Cyberpunk 2077 Grieving Thread

We also know that at least two early builds were completely scrapped so this thing could have been shat out in as few as two years.
Which would explain a lot. I do understand that when you develop a game for almost a decade your engine might become outdated and shareholders may start to ask questions and demand answers, but ending up with less than four or even two years out of eight to develop such a big game requires Rooster Teeth levels of managerial incompetence.

I can't wait to learn the exact details of what went wrong during Cyberpunk 2077's development, which I hope we'll know if the class action lolsuits go into discovery. It would not surprise me if we'd learn about drama and ineptitude of the same calibre as Hunt Down The Freeman.
 
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Which would explain a lot. I do understand that when you develop a game for almost a decade your engine might become outdated and shareholders may start to ask questions and demand answers, but ending up with less than four or even two years out of eight to develop such a big game requires Rooster Teeth levels of managerial incompetence.

I can't wait to learn the exact details of what went wrong during Cyberpunk 2077's development, which I hope we'll know if the class action lolsuits go into discovery. It would not surprise me if we'd learn about drama and ineptitude of the same calibre as Hunt Down The Freeman.
Still less of a dumpsterfire than Anthem.
 
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Still less of a dumpsterfire than Anthem.

I disagree if only because as boring as Anthem was you could actually play it. I played probably 15 hours of Anthem and crashed once I think. In fifteen hours of cyberpunk it crashed at least eight times, maybe more.
 
I disagree if only because as boring as Anthem was you could actually play it. I played probably 15 hours of Anthem and crashed once I think. In fifteen hours of cyberpunk it crashed at least eight times, maybe more.
Fair point. I mean more in the sense that despite surprise development tactics at the last second with presentations, I don't feel like Cyberpunk will be more or less abandoned like Anthem was. That to me was more appalling than the instability of the game, and most of the items in that game being weaker than the starting gear you have. Crashes and technical issues aside, Cyberpunk still plays like an RPG.
 
I disagree if only because as boring as Anthem was you could actually play it. I played probably 15 hours of Anthem and crashed once I think. In fifteen hours of cyberpunk it crashed at least eight times, maybe more.
in 198 hours I had about 8 crashes, quite a few reloads from Main menu for the "Wait a day" bug and only had to completely reload once for the no voices bug. Granted PC is a mixed bag due to everyone having different rigs but who knows if I got Anthem it could run like garbage could run great but not going to buy it to find out though.
 
You know, I can't help but note that many of the problems people are having with this game (the bugs, lack of interactivity with the world, downgraded visuals compared to the trailer, the weapon level system, a lack of lifestyle choices, limited main story divergence sans the ending) were all present in The Witcher 3. Heck, even the complaint people have of Johnny Silverhand taking story focus away from the main protagonist remind me of Ciri doing the same thing to Geralt.

Yet TW3 is acclaimed as one of the greatest games of its decade, if not the greatest (I highly object to that opinion, but that's just me). So why is that game so praised while Cyberpunk 2077 has been lambasted?
 
You know, I can't help but note that many of the problems people are having with this game (the bugs, lack of interactivity with the world, downgraded visuals compared to the trailer, the weapon level system, a lack of lifestyle choices, limited main story divergence sans the ending) were all present in The Witcher 3. Heck, even the complaint people have of Johnny Silverhand taking story focus away from the main protagonist remind me of Ciri doing the same thing to Geralt.

Yet TW3 is acclaimed as one of the greatest games of its decade, if not the greatest (I highly object to that opinion, but that's just me). So why is that game so praised while Cyberpunk 2077 has been lambasted?

The Witcher 3 never promised any of those things while CP did?
 
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You know, I can't help but note that many of the problems people are having with this game (the bugs, lack of interactivity with the world, downgraded visuals compared to the trailer, the weapon level system, a lack of lifestyle choices, limited main story divergence sans the ending) were all present in The Witcher 3. Heck, even the complaint people have of Johnny Silverhand taking story focus away from the main protagonist remind me of Ciri doing the same thing to Geralt.

Yet TW3 is acclaimed as one of the greatest games of its decade, if not the greatest (I highly object to that opinion, but that's just me). So why is that game so praised while Cyberpunk 2077 has been lambasted?
This is wrong in so many ways.

Firstly, I never, even upon release, encountered anything other than some UI bugs in Witcher 3. Nothing that rendered me out of the world or unplayable. My lowest recorded time going without a bug or glitch that wasn't UI related was five and a half minutes in Cyberpunk 2077. And bugs that took me out of the story? Too many to count.

Secondly, you interact with the world way more in Witcher 3. You directly talk to peasants, take up their problems and see the results from them. Peasants also have AI and day and night cycles. You also had to look for and hunt down things. There was forensic monster hunting. Nothing like this is present in Cyberpunk 2077.

Thirdly, sure, there were downgrades but Cyberpunk's 2077 trailers were filled with complete lies and fabrications. Its gameplay slice was entirely faked. It is disingenuous to even think to compare the two. Also, every single game ever shown at E3 is downgraded. It doesn't make it right, but pointing out The Witcher did it is nothing special.

Fourth, the weapon level system was silly, but there was a wide variety of weapons and the runes had impact on the visual style of the weapon. Crafting unique weapons were quests in upon themselves. You had to go to different places, do different things, hunt unique monsters. In Cyberpunk 2077, all you do is either buy a blueprint or find an iconic weapon/item off a dead mook and you have it. The mods are not cosmetic and are only generic stat improvements which you can make godly.

Fifth, limited main story divergence wasn't a problem as the goal of 'The Witcher 3' was ALWAYS to find Ciri. And by the by, you can tackle the three main areas in any order you wanted after the prologue. You could go right to Skellige if you wanted. There were no obligations, rush or order you could do things. And after you find Ciri, if you felt rushed, things slowed down a LOT. There was no pressure to finish the main story, like there was in Cyberpunk 2077. In Cyberpunk 2077, you're generally railroaded onto the main story. There's no real variance in how you do things except 'wait a few days' which makes you do other things. You have very little independence in how you conquer the main story in Cyberpunk. In Witcher, you could travel all around if you wanted.

Sixth, lack of lifestyle choices? You're a wandering monster hunter! You're a vagabond by nature. No shit you're not going to have lifestyle choices. It doesn't make sense to have any. You do have the Witcher's base of operations, but going back there is treated as special because you're positioned as being always on the road, never settling down. Which makes you some sort of weirdo since medieval peasants never wandered far from their villages. In Cyberpunk 2077, you're some sort of criminal mercenary and for the entire game you never move and live in a complete shithole. You're a modern character which means you move around a lot. Yet you can't buy other apartments or even buy trinkets for your own. There's nothing really to spend your money on besides cars (lol driving), guns (why would you ever except for blueprints), cyberware (only thing you can't make) and hacks (you need the basic ones to upgrade from perks).

The story? Oh boy. It is 100% Geralt's story. Forget this, Ciri and Geralt are father and daughter. Their relationship is close and well established. Ciri is never superseded for Geralt. Geralt's influence has a direct way in Ciri's development. You're her father, and in a lot of situations (most situations) she completely defers to your parental authority. Its clear she loves and respects you. Contrast this with Johnny. A guy whose been fucking dead for 50 years, who you never known, who constantly gives you shit and is taking you over and the whole plot revolves not around what you want, but trying to deal with this super ultra famous guy and the remnants of his life. He doesn't take you over on a fucking whim. There's no story reason why a selfish asshole like Johnny just doesn't take over your body and fight you for control. He just decides not to. He's the arbiter of your fate and you're just along for the ride. While in Witcher 3, you control that ride. Whether Ciri lives or dies, her future, her current relationships. You have a direct, nay, an authoritorial role. And that is Geralt's purpose. He's not trying to get rich. He's not getting railroaded by some stranger. He's a father looking for and raising his daughter. Then he retires to France and fucks his waifu in a mansion. That is Geralt's story. If you don't like that, that's one thing. The Witcher 3 is not non-linear in terms of complete freedom. You're given a task and complete freedom by which to do that task, what sides to choose, how to raise Ciri, how you portray yourself to the world, things like that. All of these things have impact. My Geralt will be different from yours and the story outcomes of even the little quests will be different.

None of these things have impact in Cyberpunk. All Cyberpunk playthroughs will be functionally identical except if you chose Judy or Panam, a 20 minute intro and some dialogue choices. That's about it. The only variation in quests is either not doing them or the very few you can fail. My V is basically the same as every V in this thread. You don't even have the freedom to be an asshole to Johnny if you want the 'best' ending. In every single respect, Cyberpunk 2077 is a complete backwards leap from what 'The Witcher 3' was. The Witcher 3 is more varied, more non-linear and more interactive than Cyberpunk.

Cyberpunk 2077 also promised itself to be a free-form, non-linear, open-world RPG, ala Skyrim with GTA. Instead its a railroaded FPS with extremely light RPG elements ala Borderlands. The Wticher 3 was always posited as a story-book type setting. While Cyberpunk promised everything you mentioned and more. And showed them off in fabricated trailers. And while the Witcher 3 did downgrade, a downgrade is not fabrication.
 
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I will not give the grunts at [insert shithouse here] shit. They tried doing their job as best they could.
I will blame the mangment and the producers for not doing their fucking job and if they did, an abysmal one.
Heads should roll for this. Lets hope it will happen.
Nothing will happen. Not while Fish-Dolphin-Whale Theory exists and accurately models consumer-service interactions.
 
I will not give the grunts at CD Project Red shit. They tried doing their job as best they could.
I will blame the mangment and the producers for not doing their fucking job and if they did, an abysmal one.
Heads should roll for this. Lets hope it will happen.
I agree, but I highly doubt that those responsible for this disaster will be held accountable.
 
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I will not give the grunts at CD Project Red shit. They tried doing their job as best they could.
I will blame the mangment and the producers for not doing their fucking job and if they did, an abysmal one.
Heads should roll for this. Lets hope it will happen.
They won't. This is entirely Badowski's failure and he's a co-founder. Both founders believe there is nothing wrong with the PC version or what they put out. They're completely happy to offer no RPG experience and it was Badowski himself who shifted development towards copying Rockstar, including Johnny Retard and stripping out RPG elements. Because its so extremely high up and CD Projekt Red isn't a subsidiary, the only way he could possibly be removed is if enough shareholders sue and are successful and basically force him out. I mean, it isn't impossible, lots of people have been forced out of their own companies when they went public by shareholders. But I highly doubt it will happen for a number of reasons. Biggest of which is CD Projekt did a stock buyback awhile ago to pre-empt any attempts at hostile takeovers (this was primarily when Vivendi was trying to hostile take-over Ubisoft but narrowly failed).

So there simply isn't enough stock floating out there to override CD Projekt's control. The guys are not going to throw their retarded friend under the bus unless they legally and financially have to. And they're genuinely proud of this shitpile.
 
I like how recently I saw a interview from during the development period where a dev manager said they cut significant content because it made for a more compelling RPG and then they ended up not even making a RPG whatsoever.
Fail fail fucking fail.

I can't stand those kinds of justifications. "But we cut content to make it more fun!" :roll:

Grasping at infinite straws. I still see people defending this game. It's fine if you actually did have fun with what little you got. But how can you ignore everything that's wrong?
 
That was weird to me too. There are no minigames period and I swear they showed off a bunch of them in a few dev livestreams.

They were probably cut just like virtually everything else.


Hacking, boxing, and racing were considered the minigames for 2077, according to this crap article from 2019.

Boxing was basically a reskin of the Witcher III quest, racing was incredibly broken, and hacking is predominantly a combat mechanic.

What a joke this was in hindsight. Even a knockoff Pazaak would have been better than what we got in the "finished" product.
 
I can't stand those kinds of justifications. "But we cut content to make it more fun!" :roll:

Grasping at infinite straws. I still see people defending this game. It's fine if you actually did have fun with what little you got. But how can you ignore everything that's wrong?

if it was the interview I think he's talking about the argument was "witcher 3 was too long and lot of people didn't complete it". already got mentioned a while back, because doesn't make sense and didn't back then either.

and post-purchase rationalization is a helluva drug.

Still less of a dumpsterfire than Anthem.

dunno, I could always buy it on psn.

Fair point. I mean more in the sense that despite surprise development tactics at the last second with presentations, I don't feel like Cyberpunk will be more or less abandoned like Anthem was. That to me was more appalling than the instability of the game, and most of the items in that game being weaker than the starting gear you have. Crashes and technical issues aside, Cyberpunk still plays like an RPG.

anthem got fixed into a solid state in most aspects (helps that it never was an "open world action adventure story") and is currently getting an overhaul. highly doubt cyberpunk will ever reach anything considered solid besides bugfixes. I get it's funny to laugh at an AAA bomb when it happens but not all of them get forgotten and dumped.

pointless skilltrees and funny numbers on guns don't really make it an RPG, if we go with that borderlands is a better RPG than cyberpunk.

It would not surprise me if we'd learn about drama and ineptitude of the same calibre as Hunt Down The Freeman.

what happened with that anyway? all I remember is people cheering there's some half-life game or whatever getting released and then silence.
 
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