Biggest bullshit in a video game

3rd world poorfags
Even in America there's people not on the streets who still can't afford an internet connection. I was in that situation myself back then I had to use a crappy public WiFi.

it's about having a DREAM CAREER making MONEY sitting in an office and CREATING VIDEOGAMES and getting FAMOUS on twitter
Being like that sounds so soy and/or Clown World.

Like I said, Current Year sucks and needs to end.
 
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> see item in game
> pick it up
> can't use it due to "not enough XP"


XP in video games are just a "drag out the time" bullshit mechanic. I get it can be used as metric for how much you have played it and allow you to unlock items (or new levels/areas etc), like a currency you don't lose when "spending it". But... I already have the item in my inventory!
The moment XP starts locking you out, for no "logical" reason. I just drop the game. Fuck grinding, I don't want to waste time. I'm already clicking buttons and shit for the "neuron activation" meme, it makes no sense for me to extend the digital copium more than it has to.

The Greeks, a southern European people, being portrayed as Black and Brown in Assassin's Creed Odyssey.
Any game that has a portrayal of any European demography as an African negroid is an instant uninstall and a deletion of the whole installer (also a negative review in the torrrents comment section). If it was free I will just leave a negative review on Steam.

Unless it's a TND game, I don't want to see niggers. I already have chronic nigger fatigue, I don't want to suffer even further in my spare time.
 
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This has probably already been put in the thread, but there's a particular red coin level from Super Mario Sunshine that filtered me hard back when I was a little kid. I look back at it fondly even though it was complete fucking garbage.
pachinko.jpg
Thanks Miyamoto.
 
> see item in game
> pick it up
> can't use it due to "not enough XP"


XP in video games are just a "drag out the time" bullshit mechanic. I get it can be used as metric for how much you have played it and allow you to unlock items (or new levels/areas etc), like a currency you don't lose when "spending it". But... I already have the item in my inventory!
The moment XP starts locking you out, for no "logical" reason. I just drop the game. Fuck grinding, I don't want to waste time. I'm already clicking buttons and shit for the "neuron activation" meme, it makes no sense for me to extend the digital copium more than it has to.
You could justify it as something like proficency, but then a better system would let you equip the item with lower stats like Dark Souls.
 
The Greeks, a southern European people, being portrayed as Black and Brown in Assassin's Creed Odyssey.
Especially egregious given this is Classical Greece, well before the Turks showed up to mix up the genetics of the area.
 
You could justify it as something like proficency, but then a better system would let you equip the item with lower stats like Dark Souls.
A mechanic that has sadly been somewhat depreciated in post DS1 titles. Using a weapon without the prerequisite stats used to make attacks do this bouncy glance off animation when striking a target (at one point in time, there was an mildly effective Abyss GS meme build using inadequate stats to reduce recovery frames after using the flip R2 attack), and if str was too low, the character couldn't even swing it properly.
 
there must be an advantage to tying a game's animation to its framerate
There is. Namely, you only have to compute the next game state when you've finished rendering the preceding frame, and that means you can do it all in a single thread. It also means you don't have to give much of a shit if you miss your target framerate -- you just lag for a few frames (i.e. framerate dips). If by some miracle your shitty code manages to go above your target framerate, you can just block for a few milliseconds for time to "catch up."

Of course, this introduces no end of bugs and bad behaviors, and makes the game harder to play because input timing is unreliable and the game's response to inputs becomes unpredictable.

This was a somewhat-acceptable tradeoff during the 8-bit and 16-bit console eras when consoles just used the refresh rate of the TV screens they were connected to (60Hz for North America/NTSC and 50Hz for Europe/PAL) as the game clock. It was cheaper and easier than stuffing a dedicated clock into the hardware.

Once they hit 32-bit hardware though, they stopped that clock sync trickery and included real hardware clocks in the consoles. From that point on, tying game animations and logic to framerate is a sign of lazy and incompetent developers.

Skilled developers produce games like Factorio, where game state is managed on a separate thread and clock (targeting 60 UPS -- "Updates Per Second"), distinct from the renderer, which also targets 60 FPS but on a "best effort" basis. That is to say, even on weak-sauce video cards where the game struggles to run at 60 FPS, internally the game's state is still running at the same speed; it just doesn't look as smooth. This is crucial for a game like Factorio where behavior is expected to be deterministic and precise synchronization is essential for multiplayer to work right.

Single player campaign require continuous online connection.​

View attachment 6506944
Wait, what? It downloads textures every time they're needed? Is there a local cache? Doesn't that mean it's still consuming the same disk space after awhile once it's cached all the textures? WTF?

That sounds like an absolute pain in the dick to actually make it work anyway. Christ, just compress your fucking textures, idiots!
 
The Greeks, a southern European people, being portrayed as Black and Brown in Assassin's Creed Odyssey.
They do this with every European setting, even Indie games do this shit, and it's one of those things that keeps me from buying what would be a decent game if it has such things in it.

It's like having shit sprinkled on a nice meal, really annoying.
 
They do this with every European setting, even Indie games do this shit, and it's one of those things that keeps me from buying what would be a decent game if it has such things in it.

It's like having shit sprinkled on a nice meal, really annoying.
It's very simple. If I was playing a game set in ancient Turkey, I wouldn't want to see a bunch of non-Turkish characters.
 
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Wasn't Vivian always a troon in the original game's Japanese dialogue though?
I think it was a crossdresser, and kind of a mockery, not unlike that one boss in Shenmue (which was also fixed for the remaster).
Censorship analysis (troon-run mirror, Original link).

GTA Online: Time Trial 22 (Down Chiliad)
I mean, look at this shit, the amount of luck you need
Animations being too complex and physical shouldn't have been a thing. You can see it as early as The Getaway (2002), so it didn't start with Suckstar and GTAIV as I previously thought, but they sure helped spread it, specially with how popular V became. Now even fucking platformers like SOTTR have it!

Are the NPCs going to complain or something?
They do
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When games add a mechanic where they can move boxes or dumpsters and decide they need to put it everywhere in the game. The more it slows you down, the more they can't help make you move 5 different fucking boxes to move forward and actually have fun.
At least that's better than slowing you down for no reason at all the narrative, and even then half-assing it by not accounting for certain animations that would play at normal speed.
Both Assassin's Creed III and Mass Effect 3 do this for their crappy, nonsensical finale, in which you follow the main baddie in slow motion, only to watch an exposition heavy cuscene when you reach him. AC didn't account for stealth animations and ME for reloading, so if you do those suddenly you're healed and can walk at normal speed. Sleeping Dogs did it right.

units that couldn't pathfind to save their own life.
Don't play Gangs Of London.

Unskippable intros/credits/dialogues.
If older games had pausable cutscenes and scrollable credits, then newer games not having either only means one thing.

Mafia III's racket system
Mod that thing.
 
So not even anything worthwhile. Some old fighting games are the worst with this crap, shoot'em ups too, yet somehow, beat'em ups (those I've played at least) aren't as bad.
CHOOSE YOUR DESTINY

1) Game has interesting "best ending"; sucks because the game is unwinnable for anybody but insane no-life autists

2) Game has trivial "best ending"; sucks because it's not worth the effort to unlock

3) Game has no "best ending"; sucks because there's no incentive to replay and try to do better
 
CHOOSE YOUR DESTINY

1) Game has interesting "best ending"; sucks because the game is unwinnable for anybody but insane no-life autists

2) Game has trivial "best ending"; sucks because it's not worth the effort to unlock

3) Game has no "best ending"; sucks because there's no incentive to replay and try to do better
In the old days a good chunk of Japanese RPGs had a true ending, usually done by doing cryptic shit or knowing what's going to happen beforehand. It was a real question whether to read online if there is a true ending and hope you don't get spoiled too much, or bite the bullet and hope the game won't fuck you over.
 
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So I finished Zero Time Dilemma. But whether you choose to shift or not after the final decision game, aren't we all conveniently forgetting something?

Mira is a serial killer! She killed Eric's mom. She started a chain of events that led to Akane becoming an orphan, the real Sean dying and everything that happened during the Decision Game. Delta reveals this information yet it doesn't seem to phase anyone all that much. In the ending where Eric and Mira escape Mira kills Eric after three days pass. She says she has no emotions and doesn't understand facial expressions. She only feels things when she kills people. If you choose not to shift to the timeline after the coin toss she doesn't seem to care that the bomb shelter is about to self destruct and take her and everyone with it.

Don't get me wrong. Eric is a total psychopath too. And extremely emotionally unstable. But it's hard to blame him for dumping his brother's body in the lake after he was killed by their dad since he was just an abused kid. Eric needs serious professional help. Mira is totally unsalvageable. And she'll probably kill again. I would have understood if Delta had mind hacked Mira into a serial killer. But he didn't. She did it all herself. And she started as a child. Talk about a bad seed.

Either Eric doesn't believe it at all or he actually thinks he can fix her when he's severely damaged goods himself.

Sorry but everyone is better off in a future where Mira is dead and there should have been a decision not to include her in the shift to the coin toss history. Probably the only reason she'd even want to save humanity is so she'd have more hearts to rip out.

Just :mad:
 
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