Here is a new small mod I made: Vault 108 Fix:
Description:
Vault 108 was always a bit of a curiosity: In practice, it's supposed to be similar to Vault 34 in that there was supposed to be a social experiment based on social tension and lots of guns, in other words Vault Tec expected the population to kill itself if left to their own devices. In practice, there is barely any guns in the Vault and instead the focus is centered on cloning some guy called "Gary". To say that the idea is stupid and execution disappointing is an understatement, and I always hated it. There is zero mods that address this lore issue, so instead I decided to do something about it.
What this mod does:
*Removes all Gary NPCs, dead or alive
*Places one Vault 108 Jumpsuit near the Charisma Bobblehead
*Removes the holotape that talks about cloning
*Places a whole bunch of gun lockers, most of them unused and from DLCs, into two "armories", all of them are locked Very Hard while the doors themselves are only Average locked so you can pick up the more useless clutter within without higher Lockpick
*The normally unobtainable Skill Magazine that is out of bounds has been placed where it can be picked up, at the entrance level
You can expect to find rare items like Double Barrel Shotguns, Flare Guns, Automatic Rifles and 10mm Shoulder Miniguns in the armory. This is a reward for high-leveled players or those who invested in Lockpick. It is also a chance to use these items early without having to go to Mojave or the respective DLCs. The players can theorize what really happened on their own, my take is that they tried to clone the Overseer but failed. This lead to most of the Vault falling to in-fighting and bickering, leading to chaos and most of them becoming first generation DC Raiders. In the chaos, the key to the two armories was lost and has not been claimed since. There, that's a better story than the random Gary meme, which is a borderline Wild Wasteland encounter. If you wish, you can disable this esp if you're running WW, I'm too lazy to script the Garys to appear or disappear based on what trait you have.