Fallout series

You know, after The Frontier, there is no way that I can ever take that type of plot seriously in Fallout ever again, even if tis from Van Buren.

In retrospect, going to space in Fallout is kind of a dumb idea Im glad we never got to see it in F3VB


I did enjoy this about this quest, there is no "good" outcome for it. They TRICK you into thinking there is by convincing most in the tower that ghouls are nice and just want to be accepted, whatever, but then they pull the rug under you and reveal that the ghouls you let him are argurably more racist and violent than the people inside.

These innocents are dead because of you. Because you believed that just because ghouls are oppressed and the people up there were racist, that stuff was black and white.

Turns out they did have a reason to fear these ghouls.

You might as well have pulled the trigger.



Oh and Three Dog will scold you no matter the outcome.

So in an interesting twist, they show its best to not get involved, at all.
But those experience points man. Those experience points!
 
To be fair, it's very useful once Feral Ghoul Reavers start showing up. I usually do the quest and never return to Tenpenny Tower.

Far as I'm concerned, if I don't see it, no massacre happened.

And there is no Ron Perlman narrating the outcome of every major location in the game to remind you of your sins so its perfect.
 
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I did enjoy this about this quest, there is no "good" outcome for it. They TRICK you into thinking there is by convincing most in the tower that ghouls are nice and just want to be accepted, whatever, but then they pull the rug under you and reveal that the ghouls you let him are argurably more racist and violent than the people inside.
The best way to get a 'good' ending requires you to realize who the real problem is. If you convince them to let the ghouls into the tower then kill Roy the slaughter doesn't happen as he's not around to instigate it. Instead they'll just all live together pretty harmoniously. You get the mask, you get the karma, the experience, and at least from what is shown nobody gets murdered but the guy who deserves it.

There's just no way in hell you could know the outcome and that you need to kill Roy to stop it without having played through it once. Don't know if Three Dog will call you a fuckface but I don't care what some judgmental vinyl spinner has to say about me, he's just spewing rumor. You also have the option to send him a sternly worded letter in the form of a bullet if he annoys you enough.
 
The best way to get a 'good' ending requires you to realize who the real problem is. If you convince them to let the ghouls into the tower then kill Roy the slaughter doesn't happen as he's not around to instigate it. Instead they'll just all live together pretty harmoniously. You get the mask, you get the karma, the experience, and at least from what is shown nobody gets murdered but the guy who deserves it.

There's just no way in hell you could know the outcome and that you need to kill Roy to stop it without having played through it once. Don't know if Three Dog will call you a fuckface but I don't care what some judgmental vinyl spinner has to say about me, he's just spewing rumor. You also have the option to send him a sternly worded letter in the form of a bullet if he annoys you enough.
No way, I never thought about killing Roy stealthily. I just imagined that killing him would turn the other two ghouls hostile.

Next time I play 3, I'll do the quest, wait for them to move into the tower, and blow that shithead's brains out of his ass.
 
No way, I never thought about killing Roy stealthily. I just imagined that killing him would turn the other two ghouls hostile.

Next time I play 3, I'll do the quest, wait for them to move into the tower, and blow that shithead's brains out of his ass.
If you stealth kill him I don't think anyone is the wiser. I don't think killing Roy to stop the murder is fully intended or not but I like to think it is. He's very clearly the ringleader of the ghouls and just as hateful as Tenpenny himself, so taking him out should mean the other ghouls won't be pushed into anything.
 
New topic but…

I was slightly put off by some of the “new” Fallouts’ depictions of how things would be so many hundreds of years after the Great War. I know Fallout 3 doesn’t count because apparently dating the timeline to 2277 was a fairly last-minute decision (hence why Little Lamplight is still inexplicably filled with kids) but Fallout 2 gave us an idea of what shape societies would evolve into. We see the likes of Vault City and eventually Arroyo, and the NCR in Fallout 2. NCR as a destination is filled with grass, trees, laser fences, etc etc. the. We get New Vegas depicting NCR as a rabble of leather-armoured sharecroppers. And Fallout 4 has Boston being basically just as bad as the Capital Wasteland, minus the Institute.

Based on the forward momentum provided by Fallout 1 and 2, I wish that they had shown societies that are more “healed” than what’s revealed in NV and 4.
 
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New topic but…

I was slightly put off by some of the “new” Fallouts’ depictions of how things would be so many hundreds of years after the Great War. I know Fallout 3 doesn’t count because apparently dating the timeline to 2277 was a fairly last-minute decision (hence why Little Lamplight is still inexplicably filled with kids) but Fallout 2 gave us an idea of what shape societies would evolve into. We see the likes of Vault City and eventually Arroyo, and the NCR in Fallout 2. NCR as a destination is filled with grass, trees, laser fences, etc etc. the. We get New Vegas depicting NCR as a rabble of leather-armoured sharecroppers. And Fallout 4 has Boston being basically just as bad as the Capital Wasteland, minus the Institute.

Based on the forward momentum provided by Fallout 1 and 2, I wish that they had shown societies that are more “healed” than what’s revealed in NV and 4.
Yeah, I'm personally annoyed by that. The Black Isle and Obsidian titles are worlds away from the "Apocalypse: Yesterday" tone of Bethesda's games. I wish Todd, the figurehead of the cock gargling corporate heads of the studio, would crib a few good notes from those games, hire better writers, and look at making sure they put out a quality product that can touch on similar themes.

Ah hell, who am I kidding, Todd will give us '64 times the detail', and idiots will lap it up.
 
New topic but…

I was slightly put off by some of the “new” Fallouts’ depictions of how things would be so many hundreds of years after the Great War. I know Fallout 3 doesn’t count because apparently dating the timeline to 2277 was a fairly last-minute decision (hence why Little Lamplight is still inexplicably filled with kids) but Fallout 2 gave us an idea of what shape societies would evolve into. We see the likes of Vault City and eventually Arroyo, and the NCR in Fallout 2. NCR as a destination is filled with grass, trees, laser fences, etc etc. the. We get New Vegas depicting NCR as a rabble of leather-armoured sharecroppers. And Fallout 4 has Boston being basically just as bad as the Capital Wasteland, minus the Institute.

Based on the forward momentum provided by Fallout 1 and 2, I wish that they had shown societies that are more “healed” than what’s revealed in NV and 4.
Yeah, it's kind of a thing that bothers me too.

I prefer to pretend the apocalypse happened like 40 years ago.

Nobody apparently knows how to build a fucking house any more, or patch a fucking wall, or paint something, or make some goddamn soap and clean the floor.

It's really annoying.

They act like all anyone would do is just sit there an bemoan how shitty life is and never pick up a single piece of trash or anything.
 
New topic but…

I was slightly put off by some of the “new” Fallouts’ depictions of how things would be so many hundreds of years after the Great War. I know Fallout 3 doesn’t count because apparently dating the timeline to 2277 was a fairly last-minute decision (hence why Little Lamplight is still inexplicably filled with kids) but Fallout 2 gave us an idea of what shape societies would evolve into. We see the likes of Vault City and eventually Arroyo, and the NCR in Fallout 2. NCR as a destination is filled with grass, trees, laser fences, etc etc. the. We get New Vegas depicting NCR as a rabble of leather-armoured sharecroppers. And Fallout 4 has Boston being basically just as bad as the Capital Wasteland, minus the Institute.

Based on the forward momentum provided by Fallout 1 and 2, I wish that they had shown societies that are more “healed” than what’s revealed in NV and 4.
Tbf, New Vegas takes place at the frontier of the superpowers. All the lore and mentions of how the Core territories are doing in the NCR mentions them being fully industrialized and having bountiful infrastructure by this time and Arizona provides enough economic backbone to compete with it. New Vegas just looks like crap because House just woke up and he's kind of half assing the development of New Vegas outside of the Strip.
 
Yeah, I'm personally annoyed by that. The Black Isle and Obsidian titles are worlds away from the "Apocalypse: Yesterday" tone of Bethesda's games. I wish Todd, the figurehead of the cock gargling corporate heads of the studio, would crib a few good notes from those games, hire better writers, and look at making sure they put out a quality product that can touch on similar themes.

Ah hell, who am I kidding, Todd will give us '64 times the detail', and idiots will lap it up.

I too, was burned by 4 and 76. I'm honestly livid that every Bethesda title has the story of "chase down someone". Bethesda hasn't been a broke company since Morrowind days and whoever they hire to write needs to be taken out back and raped by a pack of AIDs infested chimpanzees. I even had this theory that 76 would have been a big hit if Todd Howard would have shut his fucking cockholster about the "no npcs" during the advert cycle and let people find out Day 1, but nooooo, they had to do that fuck awful BETA and give every story beat away before anyone had legitimately touched the fucking product.
 
You know, after The Frontier, there is no way that I can ever take that type of plot seriously in Fallout ever again, even if tis from Van Buren.

In retrospect, going to space in Fallout is kind of a dumb idea Im glad we never got to see it in F3VB


I did enjoy this about this quest, there is no "good" outcome for it. They TRICK you into thinking there is by convincing most in the tower that ghouls are nice and just want to be accepted, whatever, but then they pull the rug under you and reveal that the ghouls you let him are argurably more racist and violent than the people inside.

These innocents are dead because of you. Because you believed that just because ghouls are oppressed and the people up there were racist, that stuff was black and white.

Turns out they did have a reason to fear these ghouls.

You might as well have pulled the trigger.



Oh and Three Dog will scold you no matter the outcome.

So in an interesting twist, they show its best to not get involved, at all.
Consequently, it only takes one person to agitate a situation into violence.

Since you can literally murder just one person with no one figuring out who did it and not only will nobody give a shit if you do it sneakily enough, they stop fighting altogether.
 
New topic but…

I was slightly put off by some of the “new” Fallouts’ depictions of how things would be so many hundreds of years after the Great War. I know Fallout 3 doesn’t count because apparently dating the timeline to 2277 was a fairly last-minute decision (hence why Little Lamplight is still inexplicably filled with kids) but Fallout 2 gave us an idea of what shape societies would evolve into. We see the likes of Vault City and eventually Arroyo, and the NCR in Fallout 2. NCR as a destination is filled with grass, trees, laser fences, etc etc. the. We get New Vegas depicting NCR as a rabble of leather-armoured sharecroppers. And Fallout 4 has Boston being basically just as bad as the Capital Wasteland, minus the Institute.

Based on the forward momentum provided by Fallout 1 and 2, I wish that they had shown societies that are more “healed” than what’s revealed in NV and 4.
Yeah, it's kind of a thing that bothers me too.

I prefer to pretend the apocalypse happened like 40 years ago.

Nobody apparently knows how to build a fucking house any more, or patch a fucking wall, or paint something, or make some goddamn soap and clean the floor.

It's really annoying.

They act like all anyone would do is just sit there an bemoan how shitty life is and never pick up a single piece of trash or anything.

Okay, allow me to kind of play Devil's Advocate with F3 and F4

Lore wise, we are dealing with the locations that had some of the worst of the bombings (Im not saying the rest of the country had it good tho) but shit was far more fucked in The Capital Wasteland and The commonwealth (mostly the former, the latter seemed to be in a significantly better condition).

So its way more radiation to deal with (yeah, we know radiation is like magic in Fallout but I always assumed that was a gameplay element and that radiation is, at least for the most part, something regular people avoid at all cost like IRL) so navigating, especially around the downtown areas, was suicide. People may mock Megaton but I kind of see it as an act of desperation rather than thinking its a good idea, Lucas outright tells you that he fears that thing will blow up someday and nobody is smart enough to do it safely (since, you know, there is no easy access to education and information since most books are burned to shit).

Also there are the dangers lurking everywhere, like raiders, mercs and super mutants.

I think people underestimate the threat super mutants represent. And before you say "they arent real supermutants", they still came from the FEV, except it wasnt the brand that the master cooked up so of course they come off as a bunch of green/yellowish mean bulky shreks with the intelligence of an autistic angry kid. We gotta see it from a lore perspective, so you can handle radiation, ghouls, raiders but super mutants? These fuckers can take A LOT of damage before they go down (and most of people usually have are crappy .32 pistols or, may allah forgive me to say this, the chinese pistol) and there are usually multiple of them (and other stronger variants too).

So outside of downtown, you dont have much and still got things trying to kill you. Downtown, where there would be more supplies of all kinds, has road blocking rubble, raiders, feral ghouls and even Super Mutants. And SM were implied to be around for a long while since Vault 87 was around since the war (and aww consider these shreks are radiation proof and you are god damn not, they can get where you cant, shortcuts and better strategic positions).

I feel like people just got too used to the Capital Wasteland that they dont realise how its argurably one of the most dangerous locations in the Fallout universe. And things were implied to be EVEN worse until the brotherhood arrived and Lyons decided to actually do the smart thing and actually use their tech and guns to help out instead of being schizo tech monks like the weirdos back home. But they were only able to ease the intensity but not exactly solve it. I think thats why Project Purity was so important. Because with a source of pure clean drinking water, the whole eco-system can eventually begin its path towards recovery.

As for the Commonwealth, apparently there were attempts at constructing a government but it all fell apart thanks to the Institute, tho its rather vague if this is true or just highly exaggerated. The whole point of F4 is to give the commonwealth a second chance.

As for people saying "but with all this time, surely they would have built something!"

Well, take a good look at most of Africa, they dont have the shit I mentioned to worry about (besides blood thirsty mercs) and see how far they went without whitey dragging their asses towards civilization

Edit: Dont take this as me simping for Bethesda's writing, I will be the first one to point it out when its shit (and good lord I have some examples, especially in 4) but I also prefer stuff to be fair and not go into the usual "F3/4 bad, F1/2/NV good"
 
They act like all anyone would do is just sit there an bemoan how shitty life is and never pick up a single piece of trash or anything.
Fun fact, in Fallout 4's Drumlin Diner, there's a literal fucking skeleton just slumped in one of the booths. People live there, but apparently decided the fucking skeleton was too much of a hassle to move.
 
Fun fact, in Fallout 4's Drumlin Diner, there's a literal fucking skeleton just slumped in one of the booths. People live there, but apparently decided the fucking skeleton was too much of a hassle to move.

I think this is more at fault of whoever was handling the game assets being lazy as fuck
 
Being honest, I don't get people who shit on 3/4 for having people live in old houses and shacks/tents when the same applies to NV.

I sure as hell didn't see any adobe buildings in Goodsprings, Primm, or Novac (for that matter, only Shady Sands and Vault City were built from the ground up with solid materials, everywhere else was old buildings or tin shacks), just people squatting in filthy pre-war houses. The one thing these settlements have is visible farming and water supplies, which is something 4 has for every settlement too.

I'm sure someone has blamed that on Bethesda "forcing" Obsidian to use Fallout 3's engine instead of CryEngine or some other pretty engine, as if that would allow them to make a similar game in the same 18 month timeframe (a moot point since it seemed that Obsidian couldn't create any polished product regardless of engine before the mid 2010s, even Unreal Engine 3 couldn't save Alpha Protocol from being full of bugs & jank).
 
I think this is more at fault of whoever was handling the game assets being lazy as fuck
No, it's your fault for pretending Bethesda Fallout isn't just a post-apocalypse themepark. That effort post of yours somehow managed to completely ignore the part where half the people in F3&4 live in corrugated garbagedumps with crap and dirt all over that in no way resembles or functions as places where human beings would actually live.

It's by design. They're all just different sections of a themed amusement park. If there weren't eg. random skeletons lying about, that wouldn't add to the aesthetics now would it. They're props, costumes, sets and zones for Fallout Funland. Here's the rich people tower, here's the rusty ship town, here's the cave filled with little kids. Everything exists for the shallow, superficial impression of post-apocalypse. Not for any logical reason beyond that.

Being honest, I don't get people who shit on 3/4 for having people live in old houses and shacks/tents when the same applies to NV.
You don't get it because that's your strawman of the complaint. The people complain that for example interiors in Megaton looks like fucking hobopits, because apparently people are fine living in filth in their own homes. Which is by design by the way, read above.

And rich of you to go "buh F4 did it too", 4 did it because everyone said 3 was stupid and NV was good when it came to worldbuilding. "What do they eat?" and all that shit. Hence Bethesda cribbed stuff from NV. Not the only thing like that either, for example that's the same reason why BoS were changed (back) to stop being UwU goodbois in 4.
 
No, it's your fault for pretending Bethesda Fallout isn't just a post-apocalypse themepark. That effort post of yours somehow managed to completely ignore the part where half the people in F3&4 live in corrugated garbagedumps with crap and dirt all over that in no way resembles or functions as places where human beings would actually live.

It's by design. They're all just different sections of a themed amusement park. If there weren't eg. random skeletons lying about, that wouldn't add to the aesthetics now would it. They're props, costumes, sets and zones for Fallout Funland. Here's the rich people tower, here's the rusty ship town, here's the cave filled with little kids. Everything exists for the shallow, superficial impression of post-apocalypse. Not for any logical reason beyond that.


You don't get it because that's your strawman of the complaint. The people complain that for example interiors in Megaton looks like fucking hobopits, because apparently people are fine living in filth in their own homes. Which is by design by the way, read above.

And rich of you to go "buh F4 did it too", 4 did it because everyone said 3 was stupid and NV was good when it came to worldbuilding. "What do they eat?" and all that shit. Hence Bethesda cribbed stuff from NV. Not the only thing like that either, for example that's the same reason why BoS were changed (back) to stop being UwU goodbois in 4.


The message I got from this is that Fallout would make for a mad theme park attraction. Im surprised no one took advantage of that.

I much would prefer to have that over Galaxy's Edge
 
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And rich of you to go "buh F4 did it too", 4 did it because everyone said 3 was stupid and NV was good when it came to worldbuilding. "What do they eat?" and all that shit. Hence Bethesda cribbed stuff from NV. Not the only thing like that either, for example that's the same reason why BoS were changed (back) to stop being UwU goodbois in 4.
Imagine people being upset that there's visible proof that Bethesda did take inspiration from New Vegas.

Wasn't the only thing either, the story structure, companions (in terms of them having more personality and Perks, wish the companion wheel carried over too), modifying weapons, overall appearance of the world (blue skies, relatively healthy vegetation, and settlements having food sources), and Survival mode were all inspired by Obsidian's work.

Whether or not they were done as well is a different discussion, but the idea that Bethesda ignored New Vegas is ridiculous.
 
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