And it's just as much of a game as clicking head hitboxes in a shooter would be.
Talking and shooting are both gameplay but one of them is far, far superior as an actual game mechanic than the other.
Would you prefer a more Renegade/Paragon approach of simply "me good" (altruist) or "me bad" (edgelord) a la Mass Effect? That's still a soft skill check, and it's still choosing your own adventure. Even simply selecting different dialogue options with zero skill checking is more of the same.
Something with actual game mechanics. There's one part in Spec Ops the line where you encounter an angry crowd and you have the option of shooting in the air or just shooting at the crowd, maybe you can wait it out or something I dunno. This sort of interaction is done via the normal shooter controls and nowhere does it even tell you what your options in the scene are. Spec Ops the line is a shit game but in isolation that scene is far more interesting gameplay wise than any of the conversations in New Vegas where you scroll through your list of options and pick that one with Speech 80 next to it.
Failing that Alpha Protocol had more interesting dialogue since you had long conversation trees instead of simple choices,
These sort of things are hard to implement but so is making a good game.
It's even okay if the talking
gameplay is bad or isn't a game at all but only if the rest of the game is actually good.
Otherwise why even make a game at all?
Just because you know there's a man behind the curtain doesn't mean the illusion can't be quite entertaining (which is what a good game does, RPG or otherwise).
Illusions are for movies, give me a video game.
..Or perhaps you just might not enjoy RPGs in general. Look..you like what you like, right? That's fine, but not liking something also doesn't suddenly make whatever it is wrong, bad, or malignant. Watching those numbers go up is the same sort of dopamine hit as a well-timed gun upgrade before a boss fight in something like DOOM.
If a game offers nothing but these little tricks that fool you into thinking that you've accomplished something then it's a shit game.
You can't just toss away game critique and analysis because someone finds something
fun (what a wretched buzzword fun is),