Dwarf Fortress - Despite the multiple let's sperg threads, we never had a general

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I'm probably not going to get it. I prefer the retro aesthetic (and I refuse to part with Kruggsmash's texture pack) but I can see why people like it so far.

It'll be interesting to see what happens next. I imagine two different types of communities will pop up - those working with the Steam release, and those working with the og game. If they're not updating the original anymore I think it'll give people a chance to really experiment what they can do with the last build.
They are still updating the original. Version 50 will still come to classic, and they'll have mechanical parity and classic will continue to be free. I'm not sure if the update delay between the two is going to be a consistent thing, or if it was just a one-off to encourage sales, but the former is probably more likely. The only difference between the two will continue to be the native graphics and user interface.

However, I think the modding scene is going to be significantly more robust on steam - UI modding was a nightmare in the classic versions, just getting something safely inserted into construction or designation lists was a challenge, much less doing so in a conflict safe way. The new UI seems immensely more suited to handling this problem, and actually supports the addition of arbitrary new windows and elements from the looks of it. One of the big problems of adding any new mechanics or concepts to DF was always displaying that info to the player, and now you can do that so much more easily.
 
It'll be interesting to see what happens next. I imagine two different types of communities will pop up - those working with the Steam release, and those working with the og game. If they're not updating the original anymore I think it'll give people a chance to really experiment what they can do with the last build.
The free and commercial versions are going to remain the same game. I bought it (seriously I am not going to begrudge Tarn and Zach making some bread) but might just continue playing the original.
 
I tried it some years ago and played it for a couple days, loved it but didn't pick it back up. But I got the steam version and I love it again, and could see myself playing it a lot.
 
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The steam version has some interesting mechanic changes. Zones are used instead of furniture designating offices and dining rooms and bedrooms

Means your forced to have tables and chairs and cant really overlap offices into your dining room
 
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I wasn't disappointed by the release at all, 'cause I was expecting it to be as bad as it turnt out to be.
First of, the economics of the release.
IIRC valve takes a 30% cut (Valve says Steam's 30% cut is still competitive), so that's a $20 for for Tard Adams and Kitfox Games.
from that $20, or should I say $19.99 (?), a 70% (https://www.quora.com/How-are-sales...cally-divided-between-developer-and-publisher) goes towards kitfox games, so that's $6 buckaroos for our buddy Tard based on a favoring estimate towards the Tard family.
As per some anon at /vg/ there were 25k dorfs online on steam the first day of release, let's assume that double of that were the actual purchases, which makes it $6x50000, so this makes it for $300k for the release and according to graphs from other devs, the first couple days of the release account for the majority of the sales, and I even doubled my estimations on the sales.
according to tard (http://www.bay12forums.com/smf/index.php?topic=180621.0) they've been getting DSP money per month, but that's not enough even for groceries, dude.

November: $14071.27
October: $15374.72
September: $14679.51
August: $14555.24
July: $15238.83
June: $24529.74
May: $9664.66
April: $10053.33
March: $10183.91
February: $10297.88
January: $10382.37

They managed to get $150k in the first 11 months of 22, which is half of what they made by bending the knee to the NPCs, where the actual money are more close to $200, than my estimated $300k.
In terms of making money, Tard did another frogga move, just like when he bended the knee to the kiddie diddlers and introduced the group of the 40% of the pedophiles to the game's gender mechanics.

Secondly, what brought us this release?
1. A great setback to the development of the game. Is it 2 or 3 years of drawing sprites and removing features?
2. 0.50 is the first release of the game without a changeremovelog. The game has been polished like a polished turd. It looks shiny to those one time purchasers from Steam, I bet it's worth the $6 per retard. Removed the micromanagement from the game and buried it into some obscure menu, because, you know getting $6 is fun! and fun! can't come without walking simulators.
3. game crashes like a bitch, it's a beta version of a game with some alpha version of UI.
4. removed shortcuts from the original game, taking a huge shit on the original community that's been showering Tard with $10+k/month for the last 10 years. I mean, there was nothing they could do. It's not their fault that they have to remove even the keymap that was already on the game.
5. adventure mode was removed. Did you know you could retire your fortress for the time being, start in adventure mode, steal artifacts, transfer them to your fortress and then resume your retired fortress? Well, removing stuff is fun!
6. it makes me feel sorry for those autists that post on the bay12 forums claiming that keyboard shortcuts should come back, labor options should come back, many aspects of the game that were either removed of replaced with automation, should come back and then at the end they are apologizing for making "negative" comments.
they have to apologize for stating the obvious.

Finally, a TLDR; the game shouldn't be on steam, as it had to appeal to DSPs all over the world (see GDC god of war), the potential earnings from this "huge" release, were a few months' worth of income, major part of purchases go towards kitfox and steam, game plays now like Stardew Valley.
 
I wasn't disappointed by the release at all, 'cause I was expecting it to be as bad as it turnt out to be.
First of, the economics of the release.
IIRC valve takes a 30% cut (Valve says Steam's 30% cut is still competitive), so that's a $20 for for Tard Adams and Kitfox Games.
from that $20, or should I say $19.99 (?), a 70% (https://www.quora.com/How-are-sales...cally-divided-between-developer-and-publisher) goes towards kitfox games, so that's $6 buckaroos for our buddy Tard based on a favoring estimate towards the Tard family.
As per some anon at /vg/ there were 25k dorfs online on steam the first day of release, let's assume that double of that were the actual purchases, which makes it $6x50000, so this makes it for $300k for the release and according to graphs from other devs, the first couple days of the release account for the majority of the sales, and I even doubled my estimations on the sales.
according to tard (http://www.bay12forums.com/smf/index.php?topic=180621.0) they've been getting DSP money per month, but that's not enough even for groceries, dude.

November: $14071.27
October: $15374.72
September: $14679.51
August: $14555.24
July: $15238.83
June: $24529.74
May: $9664.66
April: $10053.33
March: $10183.91
February: $10297.88
January: $10382.37

They managed to get $150k in the first 11 months of 22, which is half of what they made by bending the knee to the NPCs, where the actual money are more close to $200, than my estimated $300k.
In terms of making money, Tard did another frogga move, just like when he bended the knee to the kiddie diddlers and introduced the group of the 40% of the pedophiles to the game's gender mechanics.

Secondly, what brought us this release?
1. A great setback to the development of the game. Is it 2 or 3 years of drawing sprites and removing features?
2. 0.50 is the first release of the game without a changeremovelog. The game has been polished like a polished turd. It looks shiny to those one time purchasers from Steam, I bet it's worth the $6 per retard. Removed the micromanagement from the game and buried it into some obscure menu, because, you know getting $6 is fun! and fun! can't come without walking simulators.
3. game crashes like a bitch, it's a beta version of a game with some alpha version of UI.
4. removed shortcuts from the original game, taking a huge shit on the original community that's been showering Tard with $10+k/month for the last 10 years. I mean, there was nothing they could do. It's not their fault that they have to remove even the keymap that was already on the game.
5. adventure mode was removed. Did you know you could retire your fortress for the time being, start in adventure mode, steal artifacts, transfer them to your fortress and then resume your retired fortress? Well, removing stuff is fun!
6. it makes me feel sorry for those autists that post on the bay12 forums claiming that keyboard shortcuts should come back, labor options should come back, many aspects of the game that were either removed of replaced with automation, should come back and then at the end they are apologizing for making "negative" comments.
they have to apologize for stating the obvious.

Finally, a TLDR; the game shouldn't be on steam, as it had to appeal to DSPs all over the world (see GDC god of war), the potential earnings from this "huge" release, were a few months' worth of income, major part of purchases go towards kitfox and steam, game plays now like Stardew Valley.
Oh and something I discovered just now. DF wiki was bought by kitfox gaymes, which explains why there aren't yet amy info about RAW info in 0.50
 
No interest in the steam version as long as it doesn't have adventure mode. Micromanaging braindead npcs isn't fun but throwing rocks at hydras to behead them is. No idea why it's going to take half a year to port the UI code to adventure and it probably won't even be any different from the last version of adventure.
 
From the post-launch FAQ:
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Q: What mods are allowed?

The game is currently set up best to support graphical changes — sprite swaps, basically. More options will probably become available as we go. But please know that we WILL ban or delist your mod if it contains hateful or dehumanizing content.
https://store.steampowered.com/news/app/975370/view/3631620553379809112
archive
I am not shocked that they're poz'd or npc'd or whatever, but it's always a bit disappointing to see.

Flip side, at least they plan on supporting this for the long haul, including linux support and adventure mode. (soon™)
 
I wasn't disappointed by the release at all, 'cause I was expecting it to be as bad as it turnt out to be.
First of, the economics of the release.
IIRC valve takes a 30% cut (Valve says Steam's 30% cut is still competitive), so that's a $20 for for Tard Adams and Kitfox Games.
from that $20, or should I say $19.99 (?), a 70% (https://www.quora.com/How-are-sales...cally-divided-between-developer-and-publisher) goes towards kitfox games, so that's $6 buckaroos for our buddy Tard based on a favoring estimate towards the Tard family.
As per some anon at /vg/ there were 25k dorfs online on steam the first day of release, let's assume that double of that were the actual purchases, which makes it $6x50000, so this makes it for $300k for the release and according to graphs from other devs, the first couple days of the release account for the majority of the sales, and I even doubled my estimations on the sales.
according to tard (http://www.bay12forums.com/smf/index.php?topic=180621.0) they've been getting DSP money per month, but that's not enough even for groceries, dude.

November: $14071.27
October: $15374.72
September: $14679.51
August: $14555.24
July: $15238.83
June: $24529.74
May: $9664.66
April: $10053.33
March: $10183.91
February: $10297.88
January: $10382.37

They managed to get $150k in the first 11 months of 22, which is half of what they made by bending the knee to the NPCs, where the actual money are more close to $200, than my estimated $300k.
In terms of making money, Tard did another frogga move, just like when he bended the knee to the kiddie diddlers and introduced the group of the 40% of the pedophiles to the game's gender mechanics.

Secondly, what brought us this release?
1. A great setback to the development of the game. Is it 2 or 3 years of drawing sprites and removing features?
2. 0.50 is the first release of the game without a changeremovelog. The game has been polished like a polished turd. It looks shiny to those one time purchasers from Steam, I bet it's worth the $6 per retard. Removed the micromanagement from the game and buried it into some obscure menu, because, you know getting $6 is fun! and fun! can't come without walking simulators.
3. game crashes like a bitch, it's a beta version of a game with some alpha version of UI.
4. removed shortcuts from the original game, taking a huge shit on the original community that's been showering Tard with $10+k/month for the last 10 years. I mean, there was nothing they could do. It's not their fault that they have to remove even the keymap that was already on the game.
5. adventure mode was removed. Did you know you could retire your fortress for the time being, start in adventure mode, steal artifacts, transfer them to your fortress and then resume your retired fortress? Well, removing stuff is fun!
6. it makes me feel sorry for those autists that post on the bay12 forums claiming that keyboard shortcuts should come back, labor options should come back, many aspects of the game that were either removed of replaced with automation, should come back and then at the end they are apologizing for making "negative" comments.
they have to apologize for stating the obvious.

Finally, a TLDR; the game shouldn't be on steam, as it had to appeal to DSPs all over the world (see GDC god of war), the potential earnings from this "huge" release, were a few months' worth of income, major part of purchases go towards kitfox and steam, game plays now like Stardew Valley.
Wow, I thought the steam version would be shit, but that sounds fucking awful. Why would anyone who's actually played dwarf fortress want to buy that garbage.

Q: What mods are allowed?

The game is currently set up best to support graphical changes — sprite swaps, basically. More options will probably become available as we go. But please know that we WILL ban or delist your mod if it contains hateful or dehumanizing content.
Lol what? We're talking about a game where you can imprison and torture random people before brutally murdering them. You can literally slice someone's guts open, grab them by their intestines and throw them across a room. The setting of the game is a world where the four races that exist are in a constant struggle to extirminate the other races.
 
Wow, I thought the steam version would be shit, but that sounds fucking awful. Why would anyone who's actually played dwarf fortress want to buy that garbage.


Lol what? We're talking about a game where you can imprison and torture random people before brutally murdering them. You can literally slice someone's guts open, grab them by their intestines and throw them across a room. The setting of the game is a world where the four races that exist are in a constant struggle to extirminate the other races.
They probably mean if you were to mod to remove troons or whatever. Silence is violence, blah blah blah.
 
Lol let the masses have the Steam version I say. If it stops them from playing the classic version I'm sure a separate community of people who just enjoy the original will pop up.

I think people are buying it probably to support Tarn. A lot of the reviews just spout dwarf memes (that I'm sure will be ruined once the rest of the internet start playing the Steam version) and I don't see many of them actually describing the game and why they enjoyed it. Idk to me it just looks like classic DF with a texture pack slapped on it.
 
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They probably mean if you were to mod to remove troons or whatever. Silence is violence, blah blah blah.
Troons aren't in the game yet. Toady said he would add them, but at his glacial pace it will take a decade, unless his new masters force his hand. It's going to take him weeks to fix crashes followed months to add back in removed features, of which there are a shitload. You can't even advance the game frame-by-frame anymore so good luck figuring out what the hell is happening during combat.

Kitfox is exceedingly pozzed. Their Discord icon has remained an ever-cycling gif of every tumblr flag for ages, because lgbts get mad when companies take down their flags after pride day/week/month and Kitfox iSn'T lIkE oThEr CoMpAnIeS!!!1!!

Quite literally, because their founder Tanya Short is a Marxist, who must now square that with being a millionaire bourgeoisie.

And according to them, alt-righters and Kiwifarmers are so repulsed by Kitfox's year-round rainbow flags that they would sooner die than stick around to infest the community with hate symbols like Pepe the frog. Seriously, they banned Pepe, and as a result dozens of innocent zoomers are being erased for no greater sin than reacting to messages with a crying little Pepo.

Everything outside their hugbox is evil. The bay12 forums allow all but the most toxic conservatives to exist. Reddit is full of Nazis. Other older Dwarf Fortress Discords are infested with hate groups. The Dwarf Fortress wiki was created by transphobes. And now with all the newcomers, softboi trannies are whimpering that they just don't have the spoons to put up with the loss of their comfy community. *sigh*

All the top members of what they consider their community are trannies and tranny defenders. Clinodev seems better at opsec but can also be found throwing his weight around wherever anyone is discussing DF. However, Rose is the final boss of tranny jannies. Gaze into the AGP smirk of the reason you have been banned from talking about a goofy dwarf video game, and despair:

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You don't say?!

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And 6 foot tall, too? :story:

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And plural, with a fucking verbal tic to let you know they're fronting.

Rose9.png

I wonder if Kitfox interviewed this other male inhabiting Rose's body to see if he's a responsible mod, or possibly a bit unstable? Maybe you don't want your head mod to suddenly be replaced by a completely different individual who might abuse that power, right?

Oh yeah, also seems the Kitfox Discord is not a big fan of certain websites:
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Troons aren't in the game yet. Toady said he would add them, but at his glacial pace it will take a decade, unless his new masters force his hand.
Weird, I swear they added some sort of "muh gender" bullshit beyond LGB. Checking in on things in Dwarf Therapist, maybe it's just LGBA right now? Idgaf, any non-hetero end up in a suicide squad or, for livestock, on the butcher's block.

And nice, if horrifying, info on Kitfox. I knew it was bad, just not that bad.
 
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There are gay and asexual dwarves, but they appear in reasonable proportions and barely affect the game. The game doesn't even tell you their sexuality. They just happen to get into same sex relationships and you have to make the connection yourself. There also isn't gendered clothing.

Troon dwarves are prohibitively difficult due to the way Toady hard-coded pronouns.
 
>Rose describes himself as an elf.
>Has an iron grasp on the Dwarf Fortress community.

Didn't know the elf kween from my Dwarf Fortress LP actually existed IRL. That is the look of someone who feels that their greatest achievement in life is banning people for showing a funny green frog man in a chatroom for a game about suicidal dwarves. I suppose now they're in charge the Kiwi Farms reference on the Kiwi Man page (that was recently returned) is going to go bye-bye real soon.
 

Jon Pamala Illo
Rosary Mala Illo
Japa Illo

Born in 1987

Possible Addresses:

17610 NW Cornell Rd, APT 5, Beaverton, OR 97006-7462 (I think this might be the current address)
3695 NW South Rd; Portland, OR 97229-3712

Previous Address:
8111 E 93 St # 2402 Tulsa, Ok 74133

Has been around for quite a while, just under the previous name of "Jappa" or "JappaMala". He's some cringy atheist and moved to the United States during September 2018 to Tulsa, Oklahoma from Mayapur in India and abandoned his wife and autistic daughter back in India. Although he was born an American citizen he was raised Hindu in India and spent some of his time in Berkley, California. He says he has a very gay brother in Portland.

He's an insane trans-lesbian AGP of course. Constantly posting terrifying pictures of himself to the Bay12Forums.
He actually produces enough content he could probably get a thread of his own. He posts about his "very small penis" and lives with his cat.

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Here's his Reddit account:

Github Account:

Youtube Channel:

LinkedIn

Facebook (Hilarious Photos)

Pinterest (nothing interesting)

A portfolio site running off WordPress:


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creepy as fuck.png

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Posts creepy shit like this:

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