- Joined
- May 25, 2024
When I tried it, it was a buggy piece of shit, had enemies de-spawn when loading games. Was a while ago, so might be better now?What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
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When I tried it, it was a buggy piece of shit, had enemies de-spawn when loading games. Was a while ago, so might be better now?What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
Well, i could start with how lore is tacked on despite the genuine effort to detach the player character from any sort of lore.What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
TBH most Fallout games are vastly improved by removing fast travel. Unlike TES games, FO's maps do a really good job at making the survival aspects fun without being tedious, and they're also much easier to traverse on foot and have better pit-stop locations. Fallout 4 is absurd though in how much it improves by being played on survival, it really is like the game was made with it in mind.Decided to start playing Fallout 4 on Survival difficulty.
It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
I never fast travel in these games. It makes the game much more immersive, lets you find special encounters you will never get outside of them, and adds an entire new element of time management to worry about: If you have to walk on an empty road where nothing happens to walk from place A to place B, it wastes your time so you might as well plan your routes and be as efficient as possible. Fast traveling is a debug option when a bug happens as far as I am concerned.TBH most Fallout games are vastly improved by removing fast travel. Unlike TES games, FO's maps do a really good job at making the survival aspects fun without being tedious, and they're also much easier to traverse on foot and have better pit-stop locations. Fallout 4 is absurd though in how much it improves by being played on survival, it really is like the game was made with it in mind.
I remember being a wee Coldsteel and installing that one motorcycle fast travel mod in 3 for the first time and how it made the game really click.
Any weapon mods in there?You can expect to find rare items like Double Barrel Shotguns, Flare Guns, Automatic Rifles and 10mm Shoulder Miniguns in the armory.
Nope, mostly guns ammo and reloading bench components like lead/powders/primers. You can get these mods from their own respective DLCs however.Any weapon mods in there?
Ah, well that's a shame. Still a good mod.Nope, mostly guns ammo and reloading bench components like lead/powders/primers. You can get these mods from their own respective DLCs however.
BOS-Shills be like: "um well, 1 Paladin would solo becuase... uh... HE JUST WOULD OK?"You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
I know its a gameplay mechanic but I once strolled into the BoS hangout in FNV, fucked up on chems and wearing nothing but civilian clothes and a Super Sledge.You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
Ah, my man.I know its a gameplay mechanic but I once strolled into the BoS hangout in FNV, fucked up on chems and wearing nothing but civilian clothes and a Super Sledge.
Heh, its not even that bad. Its more like 10 to 1 in the NCR's favor, which means they probably have just as many heavy weapons as the BoS but a lot more meatshields with service rifles and hand grenades to serve as distractions.You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
Brotherhood not trying to at least take over the Institute, even if it meant destroying the Synth factory and keeping everything else intact for research, will always turn me off from their questline in 4. Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).
Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and can replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.
They aren't even synthetic in the mechanical sense, they're an FEV derivative if you discount the brain chip. They aren't even fucking robots.Synthetic abominations
Got a link to that and the shaun-save one?Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.
Save Shaun(also a possible companion mod)Got a link to that and the shaun-save one?
Ah, that one. Not the biggest fan of some of the lore it tacks on, but some of it is okay. A couple quests run afoul of 'Yapping Protagonist' syndrome because of spliced lines, but because of spliced lines, you can't even use Silent Protagonist to end the yapping.Project Valkyrie
Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.FEV only comes into play for a little bit of genetic tweaking
Not really, Gen 3s are glorified android/clones and the game spends way too much time trying to hype them up. Remember, they can't breed or age, their roles are limited due to their mental shortcomings and poor understanding of how human societies work, so they are expandable to some degree and their actual use is narrow outside of being glorified Mr. Handies. "Future of humanity" my ass. I will agree with you on the Coursers tho, they are such a letdown. They remind me of BOS Paladins in Fallout 3, they're clearly supposed to be end game threats(or allies as you can't normally turn them hostile due to storyline reasons) but due to the atrocious way Fallout 3 does armor, it's made of cardboard and they oftentimes get killed by basic raiders or Super Mutants with Assault Rifles. This is thankfully fixed in TTW due to using NV's DT system, but it always cracks me up when I see it in Fallout 3 proper, similarly Coursers are extremely underpowered compared to what the lore says about them. Being loyal super soldiers is actually one of the best uses for a Gen 3, but again, not like we have any shortage of combat robots or normal soldiers who can just put on a suit of Powered Armor.Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.