Fallout series

This might be a hot take but i like Fallout 3's world much more than NV.
NV is too baren, walking feels like a chore where you see nothing for minutes at a time without seeing anything even slightly interesting , where 3 had a pretty well paced world map around the main story progression, once you got to the edges of the map it fell off a bit but other wise i enjoy Fallout 3 map, where the mojave just feels like a empty desert with through 90% of it until you reach a quest important area
 
Playing FO4, no MODs (for now), and enjoying it...
View attachment 3437107
Until this fucker showed up. I just want murder thing with my dog and killer robot butler, fix my power armor and found my kid. Now i have to build a community or something.
I have no clue why Bethesda didn't just make it so the player has to ask Preston if there's a settlement in need to get a quest rather than him just giving you the quests automatically. The Brotherhood has similar radiant quests you can do but you have to ask to get one. It would make Preston way less annoying and it may even make players want to do the settlement quests more if they were the ones to initiate them.
It gets real annoying having your quest log filled with shit just because you dared walk by Preston a few times.
 
I have no clue why Bethesda didn't just make it so the player has to ask Preston if there's a settlement in need to get a quest rather than him just giving you the quests automatically. The Brotherhood has similar radiant quests you can do but you have to ask to get one. It would make Preston way less annoying and it may even make players want to do the settlement quests more if they were the ones to initiate them.
It gets real annoying having your quest log filled with shit just because you dared walk by Preston a few times.
That does seem like a bit of an oversight, although I'd chalk some of that up to the limited dialogue system having four options.

I'll admit, I appreciate Bethesda for trying something different in an age where other developers seem scared of going outside their comfort zone (and there are times where the voice actors add to the experience, like with them hamming it up during The Silver Shroud), but I'm glad Starfield is going back to a silent protagonist. Now people will know what they're going to say and won't have too few options or too many options (in the case where two options lead to the same outcome, so hopefully less redundancy).

Huh, chalk that up as an unpopular Fallout opinion. I didn't mind voiced protagonists too much, but I hope it's a one-off experiment.
 
Do it faggot, bitch is annoying anyways.
Nigga, my family already committed war crimes before your grand grand grand cuck of grandpa got NTR'd be your real grand grand grand grandpa. Come here, Grandma, time of your dose of Nuka Cola mixed with Jet and Psycho. I call it "The Saigon Massacre"....

Why she is talking about "Bulls and Bears" now?

And i like voiced protagonists, but its takes more effort to make its works. I remember Male Shepard having a Okay-ish voice in ME1, but got better in the later games, and it think the problem in FO4 comes more of Bethesda still trying to apeing NV's dialogue with mixing with a worse version of ME1's dialogue wheel. Maybe its worked better coping Deus Ex: Human Revolution instead and keeping things simple.
 
That does seem like a bit of an oversight, although I'd chalk some of that up to the limited dialogue system having four options.

I'll admit, I appreciate Bethesda for trying something different in an age where other developers seem scared of going outside their comfort zone (and there are times where the voice actors add to the experience, like with them hamming it up during The Silver Shroud), but I'm glad Starfield is going back to a silent protagonist. Now people will know what they're going to say and won't have too few options or too many options (in the case where two options lead to the same outcome, so hopefully less redundancy).

Huh, chalk that up as an unpopular Fallout opinion. I didn't mind voiced protagonists too much, but I hope it's a one-off experiment.
The voiced protagonist in Fallout 4 sucked and took away from what most wanted from the series. I will agree some of the delivery on the lines on the sarcastic lines (male especially) were funny as shit. But Fallout I feel should be a game where you make your character whatever you want to be. 1, 2, 3 and New Vegas were the only ones so far.
 
I have no clue why Bethesda didn't just make it so the player has to ask Preston if there's a settlement in need to get a quest rather than him just giving you the quests automatically. The Brotherhood has similar radiant quests you can do but you have to ask to get one. It would make Preston way less annoying and it may even make players want to do the settlement quests more if they were the ones to initiate them.
It gets real annoying having your quest log filled with shit just because you dared walk by Preston a few times.
Even if you ignore Preston, walking into many of the recruitable settlements will cause one of the settlers to drop what their doing and try to ask you for help, Bethesda REALLY wanted players to do this settlement shit.
 
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Even if you ignore Preston, walking into many of the recruitable settlements will cause one of the settlers to drop what their doing and try to ask you for help, Bethesda REALLY wanted players to do this settlement shit.
There's a stupidity popular base/settlement building mod for New Vegas that has like 20+ million downloads. I've always viewed that as as least partially responsible for Fallout 4. That and Minecraft becoming insanely successful.
 
A lot of Fallout The Frontier including the Enclave space station, the crusaders, and aerial battles were taken from Van Buren design documents so we actually have a fairly good idea of what Van Buren would have been like if it ever came to fruition, probably not very good.
Don't forget the Car Chariots.

Fallout eXterme that was supposed to be made by Interplay is the reason why it takes place where it snows and the Mad Max vehicles. Fallout 1 was supposed to have talking raccoons (The reason why Deathclaws talked in Fallout 2 was because they were like smart parrots). And the sequel to Tactics had crocodiles that appeared in Nuka Cola.
 
Car Chariots are dumb. But motocycles chariots...

I kinda wanted talking Deathclaws back just to annoy Avalone.
 
This might be a hot take but i like Fallout 3's world much more than NV.
NV is too baren, walking feels like a chore where you see nothing for minutes at a time without seeing anything even slightly interesting , where 3 had a pretty well paced world map around the main story progression, once you got to the edges of the map it fell off a bit but other wise i enjoy Fallout 3 map, where the mojave just feels like a empty desert with through 90% of it until you reach a quest important area
New Vegas is balanced around survival mode, recipes, and campfires and so on. You carefully move from one area to the other with lots of food and water. Then spend time at your destination resupplying like how you would in a more realistic setting. So you have to plan your journeys and bring enough food and water and then also weapons and ammo, medical supplies, quest items, and whatnot. You need to explore each area that you arrive in or walk by to scrounge for more food and water. Without survival mode or some other 'hardcore' type mode you lose a lot of the balance and a bunch of mechanics and perks matter much less.

And almost all areas in New Vegas are not main quest related. There tons of random mines and caves, safehouses, towns, and even faction bases, raider hideouts, that are not directly connected to the main quest. And even most main quest related areas have more side quests and encounters than main objectives associated with them. Like you can complete the NCR ending without doing more than a handful of NCR related missions compared to the total NCR content that there is.
 
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This might be a hot take but i like Fallout 3's world much more than NV.
NV is too baren, walking feels like a chore where you see nothing for minutes at a time without seeing anything even slightly interesting , where 3 had a pretty well paced world map around the main story progression, once you got to the edges of the map it fell off a bit but other wise i enjoy Fallout 3 map, where the mojave just feels like a empty desert with through 90% of it until you reach a quest important area
Giant 🎩spergout:
New Vegas had the issue of being too themed in its own lore. Wandering around in the middle of nowhere isn't entertaining. Exploring ruins and seeing the remains of the old world is, and while I think Fallout 4 ended up being too theme parkish (despite me liking the game) I think 3 is atmospherically perfect. You see the ruins of a home with the now long dead family inside, with the only sign of activity being a mister Handy that tries to walk a dead dog. That kid in the bed had dreams and hopes, and now his home is a tomb. The school became a house of horrors, you find a ghoul that describes the utter chaos that followed the bombs, and the vaults are all haunting examples of how twisted mankind is.
New Vegas did nothing to emulate this feeling, instead riding on the dumb cowboy theme and making everywhere EXCEPT the major landmarks empty, featureless markers. Why the fuck was the lakebed with a handful of ants a location that required hours of programming to make? Or Chances Map? Or Searchlight Airport? The locations all feel like urban exploration of a town that time forgot, and everywhere else is just a spot to cram in overwritten characters. None of them had any soul, while in 3 you felt as if the places were haunted almost. LOB company in 3 had an amazing backstory. So did Vault 108. Sure they weren't important (and neither are 95% of the locations in NV and 4), but they had soul.
4, for all of its faults, made each part of the Commonwealth interesting. A sinkhole filled with ghouls, a shipwreck manned by Norwegian ghouls, the very building the Declaration of Independence was signed now a hellhole full of mutants. I never got bored of wandering around.
I have my own issues with NV (despite thinking its a good game on its own), and the absolute faggotry of the fans who think its the next coming of jesus has soured me on it. Tell me, why did Obsidian thinking wasting time programming a quest where you fix a fucking food processor with no reward was a better devotion of time instead of working on an ending that allows you to play after killing/ talking to Oliver? If there was so much cut content then why not focus on making a DLC that expanded on this content instead of a DLC featuring a walking, talking slab of exposition? Because Sawyer and Avallone wanted to stick it to Todd and his goons, and in the process made a game that barely scratched the surface of what they were trying to achieve. If I were in their shoes I would have had gutted dumb shit like talking to your brain and the endless "PENIS TIPPED FEET" in favor of trying to fix genuinely awesome stuff like quest stages and (possibly)playing after the game ended. I mean fuck, Bethesda did it, why couldn't Obsidian?
Obsidian focused so much on fleshing out details on nobody characters that even Fallouts 1 and 2 wouldn't pay heed to that they ended up fucking themselves and creating a botched mess.
"MUH BETHESDA DEADLINE MUH CRUNCH" fuck off. Learn to manage your time properly and perhaps instead of showing the world you huffed your own farts maybe do what at least Bethesda is capable of doing: getting most of the important shit together.
Bethesda's issues stem from them using an outdated, duct taped together relic of an engine that they are too lazy to make a replacement for, but at least they focus on the major issues.
Also, one final autistic note, Obsidian/NV cultists are so adamant that they can make a better game, and when they do its a pile of overwritten shit or is trying so hard to fit in with NV it ends up having no identity at all. Obsidian showed the world that with all the time and money they have they end up making a short, shallow, intellectually void game that got forgotten about because it did nothing to change the game landscape. Shut the fuck up NV fans. I would rather play 76 (which is dogshit) over playing a fanmade game with fucking snakes that want to jump your cock and an underage sex slave named America in a vain attempt to "OWN BETHESDA LEL".

(takes Ritalin) holy fuck I'm an aspie.
 
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Giant 🎩spergout:
New Vegas had the issue of being too themed in its own lore. Wandering around in the middle of nowhere isn't entertaining. Exploring ruins and seeing the remains of the old world is, and while I think Fallout 4 ended up being too theme parkish (despite me liking the game) I think 3 is atmospherically perfect. You see the ruins of a home with the now long dead family inside, with the only sign of activity being a mister Handy that tries to walk a dead dog. That kid in the bed had dreams and hopes, and now his home is a tomb. The school became a house of horrors, you find a ghoul that describes the utter chaos that followed the bombs, and the vaults are all haunting examples of how twisted mankind is.
New Vegas did nothing to emulate this feeling, instead riding on the dumb cowboy theme and making everywhere EXCEPT the major landmarks empty, featureless markers. Why the fuck was the lakebed with a handful of ants a location that required hours of programming to make? Or Chances Map? Or Searchlight Airport? The locations all feel like urban exploration of a town that time forgot, and everywhere else is just a spot to cram in overwritten characters. None of them had any soul, while in 3 you felt as if the places were haunted almost. LOB company in 3 had an amazing backstory. So did Vault 108. Sure they weren't important (and neither are 95% of the locations in NV and 4), but they had soul.
4, for all of its faults, made each part of the Commonwealth interesting. A sinkhole filled with ghouls, a shipwreck manned by Norwegian ghouls, the very building the Declaration of Independence was signed now a hellhole full of mutants. I never got bored of wandering around.
I have my own issues with NV (despite thinking its a good game on its own), and the absolute faggotry of the fans who think its the next coming of jesus has soured me on it. Tell me, why did Obsidian thinking wasting time programming a quest where you fix a fucking food processor with no reward was a better devotion of time instead of working on an ending that allows you to play after killing/ talking to Oliver? If there was so much cut content then why not focus on making a DLC that expanded on this content instead of a DLC featuring a walking, talking slab of exposition? Because Sawyer and Avallone wanted to stick it to Todd and his goons, and in the process made a game that barely scratched the surface of what they were trying to achieve. If I were in their shoes I would have had gutted dumb shit like talking to your brain and the endless "PENIS TIPPED FEET" in favor of trying to fix genuinely awesome stuff like quest stages and (possibly)playing after the game ended. I mean fuck, Bethesda did it, why couldn't Obsidian?
Obsidian focused so much on fleshing out details on nobody characters that even Fallouts 1 and 2 wouldn't pay heed to that they ended up fucking themselves and creating a botched mess.
"MUH BETHESDA DEADLINE MUH CRUNCH" fuck off. Learn to manage your time properly and perhaps instead of showing the world you huffed your own farts maybe do what at least Bethesda is capable of doing: getting most of the important shit together.
Bethesda's issues stem from them using an outdated, duct taped together relic of an engine that they are too lazy to make a replacement for, but at least they focus on the major issues.
Also, one final autistic note, Obsidian/NV cultists are so adamant that they can make a better game, and when they do its a pile of overwritten shit or is trying so hard to fit in with NV it ends up having no identity at all. Obsidian showed the world that with all the time and money they have they end up making a short, shallow, intellectually void game that got forgotten about because it did nothing to change the game landscape. Shut the fuck up NV fans. I would rather play 76 (which is dogshit) over playing a fanmade game with fucking snakes that want to jump your cock and an underage sex slave named America in a vain attempt to "OWN BETHESDA LEL".

(takes Ritalin) holy fuck I'm an aspie.
That's it, i'm going to do to you a Kabedon.
You don't gonna walk after this night.
 
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Giant 🎩spergout:
New Vegas had the issue of being too themed in its own lore. Wandering around in the middle of nowhere isn't entertaining. Exploring ruins and seeing the remains of the old world is, and while I think Fallout 4 ended up being too theme parkish (despite me liking the game) I think 3 is atmospherically perfect. You see the ruins of a home with the now long dead family inside, with the only sign of activity being a mister Handy that tries to walk a dead dog. That kid in the bed had dreams and hopes, and now his home is a tomb. The school became a house of horrors, you find a ghoul that describes the utter chaos that followed the bombs, and the vaults are all haunting examples of how twisted mankind is.
New Vegas did nothing to emulate this feeling, instead riding on the dumb cowboy theme and making everywhere EXCEPT the major landmarks empty, featureless markers. Why the fuck was the lakebed with a handful of ants a location that required hours of programming to make? Or Chances Map? Or Searchlight Airport? The locations all feel like urban exploration of a town that time forgot, and everywhere else is just a spot to cram in overwritten characters. None of them had any soul, while in 3 you felt as if the places were haunted almost. LOB company in 3 had an amazing backstory. So did Vault 108. Sure they weren't important (and neither are 95% of the locations in NV and 4), but they had soul.
4, for all of its faults, made each part of the Commonwealth interesting. A sinkhole filled with ghouls, a shipwreck manned by Norwegian ghouls, the very building the Declaration of Independence was signed now a hellhole full of mutants. I never got bored of wandering around.
I have my own issues with NV (despite thinking its a good game on its own), and the absolute faggotry of the fans who think its the next coming of jesus has soured me on it. Tell me, why did Obsidian thinking wasting time programming a quest where you fix a fucking food processor with no reward was a better devotion of time instead of working on an ending that allows you to play after killing/ talking to Oliver? If there was so much cut content then why not focus on making a DLC that expanded on this content instead of a DLC featuring a walking, talking slab of exposition? Because Sawyer and Avallone wanted to stick it to Todd and his goons, and in the process made a game that barely scratched the surface of what they were trying to achieve. If I were in their shoes I would have had gutted dumb shit like talking to your brain and the endless "PENIS TIPPED FEET" in favor of trying to fix genuinely awesome stuff like quest stages and (possibly)playing after the game ended. I mean fuck, Bethesda did it, why couldn't Obsidian?
Obsidian focused so much on fleshing out details on nobody characters that even Fallouts 1 and 2 wouldn't pay heed to that they ended up fucking themselves and creating a botched mess.
"MUH BETHESDA DEADLINE MUH CRUNCH" fuck off. Learn to manage your time properly and perhaps instead of showing the world you huffed your own farts maybe do what at least Bethesda is capable of doing: getting most of the important shit together.
Bethesda's issues stem from them using an outdated, duct taped together relic of an engine that they are too lazy to make a replacement for, but at least they focus on the major issues.
Also, one final autistic note, Obsidian/NV cultists are so adamant that they can make a better game, and when they do its a pile of overwritten shit or is trying so hard to fit in with NV it ends up having no identity at all. Obsidian showed the world that with all the time and money they have they end up making a short, shallow, intellectually void game that got forgotten about because it did nothing to change the game landscape. Shut the fuck up NV fans. I would rather play 76 (which is dogshit) over playing a fanmade game with fucking snakes that want to jump your cock and an underage sex slave named America in a vain attempt to "OWN BETHESDA LEL".

(takes Ritalin) holy fuck I'm an aspie.
I'm pretty sure being an aspie is a requirement for being a Fallout fan.
 
This might be a hot take but i like Fallout 3's world much more than NV.
NV is too baren, walking feels like a chore where you see nothing for minutes at a time without seeing anything even slightly interesting , where 3 had a pretty well paced world map around the main story progression, once you got to the edges of the map it fell off a bit but other wise i enjoy Fallout 3 map, where the mojave just feels like a empty desert with through 90% of it until you reach a quest important area
Fallout 3 actually feels like a post-apocalyptic wasteland, Fallout New Vegas was just the Wild West with a side of KOTOR. I still liked New Vegas more, but Fallout 3 had its share of joys, as well. The perfect Fallout game, in my opinion, would have the Enclave, the Brotherhood, and the spectacle of Fallout 3 combined with the story and depth of New Vegas.
 
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This might be a hot take but i like Fallout 3's world much more than NV.
NV is too baren, walking feels like a chore where you see nothing for minutes at a time without seeing anything even slightly interesting , where 3 had a pretty well paced world map around the main story progression, once you got to the edges of the map it fell off a bit but other wise i enjoy Fallout 3 map, where the mojave just feels like a empty desert with through 90% of it until you reach a quest important area
I agree with you in terms of random encounters and maybe a bit with emptiness (although 3 isn't that much better in large sections of the map) but completely disagree on pacing. New Vegas had a goal to get to (a tangible one, New Vegas itself, not "find your dad") and traditional RPG towns on the way that give you side content and introduce you to the world. 3 starts strong, with you befuddled and confused and naturally heading towards Megaton, where you get your standard introduction of the world and intro sidequests, with it pointing you in the vague direction of DC, and then nosedives from there. New Vegas really opens up and starts sending you to far flung corners of the map in its main quests after you actually get to New Vegas, know the main factions, and have dealt with Benny. 3 starts sending you to far flung corners of the map after the DC missions, which largely involve navigating awful tunnels filled with ghouls.
 
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Fallout 3 actually feels like a post-apocalyptic wasteland, Fallout New Vegas was just the Wild West with a side of KOTOR. I still liked New Vegas more, but Fallout 3 had its share of joys, as well. The perfect Fallout game, in my opinion, would have the Enclave, the Brotherhood, and the spectacle of Fallout 3 combined with the story and depth of New Vegas.
To be fair to NV, it explicitly isn't about the post-apocalypse. Civilization has already risen from the ashes inside the NCR territories. Half of the new arrivals to the Vegas area are people fleeing from such impositions on their chosen lifestyle as "taxes" and "laws".
The Courier: "Are you from California?"
Jas Wilkins: "Born and raised. Things back in California are better than they've ever been, according to my grandpa. The Raiders are mostly gone now and it's easy enough to get a job at one of the mills or farms. But now there's taxes and laws and other things. The NCR keeps things safe and orderly, but it's all very boring. So, I came out east towards the frontier."
The Courier: "You don't look like a quarry worker."
Jas Wilkins: "Oh, I'm not. I'm making my way to New Vegas. They say anything goes there, and best of all, the NCR can't mess it up for you. I'll get there eventually. I've heard that you can't even get into the Strip unless you're rich."
It is, in its own paradoxical sense, re-telling the story of the end of the West. Its just that the Courier can choose otherwise, should they keep Vegas independent, either them in charge or House.
 
I was under the impression that New Vegas was going on with the feel of Fallout 2 where humanity was starting to pick themselves up from the onslaught of nukes and starting to rebuild their societies. I honestly prefer that than having people still living in skeleton-filled, trash-covered shacks 200 years after the apocalypse. That sort of thing can only go on for so long before it starts to get ridiculous and it makes me wonder if Bethesda realizes how long 200 years is.
 
I agree with you in terms of random encounters and maybe a bit with emptiness (although 3 isn't that much better in large sections of the map) but completely disagree on pacing. New Vegas had a goal to get to (a tangible one, New Vegas itself, not "find your dad") and traditional RPG towns on the way that give you side content and introduce you to the world. 3 starts strong, with you befuddled and confused and naturally heading towards Megaton, where you get your standard introduction of the world and intro sidequests, with it pointing you in the vague direction of DC, and then nosedives from there. New Vegas really opens up and starts sending you to far flung corners of the map in its main quests after you actually get to New Vegas, know the main factions, and have dealt with Benny. 3 starts sending you to far flung corners of the map after the DC missions, which largely involve navigating awful tunnels filled with ghouls.
I felt the opposite with Fallout 3. The beginning wasn't as good as New Vegas, but the later missions got better, especially once the Enclave gets involved. The Enclave was a better foe than the Legion or the NCR can hope to be, from an action standpoint and a lore standpoint. It's one thing to eradicate a bunch of under-equipped twats with service rifles or tribals dressed up like the Romans, or a bunker full of dweebs with old-world tech, it's another to eradicate a high-tech opponent that has the large numbers to back up their threats.

I was under the impression that New Vegas was going on with the feel of Fallout 2 where humanity was starting to pick themselves up from the onslaught of nukes and starting to rebuild their societies. I honestly prefer that than having people still living in skeleton-filled, trash-covered shacks 200 years after the apocalypse. That sort of thing can only go on for so long before it starts to get ridiculous and it makes me wonder if Bethesda realizes how long 200 years is.
The Dark Ages lasted for 400 years, and unlike the west coast which had a succession of heroes (the Vault Dweller, the Chosen One, the Courier) the east didn't have the benefit of a hero clearing things out so that civilization can flourish. Without the Vault Dweller, the NCR would've never become a nation. Without the Chosen One, the Enclave would have never allowed the NCR to expand, and most life on the planet would be dead, anyways. Also, one has to note that once the Lone Wanderer was done with DC, it stabilized under the Lyons Brotherhood of Steel, to the point where they were ambitious enough to go crusading elsewhere because the capital city was secured. Which means that we may be looking at another potential NCR-esque state being set up in the capital by the Brotherhood.

To be fair to NV, it explicitly isn't about the post-apocalypse. Civilization has already risen from the ashes inside the NCR territories. Half of the new arrivals to the Vegas area are people fleeing from such impositions on their chosen lifestyle as "taxes" and "laws".

It is, in its own paradoxical sense, re-telling the story of the end of the West. Its just that the Courier can choose otherwise, should they keep Vegas independent, either them in charge or House.
It is, which really wipes away the whole "nuclear apocalypse" thing. It's even set in a city that was spared from said apocalypse.
 
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