Fallout series

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I personally label grandchildren under the same tag as descendant (it is a nitpick but oh well) to make it clear that the two games are linked heavily via main characters. Lore accurately, I totally agree with your point By coming at this from a realistic perspective I feel like bending this slightly for humor purposes doesn't ruin the initial plot or subtext surrounding tribalism or Eugenics in FO2. There's also an inherent difference and irony that is made clear in the game through Frank Horrigan which, when contrasted with the chosen one seems small in comparison. I was trying to focus on that from a humourous perspective. In short, I am capable of understanding the nuances to the game itself but I'm purposely bending this for solely comedic purposes. Not looking to debate in favour of or against Enclave ideology surrounding the wasteland gene pool.

Explaining this in depth really sucks the life out of my initial post.
True and sorry about doing that, it was a good joke I just had my autism kick in.
 
It would make sense because the only pre-war examples of the AR-15 styled guns were all specialized in some way. AKA the Assault Carbine and Marksman Carbine. And the service rifle is a post-war creation based on blueprints and also makes sense as to why it can only fire in semi-auto because NCR grunts probably can't be trusted with full auto.
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
 
You’re right. I completely got mixed up. I will say though that it still works as the chosen one is *descended from the vault dweller.
It's 80 years between F1 and F2. So Chosen One's lineage is exposed to the wasteland for as long as people from before the bombs dropped were in times of F1. I guess that's mutie enough for Frank's standards.
 
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
I'd say the Combat Rifle is by far FO4's worst design. Both in terms of gameplay and art. I think the idea was for it to be something like the M14? I guess? I don't even know. The fact you can make it full auto bothers me so much.
 
It's 80 years between F1 and F2. So Chosen One's lineage is exposed to the wasteland for as long as people from before the bombs dropped were in times of F1. I guess that's mutie enough for Frank's standards.
Radiation and mutations decrease over time from fallout (realistically) . When you have a span of 80+ years and compare it to a real world example like Hiroshima you can see why this logically doesn't hold much weight to it when discussing lineage (you have vault dwellers sheltered from the brunt of the impact/genetic mutations). Not only were the tribe sheltered from the starting fallout - they had protection that no one else got until the migration to the wasteland happened after the first game’s outcome. I see that you’re trying to add context to Frank’s standards and perception but even when you play you game you come to learn that Frank’s perception is made artificial from the processes and amount of brainwashing that occurred to him and even then the joke is that he’s considered unstable by the Enclave itself.

Tldr: The whole point of my post was to reflect that Frank is a mutie hence why it’s funny.
 
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I'd say the Combat Rifle is by far FO4's worst design. Both in terms of gameplay and art. I think the idea was for it to be something like the M14? I guess? I don't even know. The fact you can make it full auto bothers me so much.
It's based off the same mesh as the combat shotgun which is based on a ppsh, a WW2 era Soviet sub machine gun. If it were an M14 it's be infinitely more tolerable.

You'd think they would have made it 5mm, both as an alternative use of the ammo only used by the minigun and as a reference to the ak112 of fallout 1/2 using 5mm.

But that would make too much sense for the East Coast fagoids at Bethesda
 
It's based off the same mesh as the combat shotgun which is based on a ppsh, a WW2 era Soviet sub machine gun.
I didn't go into full detail about why I hate the design so much (I could seriously do a long length post about it) but the fact it looks SO similar to the Combat Shotgun irritates me, they didn't even bother to name the meshes something different in the files.
If it were an M14 it's be infinitely more tolerable.
If I'm not mistaken you even see a M14 in the intro video.

You'd think they would have made it 5mm, both as an alternative use of the ammo only used by the minigun and as a reference to the ak112 of fallout 1/2 using 5mm.
5mm or 556 would've done wonders, they both are the least utilized calibers in the game and I shouldn't need to explain why that's a terrible idea outside of stuff like Railway spikes

But that would make too much sense for the East Coast fagoids at Bethesda
Say what you will but moving to the EC was the better move. 1 & 2 gave a good conclusion to the WC, and later NV gave the WC storyline a perfect ending (until it got BTFUp, thanks amazon!) I think 2 full games is enough for that portion of the US.
 
I didn't go into full detail about why I hate the design so much (I could seriously do a long length post about it) but the fact it looks SO similar to the Combat Shotgun irritates me, they didn't even bother to name the meshes something different in the files.

If I'm not mistaken you even see a M14 in the intro video.


5mm or 556 would've done wonders, they both are the least utilized calibers in the game and I shouldn't need to explain why that's a terrible idea outside of stuff like Railway spikes


Say what you will but moving to the EC was the better move. 1 & 2 gave a good conclusion to the WC, and later NV gave the WC storyline a perfect ending (until it got BTFUp, thanks amazon!) I think 2 full games is enough for that portion of the US.
Yeah in the live action trailer there was an M14.

By East Coast I mean the actual location of the offices and personnel of Bethesda, it's in Bethesda, Maryland which is a suburb of Washington DC. Bethesda is staffed primarily by East Coast people and it really shows when it comes to guns. I wasn't referring to the settings of their fallout games vs classic settings.
 
Bethesda is staffed primarily by East Coast people and it really shows when it comes to guns. I wasn't referring to the settings of their fallout games vs classic settings.
Maybe up in the north, down here its a bit of a different story.

I think its more so that while Beth knows how firearms work, its that they didn't care about making them "realistic". That's not to say its excusable, especially not in the case of FO4, since FO3's weapons seem plausible outside of the Combat Shotgun. (still cool though) The problem is that FO4's guns are way too "Form over Function" and also somehow drop the ball on the form side too sometimes. It's not like matter of not having resources either, even in 2008 I'm sure there were plenty of easy accessible ways to learn about firearms.
 
So a set for Fallout Season 2 was found, confirms it is going to New Vegas, god help us season-2-north-hollywood-set-v0-6oa3c6t2hkge1.jpg
 
So a set for Fallout Season 2 was found, confirms it is going to New Vegas, god help usView attachment 6933551
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People can call me a Beth fanboy but even I can't really stand the show. The west coast story is over! You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.
 
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
If the Combat Rifle was just a BAR aka Automatic Rifle from Fallout New Vegas, I would be fine with it. You could cut it down and maybe re-chamber it for 5,56 if you wanted a proper Assault Rifle. Problem? In the final game the default configuration lacks a stock, has a short barrel and is chambered in .45 caliber. Turning it into a proper Automatic Rifle chambered in .308 is a late game modification. Not surprising, considering these guys don't know how guns work, and it doesn't even make sense from a balancing point of view. There is no need to use the Pipe Revolver or the awful Submachine Gun when you can just use this in semi-auto.
So a set for Fallout Season 2 was found, confirms it is going to New Vegas, god help usView attachment 6933551
Not canon, don't care. I will enjoy putting tourists in their place like I did when Season 1 came about.

You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.
No, leave Tactics alone. With the state of the franchise today, I am so happy Bethesda seemed to have forgotten about it shortly after the release of Fallout 3.
 
People can call me a Beth fanboy but even I can't really stand the show. The west coast story is over! You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.

The modern Fallout franchise is just deathly allergic to the idea of Post-post-apocalyptic settings as they periodically hit the big reset button to have the nukes keep falling again and again just so the nu-player and tourists can still see blown-out ruins in the year 4077 or whatever. Fallout 3 sort of gets a pass since of course the Capital would be a giant crater, however, even that was pushing it in a lot of areas.

They could have been smarter and had the NCR go into a major non-nuclear Civil War a hundred years after winning the battle of Hoover Dam due to overextension and maybe Mr.House being a conniving asshole on the side too, but nah, it's just way easier to drop an H-bomb again just so we can have everything look like a West Coast Rivet City. One story, one setting, one game, over and over again forever.
 
The modern Fallout franchise is just deathly allergic to the idea of Post-post-apocalyptic settings as they periodically hit the big reset button to have the nukes keep falling again and again just so the nu-player and tourists can still see blown-out ruins in the year 4077 or whatever. Fallout 3 sort of gets a pass since of course the Capital would be a giant crater, however, even that was pushing it in a lot of areas.
I think what gets me is you could set Fallout 3 in like 2177 or maybe 2127, have FO4 set 10-15 years after that and it would solve so many of the timing issues. sure, you'd need to rewrite some stuff like the Enclave in 3, but those needed rewrites anyways (How does 3-Dog even know enough about them to hate them? So stupid) The games all give reasonings as to WHY the quality of life in the regions suck. But it would help if the sense of time matched better. No matter what reason there is I find it hard to believe that while the WC has moved on beyond the War, the EC is pretty much living like it was yesterday.

It is quite sad how FO2 is the only game I would consider Post-post. FNV gets there a little bit but a large part of that games identity is Vegas being the new wild west so it relies on the setting being a little more post-apoc as opposed to post-post, plus it reuses FO3 assets and those fit a post-apoc bill more than post-post. Overall though NV does good at showing how the regions outside of Vegas have gone to being post-post.

Also I should note that I think doing the whole "lets destroy everything!" idea was stupid even when Avellone tried it with Lonesome Road. I just hate that trope in general, regardless of where it is.

They could have been smarter and had the NCR go into a major non-nuclear Civil War a hundred years after winning the battle of Hoover Dam due to overextension and maybe Mr.House being a conniving asshole on the side too, but nah, it's just way easier to drop an H-bomb again just so we can have everything look like a West Coast Rivet City.
I don't WANT to know what happens in Vegas post FNV, I think its better that FO games don't have canon outcomes. As stated before I hate when people do the whole "everything sucks again!" schtick.

But yes, I cannot deny that if you HAVE to do it there are far smarter ways of doing it. Member when the Enclave/Vault-Tec was supposed to dead? I member.

One story, one setting, one game, over and over again forever.
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Maybe it's just to time to picrel and move on.
 
It is quite sad how FO2 is the only game I would consider Post-post. FNV gets there a little bit but a large part of that games identity is Vegas being the new wild west so it relies on the setting being a little more post-apoc as opposed to post-post, plus it reuses FO3 assets and those fit a post-apoc bill more than post-post. Overall though NV does good at showing how the regions outside of Vegas have gone to being post-post.

New Vegas managed to do the best it could despite having to work off of time restrictions and a subpar Fallout 3 basis. Focusing on the frontier aspects as you said lets it get away with more when compared to 4 or 76, but I still download mods that replace the out-of-place borrowed assets with Adobe or Sandstone buildings since it just makes more sense thematically and logically. Vegas itself being more developed would have been nice to see too since it was supposedly perfectly preserved yet the re-used assets just don't do it justice enough. Again mods have fixed that with them replacing the textures and adding a lot more neon signs or NPCs. Having all that added on more or less returns the FO2 vibe for me at least. If only they were there at launch however no use crying over what could have been for an almost 20-year-old game now. God, I feel old typing that.

Maybe it's just to time to picrel and move on.

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On one hand, snitches get stitches, whoever reported him deserves an ass kicking
Look, man, we're in bad economic times and ICE is offering those bounties for information on the foreign invaders raping our economy (and our women and children), and also, it's really fucking funny. Snitching on them is morally the correct thing to do, and you get a fat check for it.
 
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