Fallout series

Fallout does have its side themes though. Even then they may bring up "racism and classism", but the game doesn't take a hard stance on it, it's up to the player to take a stance on it.

The game definitely takes hard stances on racism. Racism is bad. Its not nearly as morally ambiguous as people say it is. Just because it allows you to kill children and blow up ghouls for being ghouls never meant it "let you take your own stance" on it; they where always meant to be bad things. Fallout lets you do bad things but pretty much rubs in your face how they're bad. Kill a child? Now everyone hates you. They give you karma for making good/bad decisions since the first game. Its not like its every been morally ambiguous.
 
Because you could kill children, one of the most missed features the Bethesda games removed.

Well they were pickpocketing me so they started it.

Attempting to map political ideologies onto Fallout is funny to me. I'm not sure where "repeatedly applying my power fist to someone's groin" falls under the two axis system.
 
Fallout has always been extremely political. The second game is literally a direct criticism of neo-conservatism and racist nativism.
 
Fallout has always been extremely political. The second game is literally a direct criticism of neo-conservatism and racist nativism.
Eh, that's the second game. The first was more of a typical "what men do to survive in the wastes" type of story.
 
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I can't think of anything worthwhile Bethesda added to the Fallout lore. Their two major contributions that jump to mind are trying to turn the Brotherhood of Steel into some moronic fantasy knight order, and the synths. The former was so retarded that Bethesda themselves backtracked on it and made the BoS more like their old selves in FO4, and the latter synth crap is fanfiction tier garbage that doesn't fit and led to the horrible main plot of FO4.
 
Don’t know what was bad about Cabot. Ancient family hiding a terrible secret while trying to keep themselves living a normal life has the mix of darkness and wackiness that’s common in Fallout.

Though don’t get me started on that fucking ghoul kid in the fridge.

It's thematically tone-deaf to the rest of the series, same with the rest of Fallout 4 and 3 as @Tor Lugosi said. Especially regarding the Synths. That's not to say that Obsidian/Black Isle is perfect either, there was a lot in 2 that's over the top and ridiculous (which even they themselves admit). Every Fallout game has it's thematic issues at times, but the ones with the least tend to be Black Isle/Obsidian, while the ones with the most tend to be Bethesda.

In the spirit of fairness, a lot of Van Buren was ridiculous too. Thank God that ended up scrapped and reused in New Vegas. There's also quite a few things good in Fallout 3; The Pitt is great and is what the main game should have been more like. A lot of the environmental story telling is neat. They just dropped the ball with it being 200 years in the future and having zero progress. I've said it before and I will continue saying it; that is an easy fix to make. Just make it so that the intensity and nastiness of the nukes dropped on the Capital Wasteland (and even the entire Northeast from Indiana to New York) that the whole region was nigh uninhabitable until fairly recently. Boom; you get a nice mix of small, local powers grouping up and into the Northeast to escape the fairly civilized remnants around them and rule in an inverse of the old west. Keep the date and keep the post-apocalyptic feel.
 
I can't think of anything worthwhile Bethesda added to the Fallout lore. Their two major contributions that jump to mind are trying to turn the Brotherhood of Steel into some moronic fantasy knight order, and the synths. The former was so retarded that Bethesda themselves backtracked on it and made the BoS more like their old selves in FO4, and the latter synth crap is fanfiction tier garbage that doesn't fit and led to the horrible main plot of FO4.
Chinese Stealth Armor.
 
Uh, fuck. Protectrons are pretty cool. I'll admit, I like the Enclave power armor in 3 as well.

Yeah, the Protectrons are pretty nifty and fit classic Fallout's retro aesthetic well. It's weird that they made those but then thought, "Hey, you know what would also fit? Androids that look and act perfectly human."
 
Fallout has always been extremely political. The second game is literally a direct criticism of neo-conservatism and racist nativism.
Much as Fallout's political, the politics were more or less there since 2. And any politics of 3 and 4 aren't gonna be as well done as whatever 2 and New Vegas did beyond one using them as some example of "capitalism fucked the world" even though it's more or less one of the things that fucked the world

Don’t know what was bad about Cabot. Ancient family hiding a terrible secret while trying to keep themselves living a normal life has the mix of darkness and wackiness that’s common in Fallout.

Though don’t get me started on that fucking ghoul kid in the fridge.
Thing is with the Cabots, their terrible secret was more or less ripped out of some pulp novel or b-movie compared to the likes of say Andale which was less wacky due to just being inbred cannibals after the bombs and not family living off daddy's goo serum that came from a helmet found in the middle of nowhere in Saudi Arabia. One could probably of made use of the Cabots longevity if it went through some more scientific BS involving government experiments than "ancient alien civilization."

I can't think of anything worthwhile Bethesda added to the Fallout lore. Their two major contributions that jump to mind are trying to turn the Brotherhood of Steel into some moronic fantasy knight order, and the synths. The former was so retarded that Bethesda themselves backtracked on it and made the BoS more like their old selves in FO4, and the latter synth crap is fanfiction tier garbage that doesn't fit and led to the horrible main plot of FO4.
At the very least with knightly order, they did have the outcast who were pretty much more for tech and not being saints of the wasteland though far as I remember with them, they had jack shit to do in the game beyond one side quest in giving their leader all the laser rifles and plasma pistols you hoard. Synths also pretty much would of been better off as just some side story thing rather than a main questline. The whole "wake up 200 years later" thing would of been a better story to go with than just "gotta find my son" but then again, that would require Bethesda to write a completely different story that wouldn't make your character feel like they'd be the most important person in the Commonwealth.
 
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Fallout: Tactics had the BoS there be more open as a matter of necessity from their depleted numbers. The changes in FO3 aren't entirely unprecedented, and following that similar "We're out of dudes, time to recruit what we can from the local wastes" line into "We need to protect our recruitment areas" and then finally "We need to expand our recruitment areas... by safeguarding whatever locals we can reach from whatever wants to hurt them." before finally going into the whole steel paladins shtick would have been a lot better than the whole "Civilians above tech" thinking they jumped right into.
 
The problem with synths is that they don't really fit the overall lore of Fallout. One of the main divergents from our reality is that the Fallout universe decided to focus on harnessing the power of the atom rather than computers and miniaturization, hence the chunky, retro look of the tech. In FO1 the closest thing we get to AI is ZAX, which is a giant super computer.

In FO2, though, we unfortunately had Skynet, which was retarded and should've been left on the cutting room floor, but was still a leap from perfect synthetic humanoid androids.
 
Fallout: Tactics had the BoS there be more open as a matter of necessity from their depleted numbers. The changes in FO3 aren't entirely unprecedented, and following that similar "We're out of dudes, time to recruit what we can from the local wastes" line into "We need to protect our recruitment areas" and then finally "We need to expand our recruitment areas... by safeguarding whatever locals we can reach from whatever wants to hurt them." before finally going into the whole steel paladins shtick would have been a lot better than the whole "Civilians above tech" thinking they jumped right into.
I don't have a problem with the BOS in 3 because they aren't meant to represent the Brotherhood as a whole. The game makes it a point to show how unpopular Lyon's choice was a whole with having the outcasts as well as him getting support cut off from the rest of the Brotherhood. The BOS in 3 are the result of one man choosing empathy over the mission and most of his troops being loyal to him and not the mission. Its not that far fetched of a scenario to me.

I'm also fine with the capital wasteland being such an undeveloped shithole too. There's not a lot of people there to actually accomplish anything. Then you add in a lack of clean water sources, no fertile land to farm, a super mutant threat running around unchecked until the recent arrival of the Brotherhood, and a lack of Vaults successfully letting people back into the world. There was no foundation to develop anything on and I can imagine that's why the raider population was so high. The closet thing to an organized effort in the Capital Wasteland is the raiders since they seem to have some sort of loose alliance in Evergreen Mills.

I think it might have helped to show just how badly DC got hit in the attack to explain such a low population but they probably didn't want it to be nothing but craters to explore.
 
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