Marathon 2025 - Bungie's new AAAA Extraction shooter

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Judging by the numbers I'm seeing, it doesn't look good for Bungie. It's releasing within a week, there's not much they can do before launch.
And these are all the people willing to give it time for free.
 
as it is, the shielded nigga will always win the fight so long its you and him,
I am shocked that better loot gives you an advantage in an extraction shooter. Just shocked. How dare they make loot games with loot advantages in a genre all about risking those advantages.
I'm telling yal, this is just a D2 Asset flip, in complete and totality, this is literally extraction variant on Crucible, nothing more.
You don't need to repeat it post after post. Did Destiny 2 make you this autistic or did you play it because you are autistic? Destiny was a Halo asset flip. Bungie post Reach can't make anything original or new.
 
I am shocked that better loot gives you an advantage in an extraction shooter. Just shocked. How dare they make loot games with loot advantages in a genre all about risking those advantages.
I think a lot of people are forgetting that low TTK's are generally the norm in extraction shooters.

This is Tarkov's TTK chart, though it's from 2 years ago

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and Here's Arc Raiders

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Something that's ignored is that longer TTKs lead to third-partying, which while a fun thing that can happen, can also ruin a game just as easily as a short TTK. Apex Legends, while not an extraction shooter, is a great example of this. Fights take so long in that game that third partying was a problem for as long as I played it.
 
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This is Tarkov's TTK chart, though it's from 2 years ago
This is a bit disingenuous. These aren’t starting ammo types, and they’re not widely available as most of them require level 3 traders or a level 3 workbench to produce. I would consider most of this end game content, i know you can get your hands on it before then with some irregularity, but your not diving into raid after raid with ammo that will shred class 6 body armor before then or maybe you are and I need some one to give me the good news.

Meanwhile in Marathon, it doesn’t matter what ammo I scoop up off the floor or even what gun I’m holding. If I’m in range, landing my shots, and I get the first shot off, you’re dead in under two seconds. These conditions are easily replicated by anyone moment to moment from match to match.

Going back to one of my favorite FPS games UT2k4, the ttk is jut as low if not lower than both previously mentioned games. Most weapons are capable of a 1 hit kill, but it's balanced around certain limitations. Some require you to lead your target. Some demand a headshot. Others hinge on timing or positioning. There is better lethality here, but it’s gated behind execution and unlike the other two games, player movement in UT2K4 is fast, sharp, and deliberate. You’re dodging, double jumping, or leaping constantly to cover ground incredibly quick. You’re never a stationary or slow target waiting to be deleted by any one looking your direction with a weapon that's purely point and click.

Something that's ignored is that longer TTKs lead to third-partying
Maybe, but unlike Tarkov the AI in this game are harder to kill than players and infest every single POI and unlike Tarkov there are plenty of sound traps similiar to hunt show down. That alone is causing a ton of 3rd partying. Who needs hacks or cheats when the enemy runners are constantly reporting their position to you with gun fire? Good teams of runners are constantly converging on other runner teams who are just trying to play the game.
 
Maybe, but unlike Tarkov the AI in this game are harder to kill than players and infest every single POI and unlike Tarkov there are plenty of sound traps similiar to hunt show down. That alone is causing a ton of 3rd partying. Who needs hacks or cheats when the enemy runners are constantly reporting their position to you with gun fire?
This is fair, though some of my friends have reported that there are ways to cheese the ai and kill them silently. One of my friends apparently just used the assassins smoke ability and just ran around stabbing everything to death.

I do think they need to rethink enemy spawns/spawn rates, they feel like they respawn way too quickly after you clear an area.
 
I am shocked that better loot gives you an advantage in an extraction shooter. Just shocked. How dare they make loot games with loot advantages in a genre all about risking those advantages.
That's not the issue, the issue is there is no counterplay, blazing TTK of well under a second means the advantage is total, it's not "substantial" it's massive.

If you want better loot to give big edges all the TTKs have to go up across the board, as is this game is just death match with annoying gathering and looting so you can have one eyeblink pvp encounter.

That's the issue I'm bringing up, the gameplay loop is fucked.
 
That's not the issue, the issue is there is no counterplay, blazing TTK of well under a second means the advantage is total, it's not "substantial" it's massive.

If you want better loot to give big edges all the TTKs have to go up across the board, as is this game is just death match with annoying gathering and looting so you can have one eyeblink pvp encounter.

That's the issue I'm bringing up, the gameplay loop is fucked.
Some of the later gear or even mid game gear I'm seeing is also very overtuned.

One of the SMG's has a thermal scope that says it has an effective range of 40 meters but it actually has a range of 60 meters. It completely counters the assassins invisibility and smoke to the point where the fucker just might as well not exist.

One of the Snipers that two taps blue shields has a thermal scope that lets you see across the map, and a rechamber time so quick that people generally can't respond to getting shot in time.

This is from Twitter, this was ten seconds into a run.

 
Oh no. A FPS game plays like a FPS game. Why do bullets hurt in a game with guns in it? I need at least 10 seconds to respond.

Snipers have always been broken. Welcome to FPS games yet again.

I don't like Marathon but if you're complaining about genre stables like this you need to go play Animal crossing instead. Sorry snipers are stupidly strong in open maps. That's what they are. The problem here is spawning too close not that snipers kill you at range. They made this from the bones of Halo and Halo snipers would 1/2 shot you. CoD and CS just 1 shot you regardless. It's not new.
 
Snipers have always been broken. Welcome to FPS games yet again.

I don't like Marathon but if you're complaining about genre stables like this you need to go play Animal crossing instead. Sorry snipers are stupidly strong in open maps. That's what they are. The problem here is spawning too close not that snipers kill you at range. They made this from the bones of Halo and Halo snipers would 1/2 shot you. CoD and CS just 1 shot you regardless. It's not new.
It's less that the sniper itself is broken and more the thermal attached to it lets you see across the whole map, which allows for spawn camping the moment you spawn in. I'm sorry but I think that shouldn't be a thing in a game like this.


 
It's less that the sniper itself is broken and more the thermal attached to it lets you see across the whole map, which allows for spawn camping the moment you spawn in. I'm sorry but I think that shouldn't be a thing in a game like this.


9J2J07705Ojamw_H.mp4
You don't need the thermal scope to do that. And notice these clips are all 3 man teams on voice chat.

Not a new problem. Literally been around since Halo.


 
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You don't need the thermal scope to do that. And notice these clips are all 3 man teams on voice chat.

Not a new problem. Literally been around since Halo.

https://youtube.com/watch?v=P9KLCzjO4nQ
https://youtube.com/watch?v=7JyO9nOBj4U
Halo's maps were all incredibly small maps outside of a handful like Infinity, Sandtrap, Avalanche and Sandbox. So the sniper is going to be used in a lot more close quarters than it would normally be, which is fine.

Another counter to this is the fact that the Sniper in halo games outside of specific game modes like Shotty Snipers, is a power weapon that only spawns on the map after a set time limit, it's not something you can purchase and spawn into the game with.

Again, the sniper itself isn't the problem, it's the fact that a thermal scope allows you to see across the entire map and kill people off spawn that is. The Thermal Scope needs a cut off range and it'd be fine.
 
Again, the sniper itself isn't the problem, it's the fact that a thermal scope allows you to see across the entire map and kill people off spawn that is.
I think Bungie is on record stating that their idea for weapon balance in this game is that high tiers of guns/augments are balanced strictly by the risk of bringing them in and that a golden gun will feel like cheating. Essentially the opposite of how Embark has been treating its tiers of guns.
 
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Maybe, but unlike Tarkov the AI in this game are harder to kill than players and infest every single POI and unlike Tarkov there are plenty of sound traps similiar to hunt show down. That alone is causing a ton of 3rd partying. Who needs hacks or cheats when the enemy runners are constantly reporting their position to you with gun fire? Good teams of runners are constantly converging on other runner teams who are just trying to play the game.
The main way of taking POIS in this game is to fight the AI indoors as it heavily limits the sound other players can hear.
 
I booted up Cyberpunk turned it to ultra low graphics preset and turned the brightness up to 100% and it looks almost identical to this game.

Except in that game the visual style is on purpose because it's a dystopian society run by Walmart and Amazon. This game looks like this because it was made by homosexuals with blue side cuts.
 
It's less that the sniper itself is broken and more the thermal attached to it lets you see across the whole map, which allows for spawn camping the moment you spawn in. I'm sorry but I think that shouldn't be a thing in a game like this.


9J2J07705Ojamw_H.mp4
This is comically unbalanced, well as a man on the ARC side I'm glad to declare early victory, I will however enjoy the "i just got spawn sniped and lost it all bro" videos
 
Halo's maps were all incredibly small maps outside of a handful like Infinity, Sandtrap, Avalanche and Sandbox. So the sniper is going to be used in a lot more close quarters than it would normally be, which is fine.

Another counter to this is the fact that the Sniper in halo games outside of specific game modes like Shotty Snipers, is a power weapon that only spawns on the map after a set time limit, it's not something you can purchase and spawn into the game with.

Again, the sniper itself isn't the problem, it's the fact that a thermal scope allows you to see across the entire map and kill people off spawn that is. The Thermal Scope needs a cut off range and it'd be fine.
With modern sized monitors and a decent set of eyes the thermal makes basically no difference. The only thing it's doing it removing the smoke effect and that's an easy fix. Smoke blocks thermals.
50k for a demo isn't bad numbers TBH. Yea it's not 200k but it's still a very playable size.
 
With modern sized monitors and a decent set of eyes the thermal makes basically no difference. The only thing it's doing it removing the smoke effect and that's an easy fix. Smoke blocks thermals.
Not the point, you should never have sightlines on spawns in an extraction shooter at your spawn, and preferably they should be tucked, because otherwise with one shot kill snipers, you can do like that video and merc people who haven't full loaded in and take all their loot.

This will curdle player retention like milk aging, no one will risk good shit if Thermal Scope Bois can take you out 2 seconds into match
 
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