Final Fantasy XIV - Kiwi Free Company

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With any changes made in the patches I missed, what would you guys consider the most braindead easy DPS job at this point? My reflexes aren't what they used to be and I was actually considering playing with a controller for a change. I keep seeing SMN when I search online but wanted confirmation from people who are generally less retarded than the internet at large.
What I consider the most braindead jobs are as follows:

SMN > RDM > DNC

They don't require some fancy rotation to do decently and what's better is that even a lobotomized chimpanzee can play these jobs. If people still manage to do shit while playing the 3 easiest jobs in the game, it's entirely a skill issue and not a job issue.

@SilenceIsViolence Tbh it doesn't matter what race you pick. The nutjobs who play this game will find some way to goon to it. The only way you could possibly get away from it is picking highlander male hyur and making him look like an ugly bastard.
 
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They're all dudes pretending to be dickgirls on Balmung, so yeah, hard to say which is the most cringe.
 
I would say easiest jobs based on role:

Tank - WAR
Healer - WHM
Phys Ranged - MCH
Melee - RPR, potentially Viper
Magic Ranged - SMN
I'd say dancer is easier than mch and samurai tied with reaper, sam really lost any form of complexity it had once it lost kaiten, now you just spend meter whenever you have it unless the big buttons are coming off cd
 
I'd say dancer is easier than mch and samurai tied with reaper, sam really lost any form of complexity it had once it lost kaiten, now you just spend meter whenever you have it unless the big buttons are coming off cd

DNC has a bit of randomness to it whereas MCH is brain dead simple to do, without any thinking. There's also some jankery with SAM with Meditate, but that's typically only with high-end content.
 
The jankiest part of SAM is the weaponskill and ability names. SGE also has that problem.
SAM is my main job, it's the most fun but god do I hate the skill names, saying "Ogi Namakuri" outloud makes me feel like I deserve a thread on this website.
 
SAM is my main job, it's the most fun but god do I hate the skill names, saying "Ogi Namakuri" outloud makes me feel like I deserve a thread on this website.
Trying to explain the SAM rotation to people in voice chat always gets me to post the Ken-sama meme.
 
Trying to explain the SAM rotation to people in voice chat always gets me to post the Ken-sama meme.
It's weird how NIN is objectively as weeb as SAM but you don't feel like nearly as much of a weeb explaining that job. I think it's probably cause it wasn't introduced in the weeb expansion.

Like the worst you get is a NIN main telling you that you use "Fuma Shuriken, Raiton, Suiton" during their Ten-Chi-Jin (assuming they don't just say "TCJ" like most do).



Oh yeah, by the way, new raid series hitbox comparison

1718581945973.png

Complaints about hitbox size seems to have been taken onboard. Tanks are going to once again have a responsibility to position the boss in a way that allows for good uptime.

This is also a pretty nice comparison all things considered. Kokytos' hitbox is far from the most egregious example we had. Hegemone's was so big that you basically got 100% uptime using PF-strats that aren't even optimised for uptime, but simplicity.
 
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It's weird how NIN is objectively as weeb as SAM but you don't feel like nearly as much of a weeb explaining that job. I think it's probably cause it wasn't introduced in the weeb expansion.

Like the worst you get is a NIN main telling you that you use "Fuma Shuriken, Raiton, Suiton" during their Ten-Chi-Jin (assuming they don't just say "TCJ" like most do).
In my case I don't play NIN much because I am annoyed by the ninjutsu getting fucked if I have a latency issue, so I don't try to explain the rotation.
 
And because of how the arena is designed, you couldn't put down the waymarks without modding (or saving a modded set of waymarks).
>remove the ability to set waymarkers in combat
>make fights where certain parts of the arena only become markable once you begin the fight

BRAVO YOSHI-P
 
I played this a lot through the COVID lockdowns, but lost interest shortly after. I mained Scholar.
I misunderstood the Scholar's main healing ability, Adloqieum (it said it would grant a shield when it healed critical health, I thought that meant when the health was flashing red, but it actually meant a critical heal) and only used Physkick as my primary healing ability for a long time.
 
So apparently there’s healers that are planning to go on “strike” (some articles words not mine) when dawntrail drops because some faggot streamer cleared the first dawntrail dungeon without any healers. Once again, the FFXIV community proving to be insufferable.
 
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>remove the ability to set waymarkers in combat
>make fights where certain parts of the arena only become markable once you begin the fight

BRAVO YOSHI-P
There's a lot of ways to avoid it too since this specifically affects fights where the arena changes in such a way that it creates ground where none existed at the start of the fight. It's much more common for them to take away walkable ground.

The easiest way to handle something like P7S is make the arena fucking massive so that it covers all possible configurations, then have the very first attack be a raidwide that also destroys the excess parts of the arena.

It's kinda what they did for P9S with Kokytos. Which is funny cause the arena doesn't even transform in that fight. After the first attack narrows the arena, that's the arena size for the rest of the fight.
 
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