Minecraft

The one that I remember is InstantUnify. It automatically converts any item with a specific OreDict value you pick up to the one of your choice, though it's best to just configure your mods so that you have only one type of copper ore generating in the world. The issue of random loot still persists though.

Note that I'm perpetually stuck at 1.12.2 so I have no idea how it looks like in post-Fabric mods. Didn't even touch Create, and apparently that's the big thing nowadays. You can put blocks together and move them, wow, I remember that being a mod like 10 years ago. Made a gigantic spinning swastika with it.
Ah, a non-version chaser, love to see it. Too many fuckin' people constantly updating their mods for new versions to cash in on the that sweet sweet "new update relavance" without fixing or adding anything significant. Create is highly praised due to how well-made and fancy it is as well as how complex you can make something. I thought it was some fuckin' plebbitor jerk-offery but it's actually pretty good. Would recommend checking out how mods have evolved even if you don't plan on using them, there's some genuinely good stuff out there. Lots of crap, lots of faggotry (humina humina estrogen mod, humina humina Immersive Engineering breaking shit because of tranny reasons I shit you not, humina humina mod author's barely disguised fetish, I can humina for hours), but lots of good shit.
 
Sir, I will now proceed to autistically screech at you how anything beyond 1.7 is heresy.
Please, it's hard enough to find mods for 1.12.2, let alone 1.7.10. I wish I could abandon Optifine completely in 1.12.2 but there are no other mods that add shader support or custom entity models, and anything that exists is made for the newest versions and is being refused to be backported. Unless the GT:NH crew backports absolutely everything from 1.8-1.20 modding to 1.7.10, 1.12.2 will remain the top dog.

Anyway, I've went back to GregTech, messed around with the mod selection a bit, so for example I threw out OptiFine because it's shit even on 1.12.2 and no one bothered to backport it's replacements so, tough shit, and right now I'm slowly creeping up to getting kanthal coils for my pyrolysis ovens as I try to replace the old bronze boilers that are my primary form of power generation to steel ones. I'm on the very beginning of HV era right now, managed to get the HV assembler and SMD components, but my main issue still remains the power generation. I have no idea how to scale oil processing and power generation to be the perpetuum mobile that I'm so used to with the steam power so I'm sticking to that, we'll see if I'll manage to scale it for HV's demand.

I'm still unsure if I want four hatches on a cojoined two boiler multiblock or have four hatches for each boiler. I probably should upgrade those to MV ones, I think that'll improve throughput to meet up with the demand but we'll see. I'm still crafting absolutely everything by hand and I don't have an automated processing plant for the most crucial things at this point like polyethylene, so, yeah, fun. I'll really have to mess around in creative to see what would work best.

Yes I unfortunately got into GregTech if you couldn't tell. For some reason I never managed to get into Factorio yet here I am continuing to push on forward in this crafting hell mod. Maybe it's because Minecraft is more tolerant of my lack of ability to automate things.
 
Sir, I will now proceed to autistically screech at you how anything beyond 1.7 is heresy.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
On a serious note, while I like 1.7, 1.12.2 is probably my favorite. 1.16.5 ain't too bad either. I'm mainly against version chasing because of how quickly some mod authors will abandon previous versions to be the first mods compatible with the newest Minecraft versions.
Please, it's hard enough to find mods for 1.12.2, let alone 1.7.10.
Now, this is where you confuse me. Can you elaborate? There's a fuck ton of mods for both those versions. Far less being made for it now of course but there's still many that already exist.
For some reason I never managed to get into Factorio yet here I am continuing to push on forward in this crafting hell mod.
Different forms of autism, I'm the exact opposite, love Factorio and the super complex mods but tech mods for Minecraft make my brain hurt. If I had to guess, it's the mindset of what Minecraft is vs what Factorio is. Factorio is an automated factory building and defending game, Minecraft is voxel game. My brain refuses to associate complexity with Minecraft so it shuts it out.
 
I used to play on a lot of modded faction servers as a kid, and back then I found that automation served as more of a hinderance than anything. If I got the sense that somebody had discovered my base and was in the process of scoping it out, I'd try to pack up all my stuff and set off for a new location before I could get raided. Having too many complex machines and pipe systems made that process tedious, so I only automated the bare minimum. Because of that, even when playing offline I still do most things by hand. Or at least I did, before I let Microsoft terminate my account for not migrating.

On that note, is it possible to play on modded servers with a pirated account? Writing all that out made me feel nostalgic for griefing peoples bases. Back in 1.7 I had pretty much figured out what mods could break which, which ones could get past basic server plugins, etc. Was always funny breaking into somebody's base, blowing it up, and then watching them freak out trying to figure out how I got past the Thaumcraft ward.
 
I used to play on a lot of modded faction servers as a kid, and back then I found that automation served as more of a hinderance than anything. If I got the sense that somebody had discovered my base and was in the process of scoping it out, I'd try to pack up all my stuff and set off for a new location before I could get raided. Having too many complex machines and pipe systems made that process tedious, so I only automated the bare minimum. Because of that, even when playing offline I still do most things by hand. Or at least I did, before I let Microsoft terminate my account for not migrating.
That's all down to you playing on PvP servers. Building a factory in cooperation with other autists is the real fun.
On that note, is it possible to play on modded servers with a pirated account?
Yeah, set up an offline server with a user whitelist.

What, don't tell me you expected to be able to join popular servers just like that?
 
As a bedrock pleb I can’t understand any of the mod chat but find it fascinating at the same time,.

Where would you recommend a n00b to Java starts?
 
My favorite accident in any mod has to be the Draconic Reactor going into meltdown. Nothing like an explosion tearing everything up in a thousand block radius.
 
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Never played this mod but goddamn this is spectacular lmfao
That's like 200 hours worth of progress?
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That's like 200 hours worth of progress?
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There's several stereotypes I would add, if there was space.

The Flansmodder: Has gunned down every villager in his world for "reasons".

The Creator: Has an obsession with trains and copper.

The SRP Survivalist: Engages in sadomasochism ingame and IRL.
 
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