The Final Fantasy Thread

That's about par for the course with Matsuno's games. Very seldom do they have easy answers or tidy endings. Hell, if FFT is to be believed then FF12 is a little pointless as St. Ajora appears just under 100 years after the events of FF12 and a cataclysm wipes out most of the world including all the non-human races. Stuff like that is what makes his work so compelling I think.
FF12 and FFT being the same world adds basically nothing to either game and is such a clear retcon.

I see a lot of people elsewhere suggesting Zack isn't alive at the end of FF7SequalRebootRetconWhatever and I'm just laughing. SE is clearly trying to make FF7 into their own mega universe BS. It's going to be milked harder than it already has been.
The Nomura Cinematic Universe is gonna be the great clusterfuck of this generation of gaming.
 
I like the setting of FF VIII. The clash of technology with magic. I really liked the spec-ops team we were recruited into and mission to perform a terrorist attack on legally incumbent president. That was really neat but after those events the game falls apart. I couldn't force myself to beat this game after Disc 3. The shit that's happening later on and the plot holes on each and every corner are just unbearable for me to stick to the game.

FF VII in comparison to VIII is a masterpiece. It has it's own flaws but at very least story is coherent. The goals from the beginning to end are clear and don't change by 180 degrees like in VIII. For example, we know that Cloud have a beef with Sepiroth and inevitably the fight between those two will commence. On the other hand we got FF VIII with its own clusterfuck of anthagonists. First Edea, then some frozen bitch in space and at the very end the brothel-keeper who replaces "c" with "k" and lives in distant future... past... or whatever. It feels like FF VIII tells a completely different story on each disc and only thing that links these discs are the characters. It seems like SquareSoft had four different ideas for a game and decided to mixed them up in one title. That's how I perceive that game.
If they would ever try to remake / reimagine FF VIII they would had to rewrite whole plot and characters which would create a completely different experience.
 
Well I'm a fan of Final Fantasy VII, I'm not a HUGE fan like many people are and I'm even pissed off about this BS marketing. I can only imagine how longtime FFVII fans will feel once they play this game fully. Because the ending is being put behind spoilers, many anticipating this game think people's biggest problem with it is that it wasn't a 1:1 remake. I don't know, I just think this is going to be considered one of the biggest marketing blunders in the gaming industry.

I'm so glad FFIX (My favorite) isn't popular enough to ever get a remake. I was already pissed off about the small mobile/remaster changes made, SE would butcher its "remake".
 
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In light of the remake of FF7, a recent chapter of this romcom manga takes a jab at it with a little spoiler:

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Funny thing is, there's a part of the game right before you fight Abzu where you can choose to either wake up Tifa or Aerith and a lot of Twitch streamers and YouTubers are picking Tifa for this exact same reason. It's really lame.
 
So, I now see the "Whisper bosses" in the game are actually future versions (OG versions) of Cloud, Barrett, and Tifa.

First off, that's a rip-off of "echoes" in Chrono Cross. Secondly, yeah, making the iconic protagonists in the OG the villains in this garbage version. This is making me laugh lol
 
I like the setting of FF VIII. The clash of technology with magic. I really liked the spec-ops team we were recruited into and mission to perform a terrorist attack on legally incumbent president. That was really neat but after those events the game falls apart. I couldn't force myself to beat this game after Disc 3. The shit that's happening later on and the plot holes on each and every corner are just unbearable for me to stick to the game.

FF VII in comparison to VIII is a masterpiece. It has it's own flaws but at very least story is coherent. The goals from the beginning to end are clear and don't change by 180 degrees like in VIII. For example, we know that Cloud have a beef with Sepiroth and inevitably the fight between those two will commence. On the other hand we got FF VIII with its own clusterfuck of anthagonists. First Edea, then some frozen bitch in space and at the very end the brothel-keeper who replaces "c" with "k" and lives in distant future... past... or whatever. It feels like FF VIII tells a completely different story on each disc and only thing that links these discs are the characters. It seems like SquareSoft had four different ideas for a game and decided to mixed them up in one title. That's how I perceive that game.
If they would ever try to remake / reimagine FF VIII they would had to rewrite whole plot and characters which would create a completely different experience.
I think VIII's problem wasn't the 180 but the lack of proper foreshadowing for any of the events. The one that always bothered me was when the main cast found out that they had all been at the same orphanage and Edea had been their care giver, the twist being explained by the new fact that GFs mess with your memory. The whole thing could've easily been made to work by simply throwing in some dialogue after you obtain Ifrit about rumors of GFs messing with your memory and have it dismissed by Quentiss and the twist would've worked. I feel like they were so worried about giving away any of the twists that they failed to properly set up any of the twists,
 
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I've constantly heard people shit on the re-translation of "Final Fantasy Tactics: The War of the Lions,"
Anyone who complains about that is a fucking faggot.

I think it's literally just the targeting lines from the player-character to the enemy. That's why I say it is like a MMO. Those lines!!

I think it is more the fact you play a single character and have very little control what the other characters do to the point where they might as well not exist.
 
Anyone who complains about that is a fucking faggot.



I think it is more the fact you play a single character and have very little control what the other characters do to the point where they might as well not exist.

Huh? I think FFXII gives you the most control of characters of any RPG made. You have outright control over the AI and what they'll do in battle due to gambits while STILL being able to choose their commands at any moment so you don't just have to rely on gambits.

To me, the gambit system is one of the single greatest features in a JRPG. It's something I wish more would do.
 
Huh? I think FFXII gives you the most control of characters of any RPG made.
Really? More control than being able to dictate every attack they make every time their turn comes up (and lets be real the entire party is gonna spend 95% of the time auto attacking because the developers were retards and tied Limitbreaks to MP)

To me, the gambit system is one of the single greatest features in a JRPG.
And I despise it, if you are gonna do shit like that at least make it like Dragon Age and not force you go buy slots and if/then statements.
 
It was on the 3DS so people remember it fondly because Nintendo Exclusive stuff.

Notice how people dropped Octopath Traveler once it got ported?
...damn, you're right.

Octopath Traveler's love really confused me, I gave it a shot and it was... okay, I guess? But mostly it just came off as really half-baked, like one of those obscure B-tier RPGs along the lines of SaGa or Live a Live but without being able to waive the problems because they were experimental. The eight different characters' intros were pretty cool, but that kind of ended their whole plotline, and their total lack of interactivity with one another naturally throughout the game just made it feel so empty.

Why is every single new character introduced when you finally make it to their town and they're just standing around and you talk to them and they say "yo nigga check this shit out" and they get out their cell phone and start flipping through their pictures and you can skip that but if you do you don't learn shit about them at all or if you actually listen to them you have to go through yet another lengthy intro and questline as them alone and some are definitely a lot better than others.

and between finding the characters you go through various countryside environments where the random battles take, seriously, like a good 6-8 minutes each and it's the same thing where you just keep attacking over and over and occasionally healing and to mix it up you do the 4x attack when that charges and literally every random battle is like that and every enemy, especially the bosses, are total damage sponges

like, it's not an awful game or anything, but hoooly shit was it overrated. But at least it was palatable and had nice sprite art, unlike Bravely Default, which I didn't even bother with because Square Enix's chibis look like total utter dogshit and I can't believe anyone genuinely likes those

bravely-default-flying-fairy-1.jpg

Like who seriously thinks that's good character design? Shit. And that looks even better than FF15 Pocket Edition, where the characters look like Funko Pops:

FINAL-FANTASY-XV-POCKET-EDITION-Tips-1068x601.jpg

Bravely Default 2 is marginally better looking, but still, Square Enix can't do chibi characters to save their lives. And that's coming from someone who thought Link's Awakening on Switch with its plastic toy looking characters looked fine, because that game overall had a childlike tone to it to begin with. The melodramatic tone of a Square Enix RPG mixed with chibis is like trying to tell a serious story in Comic Sans, or acted out with Lego men.

Anyone who complains about that is a fucking faggot.

I thought they went a little bit overboard with the ye olde medieval speak. It's an improvement, but they could have tuned it down just a smidge, it's a little hard to skim through, and that game's cutscenes are very dialog heavy. I can't imagine how hard it is to parse if English isn't your first language.

Like what?

Disco Elysium
 
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I guess a few people managed to get FF7 Remake early so I'm watching the various segments of the game that I really enjoyed in the original. Too bad the fucking game ends before Sapphire WEAPON attacks Junon.

Uhhhh... what the fuck is up with the ghosts showing up and ensuring the plot goes on as-needed? What the actual fuck?

I'm watching the fight against Reno and Rude on top of the platform that controls the Sector 7 pillar release system and Cloud & Co. very clearly could have stopped it. Except the fucking ghosts showed up and prevented them from stopping the plate separation. WHAT? You really couldn't have Reno press the button and succeed like a jackass? Shin-Ra didn't need a Deus ex Machina to help them win. Reno literally presses the button in the original, says "Mission accomplished!" and laughs. That infinitely better than the hand of god intervening and dropping the plate on Sector 7.

Oh also Cait Sith was there too. Of course Cait Sith was there.

I can't wait to see how they fuck up the Shin-Ra HQ raid. And I'm still not sure why the failed clones are now ghosts.
 
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Really? More control than being able to dictate every attack they make every time their turn comes up (and lets be real the entire party is gonna spend 95% of the time auto attacking because the developers were exceptional individuals and tied Limitbreaks to MP)


And I despise it, if you are gonna do shit like that at least make it like Dragon Age and not force you go buy slots and if/then statements.

You can control every character any time you want. I did a play through not using gambits at all....

You should have got gud and learned the gambit system.
 
You can control every character any time you want. I did a play through not using gambits at all....

You should have got gud and learned the gambit system.
I got gud and beat everything except for Omega. You are mistaking "being bad at the system" from "I was bored by it."

Also LUL needing to be "GUD" in any final fantasy game.
 
I got gud and beat everything except for Omega. You are mistaking "being bad at the system" from "I was bored by it."

Also LUL needing to be "GUD" in any final fantasy game.

.....you beat everything except for Omega, yet spoke like you couldn't take control of each individual party member. You have the ability to not only set up gambits, but manually input attacks. As I said, you can go through this game not even using gambits. It's the best of both worlds. You being "bored" by it is subjective, you were never forced to use gambits.

It's literally no different than any other FF before it - you have a wait mode, an ATB bar, once that fills they either go by the prioritization of the gambits or they do the manual input. All FFXII did was give you more options. It's a natural progression of turn based battle.
 
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This is a fair point. Gambits in FFXII were boring and lame, but not necessarily bad; whereas the Junction system in FFVIII was fucking awful and tedious and Spoony was 100% right about it and I will go to my grave thinking that.
junctions at least have a core of a good idea that was just implemented like shit. Gambits are garbage unless you have a gameplay system like Xenoblade 2 or Kingdom Hearts where the hack and slash parts made up for the fact your party members were basically worthless.

.....you beat everything except for Omega, yet spoke like you couldn't take control of each individual party member.
Yeah, I turned gambits off the main character..customized the gambits for what I needed at the time and played babysitter with Vaan as a Healer/Buff bot while the AI did it's best to DPS to not be terrible.

All FFXII did was give you more options. It's a natural progression of turn based battle.

No, it's not. It is a boring attempt to be "NEW" like FFX's turn system was. You choose the effect before hand and they just screw around until it is filled and repeat it forever. It is just an MMO auto attack except you can make it Fire Elemental or Ice Elemental.
 
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junctions at least have a core of a good idea that was just implemented like shit. Gambits are garbage unless you have a gameplay system like Xenoblade 2 or Kingdom Hearts where the hack and slash parts made up for the fact your party members were basically worthless.

When was the last time you played it? 2006? All gambits are is you prioritizing what the AI will do. That's all. It's more options while you still allowed to have manual control at any point lol
 
When was the last time you played it? 2006? All gambits are is you prioritizing what the AI will do. That's all. It's more options while you still allowed to have manual control at any point lol
When did it come out? I played it then..and never touched it again because it was one of the most boring play experiences I have ever seen.

I would rather play Shadow Madness again than FF12 again.
 
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junctions at least have a core of a good idea that was just implemented like shit. Gambits are garbage unless you have a gameplay system like Xenoblade 2 or Kingdom Hearts where the hack and slash parts made up for the fact your party members were basically worthless.
I mean... let's stop beating around the bush.

Square are pretty mediocre and have been for a long, long time. Square is like the video games version of The Simpsons. Those first few were pretty great, but you haven't been a fan longer than you have been a fan at this point and why the fuck are they still even doing this shit? Oh right...
 
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