Battletoads 2020 - Chug my dumptruck you stinky wimps, BEEP BEEP, GARBAGE BUTT BACKING U-U-U-UP!

I rented this game all the time as a kid. It was harder than shit and I think the only reason I liked it was the TMNT ripoff aspect. In the early 90s TMNT ripoffs were the style at the time. The first two levels were fun but children should not have been subjected to the turbo tunnels. I wake up in cold sweats screaming from the PTSD the turbo tunnels brought on.
I want to figure out why a level like that was allowed.

So Battletoads was a one off success story. It never shouldn't got as far as it did.
 
I want to figure out why a level like that was allowed.

So Battletoads was a one off success story. It never shouldn't got as far as it did.
If it was called Battle Dudes and had humans instead of anthropomorphic toads, I think it would have died a quiet death until AVGN would talk about it 20 years later.
 
Apparently because the programmer was really good at the game, so kept raising the difficulty until it was a challenge for him, getting somewhat carried away.
the level's not even difficult once you know what you're doing, the only genuinely hard part is the last where you have to move your thumbs at supersonic speeds. Most of Battletoads difficulty comes from it's 3-5 lives from default and having to restart the game when you lose them. If Crash Bandicoot had the same system it would be far more difficult.
 
I somehow didn't know about this till just now but the OG battletoads "plot" apparently is similar to cheetahmen or the movie tron. The game testers were testing the game in VR and then were transported into the game and became the toads they were playing as. Kind of redundant because they're playing the game that they got warped into as a game itself within the origin. The game itself never addresses this, and just treats itself as a game about mercenary toads in space having to save their brother and a princess they were hired to protect. This is a manual only thing, I guess. The strangest thing about this is how I've never heard anything about this, but if you look up any of the battletoads now on search engines it brings up this origin. Not even the new game with all it's meta shit mentions this.
 
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So you get about an hour each of mediocre beat'em up action, shitty minigames, and unfunny failed TV pilot clips. Did they even bother to include a reason to replay the game? Seems like it would be a chore even with skipping cutscenes.
The only sucessful mutant animal franchises that followed TMNT was Street Sharks and Samurai Pizza Cats.


Extreme Dinosaurs was part of the Street Sharks Universe.
Biker Mice from Mars had a decent run.
 
On a lighter note, and probably nothing will come out of it, but a bunch of anons in the 8ch bunker are working on making their own Battletoads game that's supposed to be better than what Microsoft released.
I appreciate the gesture, and adding a female toad is a great idea (and the design they have for her is good), but this won't get off the ground at all. I'm sure if someone who was actually a fan of Battletoads and understood that 90's Mutant RADICAL Animals feel this was in charge of 2020, the game could have been good. Battletoads isn't some irredeemable dead-end property like Bubsy that exists only out of ironic so-bad-it's-goodness.

Though they've both gotten modern releases that are paragons of mediocrity so...

Weirdo who made the autistic head-canon timeline vids of Castlevania and Resident Evil reviewed this.
>skip to random point in video
>first thing I hear is "this version of Battletoads NEEDS to be a cartoon series"
mariono.jpg
 
I want to figure out why a level like that was allowed.

So Battletoads was a one off success story. It never shouldn't got as far as it did.

Nintendo Hard exists as a thing because rentals were a big thing back in the 90s. When a game can be plowed through in a 24-hour rental you're going to lose a potential sale, so a lot of games either rely on a really high skill ceiling (solar jetman is a good example of Rare doing this) or just having one level that's really, really fucking hard to wall off the rest of the content from normies.

See also : the Earthworm Jim underwater bubble ship level, TMNT's dam/bomb defusal, Stampede in genesis Lion King and the increasing ramp of bullshit in the later levels of the NES ninja gaiden games.
 
Nintendo Hard exists as a thing because rentals were a big thing back in the 90s. When a game can be plowed through in a 24-hour rental you're going to lose a potential sale, so a lot of games either rely on a really high skill ceiling (solar jetman is a good example of Rare doing this) or just having one level that's really, really fucking hard to wall off the rest of the content from normies.

See also : the Earthworm Jim underwater bubble ship level, TMNT's dam/bomb defusal, Stampede in genesis Lion King and the increasing ramp of bullshit in the later levels of the NES ninja gaiden games.
Also, and this is coming from personal experience as a kid...
  • Abadox
  • Fester's Quest
  • Castlevania
  • Startropics (including that goddamn "oh dip your instruction booklet in water to find out wtf the code is to get to chapter 5" shit that if you didn't own, then fuck you)
  • Tom & Jerry
  • Snake, Rattle, & Roll
  • Every Capcom Disney game (especially Mickey Mania)
  • The Simpsons: Bart vs The Space Mutants
 
God I completely forgot snake rattle and roll; it was in a league of its own in bullshit.

You have to be able to sustain a button mash at like 10 presses/second for 10 seconds while dodging instakill projectiles in order to kill the final boss of that game. Let up for even a second and it heals itself to full.
 
  • Horrifying
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Pokemon Clover, AM2R, Sonic Mania, that demo of Sonic Genesis for the GBA that's actually playable, Newer Super Mario Bros. for both the DS and Wii, etc. I wonder how many other examples i'm missing.
Streets of Rage Remake, though I've never played it.

Goldeneye 25 is looking good, but only time will tell if it beats the Wii remake.

Nintendo Hard exists as a thing because rentals were a big thing back in the 90s. When a game can be plowed through in a 24-hour rental you're going to lose a potential sale, so a lot of games either rely on a really high skill ceiling (solar jetman is a good example of Rare doing this) or just having one level that's really, really fucking hard to wall off the rest of the content from normies.

See also : the Earthworm Jim underwater bubble ship level, TMNT's dam/bomb defusal, Stampede in genesis Lion King and the increasing ramp of bullshit in the later levels of the NES ninja gaiden games.
Another reason was that games were expensive, and early games could only hold a small amount of content, so they had to be replayable or really difficult. There's also the thing with testers finding their own games too easy, resulting in Treasure level difficulty spikes.
 
  • Agree
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See also : the Earthworm Jim underwater bubble ship level, TMNT's dam/bomb defusal, Stampede in genesis Lion King and the increasing ramp of bullshit in the later levels of the NES ninja gaiden games.

I remember renting Earthworm Jim 1 and 2 and getting to that bubble ship level in 1 was a bitch and a half. I think I had two game over's, slept on it, I had 1-2 more days left on the rental and beating that level. Now I can just speed through that level and it's not too bad when replaying it, it's just knowing the path and speeding through. It was euphoric to beat that fucking level.

Streets of Rage Remake, though I've never played it.

Streets of Rage remake kicks fucking ass and you should play it.
 
The NES TMNT game I played through in about an hour on original hardware with an original cart. The Final Level is randomized on what manhole cover leads to the final boss. Each section takes about 5 minutes to get through to find out if you have entered the right section. And it takes about 5 minutes getting back to the intial section if it's the wrong manhole cover.

The Dam level was a special kind of bullshit as well. There's so many bad gameplay decisions that got rightfully thrown out.

TMNT2 and TMNT3: Manhattan Project were generally much better. But you can rush through Manhattan Project in about 5 minutes to get to the final boss and beat it.
 
  • Agree
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