It was on the 3DS so people remember it fondly because Nintendo Exclusive stuff.
Notice how people dropped Octopath Traveler once it got ported?
...damn, you're right.
Octopath Traveler's love really confused me, I gave it a shot and it was... okay, I guess? But mostly it just came off as really half-baked, like one of those obscure B-tier RPGs along the lines of SaGa or Live a Live but without being able to waive the problems because they were experimental. The eight different characters' intros were pretty cool, but that kind of ended their whole plotline, and their total lack of interactivity with one another naturally throughout the game just made it feel so empty.
Why is every single new character introduced when you finally make it to their town and they're just standing around and you talk to them and they say "yo nigga check this shit out" and they get out their cell phone and start flipping through their pictures and you can skip that but if you do you don't learn shit about them
at all or if you actually listen to them you have to go through yet another lengthy intro and questline as them alone and some are definitely a lot better than others.
and between finding the characters you go through various countryside environments where the random battles take, seriously, like a good 6-8 minutes each and it's the same thing where you just keep attacking over and over and occasionally healing and to mix it up you do the 4x attack when that charges and literally every random battle is like that and every enemy, especially the bosses, are total damage sponges
like, it's not an awful game or anything, but hoooly shit was it overrated. But at least it was palatable and had nice sprite art, unlike Bravely Default, which I didn't even bother with because Square Enix's chibis look like total utter dogshit and I can't believe anyone genuinely likes those
Like who seriously thinks that's good character design? Shit. And that looks even better than FF15 Pocket Edition, where the characters look like Funko Pops:
Bravely Default 2 is marginally better looking, but still, Square Enix can't do chibi characters to save their lives. And that's coming from someone who thought Link's Awakening on Switch with its plastic toy looking characters looked fine, because that game overall had a childlike tone to it to begin with. The melodramatic tone of a Square Enix RPG mixed with chibis is like trying to tell a serious story in Comic Sans, or acted out with Lego men.
Anyone who complains about that is a fucking faggot.
I thought they went a little bit overboard with the ye olde medieval speak. It's an improvement, but they could have tuned it down just a smidge, it's a little hard to skim through, and that game's cutscenes are very dialog heavy. I can't imagine how hard it is to parse if English isn't your first language.
Disco Elysium