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I fucking hate that singleplayer-esque stories/campaigns now have to have an internet connection. What the fuck happened to plug-and-play?Single player campaign require continuous online connection.
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Just don't buy this trash. Fuck it. You can live without it.I fucking hate that singleplayer-esque stories/campaigns now have to have an internet connection. What the fuck happened to plug-and-play?
This was something Alpha Protocol did right and did awesome. No matter what you picked you would get perks. Let the arms dealer live? Get a discount bonus. Kill the arms dealer? Get a cool down bonus. Make your handler like you? Get a bonus. Make your handler hate you? Get a bonus. Make all your handlers hate you? Get a bonus. Make them all like you? Get a bonus. Thats only some of them, there's alot of different perks you can get for whatever it was you were doing.Wouldn't it have been sick if you could choose your methodology on a case-by-case basis, and there was a little more forgiveness before characters shut down and refuse to speak to you anymore? And no gamey indication that you said the wrong things also
I don't buy it, but its slowly becoming a trend at this point. I wouldn't be surprised once indieshit starts utilizing the same.Just don't buy this trash. Fuck it. You can live without it.
Activision: do you want to use up your hard drive space or your Internet bandwidth?Single player campaign require continuous online connection.
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'TIS WEAK TO FIRE!Pawns refusing to heed your commands. Also wolves hunt in packs, masterworks all can't go wrong.
The Godfather game had the same bullshit and I hated it there. You can only do the samey storefront/backdoor racket layouts so many times before you go insane. Taking over warehouses and compounds was always cool tho.Activision: do you want to use up your hard drive space or your Internet bandwidth?
Thread tax: Mafia III's racket system. You need to draw out bosses to progress to the story. To progress, you'd need to take over several districts in town. Taking over districts requires you to go to various points on the map to destroy enemy supplies or to kill a target. Now try doing the same thing at least 30 times.
IT BEARS THE HEAD OF A COCK'TIS WEAK TO FIRE!
The Four Horseman of the Retro Gaming Apo-cope-lypse:It's also more or less what people wanted. What zoomers don't get is that we didn't have an infinite sea of games releasing every month; it was fun to get stuck in an adventure game and be thinking on a puzzle for a few days or a week and trying new shit when you got home. Or sometimes you'd just boot it up and run around aimlessly looking at the pretty backgrounds, kind of the equivalent of just fucking around in an open-world game.
Point is, there was a time when magazines would actually slam a game that didn't throw some convoluted bullshit in. It was expected.
Hint books existed for some of the big games but those were actually pretty uncommon. I don't think I ever saw one in a store. And magazines had tips pages sometimes because what else are you gonna fill out a gaming magazine with besides that and letters, but yeah, none of those had any affiliation with the developers.
The zoomy understanding about NES games having "artificial difficulty" to "extend playtime" is similarly bullshit, since that assumes you ever expected to finish most of those games. But that wasn't the point; they were like that because of the arcade influence, where it was more about throwing yourself at it and seeing how far you could get. They might indeed have a final boss but if you ever got to see it your buddy watching on the couch would be going fucking apeshit, which was a special-ass thing.
Retro games aren't as horrifically difficult as people make them.The Four Horseman of the Retro Gaming Apo-cope-lypse:
- trying to sell guides/Nintendo Power
- trying to steal tokens
- "padding" with "artificial difficulty"
- something about Japanese rental laws
so much so that you can even stun the hell out of Thor, the literal god of thunder and not even him is inmune to electricity.Hell Shin Megami Tensai 1 is cakewalk since electric spells stun enemies.
Gigachad smt 1 protag btfoing the literal god of thunder with his own element.so much so that you can even stun the hell out of Thor, the literal god of thunder and not even him is inmune to electricity.
Gigachad smt 1 protag btfoing the literal god of thunder with his own element.
Powermoveh
Dude gets his mom coffee. No questions asked. Based and mompilled.Protag is the kind of dude that watches some guy get stabbed in front of him and his only reaction is "i should take the knife he dropped " . Absolute gigachad.
Is that really true? I know they said the same thing "actually requires server power" for SimCity 2013 but that turned out to be 100% false. I would guess since like modern games it's still like >40 GB because of uncompressed textures.Single player campaign require continuous online connection.
Vidya companies who pull that crap are really short sighted. Or greedy. Or both.Single player campaign require continuous online connection.
It makes the game very slightly harder to pirate so 3rd world poorfags are just stuck until they buy a real connection as well as the gameNot everyone can afford internet access
Irrelevant as they already have your money so you can go eat shit.everyday outages