missions since I was having too much fun throwing stuff at people and using my samurai sword. I gonna have to do more missions.

I think at least 1/4 of my time in SR2 was this and riding around on fast motorcycles.
 
So far, I did about 16 missions and did some of the activities. This might beat Sans Andreas as my favorite open world game. I been really enjoying this. One thing I love is the buildings you actually can go too. Let's you do all kind of things.
 
I loved using beer cans, pizza boxes, and whatever trash I could find on the ground as a weapon..
Yeah, I was disappointed that they took out that feature in SR3, in addition to having fewer melee weapons. Also, I'm playing SR2 on the PC and I was pleased to discover that you can't use the Tow Truck like you're supposed to in a mission if you're using non-default keybinds so that kind of sucked. The object pop-up is also horrible even when contrasted to SR3 which makes driving fairly annoying at times.

holy shit this game is fun and ridiculous.
SR3 is pretty okay, the only things that really bothered me in it were that there wasn't a whole lot to spend your money on, like money management was completely not there, and some of the side activities (Heli Assault I'm looking vaguely at your direction!) were either uninteresting or completely devoid of challenge.
 
Yeah, I was disappointed that they took out that feature in SR3, in addition to having fewer melee weapons. Also, I'm playing SR2 on the PC and I was pleased to discover that you can't use the Tow Truck like you're supposed to in a mission if you're using non-default keybinds so that kind of sucked. The object pop-up is also horrible even when contrasted to SR3 which makes driving fairly annoying at times.
Yeah and the Tow Truck could be again used for a side quest where you'd just tow trucks. Which was a central pillar to Saints Row was many of the things you were introduced to in missions were also part of the open world. Including the interior locations for those missions that you could revisit at any time.

GTA5 also added a tow truck minigame which did a lot for making the world seem more alive in contrast with other sandbox games that come out every year.
SR3 is pretty okay, the only things that really bothered me in it were that there wasn't a whole lot to spend your money on, like money management was completely not there, and some of the side activities (Heli Assault I'm looking vaguely at your direction!) were either uninteresting or completely devoid of challenge.

This is actually something that's a problem in a lot of sandbox games. The first game this occurred in was GTA3, which they thankfully improved on with Vice City in acquiring properties during the second half of the game. And again with San Andreas with all of the hundreds of things money was used for.

However starting with GTA4 Sandbox games began to get diluted with money. In GTA4 barring some of the more mild things like ingame food, hospital visits/police and a few other things. The only thing you spent money on was weapons. And even with that about halfway through the game you'd usually acquire weapons like the M4 which were default better than anything else. It didn't help that hospital visits didn't confiscate your weapons anymore so you basically never had to start from 0 unless you got busted.

After GTA4 basically set the mold for the modern sandbox game, games tended to follow it's example. In SR3 all you spent money on was guns and upgrades for your character. And again the same problem occurred where halfway through the game you'd get basically everything you wanted and money became a non-issue. In SR5 I only ever used money on upgrading. In some other popular sandbox titles like Red Faction Guerrilla, and Just Cause 2 pretty much the only things you could spend money on were weapons or vehicles. There are only a few notable exceptions to this like some of the Assassins Creed games like Brotherhood and Black Flag. Where you have an Assassins Guild/properties and a ship respectively you can spend money on upgrading throughout the game. And in those games money management is far more important and as a result you find yourself spending and gaining money constantly.

So yeah, do I expect Volition to go back to the SR2 nature of lots of interesting things to do in the world? I honestly don't know anymore.

There are also similar problems with stuff like ammo management in sandbox games and that's an entirely different subject for another time. And I don't think any sandbox game has ever gotten it perfect.
 
Last edited:
Money management in Sandbox games
This sort of veering outside of Saint's Row games themselves, but imho Saint's Row could do with a system where fielding backup powers/homies and so on costs money, not only the "support powers" you call in from the phone(Kind of like Mercenaries), but for example buying the Cribs/strongholds costs money, but so would decorating their interior, which would then attract more gang members to both hang around the base, but gaining more gang members would also mark a rise in support costs. Which would mean that the more income you're pumping into a gang stronghold, the more gang members available for recruiting would spawn around that area and so on. Gang hideouts left on low manpower would get attacked by enemy gangs and possibly taken over, which would encourage prioritizing a little and so on. I know that Saint's Row isn't exactly Civilization, but I think adding a little management aspect to the game would make the player feel like they're actually running a gang.
 
This sort of veering outside of Saint's Row games themselves, but imho Saint's Row could do with a system where fielding backup powers/homies and so on costs money, not only the "support powers" you call in from the phone(Kind of like Mercenaries), but for example buying the Cribs/strongholds costs money, but so would decorating their interior, which would then attract more gang members to both hang around the base, but gaining more gang members would also mark a rise in support costs. Which would mean that the more income you're pumping into a gang stronghold, the more gang members available for recruiting would spawn around that area and so on. Gang hideouts left on low manpower would get attacked by enemy gangs and possibly taken over, which would encourage prioritizing a little and so on. I know that Saint's Row isn't exactly Civilization, but I think adding a little management aspect to the game would make the player feel like they're actually running a gang.
Saints Row 3 was apparently significantly more feature rich in development, and a great deal of it was cut out prior to release. (and by a great deal of it I mean apparently there were more features cut than actually implemented in the final game). A good example is that SR3 was apparently going to have a destruction system somewhat similar to Red Faction Guerilla. But that was scrapped because they felt it was too distracting and detracted from the experience overall.

The rest like mission replay, cutscene replay and the majority of the missions in the game were cut due to time. It's why Sr3 has the least amount of actual missions in the series and why half of them are just activities you do to continue the story. The biggest reason why so much of the game was cut was due to THQ's financial troubles and they basically had to rush the game out as quickly as physically possible inorder to keep the company afloat.

It's slightly amusing in that SR3 allowed you to start missions whenever you wanted because a few people complained about the respect system in SR1 and SR2 requiring you to do activities to do missions. However due to how much was cut in SR3, you're basically railroaded into doing the activities as missions instead.
 
Here's my Boss. I call him Vicious Sid.
05C8DA7B4F760A265CAE3BE8655A7386FD069667

7B1E7A2675003DB3A9C0C0A05A014F0D555026A8

8E2A17443A91C1492088E09B820013CDC4A573C3
Isn't he great?
 
What do you guys think the chronological order of the missions is? I think for the first game, it's Vice Kings, Los Carnales and then Rollerz, and for the sequel, Brotherhood, Ronin and Samedi, but the first two Ronin missions come first.
 
What do you guys think the chronological order of the missions is? I think for the first game, it's Vice Kings, Los Carnales and then Rollerz, and for the sequel, Brotherhood, Ronin and Samedi, but the first two Ronin missions come first.
I think the first Brotherhood mission comes first because it is supposed to be a diplomatic meeting for setting up a truce. Then the Ronin missions until Johnny gets injured then the rest of the Brotherhood missions followed by the last Ronin missions and finally the Samedi. I don't remember enough of the story details of SR 1 but I can agree to the gang order.
 
  • Agree
Reactions: 1 person
What do you guys think the chronological order of the missions is? I think for the first game, it's Vice Kings, Los Carnales and then Rollerz, and for the sequel, Brotherhood, Ronin and Samedi, but the first two Ronin missions come first.
I kinda feel they all intertwine. Sure it could make sense for one of them to be last but if the boss ruled all Ronin and SoS turf and yet Maero thinks he is just a has-been who owns no turf, it could kinda feel off-putting, IMO. I just kinda feel its best to let them all intersect in some sort of way. I'd finish off the Ronin first and save the Brotherhood for last, with the Sons being second. I never played the first game due to not owning a 360 so I can't really say for the first game.
 
I ended up getting SR2 for the Puss3. Tried to get it used at Gamestop, but the disc was all fucked up, got my money back no problem. As it turned out, digital copy was much cheaper anyway, so I ended up getting that.

It's such a great game, and I am gearing up for a second run.
 
I'd honestly love an SR2 remake with SR3's engine, but with the cool stuff from SR2 retained.

I only played SR2 for PC, but despite the problems of that version, it was fun, but SR3 just plays a lot better, but SR3's fun factor craps out after a point because outside of the missions and activities the world is dull as shit after awhile.

SR2 actually had a lot more to do and Stilwater was a lot more interesting than Steelport.

The game engine of SR3 was actually pretty good, and I'd love to see everything it did right added to a remake of SR2 so I could have the best of both worlds.
 
Back