Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
As long as I can serve them up to God. In the game of course.
That actually proves @neger psykolog's above analysis right. R* has positioned themselves to be "less offensive" with GTA VI, yet from the first trailer, there's a disproportionate amount of Black people on display with its ped density. That's not even satire; Miami during tourist season does have a lot of Black/Hispanic people in the streets.

You know what people will do in GTA VI that lean into that "black fatigue" anti-social justice? Commit mass murder on all those peds for mindless entertainment and protest. Basically, them saying that would create a meta-ludonarrative dissonance since they are embracing the AA stereotypes without the self-awareness that people are tired of witnessing such behavior.

The problem is that on GTA 3 and Vice City and others they took "real" radio and pushed it up a notch so it was funny - how are you going to do that with Instagram clips that everyone views nowdays that make jokes about all their friends being Hitler or how evil the jews are and shit like that? It's sort of like the problem of modern day TV shows and movies that have to deal with the fact that mobile phones are omnipresent in our present day lives and mobile phone reception is everywhere and phone batteries don't suddenly die like they do in murder movies.
My issue with VI's potential writing would be its focus on social media. With how the world is geared towards social media, it would be two fold for me. I already witness that crap in the real world; it would be exhausting having to relive modern woes as people LIVE it.
 
That actually proves @neger psykolog's above analysis right. R* has positioned themselves to be "less offensive" with GTA VI, yet from the first trailer, there's a disproportionate amount of Black people on display with its ped density. That's not even satire; Miami during tourist season does have a lot of Black/Hispanic people in the streets.

You know what people will do in GTA VI that lean into that "black fatigue" anti-social justice? Commit mass murder on all those peds for mindless entertainment and protest. Basically, them saying that would create a meta-ludonarrative dissonance since they are embracing the AA stereotypes without the self-awareness that people are tired of witnessing such behavior.


My issue with VI's potential writing would be its focus on social media. With how the world is geared towards social media, it would be two fold for me. I already witness that crap in the real world; it would be exhausting having to relive modern woes as people LIVE it.

I think you very adroitly verbalized what I've been feeling as I watch this trailer. The sense of escapism that we often seek from gaming/media (especially those of us with nigger/faggot/tranny fatigue) would be non-existent by design in this game.

So it's a question of whether the abject lack of escapism is counterbalanced by the narrative, the main characters and the gameplay.
 
I think you very adroitly verbalized what I've been feeling as I watch this trailer. The sense of escapism that we often seek from gaming/media (especially those of us with nigger/faggot/tranny fatigue) would be non-existent by design in this game.
Thank you, but I think other people expressed it better than I could do. I'm just speaking off the cuff.
So it's a question of whether the abject lack of escapism is counterbalanced by the narrative, the main characters and the gameplay.
I would hope so too, but R* had a change of guard over the past few years. I don't think R* would be the counter-revolution as they were before, rather affected BY the social zeitgeist from within.
 
I do like the Bonnie and Clyde-like approach, so I'd say this trailer was better than the first by that virtue, and both protags seem to actually care for one another. I'm seeing a route here where they copy GTA 5 and have options to kill either the woman or man (less 'murder', more 'self sacrifice') but they might also have a built-in copout like GTA 5 where you can save both. If they do that, hopefully it'll be more involved than just a phone call and then picking the magic 3rd option that appears — make the player earn a happy ending
See I actually liked the forced choice in IV because it went along with the overall narrative that no one escaped a life like GTA protags do with a happy ending. Niko was bound to be miserable and the choice you get is between a love interest and blood family, thankfully the choice was made easier by Kate being a bland and sanctimonious bitch character whereas Roman was the cool bowling cousin. But I could see them doing a similar binary choice deal where you have to either save the partner or some other important character to the player.
 
Comes across as a watered down Netflix type of show, like they're trying to appeal to women specifically. I just wish they would just release it as a sandbox title with you making your own story through the gameplay and not some obvious forced narrative, like an American crime simulator.

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Yeah a really tough to achieve ending where they somehow both "make it out" and ride off into the sunset would be kino (I guess?) depending on how genuinely likable the protagonists are.
We only saw a small slice so far but they seem alright. Lucia didn't have a ton of the spotlight compared to Jason in this trailer (she got more focus in the last one), but what we saw of her in this trailer she seems to genuinely like him, but whether that's something that develops over the course of the story or is there from the start, not sure. Jason seems alright too, a chill neighbour essentially. When he meets up with Lucia he has a buzzcut but prior he has longer hair, which is either showing there's customisation or that there'll be a prologue.

I think regarding the endings, there's usually justification from a story standpoint for either (Killing Trevor because Michael has a family, killing Michael because Trevor arguably holds less of the blame for all the problems) and such a thing will be present for Lucia and Jason. I'm making a big assumption based on little, but considering Lucia starts the story getting out of prison and doing community service (and what we here from her in the other trailer), I'm predicting she's the one who might escalate Jason's casual criminality (robbing liquor stores) into larger and more intricate elements of the crime world.

One of the gangsters in the trailer accuses Jason of being a fed so he's probably not ingrained into things as she is. Alternatively, since we see hints of a corrupt police force, maybe Lucia got some sort of early release due to cutting a deal like Michael, where her previous connections to the city's criminal world enable her to get in, do a job for them to earn trust, then provide info that brings them down — Jason being accused of a fed might be due to that, where a previous gang was toppled and the only new element on the scene is Jason. Regardless, like Red Dead Redemption 1, after she's done her job they want her dead because she knows too much (it's likely the people she cuts a deal with are doing it under the table, have their own criminal operation, or at least seize some of the ill-gotten gains for themselves).

So at the end it'll come down to Lucia shouldering the blame for Jason ending up in their current situation (I'm the reason he's here, it's my fault, I can't let him die because I love him, etcetera) or Jason sacrificing himself to enable her escape and give her a fresh start (This is the only way she'll be free, she can have a fresh start, I love her, etcetera). Similar to how killing either Michael or Trevor in GTA 5 wasn't 'happy' in tone, it'd be the same here since. Killing either will be enough for the cops to ignore the other, or the survivor knows where evidence of the 'deal' is that allows one of them to get off with immunity or something. It's also how both of them would be able to get off and survive in such a circumstance.

A fourth option I didn't consider until now is to make is truly Bonnie and Clyde-esque, where neither sacrifice themselves and they die together, which can also be kino. Maybe that'll be the actual 3rd option presented, where both characters surviving and riding off into the sunset will be the win condition for holding off hordes of enemies. or something. A similar example of this is in Spec Ops: The Line, where you only unlock the "Welcome to Dubai" ending if you manage to kill all the soldiers at the end.
 
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but whether that's something that develops over the course of the story or is there from the start, not sure.
We've seen very little but my guess is the story will be they were an item as youths, she got arrested during a job and he waited dutifully on the outside, then she gets freed as the game begins or maybe just after the intro/tutorial segment. Kinda like V where you couldn't just play right off as Michael or Trevor you had to progress a bit. But I think it's clear they have more history than just starting off with the game.
 
It was a good trailer, the world looks filled with possibilities
O my pog, shitty minigames that you will ignore after the game forces you to touch them, a barren wasteland, an endgame where you will be drowning in money with nothing to do in SP and they might bring back the underwater shit so you can waste more time doing nothing :O.
Neck yourself, doubly so due to the fact that you want to defend the nothing character known as franklin.
 
I think you very adroitly verbalized what I've been feeling as I watch this trailer. The sense of escapism that we often seek from gaming/media (especially those of us with nigger/faggot/tranny fatigue) would be non-existent by design in this game.

So it's a question of whether the abject lack of escapism is counterbalanced by the narrative, the main characters and the gameplay.
I felt that from the FIRST trailer. You cannot project yourself as a beacon for social justice or DEI from a crime game when the whole point of that genre is criminality. That defeats the whole purpose. Let me dwell deeper, it is impossible to ignore the gross-out, mature innuendos that GTA provides yet try to regulate in-person communications in your MMO titles that HAS those spoof innuendos. Example: there's a scooter called Faggio yet you cannot type "faggot" as a business name or text chat in GTA Online.

The world that GTA is known for is at odds with the social paradigm that has infected modern entertainment of what is considered "acceptable" or "punching up/down" humor. GTA VI would be a reflection of how modern America is today thanks to social media, but R* feels the need to sanitize itself despite the modern world not wanting to sanitize or regulate itself when GTA is known for its social commentary.
 
I think you very adroitly verbalized what I've been feeling as I watch this trailer. The sense of escapism that we often seek from gaming/media (especially those of us with nigger/faggot/tranny fatigue) would be non-existent by design in this game.

So it's a question of whether the abject lack of escapism is counterbalanced by the narrative, the main characters and the gameplay.
I don’t think you should take this trailer as representing the whole game. They just gave us a glimpse of the early game with Jason and Lucia being lowly criminals who will go from rags to riches.

Hell I don’t even have to ballwash Rockstar in this defense, because we all know they’re making a major part of this game for the GTA Online fans. GTA Online fans from what I see want to have their player character drive flashy supercars and own luxury real estate. There’s definitely going to be an equivalent to the Florida Keys.
 
Video got 4 million views in the time it took me to put on clothes, climb out of bed and get my day started. PS5s worldwide are sweating.
Looks gorgeous too, even if there's a bit too much ass & sex.
 
Comes across as a watered down Netflix type of show, like they're trying to appeal to women specifically. I just wish they would just release it as a sandbox title with you making your story through the gameplay and not some obvious forced narrative, like an American crime simulator.

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I think the thing people forget with gayming is that besides "wokeshit" that women have actually become a semi-significant demographic in terms of gayming which means companies are prone to try and not only adjust their products for that demographic but inevitably over adjust it.

It may sound stupid on the face of it because we're all homosexuals here who like to get off on the hard cock of male protagonists in GTA and we're all here circle jerking on K-farms but games as substantial as GTA do actually create societal trends in the way women (and men to some extent, but mostly women) dress, talk and act.

You may think I'm talking out of my ass unless you are aware of the fact diamonds only became famous because of marketing and most women's brands and products are like that. It makes me curious if they'll do actual product placements... but I'm somewhat doubtful considering they didn't even have Modelo beer in there. But again - just a Modelo beer clone means Modelo will likely experience a sales boost from the game. Heineken paid a fucking fortune to be shoehorned into the last bunch of James Bond movies.

TLDR: by having women characters they can put fashion shit, music and all sorts of other cultural stuff that "sells". I'm not 100% sure if they're actually going to feature real brands but they will likely feature costumes and shit and will probably fully embrace being a "metaverse" just like Fortnite:

(and guys will of course still buy this shit ironically)
 
O my pog, shitty minigames that you will ignore after the game forces you to touch them, a barren wasteland, an endgame where you will be drowning in money with nothing to do in SP and they might bring back the underwater shit so you can waste more time doing nothing :O.
Neck yourself, doubly so due to the fact that you want to defend the nothing character known as franklin.
It must be miserable to be you
 
Since I saw discussion of it earlier, it's worth remembering that both GTA 4 and 5's trailers focused a lot on cinematic stuff while seemingly lacking gameplay. In retrospect a lot of moments from these trailers were gameplay that was just framed more cinematically for the trailer.
Personally I don't think any of trailer 2 was pre-rendered, given rockstars history with trailers. Also, worth noting, the end of the trailer featured a disclaimer saying it was captured on PS5.
 
I remember playing San Andreas and thinking it was funny how ludicrous the setting and people were, now GTA6 just looks like a real-life simulator, why would I wanna play a game with crackheads on every corner and woman walking around 90% naked when I can just go outside and see all that? Bank robbery and truck hijacking missions, as visually pleasing as they are, ain’t enough to interest me in this game.
 
I remember playing San Andreas and thinking it was funny how ludicrous the setting and people were, now GTA6 just looks like a real-life simulator, why would I wanna play a game with crackheads on every corner and woman walking around 90% naked when I can just go outside and see all that? Bank robbery and truck hijacking missions, as visually pleasing as they are, ain’t enough to interest me in this game.
You forget something: crackheads on the street are mainly an American invention. The global market for GTA 6 is fucking huge even if you ignore the US - the marketing of it can simply be "selling the idea of america to non-americans in a sandbox game".

Regardless, GTA 3 with hookers on the side of the street and obnoxious people getting up in your face for accidentally walking into them didn't make the game sell any less. What will likely be the deciding factor is how entertaining and/or realistic the fentanyl addicts are.

What would be funny is if they somehow cure fent addicts in the next 6 months (magical proposition, I know) to the extent there aren't any more of them in the street and the game quickly becomes a bizarre sort of anachronism.
 
I don’t think you should take this trailer as representing the whole game. They just gave us a glimpse of the early game with Jason and Lucia being lowly criminals who will go from rags to riches.
Disagree, the point of pre-release trailers for entertainment is to give a brief representation of the product you're selling. With video games, you'd need to have gameplay footage so that players could know how the game performs and plays. Why do you think companies love to do CGI footage then give a disclaimer that it may not represent the final product.

From what I've seen from the trailer and screenshots, I'm very impressed with the visual fidelity and density of peds and objects. Whatever wizardry they're doing with the RAGE engine is top-notch, something I've yet to see since RDRII.
 
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