I wasn't disappointed by the release at all, 'cause I was expecting it to be as bad as it turnt out to be.
First of, the economics of the release.
IIRC valve takes a 30% cut (
Valve says Steam's 30% cut is still competitive), so that's a $20 for for Tard Adams and Kitfox Games.
from that $20, or should I say $19.99 (?), a 70% (
https://www.quora.com/How-are-sales...cally-divided-between-developer-and-publisher) goes towards kitfox games, so that's $6 buckaroos for our buddy Tard based on a favoring estimate towards the Tard family.
As per some anon at /vg/ there were 25k dorfs online on steam the first day of release, let's assume that double of that were the actual purchases, which makes it $6x50000, so this makes it for $300k for the release and according to graphs from other devs, the first couple days of the release account for the majority of the sales, and I even doubled my estimations on the sales.
according to tard (
http://www.bay12forums.com/smf/index.php?topic=180621.0) they've been getting DSP money per month, but that's not enough even for groceries, dude.
November: $14071.27
October: $15374.72
September: $14679.51
August: $14555.24
July: $15238.83
June: $24529.74
May: $9664.66
April: $10053.33
March: $10183.91
February: $10297.88
January: $10382.37
They managed to get $150k in the first 11 months of 22, which is half of what they made by bending the knee to the NPCs, where the actual money are more close to $200, than my estimated $300k.
In terms of making money, Tard did another frogga move, just like when he bended the knee to the kiddie diddlers and introduced the group of the 40% of the pedophiles to the game's gender mechanics.
Secondly, what brought us this release?
1. A great setback to the development of the game. Is it 2 or 3 years of drawing sprites and removing features?
2. 0.50 is the first release of the game without a
changeremovelog. The game has been polished like a polished turd. It looks shiny to those one time purchasers from Steam, I bet it's worth the $6 per retard. Removed the micromanagement from the game and buried it into some obscure menu, because, you know getting $6 is fun! and fun! can't come without walking simulators.
3. game crashes like a bitch, it's a beta version of a game with some alpha version of UI.
4. removed shortcuts from the original game, taking a huge shit on the original community that's been showering Tard with $10+k/month for the last 10 years. I mean, there was nothing they could do. It's not their fault that they have to remove even the keymap that was already on the game.
5. adventure mode was removed. Did you know you could retire your fortress for the time being, start in adventure mode, steal artifacts, transfer them to your fortress and then resume your retired fortress? Well, removing stuff is fun!
6. it makes me feel sorry for those autists that post on the bay12 forums claiming that keyboard shortcuts should come back, labor options should come back, many aspects of the game that were either removed of replaced with automation, should come back and then at the end they are apologizing for making "negative" comments.
they have to apologize for stating the obvious.
Finally, a TLDR; the game shouldn't be on steam, as it had to appeal to DSPs all over the world (see GDC god of war), the potential earnings from this "huge" release, were a few months' worth of income, major part of purchases go towards kitfox and steam, game plays now like Stardew Valley.