Marathon 2025 - Bungie's new AAAA Extraction shooter

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I think also people ignore that Half Life's PS2 port wasn't very good. People thought the game felt old on the newer console and it had some bugs the PC port didn't from what I remember.
This is irrelevant? Alien Resurrection on the PS1 was the first console twin stick shooter. The PS2 had loads of them like Red Faction, Turok and many others because the genre was booming. CoD and Medal of honour predate Halo as well.

But that's fine. A game doesn't need to be original. It needs to be good.
 
Dragon Quest started the JRPG genre, so everything that came after it should have just never been made?
Well actually Sony kinda patented turn-based combat and elemental damage when FF was released.

Anyway I'm not arguing Halo isn't good, it's just not original or innovative in any way or form.
 

Watching this review. Can we stop pretending that Bungie innovated ANYTHING?
* Marathon: Doom/Wolfenstein cline nobody played/hear/cares about.
* Halo: Unreal/Half-life clone for the PS. Literally nothing new gamemodes and weapons were 1-to-1 copies
* Destiny: literal FIFA/MADDEN tier game-as-a-service-slop. If you play Destiny you are NOT a gamer lol console scru
-OG Marathon I believe was the first FPS with mouse look and dual wielding, it was also the first FPS with an actual story as far as I know. It's took the next steps for FPS.
-Halo CE pretty much redefined the fps genre for console and introduced millions of people to the genre.. It Had the best vehicle physics as well, probably the first do do vehicles so well. I remember a lot of FPS games embracing halos health systems, it was fucking annoying, every one was trying to replicate what it did right.

Destiny looked fucking gay, pve is boring as fuck, and I wasnt super hyped about Peter Dinklage being in it.
 
Peter Dinklage being in it.
It was so bad they scrubbed it and replaced it with Nolan North, who has voiced Ghost ever since.
Destiny had pretty good voice work for quite a while, Nathen Fillion and Lance Reddick being the big two names, and D2 had some more traditional VA's like Todd Haberkorn who is probably the best VA to work on the Destiny project, try as they might they never quite made the Drifter anything but cool.
 
Or Dragon Quest started the JRPG genre, so everything that came after it should have just never been made?
Wizardry is the first JRPG. It got huge in Japan and is what they copied. i know it's technically not a JRPG but that's the actual foundation of the entire genre to this day.

It was so bad they scrubbed it and replaced it with Nolan North, who has voiced Ghost ever since.
Destiny had pretty good voice work for quite a while, Nathen Fillion and Lance Reddick being the big two names, and D2 had some more traditional VA's like Todd Haberkorn who is probably the best VA to work on the Destiny project, try as they might they never quite made the Drifter anything but cool.
It wasn't bad. It was acceptable but the little faggot got big in hollywood and refused to do any more lines. So they had to replace him.

Destiny's story was always bad and destiny 2 making it quippy and marvel like made it unplayable without a skip button.
 
Destiny's story was always bad and destiny 2 making it quippy and marvel like made it unplayable without a skip button.
The amount of cocksucking the Destiny """lore""" got legitimately confounded me. Everytime I hear of this game it's some <Noun> doing some <Noun> thing that results in <Noun>, and it feels super pretentious.
 
Wizardry is the first JRPG. It got huge in Japan and is what they copied. i know it's technically not a JRPG but that's the actual foundation of the entire genre to this day.


It wasn't bad. It was acceptable but the little faggot got big in hollywood and refused to do any more lines. So they had to replace him.

Destiny's story was always bad and destiny 2 making it quippy and marvel like made it unplayable without a skip button.

It's super fucking flat, reminds me of that awful Blade Runner cut where Harrison Ford is narrating.
 
The amount of cocksucking the Destiny """lore""" got legitimately confounded me. Everytime I hear of this game it's some <Noun> doing some <Noun> thing that results in <Noun>, and it feels super pretentious.
because there are some little nuggets of it that are good and people desperately want it to be totally good as a result.
The idea of a Sci-Fi setting where "magic" and "Tech" are so interwoven is pretty neat, your both grounded soldiers with guns, and Cosmic entities who can't be killed except by extreme cosmic forces brought to bear.

The major rival villain factions representing high concepts like Natural Selection (sword Logic) made manifest, and the dimension and timeline consuming utterly alien/sentient/technorganic Vex are neat in concept, however, all of it falls apart because they can all be defeated by a Magic Man with a Magic Gun (as your Gun is just a ritual implement to bring your cosmic might to bear) so its moot, this is the real story/gameplay flaw.. its a shooter where the things you are fighting are much bigger than a man with a magic gun's ability to fight and win, but you do anyways because you have to fight it that way because its a shooter.

none of this really offsets the problem you laid out, its very pretentious, however with epic soundtracks, sometimes likeable characters, and interesting settings, people were willing to take it seriously for quite a while.
 

It's super fucking flat, reminds me of that awful Blade Runner cut where Harrison Ford is narrating.
I remember liking that he was flat and detached. He's supposed to be a little support drone and I like that. But then in infinite I use the butler voice drone for the same reason. Must be because I'm a bong and I feel at home with such things.
 
Destiny has no identity. They threw out the original story months from launch so the first game was areas for a story that doesn't exist stitched together, they only wrote the grimoire right before release. The basis of the whole story with the Golden Age and the Collapse is just based on Greek mythology (it's also a reoccurring motif across history with the garden of Eden, and the whole Saturn death cult schizo theory is built upon it). Each planet is the concept that planet represents in astrology, which is clearly outlined in the Music of the Spheres track titles. The entire 'identity' of Destiny was created before the story was thrown out and Marty was fired and Staten left, and for a decade since they have just been re-using memberberries and not actually adding anything.

The game is dookie but I am interested in the original story plan and the sort of esoteric ideas they used to build it, if anyone is interested I can go into detail on the planets and stuff, probably not suited for this thread.
 
I remember liking that he was flat and detached. He's supposed to be a little support drone and I like that. But then in infinite I use the butler voice drone for the same reason. Must be because I'm a bong and I feel at home with such things.
People have their preferences i guess.
 
Dinklage is so flat in Destiny because Bungie was screwing him and making him record more lines than they were paying him for. At the same time Marty was being dicked around for standing up to Activision, so he told Dinklage to give them the performance equal to what they were paying him.
 
Destiny has no identity. They threw out the original story months from launch so the first game was areas for a story that doesn't exist stitched together, they only wrote the grimoire right before release. The basis of the whole story with the Golden Age and the Collapse is just based on Greek mythology (it's also a reoccurring motif across history with the garden of Eden, and the whole Saturn death cult schizo theory is built upon it). Each planet is the concept that planet represents in astrology, which is clearly outlined in the Music of the Spheres track titles. The entire 'identity' of Destiny was created before the story was thrown out and Marty was fired and Staten left, and for a decade since they have just been re-using memberberries and not actually adding anything.

The game is dookie but I am interested in the original story plan and the sort of esoteric ideas they used to build it, if anyone is interested I can go into detail on the planets and stuff, probably not suited for this thread.
I understand Marty has to be careful legally and is busy running for office right now but I wish he'd do more podcasts on this sort of thing. I really liked his interview series but he could dig really deep on "What Halo 2 was meant to be" or "Destiny before it got butchered".

The man must be a foundation of forbidden bungie knowledge and I want to know more. Not just gay speculation from data miners and grifters
 
I understand Marty has to be careful legally and is busy running for office right now but I wish he'd do more podcasts on this sort of thing. I really liked his interview series but he could dig really deep on "What Halo 2 was meant to be" or "Destiny before it got butchered".

The man must be a foundation of forbidden bungie knowledge and I want to know more. Not just gay speculation from data miners and grifters
 
I remember liking that he was flat and detached. He's supposed to be a little support drone and I like that. But then in infinite I use the butler voice drone for the same reason. Must be because I'm a bong and I feel at home with such things.
Well, Ghosts are not drones/robots, they are living sentient shards of the Traveler, so he shouldn't be flat
 
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