Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
I'd recommend 1.0.8.0 since it's usually the best from what i've played. Get that with a few fixes (along with Console Visuals) and you're golden.
The complete version is far better. It comes with all the DLC installed and fully compatible (1.7 and 1.8 require mods to work right, and the radio won't play DLC stations in the base game out of the box), and has all the benefits of 1.8 and then some.
 
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I'm going to try not to repeat myself for each entry:

GTA3 - Best aspect: the structure and game design of GTA3 is genius. Just the very idea of going to a place, getting an objective, doing it and progressing through a story where you unlock more parts of the map, more weapons, more vehicles. It's an amazing formula. The worst aspects: the car physics and the aiming, shooting in all other of the games is hitscan but GTA3 i remember if your hand isnt facing the person when you fire you shoot off into the distance. Very annoying system

Vice City - best aspect: the amount of side missions, i love how much optional story there is in this game. entire subplots like love fist and big mitch, the cubans vs. the haitains, the phone calls, avery carrington and even some of the assets and i think colonel cortez's last mission (tho i could be wrong) are all optional. it makes the world feel more alive and like youre not merely here to accomplish a set of tasks. the worst aspect: this is a tough one but im going to say the second island. i love the map design but someone pointed out to me that the first island seems to be the better designed area of the two whereas the mainland has a rushed feeling in its texture quality and geometry especially when you compare it to how VCS updated the locations with more neon. the map as a whole is great but i think that the second island couldve been more polished

San Andreas - best aspect: character customization is a big one and is almost a pillar of how san andreas works, even if you never customize CJ he will gradually change as you play. i think there's still an amazing amount of flexibility in how you personalize him and for me the fun of replaying an open world is getting a look i can not only call my own but can also distinguish from my prior playthroughs. i think San Andreas is unfortunately still yet to be beat except for Saints Row 2 and RDR2 which get close, from hair to fat to clothes you can give CJ a different look not only every playthrough but in every city of every playthrough. the worst aspect: the gang warfare grind, i dont understand it at all, the game is already 100 missions long i dont see why they felt the need to lock the finale behind taking over an abritrary amount of territories plus it's way less convenient to do this post-Riot starting so you essentially have to start the grind as soon as you get it back but some missions like the one where you have to do four gang wars in a row take away territories you may have taken over so you can earn them back. if they really wanted to pad out game time they shouldve made all the side missions mandatory because the wang cars asset was clearly meant to be done before EotL according to dialogue

Liberty City Stories - best aspect: one of my lesser GTAs but I love a lot of the missions in this game but especially the ones where you participate in events that have major ramifications in 3, like blowing up Fort Staunton or getting involved with the big brother Kasen's wife. the worst aspect: i think the reason it's one of my lesser GTAs is it's kind of boring as a plot, GTAV has a bad plot but amazing dialogue and characters to balance it out. this plot isnt bad but there's not a great villain to latch onto, just a lot of really good side characters that i also liked in GTA3. it has that problem of being a bit wanky with the prequel shit that it forgets to have any new characters that are actually interesting, and the ones that are interesting die or leave the plot

Vice City Stories - best aspect: love this game, but to highlight something i think it did best of all i would argue that vehicle variety was VCS' strongest aspect. it combined one of the best settings with all the stuff i loved about san andreas, so boats, bikes, jetskis, swimming, planes, helis, bikes, hovercraft, bicycles and sports cars are all in the game and it makes vice city a joy to navigate in a way it wasnt in 86 but it's also a smaller, more vibrant map than san andreas and in that way it feels more fun to use these tools in this map than it did in san andreas. the worst aspect: that's a tough one but i'd say the technicals especially the framerate, i think either version isnt really a technical powerhouse and my preferred version is the PS2 which really chugs on the second island. PSP is mostly stable but then with that youre getting a kinda worse looking game with worse controls and it still has those weird audio issues the cutscenes of these PSP era GTAs have

GTA4 - best aspect: honestly this is going to be faint praise because i really dont see what anyone else sees in GTA4 but i'd say the best aspect is probably the drive-by shooting and the variety of the mission order. i think it feels better to engage in car combat in this game than in V, one of the few aspects i feel that game did poorly, because there's a certain amount of flow and power in your aiming. the car controls work quite well for this, where youre bobbing and weaving and shredding people down. it's cool. and while unfortunately gta has very few side missions (in fact all gtas post-vice city seem to ditch side missions in favor of random events and strangers which arent as good), what i do love about gta4 is how open the structure is. for example im doing a playthrough where ive encountered ULP and Francis midway through the game, and by the time i get to Packie i'll probably be two thirds in. last time i was doing work for Ray and Packie seemingly early into act two and even though it's the same missions the story gets a different feel when youre going from government stooge to criminal double agent versus the opposite. the worst aspect: i'd say mission structure is gta4's failing, this game is fond of doing a lot of really tedious tailing missions and i cant stand the missions where you need to schedule an appointment, where it'd be easier to just do what the older games did and have you arrange the appointment, go to it and then finish the mission. the irony is easy missions like Final Interview and Out of the Closet have these pseudo-checkpoints but practically no other missions do and thatd be welcome on something like Puerto Rican Connection which I wish they brought back Trip Skip for

TLAD - best aspect: i'd say difficulty curve is the best aspect of TLAD, i was originally going to put it as "worst" because it's hard but then i realized im not a bitch and i looked at it from the angle of this being DLC for GTA4 and it's actually neat how they upped the challenge from GTA4 while having more variety in the missions and having your objectives be more interesting. i also like them elaborating culturally on alderney which always felt like a third island of liberty in IV rather than a seperate state. the worst aspect: the whole biker thing just comes off a bit pointless, you dont need to spend the whole game on bikes, the levelling up system isnt really all that useful and you torch the place by the end so you dont really benefit from any of it. it's a bit like if in VCS all your businesses burn down because "that's what canonically happens after VCS". i wouldve liked it if we kept the hideout but the final cutscene of them torching is a secret 100 percent reward you can CHOOSE to do. it's also a bit silly to have a yellow tint on everything,

TBOGT - the best aspect i think is the entire presentation. the radio, the art direction, the voice acting and storyline are all in many ways superficial but they take the core GTA4 experience and twist it in ways that makes it enjoyable to me who doesnt really rate GTA4 highly in the series. like for example i dont like GTA4's handling, i dont dislike it either i think the discourse has become too polarized between "realistic = good" and "difficult = bad", my problem was that you spend a lot of the game in really shitty cars but when youre in a good car it's pretty fun and that's what gta is good at doing: having you steal fast cars. you can still have a gritty story with fast cars, because the protagonist is still gritty. with TBOGT all they did was tweak the spawn rates and suddenly the game plays 50 times better, that's what i mean by presentation making the game's core better because those spawn rates were meant to make the game more glamorous but have a knock-on on making for better gameplay. the worst aspect: this is a really minor nitpick but i dont like that the game's settings are integrated with IV and TLAD, i wish i could change on a per-game basis but if i were to maybe make a couple more nitpicks to add into a bigger criticism because i really do love the game i would add that there's some weird character models that seem low budget like Joni's and i think Luis' mother is a massive bitch

chinatown wars - best aspect: the drug wars, love dealing me some drugs. it's like a better version of V's stock market. worst aspect: huang is a lame protag and i think a lot of the gimmicky touch screen missions were super frustrating like that dragon one. the thing is im sure theyre easy on PSP when i get round to playing that version but the problem is just that it's wasting a mission slot on something that isnt fundamentally GTA

V - wont relate online because i havent played it since ps3 days but best aspect of SP: the special abilities. i love the way GTAV's shooting and driving feels in general (tho i agree they went too far into arcadey whereas i think games like San Andreas and even Saints Row 2 have better guns and driving to me, because they balance weight and fun rather than just going for so fun it's easy) but i think the way i can use the abilities strategically makes me feel super badass. even in these scripted segments i feel some level of agency when i turn on mike's slow motion to hit five headshots in a row or kamikaze myself as trevor or weave through traffic in the big score as franklin. the worst aspect of sp: the customization, i think this game has the worst customization of the series. games like LCS, VCS and VC have less options but I think trying to do anything with V feels so unintuitive. michael and trevor have very few hairstyles, are actually missing some they should have from prologue (michael's cut, trevor's stache WITHOUT stubble), you cant buy some clothes as some characters but can with others, sometimes you can change a shirt and jacket separately sometimes you cant, etc. I get that they didnt want to make models for something thatd seem out of character for the others to wear but I dont really care. Franklin's three piece suits all suck, I just want to give him an all black tieless suit like Michael and Trevor have. What's weird is they have a perfect way of doing all this, because they implemented my ideal system with the TATTOOS. where you can just layer on as many tattoos as you want and theyll overlap in ridiculous ways. if they just let us layer on clothes, like putting on a red shirt from binco then a suit jacket and then a chain, it'd be a great system, online mightve done that already by now but ive forgotten
 
The complete version is far better. It comes with all the DLC installed and fully compatible (1.7 and 1.8 require mods to work right, and the radio won't play DLC stations in the base game out of the box), and has all the benefits of 1.8 and then some.
CE also has changed radio stations (in fact, i think they may have originated from CE). It's also still fucked over, R* fixed 0 bugs when releasing it. The reason why I say that 1.0.8.0 is best is becuase many mods are 1.0.8.0 only, such as ZolikaMenu.

You also don't lose EFLC if you downgrade. In fact, there is no way to buy GTA IV digitally now without also buying EFLC.
 
the worst aspect: that's a tough one but i'd say the technicals especially the framerate, i think either version isnt really a technical powerhouse and my preferred version is the PS2 which really chugs on the second island. PSP is mostly stable but then with that youre getting a kinda worse looking game with worse controls and it still has those weird audio issues the cutscenes of these PSP era GTAs have
VCS was built on the same engine as LCS, yet it performed worse than LCS. Why is that?


I remember seeing cars upside down under a bridge downtown.
 
The reason why I say that 1.0.8.0 is best is becuase many mods are 1.0.8.0 only, such as ZolikaMenu.
That's because CE is new, and most mods haven't been updated to work with it yet. This will be rectified over time, and the big bug fix mods have already been updated to work for it.
 
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That's because CE is new, and most mods haven't been updated to work with it yet. This will be rectified over time, and the big bug fix mods have already been updated to work for it.
It's been 4 years since CE released.

Unless some massive mod becomes CE only, we're gonna have mods either be both 1.0.8.0 and CE compatible, or only 1.0.8.0 compatible. Online play is locked to 1.0.8.0 and lower too, with both GTA Connected and GFWL requiring 1.0.8.0.
 
It's been 4 years since CE released.
The game itself is well over 15 years old. Most mods are years old and have long been stable for whatever version they were made for. Many mod authors, assuming they even still update their mods, will be slow to go to the trouble of updating again for an all new version of the game, but the number of available mods is slowly increasing.

with both GTA Connected and GFWL requiring 1.0.8.0.
GFWL doesn't even function anymore for most people, and multiplayer is massive hassle to get working on 1.8 and older. Multiplayer functionality for CE is currently being worked on and forthcoming by third party clients, including by GTA Connected.
 
Does anyone have experience with using trainers in GTAO to spawn cash? I intend to use it only for cash. I'd like to enjoy GTAO again but my legitimate level 300 character with millions of dollars is stuck on PS4 with no way to import progress to PC any more.

I'm not wasting all that fucking time again, nor am I giving Rockstar the thousands of dollars of real money it would require via MTX. I just want to get back to having all the fun toys again.
 
Does anyone have experience with using trainers in GTAO to spawn cash? I intend to use it only for cash. I'd like to enjoy GTAO again but my legitimate level 300 character with millions of dollars is stuck on PS4 with no way to import progress to PC any more.

I'm not wasting all that fucking time again, nor am I giving Rockstar the thousands of dollars of real money it would require via MTX. I just want to get back to having all the fun toys again.
To follow up, I purchased a key for the Stand trainer (basic package) for $25, bit of a rip off but whatever. Getting my antivirus to co-operate was tough.

I'm learning it's features, one thing that's quite funny is it actually notifies you of other players using the trainer and gives you some notifications on what they do or activate. There are way more cheaters than I would have thought. I previously liked to imagine I was above those guys but then I ran out of fucks to give. Still need to be aware of many anti cheat measures in place however.

EDIT: I nearly shit myself thinking I was caught already. I was trying out the slot machine rigging option only to be met with a pop up saying "This feature isn't available for you" when trying to sit at the machines after activating it. Turns out this was because my VPN was set to a country where Rockstar had to disable the gambling features.
 
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I’m willing to argue that if GTA VI can somehow find a way to integrate new age podcasts with its in-game fictional talk show radio and music radio stations, then it can absolutely be an already massive and immersive experience.

Granted, this will have nothing to do with frame rates and gameplay (as well as mission structure regarding both in question), but just think about listening to how today‘s devs will do a parody on The Joe Rogan Experience.
 
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To follow up, I purchased a key for the Stand trainer (basic package) for $25, bit of a rip off but whatever. Getting my antivirus to co-operate was tough.

I'm learning it's features, one thing that's quite funny is it actually notifies you of other players using the trainer and gives you some notifications on what they do or activate. There are way more cheaters than I would have thought. I previously liked to imagine I was above those guys but then I ran out of fucks to give. Still need to be aware of many anti cheat measures in place however.

EDIT: I nearly shit myself thinking I was caught already. I was trying out the slot machine rigging option only to be met with a pop up saying "This feature isn't available for you" when trying to sit at the machines after activating it. Turns out this was because my VPN was set to a country where Rockstar had to disable the gambling features.
Why the fuck aren’t you buying shark cards, or grinding your 6,729th playthrough of Cayo Perico?

Hate to piss on your cornflakes chap, but if money was all you were after, there is a tried and reliable mod out there which you could have got for free. It uses the same method as you describe, i.e. slot machines jackpots.
 
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Why the fuck aren’t you buying shark cards, or grinding your 6,729th playthrough of Cayo Perico?

Hate to piss on your cornflakes chap, but if money was all you were after, there is a tried and reliable mod out there which you could have got for free. It uses the same method as you describe, i.e. slot machines jackpots.
Kiddions?

I just went with the one I saw recommended most. Unwise in hindsight but I figured if this extra $25 gets me a few more hours enjoyment out of a game I only spent $60 on over a decade ago, fuck it. Bonus points for the extra middle finger by avoiding Rockstar MTX and essentially getting infinite money for almost no cost comparatively.

Does anyone have experience with using trainers in GTAO to spawn cash? I intend to use it only for cash. I'd like to enjoy GTAO again but my legitimate level 300 character with millions of dollars is stuck on PS4 with no way to import progress to PC any more.

I'm not wasting all that fucking time again, nor am I giving Rockstar the thousands of dollars of real money it would require via MTX. I just want to get back to having all the fun toys again.
I should clarify it's not as simple as spawning cash as I previously thought, apparantly anti-cheat measures made that easily detectable a while ago. A decent meta now seems to be rigging casino games (this requires sprinkling in an undefined amount of losses between wins as anti-cheat measures exist here also), spawning vehicles to sell (Arena Wars' Deathbike seems the best option at 850k a pop, this requires some finagling to make the spawned vehicle register as a personal vehicle also, and there are again anti-cheat measures watching how many cars you sells in a certain period of time), and using a feature that can automatically do all the set up for Cayo for you in an instant allowing you to start heist finale straight away.

I hear of extra features in the repository that allow you to exploit businesses in game also but I haven't looked at them yet ("Musiness Banager")
 
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GTA Online DLC announced

Coming This Summer: A New Brand of Vigilante Justice​

Plus, New Off-the-Books Dispatch Work for Vincent, Updates to the Creator, and More​

June 5, 2024
In the words of Maude Eccles, this world is full of scum and detritus, and it’s only right that we all bear our share.

This summer, it’s time for some (high-value) target practice to clean up the roving reprobates of Southern San Andreas with your very own bail enforcement and bounty hunting business in the next major update for GTA Online. Meanwhile, back in town, Vincent needs help enforcing his authority without official oversight — get behind the wheel of your souped-up Cruiser and conduct a range of off-the-books enforcement activities across Los Santos. Plus, utilize new tools and props to create custom, high-octane Drift and Drag Races in the Creator, and much more later this month.

This summer’s action-packed GTA Online update also delivers a collection of new rides to covet and collect, boosts to payouts across a number of existing modes and missions, including Taxi Work, Open Wheel Races, Operation Paper Trail, and more.
Two vehicles side-by-side and surrounded by a crowd are spinning their wheels at the start of a street Drag Race.

Creator Upgrades​

Building on the suite of tools already masterfully employed by the community are the latest new additions and features to the Creator, including the expansion of custom Drift Race tracks and Drag Race circuits, and new units in all tracks — from drivers doing donuts and bouncing lowriders, to crowd animations, and more.

Plus, testing Races is becoming easier, as creators can now launch tests from any chosen checkpoint, and also have the option to race multiple rounds in Drag Races before a winner is declared, alongside a range of new improvements designed to help the community create and share their amazing Races, Deathmatches, and more.

We’re always on the lookout for great Jobs to feature in the Community Series, so be sure to tag #CommunitySeries when saving your Job — or sharing on social media — so we can check it out. If you’re creating Jobs for the first time in GTA Online, our official guides can help get you started.
Outside The Vinewood Club Garage, a green Överflöd is parked. The driver and passenger butterfly doors are open and upwards.

Experience Updates​

As part of our ongoing efforts to improve the GTA Online player experience, this summer’s update will feature a number of experience improvements based on your requests and feedback shared via the GTA Online feedback website.

These changes include an increased Sell Mission timer to make it easier for solo players taking on Biker and Gunrunning sales, snacks automatically replenishing when launching most missions, buffing defensive and armor capabilities for the Sparrow and Bombushka, and more.

As we continue to monitor and balance payouts to ensure all mission types are fun and rewarding, we will be increasing base payouts for players taking part in Open Wheel Races, Taxi Work, and many Contact Missions.


And More...​

GTA+ Members on PS5 and Xbox Series X|S will get to claim the new Överflöd Pipistrello (Super) for free as part of their Member benefits on the day this summer’s update launches — a week before it becomes available to all players. And through August, GTA+ Members are still receiving an extra bonus of GTA$1,000,000 every month alongside their usual GTA$500,000, in addition to all the other amazing Member benefits.

Stay tuned to the Newswire for more details on what’s headed to GTA Online this Summer, including our annual Independence Day celebration, extra bonuses on The Chop Shop, The Contract, and more. Make sure to follow us on X, Facebook, Instagram, YouTube, and our new official WhatsApp channel for even more updates.
 
This summer, it’s time for some (high-value) target practice to clean up the roving reprobates of Southern San Andreas with your very own bail enforcement and bounty hunting business in the next major update for GTA Online. Meanwhile, back in town, Vincent needs help enforcing his authority without official oversight — get behind the wheel of your souped-up Cruiser and conduct a range of off-the-books enforcement activities across Los Santos.
So they took a leaf from RDR and are implementing deeper bounty hunting mechanics
 
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VCS was built on the same engine as LCS, yet it performed worse than LCS. Why is that?
Has way more stuff going on both onscreen and in the background. It's too ambitious for the PSP and the ports were lazy.

just think about listening to how today‘s devs will do a parody on The Joe Rogan Experience.
They couldn't even parody Howard Stern properly with Martin Serious. They have no chance at tackling Joe in a funny but fair manner.
 
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