- Joined
- Dec 13, 2016
It's DRM free. And on sale right now for $5.99.Is the steam version DRM free or is it gog all the way for getting them?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's DRM free. And on sale right now for $5.99.Is the steam version DRM free or is it gog all the way for getting them?
Doom Eternal’s movement and world design feels like it comes out of a 2D platformer, in that outside of the typical WASD+Dash its “special movement” are completely separate and can only be performed on the dedicated areas/objects.The whole situation mirrors the Wolfenstein 'reboots' perfectly. You've got a universally praised game (2016/TNO) that completely blows up far more than anyone ever expected, as a result the developers actually have to make a sequel to the game but they never actually put much thought into the overall 'lore' in game 1 so they have to tack on an incredible amount of bullshit story in order to get everyone hyped for a future sequel..
The result? A game that's completely fine in its own way (I'd put Eternal as a better sequel than Wolfie 2) but because of the absolutely unrealistic levels of hype from the success of the first game it feels like a let down.
I think the point where I first thought "you know what, maybe this isn't that great" in Doom Eternal was the point where you first have to jump and swing using the poles. The movement felt so ridiculous because all of a sudden you're accounting for grabbing something with arms that you technically cannot see. At least the platforming/traversal in 2016 felt natural because jumping up to grab something makes sense, trying to jump towards a random pole to start swinging doesn't.
It didn't help they straight up stole the fire wheels from Mario https://www.youtube.com/watch?v=s-oZ47i_kEsDoom Eternal’s movement and world design feels like it comes out of a 2D platformer, in that outside of the typical WASD+Dash its “special movement” are completely separate and can only be performed on the dedicated areas/objects.
Doom UV is some fun as shit. Quiet enjoyable.I've finally decided to beat through all the classic DOOM shit on UV-fast, and am quickly finding that it's fun as fuck. Took me long enough.
Anyone who says it's trash are usually purists who don't like how it retroactively introduces a lot of modern FPS quirks into fucking Doom, or people who alog SgtMark for whatever reason. As a mod, it's rather well executed and the changes it introduces are rather novel and makes replaying even the IWADs very different. Worth a try, though it honestly wore its welcome out after a few hours for me personally. The extreme gore appeals to my inner lizard brain though.Any thoughts on Brutal Doom? I played it back in 2013 in Doom 2 and thought it was unpolished but novel. Having to reload and how enemies react differently was cool and changed the pace of the game. A lot of people think it is trash?
I used to hate it because I was an active user of Doomworld, and that meant I had to hate everything they hated, but recently I've warmed up to it. I respect it because it left a big impact on Doom modding, and I actually got a chance to try it once and I remember having fun with it. Sgt Mark, the dev, can be a sperg sometimes, but I don't full on hate him.Any thoughts on Brutal Doom? I played it back in 2013 in Doom 2 and thought it was unpolished but novel. Having to reload and how enemies react differently was cool and changed the pace of the game. A lot of people think it is trash?
There's also a bit of jealousy mixed in. You'll see complaints about Brutal Doom taking the spotlight from other mods pop up as well.I used to hate it because I was an active user of Doomworld, and that meant I had to hate everything they hated, but recently I've warmed up to it. I respect it because it left a big impact on Doom modding, and I actually got a chance to try it once and I remember having fun with it. Sgt Mark, the dev, can be a sperg sometimes, but I don't full on hate him.
Usually the people who hate it either don't like it because it's popular, don't like how it looks, or they hate Sgt Mark for any offensive joke he's done (see: Doomworld). The last thing I recall people dunking on Sgt Mark for was when he included a blurb of comments in the code of the plasma gun saying something about burning blacks with it.
Sgt. Mark is an edgelord (act surprised) but he's chilled out in the last few years. I do recall the devs for Amid Evil saying that he was very awkward to talk to and had pics of corpses on his desktop.I used to hate it because I was an active user of Doomworld, and that meant I had to hate everything they hated, but recently I've warmed up to it. I respect it because it left a big impact on Doom modding, and I actually got a chance to try it once and I remember having fun with it. Sgt Mark, the dev, can be a sperg sometimes, but I don't full on hate him.
Usually the people who hate it either don't like it because it's popular, don't like how it looks, or they hate Sgt Mark for any offensive joke he's done (see: Doomworld). The last thing I recall people dunking on Sgt Mark for was when he included a blurb of comments in the code of the plasma gun saying something about burning blacks with it.
Does anyone have any updates on Brutal Fate while we’re on the subject of Mark?I used to hate it because I was an active user of Doomworld, and that meant I had to hate everything they hated, but recently I've warmed up to it. I respect it because it left a big impact on Doom modding, and I actually got a chance to try it once and I remember having fun with it. Sgt Mark, the dev, can be a sperg sometimes, but I don't full on hate him.
Usually the people who hate it either don't like it because it's popular, don't like how it looks, or they hate Sgt Mark for any offensive joke he's done (see: Doomworld). The last thing I recall people dunking on Sgt Mark for was when he included a blurb of comments in the code of the plasma gun saying something about burning blacks with it.
I would say if your a gamer and regardless if you like FPS or not people need to read Masters of Doom. Honestly I love that book as it goes behind the history of ID software and the makings of not only Doom but games like Wolfenstein and Commander Keen.Even Romero likes Brutal Doom
I check his Twitter from time to time. Sounds to me like he's hit a bit of block, though no idea what might be causing it.Does anyone have any updates on Brutal Fate while we’re on the subject of Mark?
Basically, they set the power level to 11 and then fixed it by forcing you to periodically slow down. They turned the Slayer into a minute man that could get it up again and again.You can trace the problems with Doom Eternal back to the addition of the Meathook and Dash. Both were cool features that made mobility a lot more fun. However, they also made Doomguy way too OP, so they had to start heaping on new mechanics and new enemies with much more specific strengths and weaknesses that started to pigeonhole the playstyle of the game and make the increased difficulty, while legitimate, much less satisfying and less fun to replay compared to its predecessor.
I think it would age a lot better if most of the missions were converted into two parts like they did for Nekravol. Marathons are cool and all but the sheer length of most missions makes the more grating aspects of the mechanics stand out much more starkly.I think Eternal is a well designed game, but as it ages, and the honeymoon period expires, I've grown less appreciative of the great parts but no less annoyed of the annoying parts like the incessant super mario platforming, cartoonish graphics, and the low ammo count. Could this be an effect of the game loop being too transparent?