Another idiotic statement made by a games journalist that I learned from a Larry Bundy video, that shithead shill who said that there was "Absolutely no way that Sim City 2013 could be played offline" because they believed Maxis/EA's bullshit line about it being completely necessary because of all the "advanced features" they put in the game that required you to be online 100% of the time to play a single player, city building game. All it was was DRM shit, that was it. It had no bearing on the actual game whatsoever.
Not long after that games journalist said that, a mod was released where you could play completely offline, making the journalist look like a huge idiot on top of being a fucking corporate shill.
A great thing happened because of this, however. Due to Sim City 2013 being the HUGE, dismal failure that it was, it directly led to Paradox Interactive funding Colossal Order's city building game: Cities Skyline's, which is far superior than any Sim City game by far, and about 100000000x better than that POS that was Sim City 2013.
Colossal Order had been making transport centric games, kinda like Transport Tycoon, where you were in control of a regions transportation systems: Busses, trains, Airports, etc, and the city built automatically around how good you handled the logistics of transportation. The Devs from Colossal Order approached Paradox (their publisher) with a plan of creating an all out city-building simulator a few years before Sim City 2013 came out, but Paradox turned the idea down, because "A new Sim City game is underway, and it's going to be very difficult to compete with Maxis/EA since they have a built-in fanbase and +30 years of experience creating city building simulators.
Then, Sim City 2013 was released.... and it was such an utter disaster in every way, Paradox came around and said, "You know, maybe a city simulator wouldn't be such a terrible idea." And we got the greatness that is Cities:Skylines.
I wish more game developers would realize this though, as they're still fucking up every time you turn around with shit like this. They'll have a great franchise with a long history, and then they'll simplify it for no good reason, thinking that they'll get all these new fans if they dumb down an established product that fans want to see with more features and more detail.
Maxis/EA did this before Sim City 2013 with the lameness that was Sim City: Societies in 2007. A game so dumbed down, you no longer used zoning to building your city, you just plopped down whole buildings. It was like kiddy shit. In fact, there was a kiddy version of Sim City made in the 90s that had that exact formula. You'd just plop down buildings to make your town. IIRC, it was called Sim Town. But that was fine, it was made for kids as a side project. They weren't trying to make that their flagship game series, they still made regular Sim City games for the older fans. Sim Town was just lagniappe. Nobody will have a problem if you make a side product for a younger audience as long as you keep the main game series appropriate for longtime fans.
It wasn't just EA's influence on Maxis either (though I'm sure that probably was part of it, maybe even a big part of it). Maxis/EA made Sim City 4 in 2003 and that was awesome. Had all the complexity and new features that longtime fans loved. I don't understand how they could have possibly thought it was a good idea to make a game in 2013, ten years after Sim City 4, but slashed all complexity and the ability to make large cities. Sim City 2013 was more of a village simulator. You could build an entire, connected region in Sim City 4, 10 years prior, but no ability to do that in Sim City 2013.