Diablo 4 general - All shit will hit the fan this June

Huh, so there's only 25 achievements associated with the game, and other than a Get to 50 in HC mode one, there's nothing very interesting. Kill 666 of these demons, kill 666 of those, etc.

Kind of dull, though I guess all the quirky stuff will be part of the in-game challenges. Guess they didn't want to deal with the "reach level 99 in Hardcore" salt D2R suffered, ha.
 
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As a massive Diablo fan, who played hundreds of hours 2 on fucking dial up, who is very upset at what Blizzard has become...

Y'all talking positively about this is very upsetting. I don't want this to be good, I will want this if it is good.
It's always online, therefore it will never be good. Simple as.
 
microtransactions for extra profit and battle pass for customer retention (to buy more microtransactions).

the bigger question is why a game with a cash shop and battle pass costs 70 dollars.
Blizzard is following rule of acquisition 202 to the letter - the justification for profit is profit

Though i'm starting to think they're getting into rule 189 territory as well - let others keep their reputation. you keep their latinum
 
As a massive Diablo fan, who played hundreds of hours 2 on fucking dial up, who is very upset at what Blizzard has become...

Y'all talking positively about this is very upsetting. I don't want this to be good, I will want this if it is good.
I spent more time on D2LOD than on any other vidya in my life time, got badly burned on D3 while still putting way too much hours in it in the end and i'm not doubting in the slightest that D4 will be dogshit. Looking at the loot from the server slam i can safely say that the dev team didn't learn dick from D3 and it's the same boring shit plus they still didn't come up with a sensible trade mechanic.
 
Guys I'm getting the itch to buy this please help
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Guys I'm getting the itch to buy this please help
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from what reviewers said...its just Diablo 3 + 1. nothing new. upgraded graphics some "interconnected skill trees" at least thats what theyre saying. I highly doubt theyre interconnected where multiple build exist. The items they thought were good to highlight just seemed generic 'make cast more spell' and nothing groundbreaking.

"oh wow you had the original idea to give me a 20% chance to double cast a spell I spam once every .5 seconds? Wow Blizzard."
 
from what reviewers said...its just Diablo 3 + 1. nothing new. upgraded graphics some "interconnected skill trees" at least thats what theyre saying. I highly doubt theyre interconnected where multiple build exist. The items they thought were good to highlight just seemed generic 'make cast more spell' and nothing groundbreaking.

"oh wow you had the original idea to give me a 20% chance to double cast a spell I spam once every .5 seconds? Wow Blizzard."
The reviews and reviewers are generally clueless about this, but can't fault them too much.
The thing with these games is that what they review is like 5% of the game, which will be seasons, rifts (dungeons?) spammed, farming legendaries and set pieces, mats to reforge items and upgrade them and so on, so it'll be a repetitive slog after everyone just forges through the story in days. Oh, and hardcore mode with permadeaths for the terminal cases. The "game" will eventually just be "hey look this build I have can gather 100 mobs which I can AoE in seconds with 999M damage/hit", and how to deal with the stuff that's gonna be your weakness, like bosses that one shot you or something.
That being said, not buying yet. Gonna wait for the Deluxe ed. nerds to go online and see how bad it'll be on Twitch.
 
The reviews and reviewers are generally clueless about this, but can't fault them too much.
The thing with these games is that what they review is like 5% of the game, which will be seasons, rifts (dungeons?) spammed, farming legendaries and set pieces, mats to reforge items and upgrade them and so on, so it'll be a repetitive slog after everyone just forges through the story in days. Oh, and hardcore mode with permadeaths for the terminal cases. The "game" will eventually just be "hey look this build I have can gather 100 mobs which I can AoE in seconds with 999M damage/hit", and how to deal with the stuff that's gonna be your weakness, like bosses that one shot you or something.
That being said, not buying yet. Gonna wait for the Deluxe ed. nerds to go online and see how bad it'll be on Twitch.

yea..the perma semi-mmo aspect seems interesting but i doubt its going to be done in an interesting way just forced co-op for the friendless online.

what would be interesting is if they took aspects of Albion Online but that would mean 'scaling back' the number game theyve trapped themselves into.
 
After seeing reviews and watching some high end players in Greater Rift...sorry "Nightmare Dungeon" 100, I am glad I did not buy this game with all the hype going.

Things I noticed, but feel free to correct me:
1. There has been maximum cope from content creators and the like about how rares have a chance to be the best items. Seeing these reviews everyone is just decked out in sacred and ancient legendaries. Pretty sure rares can't drop in ancient or sacred status, so any hope of trading / an economy is DoA.

2. Builds are once again make or break based on multiplied bonuses to damage and crit damage. Gear sockets are boring. No jewels or runes to differentiate.

3. Skill tree feels and looks like lip service.

4. 6 years for greater rifts to become nightmare dungeons that have boring as shit modifiers.

I got my fill of D3 and RoS years ago, so this is going to be a pass for me.
 
I’ve never been into Diablo, but I keep getting ads for it and they use this type of song for the trailer that I can only describe as “CW Batwoman Music”, you know what I’m talking about?
 
Blasted my way back to the point I'd gotten to in the beta, and now I must sleep. Bloody hell.

Apparently there's some login issues, but I didn't have any connection or latency problems in those three hours.
 
After seeing reviews and watching some high end players in Greater Rift...sorry "Nightmare Dungeon" 100, I am glad I did not buy this game with all the hype going.

Things I noticed, but feel free to correct me:
1. There has been maximum cope from content creators and the like about how rares have a chance to be the best items. Seeing these reviews everyone is just decked out in sacred and ancient legendaries. Pretty sure rares can't drop in ancient or sacred status, so any hope of trading / an economy is DoA.

2. Builds are once again make or break based on multiplied bonuses to damage and crit damage. Gear sockets are boring. No jewels or runes to differentiate.

3. Skill tree feels and looks like lip service.

4. 6 years for greater rifts to become nightmare dungeons that have boring as shit modifiers.

I got my fill of D3 and RoS years ago, so this is going to be a pass for me.
Yeah that's why I'm passing... way too many shitty D3/RoS concepts carried over
 
2. Builds are once again make or break based on multiplied bonuses to damage and crit damage. Gear sockets are boring. No jewels or runes to differentiate.

4. 6 years for greater rifts to become nightmare dungeons that have boring as shit modifiers.
I can't believe this shit. I only followed the development on the surface level but this sounds even more lazy than expected. How can it be that there's not a single competent game designer left at Blizz?
 
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Cosmetic microtransactions are a huge red flag for me. It guarantees that all the talent development of cool looking stuff will land in the cash shop because that's where the money is at and you get peasant look stat items from drops. The PoE effect but PoE has an excuse of free game.
 
The plot isn't anything incredible, but I do enjoy it - it's weirdly grounded for a high fantasy game, although I stand by my earlier comments that Lilith isn't as compelling as Blizzard thinks. Doing that husky whisper-growl doesn't replace an interesting personality. It also took me nearly three chapters to realise Inarius was not Imperius, lmao

Not sure if I'm missing something here either, but they really seem to be downplaying the Nephalem stuff from D3. I can't tell if the writers are just winding down the scale, or trying to simply distance themselves from Diablo screaming NEPHALEM for an hour.
 
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