- Joined
- Aug 31, 2019
Evil Dead: Hail To the King Part 2: The Infamous Rape Tree, and Scouts.
I find it charming that in some screens it looks like leaves are falling down when you enter them.
Of couse with the limits of 2000 era graphics looks less like leaves, and more like we have a sudden onset of sleet.
With our weed killer we can open a new path in the maze. The trouble is navigating the god damn maze.
I love these first frame shots where we see default model pose. He just wants a hug THIS BIG.
left
left again.
Going straight here, despite the angle of the camera making it look like you can't, you can. drew a little arrow there encase any one foolish enough to want to play this game reads this LP.
We are home free from here just follow the path.
and bullied by fucking skeletons.
and I mean bullied by them.
God I hate nonstop respawning enemies with a passion.
At the end of the path we come across thee roots blocking our way
No wonder this weed killer is banned in the US, it strong enough to kill haunted roots.
Say hello to "Tree Bitch"
Yes that the name of the boss. It's even the name of it's theme.
Not a fan of it. This boss is so boring that a 7 second clip will tell you everything you need to know about it.
That what the whole fight boils down to. A damage race to see who can kill who first. Encase you guys are wondering why I keep opening the inventory. It's a speedrunning trick.
If you open your inv after being knocked down, you skip the long animation to get up, and save your self some HP and Time.
God bless the people who speed run this game.
In fact Rather then torture you guys with this stupid boss any longer, I will talk quickly about the infamy that trees have in evil dead.
I hope anyone reading that not familiar with evil dead isn't too weirded out about that spoiler for the movies.
THE EVIL
Better tell Joan and Shitter to look out next time they in the woods.
Key to the car is needed to get to the next boss.
Like every boss killing it drops a save item with in a screen or two from the fight.
Killing tree bitch removes the maze. One of the best fucking things this game does.
We have to go down the path below the cabin to get to our car.
Fuck this large gas can.
Very poor placement.
I feel like princess from spaceballs.
The next page is too high up to grab.
Look at ash giving up, accepting he can never save his cars.
Ashe's cars are a lot like every girlfriend he gets. Taken away from him.
We can now get up on the car to get the page.
We also snag the battery out of it.
Next stop is upwards towards a camp.
Here we meet a new respawning enemy Skull bat. They have the same bug with oneliners as skeletons, but are super easy to kill and you could reasonablly farm a few small HP kits off them if you wanted to feel safe.
Ready for our next new enemy?
That's right, we going need a bunch of animatronics pizza mascots to stuff these little shits into.
: Sorry kids, next time. Don't trust fucking furries.
There a two hidden items here.
Which you can turn into a small gas.
Fish jerky.
We find some shotgun shells here.
The enemies really wanted to be shitty with me and not drop any shotgun ammo, but now I can switch to using it over the pistol.
Anyway we want to take the path downwards again.
Leading us to more scouts.
The thing is scouts don't respawn. There a set number of them that will spawn once enough of them die, they stop spawning all together.
Also good thing to note that one with the bow can shoot you, but get close enough and they rather just try to melee you.
I make sure to target them first.
Just because they don't respawn doesn't mean they don't bullshit spawn out of nowhere on you.
Loony toons shit here with that one.
We just need to keep going left.
Which leads us to this screen we came from the left hand side where that scout is chasing us from.
I know evil dead takes place in america, but uh.
Why the hell did this one have 20 shotgun shells on it?
Was this Dick Cheney as a child?
Another case of spawning out of nowhere right in front of us. This one has one of those one frame windows to see the default pose.
In this case, is melted into the floor pose.
See those rocks pass this guy that where we need to go. It's a mine.
If we look at the rocks close up.
Using the shovel
Ash doesn't like this haunted ass moan. So much so he makes the world's smallest fucking hole to get in.
Here we find the second crafting manual. We just get it for popping into this cave.
We can now turn the brown (looks white) mushrooms into small HP kits.
This is what the battery is for.
Ash refuses to go down the mine shaft with out the lights on. And to be fair to ash, after Evil dead 1 and 2, I don't blame him.
I make a safety save at the box as well. Just because I am semi decent at this, the next boss still trips me up.
Don't have to worry you can't fall off this. I've tried.
here the intro and full fight with the scout master.
We need to talk about how goofy this intro for the boss is.
This deadite was waiting not only in a god damn mine that was blocked with rocks. Also missing battery power for the lights.
Where does he wait inside this place? IN SOME HOLE IN THE WALL FULL OF SKULL BATS. Waiting for some chump to walk in so he can jump out, like this was some fucking NetherRealm fighting game intro. Seriously this whole intro plays out like we about to start a Mortal Kombat fight.
It even follows the way those intros are written. Which is very Ironic in hindsight, as ash was at one point going to be in the MK11 before being mysteriously Cancelled.
I do love the way this guy is textured.
This is a hint to how to beat this boss.
Look at this goofy ass fucking waddle run he does. This boss fight is a joy to look at, not to play.
You asking what do you need to do to beat this guy right?
See the 3 support beams. You have to lure him close to one AND HIT IT YOURSELF.
He says the same line every time you do it as well as makes that glitchy motion with his knife.
Small pebbles drop on him with the purple gas textures. It also looks this way in the DC version, so I suspect the PC version might be a port of it, or vise versa.
This leads to something interesting about the PS1 version.
Skip to the boss fight in this guys play through of it. (Look I am not in that much need of pain to play this a third time on the PS1)
While it still looks like shit overall. It looks like rocks are falling on him now.
Another thing to mention about this fight. If the scout master isn't close enough YOU TAKE THE DAMAGE FROM THE ROCKS WHEN YOU HIT IT.
Look at this shit. Apparently having a deadite far enough up ash's ass isn't considered close enough .
OH AND DON'T GET ME STARTED HOW EACH POLE CAN ONLY DAMAGE HIM A SET AMOUNT OF TIMES.
LOOK AT THIS. WHY DESIGN IT LIKE THIS? THIS ISN'T FUN. This is just frustrating.
It also feels like he gets faster the more you damage him. But that could just be my mind slowly breaking down from playing bad games too much.
There no special animation or anything for killing him. He just falls over dead from the pebbles hitting him.
You don't get the page directly from him, you get a key. And to get out of this stupid cave.
You have to go between these two small wooden stakes and interact.
Time to go get out next and last page.
You can start to understand why this game got under 50/100's when this is the better half of this game.
Back here to the right.
We can open this gate, but first a page on the ground.
Ohhh Cookie mixer.
Here the key we got from the boss.
Yes this message stays for quite a long time.
Hey guys looks, the page is out in the open, ours for the taking what could ruin this?
You can see why I target these little bastards first.
We randomly get this message killing them.
The rifle deals less damage then the shotgun but has more ammo loaded at a time. It's the middle weapon.
Before I end this.
I forgot to mention we have a map. Nothing wrong with it.
And I guess I'll show text from pages 2-5 of the Necronomicon.
With that we end update 2. Next update we finish the first half of this game. Yes it's that short we almost half way done.
I find it charming that in some screens it looks like leaves are falling down when you enter them.
Of couse with the limits of 2000 era graphics looks less like leaves, and more like we have a sudden onset of sleet.
With our weed killer we can open a new path in the maze. The trouble is navigating the god damn maze.
I love these first frame shots where we see default model pose. He just wants a hug THIS BIG.
left
left again.
Going straight here, despite the angle of the camera making it look like you can't, you can. drew a little arrow there encase any one foolish enough to want to play this game reads this LP.
We are home free from here just follow the path.
and bullied by fucking skeletons.
and I mean bullied by them.
God I hate nonstop respawning enemies with a passion.
At the end of the path we come across thee roots blocking our way
No wonder this weed killer is banned in the US, it strong enough to kill haunted roots.
Say hello to "Tree Bitch"
Yes that the name of the boss. It's even the name of it's theme.
Not a fan of it. This boss is so boring that a 7 second clip will tell you everything you need to know about it.
That what the whole fight boils down to. A damage race to see who can kill who first. Encase you guys are wondering why I keep opening the inventory. It's a speedrunning trick.
If you open your inv after being knocked down, you skip the long animation to get up, and save your self some HP and Time.
God bless the people who speed run this game.
In fact Rather then torture you guys with this stupid boss any longer, I will talk quickly about the infamy that trees have in evil dead.
In the first movie and the remake. A deadite possessed tree rapes one of the teens. That is not me clutching pearls here, It happens in the movie, hell in the remake it even fucking weirder.
In the remake the deadite possessing the tree, takes the form of the girl, pukes out black liquid covered vines that then rapes her.
Evil dead 2 lightens this up a lot. Rather then raping a girl. It just tangles her up in vines, throws her to the ground, and then drags her at a high speed into a tree truck to her doom.
Hell I am willing to youtube that clip from evil dead 2 because evil dead 2 is still a great movie, and anyone who has not seen it should.
A evil tree even shows up in Ash Vs Evil dead, and that one just trees to eat a person.
In the remake the deadite possessing the tree, takes the form of the girl, pukes out black liquid covered vines that then rapes her.
Evil dead 2 lightens this up a lot. Rather then raping a girl. It just tangles her up in vines, throws her to the ground, and then drags her at a high speed into a tree truck to her doom.
Hell I am willing to youtube that clip from evil dead 2 because evil dead 2 is still a great movie, and anyone who has not seen it should.
A evil tree even shows up in Ash Vs Evil dead, and that one just trees to eat a person.
THE EVIL

Key to the car is needed to get to the next boss.
Like every boss killing it drops a save item with in a screen or two from the fight.
Killing tree bitch removes the maze. One of the best fucking things this game does.
We have to go down the path below the cabin to get to our car.
Fuck this large gas can.
Very poor placement.
I feel like princess from spaceballs.
The next page is too high up to grab.
Look at ash giving up, accepting he can never save his cars.

Ashe's cars are a lot like every girlfriend he gets. Taken away from him.
We can now get up on the car to get the page.
We also snag the battery out of it.
Next stop is upwards towards a camp.
Here we meet a new respawning enemy Skull bat. They have the same bug with oneliners as skeletons, but are super easy to kill and you could reasonablly farm a few small HP kits off them if you wanted to feel safe.
Ready for our next new enemy?
That's right, we going need a bunch of animatronics pizza mascots to stuff these little shits into.
There a two hidden items here.
Which you can turn into a small gas.
Fish jerky.
We find some shotgun shells here.
The enemies really wanted to be shitty with me and not drop any shotgun ammo, but now I can switch to using it over the pistol.
Anyway we want to take the path downwards again.
Leading us to more scouts.
The thing is scouts don't respawn. There a set number of them that will spawn once enough of them die, they stop spawning all together.
Also good thing to note that one with the bow can shoot you, but get close enough and they rather just try to melee you.
I make sure to target them first.
Just because they don't respawn doesn't mean they don't bullshit spawn out of nowhere on you.
Loony toons shit here with that one.
We just need to keep going left.
Which leads us to this screen we came from the left hand side where that scout is chasing us from.
I know evil dead takes place in america, but uh.
Why the hell did this one have 20 shotgun shells on it?
Was this Dick Cheney as a child?
Another case of spawning out of nowhere right in front of us. This one has one of those one frame windows to see the default pose.
In this case, is melted into the floor pose.
See those rocks pass this guy that where we need to go. It's a mine.
If we look at the rocks close up.
Using the shovel
Ash doesn't like this haunted ass moan. So much so he makes the world's smallest fucking hole to get in.
Here we find the second crafting manual. We just get it for popping into this cave.
We can now turn the brown (looks white) mushrooms into small HP kits.
This is what the battery is for.
Ash refuses to go down the mine shaft with out the lights on. And to be fair to ash, after Evil dead 1 and 2, I don't blame him.
I make a safety save at the box as well. Just because I am semi decent at this, the next boss still trips me up.
Don't have to worry you can't fall off this. I've tried.
here the intro and full fight with the scout master.
We need to talk about how goofy this intro for the boss is.
This deadite was waiting not only in a god damn mine that was blocked with rocks. Also missing battery power for the lights.
Where does he wait inside this place? IN SOME HOLE IN THE WALL FULL OF SKULL BATS. Waiting for some chump to walk in so he can jump out, like this was some fucking NetherRealm fighting game intro. Seriously this whole intro plays out like we about to start a Mortal Kombat fight.
It even follows the way those intros are written. Which is very Ironic in hindsight, as ash was at one point going to be in the MK11 before being mysteriously Cancelled.

I do love the way this guy is textured.
This is a hint to how to beat this boss.
Look at this goofy ass fucking waddle run he does. This boss fight is a joy to look at, not to play.
You asking what do you need to do to beat this guy right?
See the 3 support beams. You have to lure him close to one AND HIT IT YOURSELF.
He says the same line every time you do it as well as makes that glitchy motion with his knife.
Small pebbles drop on him with the purple gas textures. It also looks this way in the DC version, so I suspect the PC version might be a port of it, or vise versa.
This leads to something interesting about the PS1 version.
While it still looks like shit overall. It looks like rocks are falling on him now.
Another thing to mention about this fight. If the scout master isn't close enough YOU TAKE THE DAMAGE FROM THE ROCKS WHEN YOU HIT IT.
Look at this shit. Apparently having a deadite far enough up ash's ass isn't considered close enough .
OH AND DON'T GET ME STARTED HOW EACH POLE CAN ONLY DAMAGE HIM A SET AMOUNT OF TIMES.
LOOK AT THIS. WHY DESIGN IT LIKE THIS? THIS ISN'T FUN. This is just frustrating.
It also feels like he gets faster the more you damage him. But that could just be my mind slowly breaking down from playing bad games too much.
There no special animation or anything for killing him. He just falls over dead from the pebbles hitting him.
You don't get the page directly from him, you get a key. And to get out of this stupid cave.
You have to go between these two small wooden stakes and interact.
Time to go get out next and last page.
You can start to understand why this game got under 50/100's when this is the better half of this game.
Back here to the right.
We can open this gate, but first a page on the ground.
Ohhh Cookie mixer.
Here the key we got from the boss.
Yes this message stays for quite a long time.
Hey guys looks, the page is out in the open, ours for the taking what could ruin this?
You can see why I target these little bastards first.
We randomly get this message killing them.
The rifle deals less damage then the shotgun but has more ammo loaded at a time. It's the middle weapon.
Before I end this.
I forgot to mention we have a map. Nothing wrong with it.
And I guess I'll show text from pages 2-5 of the Necronomicon.
With that we end update 2. Next update we finish the first half of this game. Yes it's that short we almost half way done.
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