Biggest bullshit in a video game

The "unbeatable" AI in Forza. They have little traction, drive recklessly, zigzag on the track, have no respect for general physics. It's basically cheats by the developers.
The issue with those is that they're... beatable if you're semi-competent in racing games at all. AKA know how to use the brake pedal. The AI are known to slow each other down quite a lot when driving in packs (e.g at the start of races) and you can utilize that to pass them easily. This applies to both FM and FH.

The real "unbeatable" drivatars are usually the ones in 1st to 3rd as they are able to pull away from the slow pack and are able to race at their intended speed. Usually still easy to pass if you aren't driving a car that's clearly not cut out for the job, but they do give off the illusion of "cheating" AI which is perfectly fair.

Oh and plus you can still ram them off the road or wallride, especially in games made before Horizon 5.
 
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Extraction Shooters might suit your taste better, but they have their own problems.

I've never played Escape From Tarkov, but I've heard it's great for hardcore milsim fans.

I've played a TON of Hunt:Showdown, but the matchmaking is absolutely fucked and the devs don't give a shit. It's too bad, because I LOVE the 1890s setting and old-timey guns.
I've given EFT a try way back but with each update my hardware ran it poorer and poorer, but I'm not in a position of financial liberty to afford a significant enough hardware upgrade, needless to say can't run Hunt Showdown either. Adding to it from what I've seen & heard EFT also is very much like a second job with the sheer amount of grind. I did play the Single Player Tarkov mod for a while but bots can only do so much.
@ReasonablyRetarded

Have you tried ARMA? or Squad? or any Milsims out there? maybe they will suit your taste, but people can be quiet sweaty there, especially the hardcore military larpers who resides there.
Not those specifically but I have tried Rising Storm 2 Vietnam which I enjoyed a lot before it was overran by people who got a bit *too* much into the LARP by being a dick commander & unfunny cunts spamming the same memes and same song via soundboard over and over and over again.
Might redownload and see if it got better.
 
Constant balance patches to singleplayer RPG games is ass.
It seems like they've got someone in a job position whose only job seems to be to just change the stats for anything OP and treating the game like a multiplayer experience.
Fix shit that has effects that don't work, but don't take away the experience of discovering shit like this
 
Constant balance patches to singleplayer RPG games is ass.
It seems like they've got someone in a job position whose only job seems to be to just change the stats for anything OP and treating the game like a multiplayer experience.
Fix shit that has effects that don't work, but don't take away the experience of discovering shit like this
I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
 
I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
Ego thing. They don't like players engaging in a way they didn't intend and God forbid players don't engage with every whatever they have a personal investment in. I'm not exactly a fan of random shit being stupidly cracked either for absolutely no reason though. It's nice when there is super busted shit but it's either locked behind tricky quests/encounters or demands a high understanding of the game's systems.
 
Playing this game called rift breakers. The gist of the game is what factorio would be like if the focus was base defense instead of logistics. Important to note that much of the environment is destructible and you are incentivised to do so.
You get missions. I don't listen to a lot of what the people are saying because I am busy building bases to defend my shit. I get a mission: go to the yellow circle. Yellow circle is full of bad guys strong enough that they get red skull icons on the minimap. I decide to shoot first and ask questions later and immediately fail the mission because I destroy a crystal before I can even register its there because I'm shooting mortars at the hostile on sight bad guys surrounding it. To add insult to injury the game auto saves as soon as I do it and I get flavor text implying I have seriously fucked up.

Tl;Dr making significant high stakes changes to the gameplay loop serveral hours in with no learning curve

I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
And that's why I regret buying helldiver's 2
 
I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
In singleplayer games I don't get it, in co-op I somewhat get the idea behind it but devs don't go about it the right way a lot of the times.
In the modern day people min-max metagame the fun out of everything, so if everything isn't just as viable as everything else, you'll get the problem where people get kicked from pubs for not having the tainttickler trinket equipped on their goochwaxthrower and thus are playing sub-optimally.
 
The lack of checkpoints in X2: Wolverine's Revenge. So so stupid...its as bad as Wanted: Dead, Ori and the Blind Forest, and Calisto Protocol
 
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I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
This shit was infuriating in Nioh 2, since they changed the design philosophy from the first game so everything is weaker across the board and there's no more 1HKO builds like Nioh 1 encourages you to make. I can get when they buffed things that are worthless so they are at least usable or nerfing things that bust the game wide open with no real effort like the ninjutsu feather build from the early game versions that 1HKO'd everything, but then they just started nerfing strong options too so everything feels either weak or mediocre at best. Nioh 2 doesn't even have PvP like the first game had, the only online component is the clan wars thing that the first game had and you don't even have to do coop to participate and contribute in that.
 
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I've always been a tad confused as to why nerfs and balance patches are needed in single player games. I'm not talking about fixing legit glitches like something fucking up and doing 10,000 damage per hit but rather the "this weapon is slightly better than another weapon better cut its damage in half" shit.

Are the NPCs going to complain or something?
Makes sense to me. It's usually more when different options have different advantages and one thing isn't obviously better than everything else. In rpgs balance patches seem to piss people off, people like discovering OP stuff too much.
 
I fucking hate games catering to pros and "influencers" quit it with that shit.
On that note, fuck streamers for making every zoom-zoom think they can be some pro-level "influencer" dogshitbrained retard.
Can't even play casual shooters casually anymore, every fucking game has to be played like it's the goddamn grand finals of some esports league.
Play Master Chief Collection on pc during the weekends. Lots of people just wanting to chill and fuck around. Or you could download Eldewrito and get a lobby going.
 
That I have to turn the gamma down to 25-30% to be bearable on half of modern games? Why is shit so blindingly bright? I get flashbanged half the fucking time just trying to play the fucking game.

Calibrate your shit properly devs.
 
Man I hate having to unlock difficulties. Most of the time I don't want to play through normal mode to unlock retard squisher mode just put me straight in the retard squisher.
Difficulties in modern games in general are fucked in design. Either make a shorter game so that I'd have a reason to replay using a higher difficulty without sinking dozens of hours, or add features to those endings that make it a new experience, rather than just tweaking numbers and adding an achievement.
 
Difficulties in modern games in general are fucked in design. Either make a shorter game so that I'd have a reason to replay using a higher difficulty without sinking dozens of hours, or add features to those endings that make it a new experience, rather than just tweaking numbers and adding an achievement.
If there's an unlockable difficulty I better see shit like new attack patterns.

Some games do it right. Others are just "oh well everything does double damage and has 3x its normal health so you have to execute perfectly for longer" and no, fuck you, that's boring.
 
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