- Joined
- Jun 1, 2020
Also, the demo for Agent 64 is fucking rough.
It relies too much on Goldeneye, having a (as far as I can tell) mandatory auto aim even though this is on PC as well as optional CRT and "fuzzy" filters.
But then you shoot a barrel, and it is your run of the mill Unity explosion and it takes you completely out of it. There's absolutely no heart or character to any of the animations like there were for Goldeneye and Perfect Dark.
I dunno. Go all the way or don't. Don't go half assed so little things take me out of the experience.
I just tried it myself and thought it was pretty neat, but it definitely is lacking in a lot of areas. Needs a whole hell lot of touching up. Hopefully they add crouching and the ability to "side lean" while aiming.The problem is that the XBLA Perfect Dark still had the heart/sould/character of perfect dark.
Agent 64 doesn't even have a crouch as far as I can tell. How much they charge for this will really be the deciding factor for me, anything over than 10 dollar will be way too much.
There's the start of something here, but not enough for a demo to promote an upcoming release. This still feels like a very early alpha build to me. I'm also a bit suspicious of some of their sound effects.
I really don't like the fact that you, as the player, suffer from hitstun though. I don't recall getting hit in Perfect Dark or Goldeneye stopping you from moving or shooting like it does in this game.