Saints Row thread

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I thought 3 was the best one

The boss had funnier dialogue as Russian or Mexican and so did most of the cast, I'm surprised it wasn't ported to "current" gen consoles like GTA5 :story:
 
I wish they'd make a new Saints Row game soon, but it looks like Gat Out of Hell and the apparent failure of Agents of Mayhem put the kaibash on this series. SR2 and SR3 are my favorites, though SR1 had the best gangs in my opinion, what with being based loosely on actual Chicago gangs (Vice Kings, Los Carnales, and Westside Rollerz being parodies of Vice Lords, Latin Kings, and Gaylords respectively) and Stilwater was a much better setting than Steelport, a nice Rust Belt setting similar to Chicago or Detroit.

Personally, I'd like to see a Saints Row game with a historical or semi-historical setting such as a Medieval fantasy setting (could be good for a parody of Elder Scrolls) or a Western setting that is a parody of Red Dead Redemption.
 
I'd honestly love an SR2 remake with SR3's engine, but with the cool stuff from SR2 retained.

I only played SR2 for PC, but despite the problems of that version, it was fun, but SR3 just plays a lot better, but SR3's fun factor craps out after a point because outside of the missions and activities the world is dull as shit after awhile.

SR2 actually had a lot more to do and Stilwater was a lot more interesting than Steelport.

The game engine of SR3 was actually pretty good, and I'd love to see everything it did right added to a remake of SR2 so I could have the best of both worlds.
Stilwater was infinitely more interesting than Steelport. I like SR2 so much because it almost kind of feels like San Andreas, in the way that there's neat stuff hidden throughout the playable game world (like the CDs, or the underground shopping mall that doesn't have an icon on the map) and with how much control you had over customizing your character. Visually and gameplay-wise, SR3 improved so much but also lost a lot from SR2. SR2 would really benefit from a face lift, especially on PC. My first exposure to it was on the 360, and it's much smoother of an experience. I still grit my teeth and bear through the PC port from time to time though, just because I love SR2.
 
Stilwater was infinitely more interesting than Steelport. I like SR2 so much because it almost kind of feels like San Andreas, in the way that there's neat stuff hidden throughout the playable game world (like the CDs, or the underground shopping mall that doesn't have an icon on the map) and with how much control you had over customizing your character. Visually and gameplay-wise, SR3 improved so much but also lost a lot from SR2. SR2 would really benefit from a face lift, especially on PC. My first exposure to it was on the 360, and it's much smoother of an experience. I still grit my teeth and bear through the PC port from time to time though, just because I love SR2.
I liked all the things npcs did in Stilwater like stand around smoking, drinking, rapping, skateboarding, playing kettle drums, die in sky diving accidents and etc. Really helped flesh out the city and how every gang had their own melee style was a nice touch.
 
I liked all the things npcs did in Stilwater like stand around smoking, drinking, rapping, skateboarding, playing kettle drums, die in sky diving accidents and etc. Really helped flesh out the city and how every gang had their own melee style was a nice touch.
Different fighting styles, multiple walking styles, the customization in SR2 was staggering. Pimps weren't even an organized gang in SR2 but still had a noticeable presence because of how different they were beyond just how they were dressed. Driving around the college campus and seeing people on the quad hanging out, or seeing guys grouped up and chilling, it was all really cool. SR3 was a step back from the quality presented in 2 in dozens of ways, and I wish SR4 had worked on SR3's base instead of just being repurposed DLC sold as a full game.
 
Man oh man do I remember this game, it was like a more fun version of Grand Theft Auto and didn't really had that many political cue points back in SR3 if you looked too hard into it. But I didn't really care for SR4 however, it felt like the game took itself way too far on the rando and tried to put serious and parody all together. It just looked not as fun as one would expected.
 
Different fighting styles, multiple walking styles, the customization in SR2 was staggering. Pimps weren't even an organized gang in SR2 but still had a noticeable presence because of how different they were beyond just how they were dressed. Driving around the college campus and seeing people on the quad hanging out, or seeing guys grouped up and chilling, it was all really cool. SR3 was a step back from the quality presented in 2 in dozens of ways, and I wish SR4 had worked on SR3's base instead of just being repurposed DLC sold as a full game.
The pimps were fun because they were basically a gang in behavior you pick a fight with one and the next thing you knew you'd have 20 of them charging at you. I'd love for a sequel to do that with other groups like bikers. Small groups that are a part of the city but not really rival gangs you need to take down. I liked how cops would fight gang members and gang members would attack civilians that disrespected them by like walking into them and then police would show up after someone was killed. Gang members,cops and homies would prefer to use melee until someone escalated things by pulling out a gun. You could mug people or rob stores or even stumble upon other people robbing the stores you were going to. I used to have fun walking down the street and picking things like bottles and trash cans and throwing them at people. There was a lot of small but awesome features that were in Saints Row 2 that were noticeably lacking in 3. I think I need to go and play Saints Row 2 again.
 
Saints row 4 would have been way better as a generic superhero open world game. It had some charm but butchered the series as a whole. Didn't help that the plot basically killed the series off too.
 
I liked all the things npcs did in Stilwater like stand around smoking, drinking, rapping, skateboarding, playing kettle drums, die in sky diving accidents and etc. Really helped flesh out the city and how every gang had their own melee style was a nice touch.
it was always fun seeing chaos unleash after one civilian attacked another, starting a domino effect of chaos
 
Saints row 4 would have been way better as a generic superhero open world game. It had some charm but butchered the series as a whole. Didn't help that the plot basically killed the series off too.
they can easily just retcon 4 as a movie the saints did,

and then the plot of 5 could be like 2 with some elements of 3 about the saints trying to be taken seriously again rather than being a brand
 
I'd honestly love an SR2 remake with SR3's engine, but with the cool stuff from SR2 retained.

I only played SR2 for PC, but despite the problems of that version, it was fun, but SR3 just plays a lot better, but SR3's fun factor craps out after a point because outside of the missions and activities the world is dull as shit after awhile.

SR2 actually had a lot more to do and Stilwater was a lot more interesting than Steelport.

The game engine of SR3 was actually pretty good, and I'd love to see everything it did right added to a remake of SR2 so I could have the best of both worlds.

Graphical remakes are dumb. SR2 is fine as-is.




It's funny, I never got to play SR1 due to its Xbox status, but I got to play SR2 on PC and once I got past how blatant of a GTA clone it was, I actually grew to like it more. The shooting, humor, and the writing was surprisingly serious.

First time I tried 3 was on PC right after 2 and I detested it.

Then later when I got a console, I tried it again and wound it quite liking it. Yeah, the story was utterly stupid, but it was still a fun game. And despite claiming I'd never ever pick up IV, I did and it wound up being my favorite.

That's the kind of story I like. It's stupid and knows it, but it's not like nothing doesn't actually make sense either. And jumping around with powers with the radio on was just about the most fun ever in an open world.
 
Graphical remakes are dumb. SR2 is fine as-is.




It's funny, I never got to play SR1 due to its Xbox status, but I got to play SR2 on PC and once I got past how blatant of a GTA clone it was, I actually grew to like it more. The shooting, humor, and the writing was surprisingly serious.

First time I tried 3 was on PC right after 2 and I detested it.

Then later when I got a console, I tried it again and wound it quite liking it. Yeah, the story was utterly stupid, but it was still a fun game. And despite claiming I'd never ever pick up IV, I did and it wound up being my favorite.

That's the kind of story I like. It's stupid and knows it, but it's not like nothing doesn't actually make sense either. And jumping around with powers with the radio on was just about the most fun ever in an open world.

It's not the graphics I consider important, it's the stability.

The port of SR2 was done on an engine geared for consoles that scaled miserably to PC, and any remake should have something better than that. SR3's game engine, whatever it's faults, was a lot more stable, and I prefer to play a game where I don't have to do all sorts of weird tricks to keep it running and even then I'm rolling the dice.
 
It's not the graphics I consider important, it's the stability.

The port of SR2 was done on an engine geared for consoles that scaled miserably to PC, and any remake should have something better than that. SR3's game engine, whatever it's faults, was a lot more stable, and I prefer to play a game where I don't have to do all sorts of weird tricks to keep it running and even then I'm rolling the dice.

Everyone says this, but I've played 2 on PC about 6 times now (at max settings too) with literally no issues. Hmm.
 
Lucky you. I got all sorts of random crashes, even after modding it with fan patches.

Yeah, I actually had worse crashes on console with 3 and 4.

4 crashed a lot. One of them was so weird, when I tried to play the Keith David mission (where Roddy Piper comes in), I went to marker and the entire cutscene just skipped, followed by the first level, and after an insanely long load, I was put in midway through, with the last cutscene skipped.
Needless to say, I had literally no idea what happened in the story and to my game by that point. I had to rewatch it all on Youtube, to see what I missed.
 
I've played 1 through 3 and 2 was definitely the highlight. I only played through most of 1 when it was originally out but the mini games I remember standing out to me. For some reason the I remember the world in the game feeling very alive, and a lot of the effects like explosions being very weighty.
With how GTA IV turned out SR1&2 were a giant relief since they didn't take themselves as seriously, even then the serious moments in 2 felt appropriate since they generally had consequences or some sort of real character development. I didn't expect much when I bought SR2 but its still one of the games that stood out to me for that generation of games.
Then 3 came out and its fine, but knowing how it changed the franchise really sours it for me.
 
I've played 1 through 3 and 2 was definitely the highlight. I only played through most of 1 when it was originally out but the mini games I remember standing out to me. For some reason the I remember the world in the game feeling very alive, and a lot of the effects like explosions being very weighty.
With how GTA IV turned out SR1&2 were a giant relief since they didn't take themselves as seriously, even then the serious moments in 2 felt appropriate since they generally had consequences or some sort of real character development. I didn't expect much when I bought SR2 but its still one of the games that stood out to me for that generation of games.
Then 3 came out and its fine, but knowing how it changed the franchise really sours it for me.
Tbh, I think 4 is better than 3. Mainly because 4 is less clunky and is willing to go all the way with its cheesiness as opposed to being cheesy one minute and serious another, but 2 is still the series’ king

My main reason for preferring 4 is because of my hatred of damage sponge enemies, while 2 goes for semi-realistic combat by having 95% of enemies dying in like 2 shots and 4 gives you plenty of powers to level the playing field, 3’s combat feels like an awkward middle ground of the two, with enemy health being very variable and guns sometimes feeling less impactful than they did in 2
 
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