David Jaffe has nothing to do and he's going crazy

I never understood why Kamiya even thought Scalebound was a good idea in the first place. Having a game where you have an AI companion you have to take care of is almost always a recipe for disaster, only time it kinda worked was RE4 and even then the Ashley levels were the least fun levels in the game. Expanding that onto an action game where you have to rely on the AI to not only not die but to also keep up combos for you seems like a ridiculously stupid idea.
It's the entire reason why God of War 2018 just made the kid a supporting unit.

In earlier builds he could apparently die and/or be captured frequently but it just became incredibly annoying. Not only that but depicting children dying tend to be forbidden in most countries.
 
THAT CRAZY JAFFE IS ABSOLUTELY AT IT AGAIN! Posting a video justifying the Kotaku review on CP2077 and calling people morons when he's justified censorship on all fronts.

Bring out..... the clowns!


Most of his simps are also defending him, however the comment from MetallicMadness85 sums it up best in the comments section.
 
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THAT CRAZY JAFFE IS ABSOLUTELY AT IT AGAIN! Posting a video justifying the Kotaku review on CP2077
What the hell is this bitch trying to say?
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I'm saying that that crazy Jaffe is at it again with his woke-isms.

He's justifying the review of CP2077 on Kotaku and getting blasted for it.
I'm not asking what you're saying. I'm saying Jaffe sounds straight up brain damaged. He sounds like an android that's glitching out a bit.
 
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I'm not asking what you're saying. I'm saying Jaffe sounds straight up brain damaged. He sounds like an android that's glitching out a bit
D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D- MYSOGYNY!


It's so easy to get under this guy's skin though. He's such a hypocrite. It really baffles me how this guy who was actually a speaker of creative freedom in games, movies, and music has become such a cringy sperg-lord. Honestly though it's sad but it's comedic at the same time.

He also had a thumbnail of a Brie Larson video saying "Why Gamers Hate Men" THEN he changed it to a picture of Brie Larson and changed the title because of the ratio.

The guy that was wanting fans to shoot his ride with a laptop, and look at him now. Just wait until white thumper comes in with his low-rider on a BLM protest.
 
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I’m incredibly disappointed in Jaffe, what the hell is is his problem?
 
That crazy liberal, David Jaffe is at it again trying to talk shit about The Quartering now and get him deplatformed when he's basically causing hate himself by promoting deplatforming.

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So here's something people on here have missed.

Recently, a game called Cruelty Squad has been making the rounds. It's an immersive sim with an incredibly off-putting aesthetic, and intentionally so. David Jaffe decided to give it a shot, he didn't like it, and wanted to get a refund.

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People were upset by this, partially because the general consensus is that Cruelty Squad is quite good once you adapt to its extreme visuals and partially because they see it as bad form for someone as big as Jaffe to be publicly shitting on an indie project such as this. That doesn't matter, people dislike games all the time. Jaffe however wasn't taking the blowback very well.
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(No, I don't know why the second archive is in another language. Never used it until now)

All of this happened on March 2nd, and eventually people forgot about it and went back to playing the game. Then out of nowhere yesterday, Jaffe decides to tweet about the game again bitching about the fanbase and why they'll prevent him from ever trying it again.

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Why Jaffe decided to open himself up to more arguing is beyond me, besides perhaps the fact it's made him slightly more relevant than he's ever been in recent years, but if you look at the replies, you'll find this.

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That would be the developer of Cruelty Squad, referencing an earlier response Jaffe made to them promising he would buy the game again and try it out with an open mind. So Jaffe is not only blaming the fanbase for not allowing him to enjoy the game, he also broke his word to the actual developer that he would try it out again.

If he just didn't like the game, that'd be one thing, but Jaffe just can't let the disagreements go and it's becoming increasingly pathetic.
 
What a fucking douchebag.
The more I read about this bugman the more I think TM2/Black were made despite him, not because of him. Scott Campbell must've had to tard wrangle him beyond belief.
No wonder his wife left him; he can't let anything go and has to have the last word like a teenage bimbo.
 
I think it's just messed with his head to go from AAA game designer to a nobody.

It's especially got to sting to see the PS4 God of War go on to such acclaim, a franchise you created, but now you don't reap any benefits from it's major success.

The thing is, he has no one to blame but himself and his pretention for why his career fizzled out, if you remember after the success of God War Jaffe promptly fucked off from that series to make a pretentious PSP game* that would have been "the first video game to make you cry" which wound up canceled, he then tried his hand at indie style games with stuff like Calling All Cars, before crawling back to Sony to reboot Twisted Metal, which also missed the mark and the rest is history.

*The game in question was called Heartland and would have been about a future US invaded by and taken over by China (hmmmm) with US citizens now becoming Iraq war style insurgents.
 
Oh yeah, this guy has a thread. So I'll just crosspost these. Three days ago, Pat, ex-member of Super Best Friends, managed to set off David by taking a shot at Cliffy B
Pat got David Jaffe mad at him, to the point that Jaffe did an entire podcast to rant about Pat. all because Pat mocked Cliffy B.
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“Let’s Us Discuss This”

 
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Oh yeah, this guy has a thread. So I'll just crosspost these. Three days ago, Pat, ex-member of Super Best Friends, managed to set off David by taking a shot at Cliffy B


I see he changed his title card to make himself seem less dumb.
 
...before crawling back to Sony to reboot Twisted Metal, which also missed the mark and the rest is history.
TBF that wasn't his fault. Sony were super retarded (surprise, surprise) in how they backseat managed development.
They first asked ESP to make a small-scale TM sequel they could put on their PS Store as an arcade title, but when rumors of it's development were met online with hype and anticipation, Sony went and told ESP that what they actually wanted was a full scale AAA entry.
ESP accepted but requested another 2 years of dev time in order to add more characters, lore, maps, etc.
Sony told them to pound sand and demanded a 2011 holiday release. Both Campbell and Jaffe told the suits this was physically impossible to do, given how they originally were assigned to develop a small title and demanding they shapeshift that into a AAA release in a span of months with a team as small as ESP was not going to happen; they either needed more staff from other studios or more time. Sony eventually gave them more time, but being the retards they are, demanded a February release instead of postponing till next holiday season.

This is a major reason why everyone who played TM2012 feels like it's only 2/3 finished and why the roster is so small you can count them with one hand and have fingers to spare.
That's also without mentioning the shit netcode.
This game is strictly offline-only if you want to actually enjoy it with other people.
And being fair, the gameplay is fun and it's the best TM has ever and will ever look.
The biggest problem is the netcode and non-existent story, which in 2012 needed to be a thing and needed to be done well. It's not the 90s anymore where a short 30-90 second clip with Calypso (charming as Mel McMurrin was when portraying the role) would suffice, specially at $60.
 
TBF that wasn't his fault. Sony were super retarded (surprise, surprise) in how they backseat managed development.
They first asked ESP to make a small-scale TM sequel they could put on their PS Store as an arcade title, but when rumors of it's development were met online with hype and anticipation, Sony went and told ESP that what they actually wanted was a full scale AAA entry.
ESP accepted but requested another 2 years of dev time in order to add more characters, lore, maps, etc.
Sony told them to pound sand and demanded a 2011 holiday release. Both Campbell and Jaffe told the suits this was physically impossible to do, given how they originally were assigned to develop a small title and demanding they shapeshift that into a AAA release in a span of months with a team as small as ESP was not going to happen; they either needed more staff from other studios or more time. Sony eventually gave them more time, but being the retards they are, demanded a February release instead of postponing till next holiday season.

This is a major reason why everyone who played TM2012 feels like it's only 2/3 finished and why the roster is so small you can count them with one hand and have fingers to spare.
That's also without mentioning the shit netcode.
This game is strictly offline-only if you want to actually enjoy it with other people.
And being fair, the gameplay is fun and it's the best TM has ever and will ever look.
The biggest problem is the netcode and non-existent story, which in 2012 needed to be a thing and needed to be done well. It's not the 90s anymore where a short 30-90 second clip with Calypso (charming as Mel McMurrin was when portraying the role) would suffice, specially at $60.
Man, what a shitty waste of potential, good going Sony.
 
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