- Joined
- Sep 26, 2019
Echoes of Wisdom looks okay. I dunno. It looks like one of those many games that goes like "You can make a MILLION things!!!" but then you'll stick to three or four things you'll use throughout the entire game.
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That is a possibility, but at least there's a limit to what you can stack. Tri's little triangle things seem to denote those limits (two for a Moblin, one for a box etc.).Echoes of Wisdom looks okay. I dunno. It looks like one of those many games that goes like "You can make a MILLION things!!!" but then you'll stick to three or four things you'll use throughout the entire game.
I agree about the concept. It seems like they're still trying to drive the games in the direction of complex and dynamic systems, but this seems much more appropriate than what they did with Tears of the Kingdom.I'm probably not going to play this for a couple of reasons, but I think it's a sort of neat concept, and they actually seem to not just have made Zelda a female Link. I think I'm gonna keep an eye on this.
Well, the copies are called echoes. I think A Link to the Past wasn't a very good title, considering no time travel is involved. I dislike A Link to the Past in general.Why are Zelda titles so lame anymore? By that, I mean the literal titles.
It's very slightly overrated, sometimes considered the best Zelda, but it really is very good. What about it do you dislike?I dislike A Link to the Past in general.
Keep in mind the Japanese title is "Triforce of the Gods."Well, the copies are called echoes. I think A Link to the Past wasn't a very good title, considering no time travel is involved. I dislike A Link to the Past in general.
On that note we had other classic changes between languages. The Oracle games were called The Legend of Zelda: The Mysterious Seeds – Chapter of Space-Time and The Legend of Zelda: The Mysterious Seeds – Chapter of Earth. Link's Awakening is Dreaming Island which gives away the twist way more blatantly. Best of all there's Minish Cap which is sincerely called The Mysterious Hat.Keep in mind the Japanese title is "Triforce of the Gods."
They had to censor it I suppose.
I agree about the concept. It seems like they're still trying to drive the games in the direction of complex and dynamic systems, but this seems much more appropriate than what they did with Tears of the Kingdom.
Well, the copies are called echoes. I think A Link to the Past wasn't a very good title, considering no time travel is involved. I dislike A Link to the Past in general.
By modern standards it needs a little more hand-holding. I got super lost shortly after openning the dark world, lost interest and stopped playing when I tried it a few years ago. Buy the guide or look online shouldn't be default play requirements.It's very slightly overrated, sometimes considered the best Zelda, but it really is very good. What about it do you dislike?
I sort of agree, that could help the pacing a little, though I only remember getting seriously stuck once, just prior to fighting Ganon. For some reason I couldn't figure out how to get into his golden temple thing to fight him, but I don't know if that's actually something people often get tripped up on or just my own stupidity as a kid (I only beat it once).By modern standards it needs a little more hand-holding. I got super lost shortly after openning the dark world, lost interest and stopped playing when I tried it a few years ago. Buy the guide or look online shouldn't be default play requirements.
I'm pretty sure it's because NoA was marketing it as a prequel to LoZ and AoL.It was a link to the past, because it involved the sacred land that the triforce was sealed away in by the sages at the behest of the Gods in the distant past.
The "Gods" part of the name had to be cut for the US, hence giving it a different title. As to why ALttP was chosen, probably because it was a clever use of "Link" as a double entendre. Little did they know that the next game would actually involve heavy use of time travel.I'm pretty sure it's because NoA was marketing it as a prequel to LoZ and AoL.
After all, it's "Triforce of the Gods" in Japan IIRC
This is endemic to the genre, as far as I can tellbut it still bugs me how inconsistent totk is when its supposed to be a direct botw sequel tbh like the fact that npcs dont know who link is... is so stupid.
I honestly don't have an favorite one, tbh. Aside from Twilight Princess, most of the ones that I liked has something that crippingly held it backonto another topic, though, which one is you kiwis favorite zelda game and why?
Majora's Mask for the story, mechanics, and puzzles. Twilight Princess for the dungeon designs.onto another topic, though, which one is you kiwis favorite zelda game and why?
Zelda could have worked with the open world formula; just not with the post-apocalyptic scenario... And maybe with some more engaging combatEverything having to be open world seems to be the biggest curse of modern gaming