Biggest bullshit in a video game

Single player campaign require continuous online connection.​

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Wouldn't it have been sick if you could choose your methodology on a case-by-case basis, and there was a little more forgiveness before characters shut down and refuse to speak to you anymore? And no gamey indication that you said the wrong things also
This was something Alpha Protocol did right and did awesome. No matter what you picked you would get perks. Let the arms dealer live? Get a discount bonus. Kill the arms dealer? Get a cool down bonus. Make your handler like you? Get a bonus. Make your handler hate you? Get a bonus. Make all your handlers hate you? Get a bonus. Make them all like you? Get a bonus. Thats only some of them, there's alot of different perks you can get for whatever it was you were doing.

It really did feel like you get to play however you want without having to have the "perfect" style to get perks.
 
Just don't buy this trash. Fuck it. You can live without it.
I don't buy it, but its slowly becoming a trend at this point. I wouldn't be surprised once indieshit starts utilizing the same.
 

Single player campaign require continuous online connection.​

View attachment 6506944
Activision: do you want to use up your hard drive space or your Internet bandwidth?

Thread tax: Mafia III's racket system. You need to draw out bosses to progress to the story. To progress, you'd need to take over several districts in town. Taking over districts requires you to go to various points on the map to destroy enemy supplies or to kill a target. Now try doing the same thing at least 30 times.
 
Pawns refusing to heed your commands. Also wolves hunt in packs, masterworks all can't go wrong.
'TIS WEAK TO FIRE!

Activision: do you want to use up your hard drive space or your Internet bandwidth?

Thread tax: Mafia III's racket system. You need to draw out bosses to progress to the story. To progress, you'd need to take over several districts in town. Taking over districts requires you to go to various points on the map to destroy enemy supplies or to kill a target. Now try doing the same thing at least 30 times.
The Godfather game had the same bullshit and I hated it there. You can only do the samey storefront/backdoor racket layouts so many times before you go insane. Taking over warehouses and compounds was always cool tho.
 
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'TIS WEAK TO FIRE!
IT BEARS THE HEAD OF A COCK

I love Dragon's Dogma especially Bitterblack Isle but damn can it annoying.

Low level BBI runs are probably the worse but also the most rewarding. Just about everything will kill in a single hit and Maneaters are bad news. b
But holy shit there ain't no better feeling than getting kitted out with a 600 damage weapon at levels 5-20. Blast arrows and conquerors periapts are a godsend.
 
It's also more or less what people wanted. What zoomers don't get is that we didn't have an infinite sea of games releasing every month; it was fun to get stuck in an adventure game and be thinking on a puzzle for a few days or a week and trying new shit when you got home. Or sometimes you'd just boot it up and run around aimlessly looking at the pretty backgrounds, kind of the equivalent of just fucking around in an open-world game.

Point is, there was a time when magazines would actually slam a game that didn't throw some convoluted bullshit in. It was expected.

Hint books existed for some of the big games but those were actually pretty uncommon. I don't think I ever saw one in a store. And magazines had tips pages sometimes because what else are you gonna fill out a gaming magazine with besides that and letters, but yeah, none of those had any affiliation with the developers.

The zoomy understanding about NES games having "artificial difficulty" to "extend playtime" is similarly bullshit, since that assumes you ever expected to finish most of those games. But that wasn't the point; they were like that because of the arcade influence, where it was more about throwing yourself at it and seeing how far you could get. They might indeed have a final boss but if you ever got to see it your buddy watching on the couch would be going fucking apeshit, which was a special-ass thing.
The Four Horseman of the Retro Gaming Apo-cope-lypse:
  • trying to sell guides/Nintendo Power
  • trying to steal tokens
  • "padding" with "artificial difficulty"
  • something about Japanese rental laws
 
The Four Horseman of the Retro Gaming Apo-cope-lypse:
  • trying to sell guides/Nintendo Power
  • trying to steal tokens
  • "padding" with "artificial difficulty"
  • something about Japanese rental laws
Retro games aren't as horrifically difficult as people make them.

Hell Shin Megami Tensai 1 is cakewalk since electric spells stun enemies.

On the topic of SMT1 it's mapping system is extremely annoying constantly having to open up the skill menu to use the mapper spell.

The negotiations are just an rng fest that hinges on an intelligence stat check. The thing is, the main character can't use magic so intelligence is basically a dump state.

Shin Megami Tensai 2 doesn't allow the main character to use magic so his basically a physical powerhouse. The issue is that his damage output can get so high from buffs that a feedback error occurs causing damage to dip.
 
Replaying Timesplitters 2 and Future Perfect and yep, some of these are the bitch and half I remember them being. So there's a challenge in the arcade league called Superfly Lady. You're supposed to kill 12 turrets across the level before you can open up the hanger doors and destroy the barrels outside. Simple, right? Think again! The enemy team spawns near the power weapons(Rocket lawnchairs, grenade lobbing assault rifles, etc), whereas you and your team have to into a meat grinder to get something better than your peashooter pistols. The turrets have damn near auto aim and can shred you in seconds, and you're stuck with the clunky Goldeneye aiming system.
 
Skill based matchmaking is the reason I no longer play multiplayer games. What's the point of playing the game and getting better if i can never see the results of that effort since I'm constantly getting matched up with people who are (in theory) just as good at the game as I am? Where's the variety? Why can't I end up in a game where I absolutely seal club some retards or get seal clubbed every once in a while?
 

Single player campaign require continuous online connection.​

Is that really true? I know they said the same thing "actually requires server power" for SimCity 2013 but that turned out to be 100% false. I would guess since like modern games it's still like >40 GB because of uncompressed textures.
 
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Not everyone can afford internet access
It makes the game very slightly harder to pirate so 3rd world poorfags are just stuck until they buy a real connection as well as the game
everyday outages
Irrelevant as they already have your money so you can go eat shit.

The industry is no longer about the customer. Players aren't valued, players are obedient little paypig findom slaves. Even indie games have succumbed to enshittification. It's no longer about making something that people will enjoy, it's about having a DREAM CAREER making MONEY sitting in an office and CREATING VIDEOGAMES and getting FAMOUS on twitter. I can count on my hands the number of times I bought a game and can actually say I got my money's worth.
 
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